Source code: VirusHunter.java, Entity.java, PlayerEntity.java, RedVirus.java, RedVirus.java
Important things for Monday:
- Look of the nanobots
- Get sound working
- Look of the viruses
To do list:
- Initial design - done Oct 7th by Chris, Lisa, Casey
- Initial implementation - done Oct 11th by Casey
- make background look like we're moving forward
- moving bands of red - done Oct 14th by Casey
- patterns / drifting circles?
- get images being drawn instead of circles - done Oct 14th by Chris/Lisa
- get scaled image to look better, or replace with procedurally drawn one
- get those images to be animated movies
- get the players at least to be semi-transparent - done Oct 14th by Chris/Lisa
- give a sense of depth on viruses especially
- crosshairs? - started Oct 14th by Casey
- maybe shadows on the walls or gradually lightening
- minimum use color cues to indicate "catchability" - done Oct 12th by Casey
- get collisions working - done Oct 12th by Casey
- colliding with a player calls Entity.hitByPlayer - done Oct 12th by Casey
- fix user/puck movement code - done Oct 12th by Casey
- show player score in some way - done Oct 12th by Casey
- antibodies should be right underneath puck in final position - done Oct 12th by Casey
- movement should be a straighter line, not always 45 degree angles
- maybe some drifting on the way there
- add sounds to hitByPlayer - started Oct 14th by Casey/Chris
- create VirusEntity subclass, move some of what I have in Entity there maybe
- then individual virus subclasses of VirusEntity - started Oct 14th by Chris/Casey
- need list of viruses and rough description (big, small, fast, slow, how rare) - started Oct 12th by Lisa