cave.cubes, originally developed for the Brown CAVE environment, employs virtual physics and three-dimensional geometries to define writerly constraints in embodied virtual space. Like the grammars employed in natural language, 3-D geometries support specific types of recombination. By leveraging this (virtual) physical grammar within a dynamic physics simulation, a set of organic constraints emerge to challenge the writer in embodied literary space.

Download 'cave.cubes' for: Windows, Mac OsX , or Linux. [5Mb]

The Brown CAVE is an 8x8x8ft room in which high-resolution stereo images are projected onto the walls & the floor & are synchronized with shutter glasses to provide the illusion of a fully three-dimensional physical space. A magnetic tracking system monitors user movements, allowing natural interactions with the virtual env.
 

Special thanks to Aya Karpinska, Robert Coover, Krister Olsson, and the folks at Alcys/Tiscali.fr.

 

  
'cave.cubes': an early design sketch


  yes, we miss the silent wakeup
call, lost in a last ditch attempt...
 


    
  a wakeup call girl slips in a last
lick, night attempts to sense...

 

 
    

 

©canazon