In the fields of science, technology, and math we often run into the hurdle of having to verbally explain a concept that is more easily illustrated, or better yet, physically demonstrated by example. Such physically based concepts involve objects or phenomena that must be somehow drawn to the best of our ability on a less than optimal two-dimensional surface. The need to demonstrate the way in which these objects or phenomena move and work, is accomplished through excessive verbiage, rudimentary hand-waving, or attempts to draw representative movement or change marks on top of a prior illustration -- often obscuring the object upon which the concept is based. To address questions posed by the audience regarding such concepts, our presence is required to answer and elaborate upon points of confusion.
Extremely illustrative and interactive environments that are well suited for presenting these physically based concepts already exist. These environments utilize three-dimensional computer graphics and provide user interaction. Within such environments, one can create highly realistic models of physical objects, simulate motion and internal mechanisms, and provide an interface that allows the audience to discover answers though interactive exploration. Furthermore, learning concepts in this manner is arguably more memorable for tactile and visual learners, as their understanding evolves through participation rather then verbal explanation. Also, the need for the creator to be present is lessened because he or she can incorporate answers to common questions via explanatory animation and interactivity. Via the World Wide Web, these environments can be immediately and easily disseminated to, essentially, a limitless audience. An audience that, often due to social or economic limitations, includes member that would not be exposed to these concepts.
However, the ability to effectively create content for these environments currently requires a considerable understanding of the mathematics, programming, and computer graphics. This requirement unnecessarily excludes a large population that would otherwise greatly benefit from the use of such an effective explanatory environment. The proposed research will investigate the learning experience and thought processes of those who have become proficient in creating explanatory interactive visual simulations. The results of these investigations will provide a foundation upon which methodologies and tools for developing such simulations can be built.
Illustrative Examples
Yet, the example applets above were produced by a skilled computer science professor with special expertise in graphics. The goals for this research include the production of tools and methodologies focused on facilitating simulation modeling. With these tools and methodologies one can develop similar applets which illustrate mathematic, scientific and technological concepts, and include interactivity to answer possible questions or curiosities, in a manner that does not require an inordinate amount of computer programming or graphics skills.