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Class Summary |
| AbstractGame |
AbstractGame defines a common method for implementing game functionality. |
| BaseGame |
BaseGame provides the simplest possible implementation
of a main game loop. |
| BaseHeadlessApp |
BaseHeadlessApp provides the simplest possible implementation
of a main game loop for headless apps. |
| FixedFramerateGame |
FixedFramerateGame attempts to run the game at a fixed frame
rate. |
| FixedLogicrateGame |
FixedLogicrateGame implements a main-loop designed to acheive
frame rate independence. |
| GameStateManager |
A manager to handle multiple game states. |
| SimpleGame |
SimpleGame provides the simplest possible implementation
of a main game loop. |
| SimpleHeadlessApp |
SimpleHeadlessApp provides the simplest possible implementation
of a main game loop. |
| StandardGameState |
A typical game state that initializes a rootNode and camera. |
| VariableTimestepGame |
VariableTimestepGame implements a very simple loop, updating
game logic and rendering as fast as hardware permits. |