com.jme.light
Class SimpleLightNode

java.lang.Object
  extended bycom.jme.scene.Spatial
      extended bycom.jme.scene.Node
          extended bycom.jme.light.SimpleLightNode
All Implemented Interfaces:
java.io.Serializable

public class SimpleLightNode
extends Node

Started Date: Jul 21, 2004

SimpleLightNode defines a scene node that contains and maintains a light object. A light node contains a single light, and positions the light based on it's translation vector. If the contained light is a spot light, the rotation of the node determines it's direction. If the contained light is a Directional light rotation determines it's direction. It has no concept of location.

Author:
Mark Powell, Jack Lindamood
See Also:
Serialized Form

Field Summary
 
Fields inherited from class com.jme.scene.Node
children
 
Fields inherited from class com.jme.scene.Spatial
currentStates, defaultStateList, forceCull, forceView, frustrumIntersects, geometricalControllers, lightCombineMode, localRotation, localScale, localTranslation, name, parent, queueDistance, renderQueueMode, renderStateList, textureCombineMode, worldBound, worldRotation, worldScale, worldTranslation, zOrder
 
Constructor Summary
SimpleLightNode(java.lang.String name, Light light)
          Constructor creates a new LightState object.
 
Method Summary
 void updateWorldData(float time)
          updateWorldData modifies the light data based on any change the light node has made.
 
Methods inherited from class com.jme.scene.Node
applyRenderState, attachChild, detachAllChildren, detachChild, detachChildAt, detachChildNamed, draw, drawBounds, findCollisions, findPick, getChild, getChild, getChildren, getQuantity, hasChild, hasCollision, putClone, setChild, setForceView, updateCollisionTree, updateWorldBound
 
Methods inherited from class com.jme.scene.Spatial
addController, applyDefaultStates, calculateCollisions, calculatePick, clearCurrentState, clearCurrentStates, clearRenderState, getController, getControllers, getCurrentState, getLastFrustumIntersection, getLightCombineMode, getLocalRotation, getLocalScale, getLocalTranslation, getName, getParent, getRenderQueueMode, getRenderStateList, getTextureCombineMode, getWorldBound, getWorldRotation, getWorldScale, getWorldTranslation, getZOrder, isForceCulled, isForceView, onDraw, onDrawBounds, propagateBoundToRoot, propagateStatesFromRoot, removeController, removeFromParent, setForceCull, setLightCombineMode, setLocalRotation, setLocalRotation, setLocalScale, setLocalScale, setLocalTranslation, setName, setParent, setRenderQueueMode, setRenderState, setTextureCombineMode, setWorldBound, setZOrder, toString, updateGeometricState, updateRenderState, updateRenderState
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

SimpleLightNode

public SimpleLightNode(java.lang.String name,
                       Light light)
Constructor creates a new LightState object. The light state the node controls is required at construction time.

Parameters:
name - the name of the scene element. This is required for identification and comparision purposes.
light - The light to be moved around by this Node
Method Detail

updateWorldData

public void updateWorldData(float time)
updateWorldData modifies the light data based on any change the light node has made.

Overrides:
updateWorldData in class Node
Parameters:
time - the time between frames.