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java.lang.Objectcom.jme.math.Matrix3f
Matrix3f defines a 3x3 matrix. Matrix data is maintained
internally and is acessible via the get and set methods. Convenience methods
are used for matrix operations as well as generating a matrix from a given
set of values.
| Field Summary | |
float |
m00
|
float |
m01
|
float |
m02
|
float |
m10
|
float |
m11
|
float |
m12
|
float |
m20
|
float |
m21
|
float |
m22
|
| Constructor Summary | |
Matrix3f()
Constructor instantiates a new Matrix3f object. |
|
Matrix3f(float m00,
float m01,
float m02,
float m10,
float m11,
float m12,
float m20,
float m21,
float m22)
constructs a matrix with the given values. |
|
Matrix3f(Matrix3f mat)
Copy constructor that creates a new Matrix3f object that
is the same as the provided matrix. |
|
| Method Summary | |
void |
add(Matrix3f mat)
add adds the values of a parameter matrix to this matrix. |
Matrix3f |
adjoint()
Returns a new matrix representing the adjoint of this matrix. |
Matrix3f |
adjoint(Matrix3f store)
Places the adjoint of this matrix in store (creates store if null.) |
void |
copy(Matrix3f matrix)
copy transfers the contents of a given matrix to this
matrix. |
float |
determinant()
determinant generates the determinate of this matrix. |
java.nio.FloatBuffer |
fillFloatBuffer(java.nio.FloatBuffer fb)
fillFloatBuffer fills a FloatBuffer object with
the matrix data. |
void |
fromAngleAxis(float angle,
Vector3f axis)
fromAngleAxis sets this matrix4f to the values specified
by an angle and an axis of rotation. |
void |
fromAngleNormalAxis(float angle,
Vector3f axis)
fromAngleNormalAxis sets this matrix4f to the values
specified by an angle and a normalized axis of rotation. |
void |
fromAxes(Vector3f uAxis,
Vector3f vAxis,
Vector3f wAxis)
Recreate Matrix using the provided axis. |
void |
fromAxisAngle(Vector3f axis,
float radian)
fromAxisAngle creates a rotational matrix given an axis
and an angle. |
float |
get(int i,
int j)
get retrieves a value from the matrix at the given
position. |
Vector3f |
getColumn(int i)
getColumn returns one of three columns specified by the
parameter. |
Vector3f |
getColumn(int i,
Vector3f store)
getColumn returns one of three columns specified by the
parameter. |
Matrix3f |
invert()
Inverts this matrix as a new Matrix3f. |
Matrix3f |
invert(Matrix3f store)
Inverts this matrix and stores it in the given store. |
Matrix3f |
invertLocal()
Inverts this matrix locally. |
void |
loadIdentity()
loadIdentity sets this matrix to the identity matrix. |
Matrix3f |
mult(Matrix3f mat)
mult multiplies this matrix by a given matrix. |
Matrix3f |
mult(Matrix3f mat,
Matrix3f product)
mult multiplies this matrix by a given matrix. |
Vector3f |
mult(Vector3f vec)
mult multiplies this matrix by a given
Vector3f object. |
Vector3f |
mult(Vector3f vec,
Vector3f product)
Multiplies this 3x3 matrix by the 1x3 Vector vec and stores the result in product. |
Matrix3f |
multLocal(float scale)
multLocal multiplies this matrix internally by
a given float scale factor. |
Matrix3f |
multLocal(Matrix3f mat)
mult multiplies this matrix by a given matrix. |
Vector3f |
multLocal(Vector3f vec)
multLocal multiplies this matrix by a given
Vector3f object. |
void |
set(float[] matrix)
set sets the values of this matrix from an array of
values assuming that the data is rowMajor order; |
void |
set(float[][] matrix)
set sets the values of the matrix to those supplied by the
3x3 two dimenion array. |
void |
set(float[] matrix,
boolean rowMajor)
set sets the values of this matrix from an array of
values; |
void |
set(int i,
int j,
float value)
set places a given value into the matrix at the given
position. |
void |
set(Quaternion quaternion)
set defines the values of the matrix based on a supplied
Quaternion. |
void |
setColumn(int i,
Vector3f column)
setColumn sets a particular column of this matrix to that
represented by the provided vector. |
java.nio.FloatBuffer |
toFloatBuffer()
toFloatBuffer returns a FloatBuffer object that contains
the matrix data. |
java.lang.String |
toString()
toString returns the string representation of this object. |
Matrix3f |
transpose()
transpose locally transposes this Matrix. |
Matrix3f |
transposeLocal()
Transposes this matrix in place. |
Matrix3f |
zero()
Sets all of the values in this matrix to zero. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
public float m00
public float m01
public float m02
public float m10
public float m11
public float m12
public float m20
public float m21
public float m22
| Constructor Detail |
public Matrix3f()
Matrix3f object. The
initial values for the matrix is that of the identity matrix.
public Matrix3f(float m00,
float m01,
float m02,
float m10,
float m11,
float m12,
float m20,
float m21,
float m22)
m00 - 0x0 in the matrix.m01 - 0x1 in the matrix.m02 - 0x2 in the matrix.m10 - 1x0 in the matrix.m11 - 1x1 in the matrix.m12 - 1x2 in the matrix.m20 - 2x0 in the matrix.m21 - 2x1 in the matrix.m22 - 2x2 in the matrix.public Matrix3f(Matrix3f mat)
Matrix3f object that
is the same as the provided matrix.
