Notes for January 23 class -- Introductory lecture

Topics we discussed:

We started with a few cultural references:

We pointed out that computationally, computer graphic imagery tends to fall into two troughs:

  • Non-real time CGI (1-10 hours per frame)
  • Interactive CGI (30-120 frames per second)

Generally speaking, there are three major components to a computer graphics system:

  • Modeling (both shapes and materials)
  • Animation
  • Rendering

We watched two seminal and historically important CGI animations:


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