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| Packages that use InputActionEvent | |
| com.jme.input.action | |
| jmetest.intersection | |
| jmetest.renderer | |
| Uses of InputActionEvent in com.jme.input.action |
| Methods in com.jme.input.action with parameters of type InputActionEvent | |
void |
NodeMouseLook.performAction(InputActionEvent evt)
performAction checks for any movement of the mouse, and
calls the appropriate method to alter the node's orientation when
applicable. |
void |
MouseLook.performAction(InputActionEvent evt)
performAction checks for any movement of the mouse, and
calls the appropriate method to alter the camera's orientation when
applicable. |
void |
KeyToggleRenderState.performAction(InputActionEvent evt)
switch the state from on to off or off to on. |
void |
KeyToggleBoolean.performAction(InputActionEvent evt)
switches the value from true to false, or false to true. |
void |
KeyStrafeRightAction.performAction(InputActionEvent evt)
performAction moves the camera along the negative left
vector for a given distance of speed * time. |
void |
KeyStrafeLeftAction.performAction(InputActionEvent evt)
performAction moves the camera along the left vector for a
given distance of speed * time. |
void |
KeyScreenShotAction.performAction(InputActionEvent evt)
performAction saves the current renderer screen to the
filename as an image. |
void |
KeyRotateRightAction.performAction(InputActionEvent evt)
performAction rotates the camera a certain angle. |
void |
KeyRotateLeftAction.performAction(InputActionEvent evt)
performAction rotates the camera a certain angle. |
void |
KeyNodeStrafeRightAction.performAction(InputActionEvent evt)
performAction moves the camera along the negative left
vector for a given distance of speed * time. |
void |
KeyNodeStrafeLeftAction.performAction(InputActionEvent evt)
performAction moves the node along the left vector for a
given distance of speed * time. |
void |
KeyNodeRotateRightAction.performAction(InputActionEvent evt)
performAction rotates the camera about it's up vector or
lock axis at a speed of movement speed * time. |
void |
KeyNodeRotateLeftAction.performAction(InputActionEvent evt)
performAction rotates the camera about it's up vector or
lock axis at a speed of movement speed * time. |
void |
KeyNodeLookUpAction.performAction(InputActionEvent evt)
performAction rotates the node towards the world's
positive y-axis at a speed of movement speed * time. |
void |
KeyNodeLookDownAction.performAction(InputActionEvent evt)
performAction rotates the node towards the nodes'
negative up axis at a speed of movement speed * time. |
void |
KeyNodeForwardAction.performAction(InputActionEvent evt)
performAction moves the node along it's positive direction
vector at a speed of movement speed * time. |
void |
KeyNodeBackwardAction.performAction(InputActionEvent evt)
performAction moves the node along it's negative direction
vector at a speed of movement speed * time. |
void |
KeyLookUpAction.performAction(InputActionEvent evt)
performAction adjusts the view of the camera to tilt up a
given angle. |
void |
KeyLookDownAction.performAction(InputActionEvent evt)
performAction adjusts the view of the camera to tilt down
a given angle. |
void |
KeyForwardAction.performAction(InputActionEvent evt)
performAction moves the camera along it's positive
direction vector at a speed of movement speed * time. |
void |
KeyExitAction.performAction(InputActionEvent evt)
performAction calls the finish method of
the provided application. |
void |
KeyBackwardAction.performAction(InputActionEvent evt)
performAction moves the camera along it's negative
direction vector at a speed of movement speed * time. |
void |
InputAction.performAction(InputActionEvent evt)
performAction executes the action. |
| Uses of InputActionEvent in jmetest.intersection |
| Methods in jmetest.intersection with parameters of type InputActionEvent | |
void |
MousePick.performAction(InputActionEvent evt)
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| Uses of InputActionEvent in jmetest.renderer |
| Methods in jmetest.renderer with parameters of type InputActionEvent | |
void |
TestNodeSelectionAction.performAction(InputActionEvent evt)
performAction |
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