mat - the matrix to copy.| Method Detail |
public void copy(Matrix3f matrix)
copy transfers the contents of a given matrix to this
matrix. If a null matrix is supplied, this matrix is set to the identity
matrix.
matrix - the matrix to copy.
public float get(int i,
int j)
get retrieves a value from the matrix at the given
position. If the position is invalid a JmeException is
thrown.
i - the row index.j - the colum index.
public Vector3f getColumn(int i)
getColumn returns one of three columns specified by the
parameter. This column is returned as a Vector3f object.
i - the column to retrieve. Must be between 0 and 2.
public Vector3f getColumn(int i,
Vector3f store)
getColumn returns one of three columns specified by the
parameter. This column is returned as a Vector3f object.
i - the column to retrieve. Must be between 0 and 2.store - the vector object to store the result in. if null, a new one
is created.
public java.nio.FloatBuffer toFloatBuffer()
toFloatBuffer returns a FloatBuffer object that contains
the matrix data.
public java.nio.FloatBuffer fillFloatBuffer(java.nio.FloatBuffer fb)
fillFloatBuffer fills a FloatBuffer object with
the matrix data.
fb - the buffer to fill, must be correct size
public void setColumn(int i,
Vector3f column)
setColumn sets a particular column of this matrix to that
represented by the provided vector.
i - the column to set.column - the data to set.
public void set(int i,
int j,
float value)
set places a given value into the matrix at the given
position. If the position is invalid a JmeException is
thrown.
i - the row index.j - the colum index.value - the value for (i, j).public void set(float[][] matrix)
set sets the values of the matrix to those supplied by the
3x3 two dimenion array.
matrix - the new values of the matrix.
JmeException - if the array is not of size 9.
public void fromAxes(Vector3f uAxis,
Vector3f vAxis,
Vector3f wAxis)
uAxis - Vector3fvAxis - Vector3fwAxis - Vector3fpublic void set(float[] matrix)
set sets the values of this matrix from an array of
values assuming that the data is rowMajor order;
matrix - the matrix to set the value to.
public void set(float[] matrix,
boolean rowMajor)
set sets the values of this matrix from an array of
values;
matrix - the matrix to set the value to.rowMajor - whether the incoming data is in row or column major order.public void set(Quaternion quaternion)
set defines the values of the matrix based on a supplied
Quaternion. It should be noted that all previous values
will be overridden.
quaternion - the quaternion to create a rotational matrix from.public void loadIdentity()
loadIdentity sets this matrix to the identity matrix.
Where all values are zero except those along the diagonal which are one.
public void fromAngleAxis(float angle,
Vector3f axis)
fromAngleAxis sets this matrix4f to the values specified
by an angle and an axis of rotation. This method creates an object, so
use fromAngleNormalAxis if your axis is already normalized.
angle - the angle to rotate (in radians).axis - the axis of rotation.
public void fromAngleNormalAxis(float angle,
Vector3f axis)
fromAngleNormalAxis sets this matrix4f to the values
specified by an angle and a normalized axis of rotation.
angle - the angle to rotate (in radians).axis - the axis of rotation (already normalized).public Matrix3f mult(Matrix3f mat)
mult multiplies this matrix by a given matrix. The result
matrix is returned as a new object. If the given matrix is null, a null
matrix is returned.
mat - the matrix to multiply this matrix by.
public Matrix3f mult(Matrix3f mat,
Matrix3f product)
mult multiplies this matrix by a given matrix. The result
matrix is returned as a new object. If the given matrix is null, a null
matrix is returned.
mat - the matrix to multiply this matrix by.product - the matrix to store the result in. if null, a new matrix3f is
created.
public Vector3f mult(Vector3f vec)
mult multiplies this matrix by a given
Vector3f object. The result vector is returned. If the
given vector is null, null will be returned.
vec - the vector to multiply this matrix by.
public Vector3f mult(Vector3f vec,
Vector3f product)
vec - The Vector3f to multiply.product - The Vector3f to store the result.
public Matrix3f multLocal(float scale)
multLocal multiplies this matrix internally by
a given float scale factor.
scale - the value to scale by.
public Vector3f multLocal(Vector3f vec)
multLocal multiplies this matrix by a given
Vector3f object. The result vector is stored inside the
passed vector, then returned . If the given vector is null, null will be
returned.
vec - the vector to multiply this matrix by.
public Matrix3f multLocal(Matrix3f mat)
mult multiplies this matrix by a given matrix. The result
matrix is saved in the current matrix. If the given matrix is null,
nothing happens. The current matrix is returned. This is equivalent to
this*=mat
mat - the matrix to multiply this matrix by.
public Matrix3f transposeLocal()
public Matrix3f invert()
public Matrix3f invert(Matrix3f store)
public Matrix3f invertLocal()
public Matrix3f adjoint()
public Matrix3f adjoint(Matrix3f store)
store - The matrix to store the result in. If null, a new matrix is created.
public float determinant()
determinant generates the determinate of this matrix.
public Matrix3f zero()
public void add(Matrix3f mat)
add adds the values of a parameter matrix to this matrix.
mat - the matrix to add to this.public Matrix3f transpose()
transpose locally transposes this Matrix.
public void fromAxisAngle(Vector3f axis,
float radian)
fromAxisAngle creates a rotational matrix given an axis
and an angle. The angle is expected to be in radians.
axis - the axis to rotate about.radian - the angle to rotate.public java.lang.String toString()
toString returns the string representation of this object.
It is in a format of a 3x3 matrix. For example, an identity matrix would
be represented by the following string. com.jme.math.Matrix3f
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