Package com.jme.app

Interface Summary
GameState The basic frame of a GameState.
 

Class Summary
AbstractGame AbstractGame defines a common method for implementing game functionality.
BaseGame BaseGame provides the simplest possible implementation of a main game loop.
BaseHeadlessApp BaseHeadlessApp provides the simplest possible implementation of a main game loop for headless apps.
FixedFramerateGame FixedFramerateGame attempts to run the game at a fixed frame rate.
FixedLogicrateGame FixedLogicrateGame implements a main-loop designed to acheive frame rate independence.
GameStateManager A manager to handle multiple game states.
SimpleGame SimpleGame provides the simplest possible implementation of a main game loop.
SimpleHeadlessApp SimpleHeadlessApp provides the simplest possible implementation of a main game loop.
StandardGameState A typical game state that initializes a rootNode and camera.
VariableTimestepGame VariableTimestepGame implements a very simple loop, updating game logic and rendering as fast as hardware permits.