|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||
java.lang.Objectcom.jme.input.InputSystem
InputSystem creates the required input objects (mouse and
keyboard) depending on the API desired for the handling of the input. This
will allow the client application to only deal with KeyInput
and MouseInput not having to worry about the API specifics.
KeyInput,
MouseInput| Constructor Summary | |
InputSystem()
|
|
| Method Summary | |
static void |
createInputSystem(java.lang.String system)
createInputSystem initializes the input devices using the
provided API string. |
static KeyInput |
getKeyInput()
getKeyInput retrieves the key input device. |
static MouseInput |
getMouseInput()
getMouseInput retrieves the mouse input device. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public InputSystem()
| Method Detail |
public static void createInputSystem(java.lang.String system)
createInputSystem initializes the input devices using the
provided API string.
system - the input API to use, e.g. "LWJGL" or "JInput".public static KeyInput getKeyInput()
getKeyInput retrieves the key input device.
public static MouseInput getMouseInput()
getMouseInput retrieves the mouse input device.
|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||