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| Packages that use InputHandler | |
| com.jme.app | |
| com.jme.input | |
| com.jme.ui | |
| jmetest.game.state | |
| jmetest.TutorialGuide | |
| jmetest.ui | |
| Uses of InputHandler in com.jme.app |
| Fields in com.jme.app declared as InputHandler | |
protected InputHandler |
StandardGameState.input
|
protected InputHandler |
SimpleHeadlessApp.input
Handles our mouse/keyboard input. |
protected InputHandler |
SimpleGame.input
Handles our mouse/keyboard input. |
| Uses of InputHandler in com.jme.input |
| Subclasses of InputHandler in com.jme.input | |
class |
FirstPersonHandler
FirsPersonController defines an InputHandler that sets
input to be controlled similar to First Person Shooting games. |
class |
NodeHandler
NodeHandler defines an InputHandler that sets
a node that can be controlled via keyboard and mouse inputs. |
| Uses of InputHandler in com.jme.ui |
| Fields in com.jme.ui declared as InputHandler | |
protected InputHandler |
UIEditBox._bufferedInput
|
protected InputHandler |
UIActiveObject._inputHandler
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protected InputHandler |
UIActiveArea._inputHandler
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| Methods in com.jme.ui that return InputHandler | |
InputHandler |
UIActiveArea.getInputHandler()
Allows the developer to gain access to the inputHander that's being used for the hitTest |
| Methods in com.jme.ui with parameters of type InputHandler | |
void |
UIActiveArea.setInputHandler(InputHandler inputHandler)
Allows you to switch out the inputHandler being used for the hitTest |
| Constructors in com.jme.ui with parameters of type InputHandler | |
UIEditBox(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
InputHandler bufferedInputHandler,
UIColorScheme scheme,
UIFonts fonts,
java.lang.String fontName,
java.lang.String text,
float xtrim,
float ytrim,
int flags)
Constructor. |
|
UICheck(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
int flags)
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UICheck(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
java.lang.String upfile,
java.lang.String overfile,
java.lang.String downfile,
java.lang.String selectedfile,
int flags)
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UICheck(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
java.lang.String upfile,
java.lang.String overfile,
java.lang.String downfile,
java.lang.String selectedfile,
int flags,
boolean useClassLoader)
Alternate constructer allow developer to load directly from file system |
|
UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
java.lang.String upfile,
java.lang.String overfile,
java.lang.String downfile,
int flags)
Constructor requires the unique name, the inputhandler with the mouse that will be monitored for hit tests and the 3 files for the states that it will show. |
|
UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
int flags)
Non-image based constructor, use only borders instead |
|
UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
java.lang.String upfile,
java.lang.String overfile,
java.lang.String downfile,
int flags,
boolean useClassloader)
Difference allows for the images to be loaded directly from the file system instead of via the classloader |
|
UIActiveObject(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
int flags)
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UIActiveArea(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler)
Constructor, enter the x and y position (starting in lower left corner) and width and height of the rectangle. |
|
| Uses of InputHandler in jmetest.game.state |
| Subclasses of InputHandler in jmetest.game.state | |
class |
IngameHandler
|
class |
MenuHandler
The input handler we use to navigate the menu. |
| Uses of InputHandler in jmetest.TutorialGuide |
| Fields in jmetest.TutorialGuide declared as InputHandler | |
protected InputHandler |
HelloSimpleGame.input
Handles our mouse/keyboard input. |
| Uses of InputHandler in jmetest.ui |
| Fields in jmetest.ui declared as InputHandler | |
protected InputHandler |
TestUI.input
|
protected InputHandler |
TestUI.bufferedInput
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