|
Class Summary |
| InputActionEvent |
InputActionEvent defines an event that generates the
processing of a given InputAction. |
| KeyBackwardAction |
KeyBackwardAction defines an action for moving a camera along
it's negative direction. |
| KeyExitAction |
KeyExitAction is used to call finish on the
application. |
| KeyForwardAction |
KeyForwardAction provides the action of moving a camera along
it's direction vector. |
| KeyInputAction |
InputAction defines an interface for creating input actions. |
| KeyLookDownAction |
KeyLookDownAction tilts a camera down a given angle. |
| KeyLookUpAction |
KeyLookUpAction tilts a camera up a given angle. |
| KeyNodeBackwardAction |
KeyNodeBackwardAction defines an action to move a
Spatial node along it's negative direction vector. |
| KeyNodeForwardAction |
KeyNodeForwardAction defines an action to move a
Spatial node along it's positive direction vector. |
| KeyNodeLookDownAction |
KeyNodeLookDownAction defines an action to tilt the node
towards the node's negative up axis. |
| KeyNodeLookUpAction |
KeyNodeLookUpAction defines an action to tilt the node towards
the worlds positive y-axis. |
| KeyNodeRotateLeftAction |
KeyNodeRotateLeftAction rotates a node to the left. |
| KeyNodeRotateRightAction |
KeyNodeRotateRightAction rotates a node to the right. |
| KeyNodeStrafeLeftAction |
KeyNodeStrafeLeftAction defines an action that moves a node
along the positive left vector. |
| KeyNodeStrafeRightAction |
KeyNodeStrafeRightAction defines an action that moves a node
along the negative left vector. |
| KeyRotateLeftAction |
KeyRotateLeftAction performs the action of rotating a camera a
certain angle. |
| KeyRotateRightAction |
KeyRotateRightAction performs the action of rotating a camera
a certain angle. |
| KeyScreenShotAction |
KeyScreenShotAction allows the user to press a key to take a
screenshot of the current display. |
| KeyStrafeLeftAction |
KeyStrafeLeftAction defines an action that causes the camera
to move along the positive left vector. |
| KeyStrafeRightAction |
KeyStrafeLeftAction defines an action that causes the camera
to move along the negative left vector. |
| KeyToggleBoolean |
KeyToggleBoolean switches a boolean value from true to false based on a
trigger. |
| KeyToggleRenderState |
Toggles a renderstate enabled/disabled. |
| MouseLook |
MouseLook defines a mouse action that detects mouse movement
and converts it into camera rotations and camera tilts. |
| NodeMouseLook |
NodeMouseLook defines a mouse action that detects mouse
movement and converts it into node rotations and node tilts. |
| UIInputAction |
Specialized input action for getting events from UIObject
derrived objects. |