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| Uses of Camera in com.jme.app |
| Fields in com.jme.app declared as Camera | |
protected Camera |
StandardGameState.cam
|
protected Camera |
SimpleHeadlessApp.cam
The camera that we see through. |
protected Camera |
SimpleGame.cam
The camera that we see through. |
| Methods in com.jme.app that return Camera | |
Camera |
StandardGameState.getCamera()
Gets the camera of this state. |
Camera |
GameState.getCamera()
Gets the camera of this state. |
| Methods in com.jme.app with parameters of type Camera | |
void |
StandardGameState.setCamera(Camera cam)
Sets the camera of this state. |
void |
GameState.setCamera(Camera cam)
Sets the camera of this state. |
| Uses of Camera in com.jme.effects |
| Methods in com.jme.effects that return Camera | |
Camera |
ParticleManager.getCamera()
Get the currently set Camera used for billboad calcs. |
| Methods in com.jme.effects with parameters of type Camera | |
void |
ParticleManager.setCamera(Camera cam)
Set the Camera whose position should be used to determine billboard facing direction. |
| Constructors in com.jme.effects with parameters of type Camera | |
ParticleManager(int noParticles,
Camera cam)
ParticleManager constructor |
|
| Uses of Camera in com.jme.input |
| Fields in com.jme.input declared as Camera | |
protected Camera |
AbstractInputHandler.camera
Optional. |
| Methods in com.jme.input that return Camera | |
Camera |
AbstractInputHandler.getCamera()
getCamera returns the camera that defines the viewing for
this handler. |
| Methods in com.jme.input with parameters of type Camera | |
void |
AbstractInputHandler.setCamera(Camera camera)
setCamera sets this handler's camera that will define
viewing. |
| Constructors in com.jme.input with parameters of type Camera | |
FirstPersonHandler(AbstractGame app,
Camera cam,
java.lang.String api)
Creates a first person handler. |
|
AbstractInputHandler(Camera camera)
Constructor instantiates a new AbstractInputHandler
defining the camera that defines the viewing. |
|
AbstractInputHandler(AbstractGame app,
Camera camera)
Constructor instantiates a new AbstractInputHandler
defining the app that defines the application actions and the camera that
will define viewing. |
|
| Uses of Camera in com.jme.input.action |
| Constructors in com.jme.input.action with parameters of type Camera | |
MouseLook(Mouse mouse,
Camera camera,
float speed)
Constructor creates a new MouseLook object. |
|
KeyStrafeRightAction(Camera camera,
float speed)
Constructor instantiates a new KeyStrafeLeftAction object. |
|
KeyStrafeLeftAction(Camera camera,
float speed)
Constructor instantiates a new KeyStrafeLeftAction object. |
|
KeyRotateRightAction(Camera camera,
float speed)
Constructor instantiates a new KeyRotateLeftAction object. |
|
KeyRotateLeftAction(Camera camera,
float speed)
Constructor instantiates a new KeyRotateLeftAction object. |
|
KeyLookUpAction(Camera camera,
float speed)
Constructor instantiates a new KeyLookUpAction object. |
|
KeyLookDownAction(Camera camera,
float speed)
Constructor instantiates a new KeyLookDownAction object. |
|
KeyForwardAction(Camera camera,
float speed)
Constructor instantiates a new KeyForwardAction object. |
|
KeyBackwardAction(Camera camera,
float speed)
Constructor instantiates a new KeyBackwardAction object. |
|
| Uses of Camera in com.jme.renderer |
| Classes in com.jme.renderer that implement Camera | |
class |
AbstractCamera
AbstractCamera implments the Camera interface
implementing all non-API specific camera calculations. |
| Methods in com.jme.renderer that return Camera | |
Camera |
TextureRenderer.getCamera()
getCamera retrieves the camera this renderer is using. |
Camera |
Renderer.getCamera()
createCamera retrieves the camera this renderer is using. |
Camera |
Renderer.createCamera(int width,
int height)
createCamera retrieves a default camera for this renderer. |
