Uses of Class
com.jme.input.InputHandler

Packages that use InputHandler
com.jme.app   
com.jme.input   
com.jme.ui   
jmetest.game.state   
jmetest.TutorialGuide   
jmetest.ui   
 

Uses of InputHandler in com.jme.app
 

Fields in com.jme.app declared as InputHandler
protected  InputHandler StandardGameState.input
           
protected  InputHandler SimpleHeadlessApp.input
          Handles our mouse/keyboard input.
protected  InputHandler SimpleGame.input
          Handles our mouse/keyboard input.
 

Uses of InputHandler in com.jme.input
 

Subclasses of InputHandler in com.jme.input
 class FirstPersonHandler
          FirsPersonController defines an InputHandler that sets input to be controlled similar to First Person Shooting games.
 class NodeHandler
          NodeHandler defines an InputHandler that sets a node that can be controlled via keyboard and mouse inputs.
 

Uses of InputHandler in com.jme.ui
 

Fields in com.jme.ui declared as InputHandler
protected  InputHandler UIEditBox._bufferedInput
           
protected  InputHandler UIActiveObject._inputHandler
           
protected  InputHandler UIActiveArea._inputHandler
           
 

Methods in com.jme.ui that return InputHandler
 InputHandler UIActiveArea.getInputHandler()
          Allows the developer to gain access to the inputHander that's being used for the hitTest
 

Methods in com.jme.ui with parameters of type InputHandler
 void UIActiveArea.setInputHandler(InputHandler inputHandler)
          Allows you to switch out the inputHandler being used for the hitTest
 

Constructors in com.jme.ui with parameters of type InputHandler
UIEditBox(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler, InputHandler bufferedInputHandler, UIColorScheme scheme, UIFonts fonts, java.lang.String fontName, java.lang.String text, float xtrim, float ytrim, int flags)
          Constructor.
UICheck(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler, UIColorScheme scheme, int flags)
           
UICheck(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler, java.lang.String upfile, java.lang.String overfile, java.lang.String downfile, java.lang.String selectedfile, int flags)
           
UICheck(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler, UIColorScheme scheme, java.lang.String upfile, java.lang.String overfile, java.lang.String downfile, java.lang.String selectedfile, int flags, boolean useClassLoader)
          Alternate constructer allow developer to load directly from file system
UIButton(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler, java.lang.String upfile, java.lang.String overfile, java.lang.String downfile, int flags)
          Constructor requires the unique name, the inputhandler with the mouse that will be monitored for hit tests and the 3 files for the states that it will show.
UIButton(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler, UIColorScheme scheme, int flags)
          Non-image based constructor, use only borders instead
UIButton(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler, UIColorScheme scheme, java.lang.String upfile, java.lang.String overfile, java.lang.String downfile, int flags, boolean useClassloader)
          Difference allows for the images to be loaded directly from the file system instead of via the classloader
UIActiveObject(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler, UIColorScheme scheme, int flags)
           
UIActiveArea(java.lang.String name, int x, int y, int width, int height, InputHandler inputHandler)
          Constructor, enter the x and y position (starting in lower left corner) and width and height of the rectangle.
 

Uses of InputHandler in jmetest.game.state
 

Subclasses of InputHandler in jmetest.game.state
 class IngameHandler
           
 class MenuHandler
          The input handler we use to navigate the menu.
 

Uses of InputHandler in jmetest.TutorialGuide
 

Fields in jmetest.TutorialGuide declared as InputHandler
protected  InputHandler HelloSimpleGame.input
          Handles our mouse/keyboard input.
 

Uses of InputHandler in jmetest.ui
 

Fields in jmetest.ui declared as InputHandler
protected  InputHandler TestUI.input
           
protected  InputHandler TestUI.bufferedInput