Uses of Class
com.jme.light.Light

Packages that use Light
com.jme.light   
com.jme.scene   
com.jme.scene.state   
com.jme.util   
 

Uses of Light in com.jme.light
 

Subclasses of Light in com.jme.light
 class AmbientLight
          AmbientLight defines the natural light of a scene.
 class DirectionalLight
          DirectionalLight defines a light that is assumed to be infintely far away (something similar to the sun).
 class PointLight
          PointLight defines a light that has a location in space and emits light in all directions evenly.
 class SpotLight
          SpotLight defines a light that has a location in space and emits light within a cone.
 

Methods in com.jme.light that return Light
 Light LightNode.getLight()
          getLight returns the light object this node is controlling.
 

Methods in com.jme.light with parameters of type Light
 void LightNode.setLight(Light light)
          setLight sets the light of this node.
 

Constructors in com.jme.light with parameters of type Light
SimpleLightNode(java.lang.String name, Light light)
          Constructor creates a new LightState object.
 

Uses of Light in com.jme.scene
 

Methods in com.jme.scene that return Light
 Light BumpMapNode.getLight()
           
 

Constructors in com.jme.scene with parameters of type Light
BumpMapNode(Node objects, Texture normalMap, Light light, boolean modulate)
           
 

Uses of Light in com.jme.scene.state
 

Methods in com.jme.scene.state that return Light
 Light LightState.get(int i)
          get retrieves a particular light defined by an index.
 

Methods in com.jme.scene.state with parameters of type Light
 boolean LightState.attach(Light light)
          attach places a light in the queue to be processed.
 void LightState.detach(Light light)
          detach removes a light from the queue for processing.
 

Uses of Light in com.jme.util
 

Methods in com.jme.util that return Light
 Light LightStateCreator.get(int i)
          Gets the Ith light from the creator.
 

Methods in com.jme.util with parameters of type Light
 void LightStateCreator.addLight(Light l)
          Adds a light for the controller to sort into a spatial.
protected  float LightStateCreator.getColorValue(Light l)
           
protected  float LightStateCreator.getValueFor(Light l, BoundingVolume val)