| Methods in com.jme.renderer with parameters of type Camera | |
void |
TextureRenderer.setCamera(Camera camera)
setCamera sets the camera this renderer should use. |
void |
Renderer.setCamera(Camera camera)
setCamera sets the reference to the applications camera
object. |
| Uses of Camera in com.jme.renderer.lwjgl |
| Classes in com.jme.renderer.lwjgl that implement Camera | |
class |
LWJGLCamera
LWJGLCamera defines a concrete implementation of a
AbstractCamera using the LWJGL library for view port setting. |
| Methods in com.jme.renderer.lwjgl that return Camera | |
Camera |
LWJGLTextureRenderer.getCamera()
getCamera retrieves the camera this renderer is using. |
Camera |
LWJGLRenderer.getCamera()
getCamera returns the camera used by this renderer. |
Camera |
LWJGLRenderer.createCamera(int width,
int height)
createCamera returns a default camera for use with the
LWJGL renderer. |
| Methods in com.jme.renderer.lwjgl with parameters of type Camera | |
void |
LWJGLTextureRenderer.setCamera(Camera camera)
setCamera sets the camera this renderer should use. |
void |
LWJGLRenderer.setCamera(Camera camera)
setCamera sets the camera this renderer is using. |
| Uses of Camera in com.jme.scene |
| Methods in com.jme.scene that return Camera | |
Camera |
CameraNode.getCamera()
getCamera retrieves the camera object that this node
controls. |
| Methods in com.jme.scene with parameters of type Camera | |
void |
CameraNode.setCamera(Camera camera)
setCamera sets the camera that this node controls. |
void |
BillboardNode.rotateBillboard(Camera cam)
rotate the billboard based on the type set |
| Constructors in com.jme.scene with parameters of type Camera | |
CameraNode(java.lang.String name,
Camera camera)
Constructor instantiates a new CameraNode object setting
the camera to use for the frame reference. |
|
| Uses of Camera in com.jme.scene.lod |
| Methods in com.jme.scene.lod with parameters of type Camera | |
void |
DiscreteLodNode.selectLevelOfDetail(Camera camera)
|
| Uses of Camera in com.jme.sound.fmod |
| Methods in com.jme.sound.fmod with parameters of type Camera | |
static void |
SoundSystem.init(Camera cam,
int outputMethod)
init the sound system by setting it's listener's position to the cameras position |
| Uses of Camera in com.jme.sound.openAL |
| Methods in com.jme.sound.openAL with parameters of type Camera | |
static void |
SoundSystem.init(Camera cam,
int outputMethod)
init the sound system by setting it's listener's position to the cameras position |
| Uses of Camera in com.jme.widget.input.mouse |
| Constructors in com.jme.widget.input.mouse with parameters of type Camera | |
WidgetMouseTestControllerFirstPerson(Camera camera)
|
|
WidgetMouseTestControllerFirstPerson(AbstractGame app,
Camera camera)
|
|
| Uses of Camera in com.jme.widget.viewport |
| Methods in com.jme.widget.viewport that return Camera | |
Camera |
WidgetViewportCameraController.getCamera()
getCamera |
| Methods in com.jme.widget.viewport with parameters of type Camera | |
void |
WidgetViewportCameraController.setCamera(Camera camera)
setCamera |
| Constructors in com.jme.widget.viewport with parameters of type Camera | |
WidgetViewportCameraController(Camera camera,
AbstractInputHandler inputHandler)
|
|
| Uses of Camera in jmetest.game.state |
| Constructors in jmetest.game.state with parameters of type Camera | |
IngameHandler(Camera cam,
java.lang.String api)
Creates a first person handler. |
|
| Uses of Camera in jmetest.intersection |
| Constructors in jmetest.intersection with parameters of type Camera | |
MousePick(Camera camera,
Node scene,
Text text)
|
|
| Uses of Camera in jmetest.TutorialGuide |
| Fields in jmetest.TutorialGuide declared as Camera | |
protected Camera |
HelloSimpleGame.cam
The camera that we see through. |
| Uses of Camera in jmetest.ui |
| Fields in jmetest.ui declared as Camera | |
protected Camera |
TestUI.cam
|
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