|
Class Summary |
| AbsoluteMouse |
AbsoluteMouse defines a mouse object that maintains a position
within the window. |
| AbstractInputHandler |
AbstractInputHandler defines a super abstract class for input
controlling. |
| FirstPersonHandler |
FirsPersonController defines an InputHandler that sets
input to be controlled similar to First Person Shooting games. |
| InputHandler |
InputHandler handles mouse and key inputs. |
| InputSystem |
InputSystem creates the required input objects (mouse and
keyboard) depending on the API desired for the handling of the input. |
| KeyBindingManager |
KeyBindingManager maintains a list of command and
key pairs. |
| Mouse |
Mouse defines a node that handles the rendering and updating
of a mouse input device. |
| MouseButtonStateType |
MouseButtonStateType is a strongly typed enumeration of mouse button clicks. |
| NodeHandler |
NodeHandler defines an InputHandler that sets
a node that can be controlled via keyboard and mouse inputs. |
| RelativeMouse |
RelativeMouse defines a mouse controller that only maintains
the relative change from one poll to the next. |