|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||
| Packages that use Light | |
| com.jme.light | |
| com.jme.scene | |
| com.jme.scene.state | |
| com.jme.util | |
| Uses of Light in com.jme.light |
| Subclasses of Light in com.jme.light | |
class |
AmbientLight
AmbientLight defines the natural light of a scene. |
class |
DirectionalLight
DirectionalLight defines a light that is assumed to be
infintely far away (something similar to the sun). |
class |
PointLight
PointLight defines a light that has a location in space and
emits light in all directions evenly. |
class |
SpotLight
SpotLight defines a light that has a location in space and
emits light within a cone. |
| Methods in com.jme.light that return Light | |
Light |
LightNode.getLight()
getLight returns the light object this node is
controlling. |
| Methods in com.jme.light with parameters of type Light | |
void |
LightNode.setLight(Light light)
setLight sets the light of this node. |
| Constructors in com.jme.light with parameters of type Light | |
SimpleLightNode(java.lang.String name,
Light light)
Constructor creates a new LightState object. |
|
| Uses of Light in com.jme.scene |
| Methods in com.jme.scene that return Light | |
Light |
BumpMapNode.getLight()
|
| Constructors in com.jme.scene with parameters of type Light | |
BumpMapNode(Node objects,
Texture normalMap,
Light light,
boolean modulate)
|
|
| Uses of Light in com.jme.scene.state |
| Methods in com.jme.scene.state that return Light | |
Light |
LightState.get(int i)
get retrieves a particular light defined by an index. |
| Methods in com.jme.scene.state with parameters of type Light | |
boolean |
LightState.attach(Light light)
attach places a light in the queue to be processed. |
void |
LightState.detach(Light light)
detach removes a light from the queue for processing. |
| Uses of Light in com.jme.util |
| Methods in com.jme.util that return Light | |
Light |
LightStateCreator.get(int i)
Gets the Ith light from the creator. |
| Methods in com.jme.util with parameters of type Light | |
void |
LightStateCreator.addLight(Light l)
Adds a light for the controller to sort into a spatial. |
protected float |
LightStateCreator.getColorValue(Light l)
|
protected float |
LightStateCreator.getValueFor(Light l,
BoundingVolume val)
|
|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||