A B C D E F G H I J K L M N O P R S T U V W X Z

A

add() - Method in class render.Geometry
Adds a new child shape to this shape.
add(Geometry) - Method in class render.Geometry
Add an existing shape, as a child to this shape.
add(Widget) - Method in class render.Menus
 
add(String, int, int) - Method in class render.Menus
 
add(int, String) - Method in class render.Widget
 
addImprovedNoise(double, double) - Method in class render.Geometry
Adds noise to each vertex in the geometry and recursively to its children using improvedNoise.
addKeyListener(KeyListener) - Method in class render.RenderApplet
 
addKeyListener(KeyListener) - Method in interface render.RenderablePanel
 
addKeyListener(KeyListener) - Method in class render.jogl.RenderPanelGL
 
addLight(double, double, double, double, double, double) - Method in class render.InteractiveRenderer
Adds light source with direction (x, y, z) & color (r, g, b).
addLight(double, double, double, double, double, double) - Method in class render.RenderApplet
 
addLight(double, double, double, double, double, double) - Method in class render.RenderCore
Adds light source with direction (x, y, z) & color (r, g, b).
addLight(double, double, double, double, double, double) - Method in class render.RenderJPanel
 
addLight(double, double, double, double, double, double) - Method in class render.RenderPanel
 
addLight(double, double, double, double, double, double) - Method in interface render.RenderablePanel
Adds light source with direction (x, y, z) & color (r, g, b).
addLight(double, double, double, double, double, double) - Method in class render.Renderer
Add a light source where x,y,z are light source direction; r,g,b are light source color.
addLight(double, double, double, double, double, double) - Method in class render.jogl.JoglRenderer
 
addLight(double, double, double, double, double, double) - Method in class render.jogl.RenderPanelGL
Adds light source with direction (x, y, z) & color (r, g, b).
addMenu(String, int, int) - Method in class render.RenderApplet
 
addMenu(Widget) - Method in class render.RenderApplet
 
addMenu(String, int, int) - Method in class render.RenderCore
 
addMenu(Widget) - Method in class render.RenderCore
 
addMenu(String, int, int) - Method in class render.RenderJPanel
 
addMenu(Widget) - Method in class render.RenderJPanel
 
addMenu(String, int, int) - Method in class render.RenderPanel
 
addMenu(Widget) - Method in class render.RenderPanel
 
addMenu(String, int, int) - Method in interface render.RenderablePanel
adds a menu widget
addMenu(Widget) - Method in interface render.RenderablePanel
adds a menu
addMenu(String, int, int) - Method in class render.jogl.RenderPanelGL
 
addMenu(Widget) - Method in class render.jogl.RenderPanelGL
 
addMouseListener(MouseListener) - Method in class render.RenderApplet
 
addMouseListener(MouseListener) - Method in interface render.RenderablePanel
 
addMouseListener(MouseListener) - Method in class render.jogl.RenderPanelGL
 
addMouseMotionListener(MouseMotionListener) - Method in class render.RenderApplet
 
addMouseMotionListener(MouseMotionListener) - Method in interface render.RenderablePanel
 
addMouseMotionListener(MouseMotionListener) - Method in class render.jogl.RenderPanelGL
 
addMouseWheelListener(MouseWheelListener) - Method in class render.RenderApplet
 
addMouseWheelListener(MouseWheelListener) - Method in interface render.RenderablePanel
 
addMouseWheelListener(MouseWheelListener) - Method in class render.jogl.RenderPanelGL
 
addNoise(double, double) - Method in class render.Geometry
Adds noise to the global transformation matrix.
addNoise(Matrix, double, double) - Method in class render.Geometry
Adds noise (with frequency freq and amplitude ampl) to the desired matrix mat.
addNotify() - Method in class render.jogl.RenderPanelGL
 
addState(String) - Method in class render.Widget
 
animate(double) - Method in class render.InteractiveBuffer
 
animate(double) - Method in class render.InteractiveMesh
 
animate(double) - Method in class render.InteractiveRenderer
This animate gets called by the main renderer
animate(double) - Method in class render.RenderApplet
 
animate(double) - Method in interface render.Renderable
this is the main animation routine, called per frame
animate(double) - Method in class render.jogl.RenderPanelGL
Override this to animate.
animated - Variable in class render.Geometry
 
animated - Variable in class render.Texture
 
anisotropic - Variable in class render.Material
Indicates whether the material is anisotropic (light reflection varies with respect to direction).

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