Serialized Form


Package render

Class render.RenderApplet implements Serializable

Serialized Fields

notice

java.lang.String notice

renderer

Renderer renderer
Renderer object


world

Geometry world
root of the scene Geometry


showFPS

boolean showFPS
Flag that determines whether to display current frame rate.


enableLod

boolean enableLod
Enables level of detail computation for meshes.


theta

double theta
Euler angle for camera positioning (horizontal view rotation).


phi

double phi
Euler angle for camera positioning (vertical view rotation).


isOverlay

boolean isOverlay

pix

int[] pix

isRunning

boolean isRunning

G

java.awt.Graphics G

mx

int mx
Current mouse position


my

int my
Current mouse position


mis

java.awt.image.MemoryImageSource mis
Image memory source object


t

java.lang.Thread t
Rendering thread


W

int W
Image width


H

int H
Image height


im

java.awt.Image im
Image framebuffer


bufferIm

java.awt.Image bufferIm
Secondary frambuffer for displaying additional information


isDamage

boolean isDamage
Flag to force a renderer refresh when true.


startTime

double startTime
Holds actual time of initialization.


currentTime

double currentTime
Holds current system time. Used to compute time elapsed between frames.


elapsed

double elapsed
Measures time elapsed from initialization.


frameRate

double frameRate
Contains current frame rate of the renderer


matrix

Matrix[] matrix

top

int top

seeMaterial

boolean seeMaterial

mat

Material mat

Class render.RenderJPanel implements Serializable

Serialized Fields

notice

java.lang.String notice

renderer

Renderer renderer
Renderer object


world

Geometry world
root of the scene Geometry


showFPS

boolean showFPS
Flag that determines whether to display current frame rate.


enableLod

boolean enableLod
Enables level of detail computation for meshes.


theta

double theta
Euler angle for camera positioning (horizontal view rotation).


phi

double phi
Euler angle for camera positioning (vertical view rotation).


bufferIm

java.awt.Image bufferIm

pix

int[] pix

mx

int mx
Current mouse position


my

int my
Current mouse position


mis

java.awt.image.MemoryImageSource mis
Image memory source object


t

java.lang.Thread t
Rendering thread


W

int W
Image width


H

int H
Image height


im

java.awt.Image im
Image framebuffer


isDamage

boolean isDamage
Flag to force a renderer refresh when true.


startTime

double startTime
Holds actual time of initialization.


currentTime

double currentTime
Holds current system time. Used to compute time elapsed between frames.


elapsed

double elapsed
Measures time elapsed from initialization.


frameRate

double frameRate
Contains current frame rate of the renderer


running

boolean running

matrix

Matrix[] matrix

top

int top

seeMaterial

boolean seeMaterial

mat

Material mat

Class render.RenderPanel implements Serializable

Serialized Fields

notice

java.lang.String notice

renderer

Renderer renderer
Renderer object


world

Geometry world
root of the scene Geometry


showFPS

boolean showFPS
Flag that determines whether to display current frame rate.


enableLod

boolean enableLod
Enables level of detail computation for meshes.


theta

double theta
Euler angle for camera positioning (horizontal view rotation).


phi

double phi
Euler angle for camera positioning (vertical view rotation).


bufferIm

java.awt.Image bufferIm

pix

int[] pix

mx

int mx
Current mouse position


my

int my
Current mouse position


mis

java.awt.image.MemoryImageSource mis
Image memory source object


t

java.lang.Thread t
Rendering thread


W

int W
Image width


H

int H
Image height


im

java.awt.Image im
Image framebuffer


isDamage

boolean isDamage
Flag to force a renderer refresh when true.


startTime

double startTime
Holds actual time of initialization.


currentTime

double currentTime
Holds current system time. Used to compute time elapsed between frames.


elapsed

double elapsed
Measures time elapsed from initialization.


frameRate

double frameRate
Contains current frame rate of the renderer


running

boolean running

matrix

Matrix[] matrix

top

int top

seeMaterial

boolean seeMaterial

mat

Material mat