Uses of Class
com.jme.math.Matrix4f

Packages that use Matrix4f
com.jme.math   
com.jme.scene.state   
com.jme.util   
 

Uses of Matrix4f in com.jme.math
 

Methods in com.jme.math that return Matrix4f
 Matrix4f Quaternion.toRotationMatrix(Matrix4f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 Matrix4f Matrix4f.transpose()
          transpose locally transposes this Matrix.
 Matrix4f Matrix4f.mult(Matrix4f in2)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.mult(Matrix4f in2, Matrix4f store)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.multLocal(Matrix4f in2)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.invert()
          Inverts this matrix as a new Matrix3f.
 Matrix4f Matrix4f.invert(Matrix4f store)
          Inverts this matrix and stores it in the given store.
 Matrix4f Matrix4f.invertLocal()
          Inverts this matrix locally.
 Matrix4f Matrix4f.adjoint()
          Returns a new matrix representing the adjoint of this matrix.
 Matrix4f Matrix4f.adjoint(Matrix4f store)
          Places the adjoint of this matrix in store (creates store if null.)
 Matrix4f Matrix4f.zero()
          Sets all of the values in this matrix to zero.
 

Methods in com.jme.math with parameters of type Matrix4f
 Matrix4f Quaternion.toRotationMatrix(Matrix4f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 void Matrix4f.copy(Matrix4f matrix)
          copy transfers the contents of a given matrix to this matrix.
 Matrix4f Matrix4f.mult(Matrix4f in2)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.mult(Matrix4f in2, Matrix4f store)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.multLocal(Matrix4f in2)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.invert(Matrix4f store)
          Inverts this matrix and stores it in the given store.
 Matrix4f Matrix4f.adjoint(Matrix4f store)
          Places the adjoint of this matrix in store (creates store if null.)
 void Matrix4f.add(Matrix4f mat)
          add adds the values of a parameter matrix to this matrix.
 

Constructors in com.jme.math with parameters of type Matrix4f
Matrix4f(Matrix4f mat)
          Constructor instantiates a new Matrix that is set to the provided matrix.
 

Uses of Matrix4f in com.jme.scene.state
 

Methods in com.jme.scene.state with parameters of type Matrix4f
 void GLSLShaderObjectsState.setUniform(java.lang.String var, Matrix4f value, boolean transpose)
          Set an uniform value for this shader object.
 

Uses of Matrix4f in com.jme.util
 

Fields in com.jme.util declared as Matrix4f
 Matrix4f ShaderUniform.matrix4f
          Matrix4f storage.