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java.lang.Objectcom.jme.scene.Spatial
com.jme.scene.Node
com.jme.effects.transients.Transient
A Transient is a node that has "stages" in its life. The stages are set by the extended classes, as well as what going from one stage to another means.
| Field Summary |
| Fields inherited from class com.jme.scene.Node |
children |
| Fields inherited from class com.jme.scene.Spatial |
currentStates, defaultStateList, forceCull, forceView, frustrumIntersects, geometricalControllers, lightCombineMode, localRotation, localScale, localTranslation, name, parent, queueDistance, renderQueueMode, renderStateList, textureCombineMode, worldBound, worldRotation, worldScale, worldTranslation, zOrder |
| Constructor Summary | |
Transient(java.lang.String name)
Creates a Transient Node. |
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| Method Summary | |
int |
getCurrentStage()
Returns the current stage of this node. |
int |
getMaxNumOfStages()
Returns the maximum number of stages for this node. |
void |
setCurrentStage(int s)
Sets the current stage to the integer given. |
void |
setMaxNumOfStages(int s)
Sets the maximum number of stages for this node. |
| Methods inherited from class com.jme.scene.Node |
applyRenderState, attachChild, detachAllChildren, detachChild, detachChildAt, detachChildNamed, draw, drawBounds, findCollisions, findPick, getChild, getChild, getChildren, getQuantity, hasChild, hasCollision, putClone, setChild, setForceView, updateCollisionTree, updateWorldBound, updateWorldData |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public Transient(java.lang.String name)
name - The name of the node.| Method Detail |
public int getMaxNumOfStages()
public void setMaxNumOfStages(int s)
s - The new maximum number of stages.public int getCurrentStage()
public void setCurrentStage(int s)
s - The new current stage.
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