Uses of Interface
com.jme.renderer.Camera

Packages that use Camera
com.jme.app   
com.jme.effects   
com.jme.input   
com.jme.input.action   
com.jme.renderer   
com.jme.renderer.lwjgl   
com.jme.scene   
com.jme.scene.lod   
com.jme.sound.fmod   
com.jme.sound.openAL   
com.jme.widget.input.mouse   
com.jme.widget.viewport   
jmetest.game.state   
jmetest.intersection   
jmetest.TutorialGuide   
jmetest.ui   
 

Uses of Camera in com.jme.app
 

Fields in com.jme.app declared as Camera
protected  Camera StandardGameState.cam
           
protected  Camera SimpleHeadlessApp.cam
          The camera that we see through.
protected  Camera SimpleGame.cam
          The camera that we see through.
 

Methods in com.jme.app that return Camera
 Camera StandardGameState.getCamera()
          Gets the camera of this state.
 Camera GameState.getCamera()
          Gets the camera of this state.
 

Methods in com.jme.app with parameters of type Camera
 void StandardGameState.setCamera(Camera cam)
          Sets the camera of this state.
 void GameState.setCamera(Camera cam)
          Sets the camera of this state.
 

Uses of Camera in com.jme.effects
 

Methods in com.jme.effects that return Camera
 Camera ParticleManager.getCamera()
          Get the currently set Camera used for billboad calcs.
 

Methods in com.jme.effects with parameters of type Camera
 void ParticleManager.setCamera(Camera cam)
          Set the Camera whose position should be used to determine billboard facing direction.
 

Constructors in com.jme.effects with parameters of type Camera
ParticleManager(int noParticles, Camera cam)
          ParticleManager constructor
 

Uses of Camera in com.jme.input
 

Fields in com.jme.input declared as Camera
protected  Camera AbstractInputHandler.camera
          Optional.
 

Methods in com.jme.input that return Camera
 Camera AbstractInputHandler.getCamera()
          getCamera returns the camera that defines the viewing for this handler.
 

Methods in com.jme.input with parameters of type Camera
 void AbstractInputHandler.setCamera(Camera camera)
          setCamera sets this handler's camera that will define viewing.
 

Constructors in com.jme.input with parameters of type Camera
FirstPersonHandler(AbstractGame app, Camera cam, java.lang.String api)
          Creates a first person handler.
AbstractInputHandler(Camera camera)
          Constructor instantiates a new AbstractInputHandler defining the camera that defines the viewing.
AbstractInputHandler(AbstractGame app, Camera camera)
          Constructor instantiates a new AbstractInputHandler defining the app that defines the application actions and the camera that will define viewing.
 

Uses of Camera in com.jme.input.action
 

Constructors in com.jme.input.action with parameters of type Camera
MouseLook(Mouse mouse, Camera camera, float speed)
          Constructor creates a new MouseLook object.
KeyStrafeRightAction(Camera camera, float speed)
          Constructor instantiates a new KeyStrafeLeftAction object.
KeyStrafeLeftAction(Camera camera, float speed)
          Constructor instantiates a new KeyStrafeLeftAction object.
KeyRotateRightAction(Camera camera, float speed)
          Constructor instantiates a new KeyRotateLeftAction object.
KeyRotateLeftAction(Camera camera, float speed)
          Constructor instantiates a new KeyRotateLeftAction object.
KeyLookUpAction(Camera camera, float speed)
          Constructor instantiates a new KeyLookUpAction object.
KeyLookDownAction(Camera camera, float speed)
          Constructor instantiates a new KeyLookDownAction object.
KeyForwardAction(Camera camera, float speed)
          Constructor instantiates a new KeyForwardAction object.
KeyBackwardAction(Camera camera, float speed)
          Constructor instantiates a new KeyBackwardAction object.
 

Uses of Camera in com.jme.renderer
 

Classes in com.jme.renderer that implement Camera
 class AbstractCamera
          AbstractCamera implments the Camera interface implementing all non-API specific camera calculations.
 

Methods in com.jme.renderer that return Camera
 Camera TextureRenderer.getCamera()
          getCamera retrieves the camera this renderer is using.
 Camera Renderer.getCamera()
          createCamera retrieves the camera this renderer is using.
 Camera Renderer.createCamera(int width, int height)
          createCamera retrieves a default camera for this renderer.
 

Methods in com.jme.renderer with parameters of type Camera
 void TextureRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer should use.
 void Renderer.setCamera(Camera camera)
          setCamera sets the reference to the applications camera object.
 

Uses of Camera in com.jme.renderer.lwjgl
 

Classes in com.jme.renderer.lwjgl that implement Camera
 class LWJGLCamera
          LWJGLCamera defines a concrete implementation of a AbstractCamera using the LWJGL library for view port setting.
 

Methods in com.jme.renderer.lwjgl that return Camera
 Camera LWJGLTextureRenderer.getCamera()
          getCamera retrieves the camera this renderer is using.
 Camera LWJGLRenderer.getCamera()
          getCamera returns the camera used by this renderer.
 Camera LWJGLRenderer.createCamera(int width, int height)
          createCamera returns a default camera for use with the LWJGL renderer.
 

Methods in com.jme.renderer.lwjgl with parameters of type Camera
 void LWJGLTextureRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer should use.
 void LWJGLRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer is using.
 

Uses of Camera in com.jme.scene
 

Methods in com.jme.scene that return Camera
 Camera CameraNode.getCamera()
          getCamera retrieves the camera object that this node controls.
 

Methods in com.jme.scene with parameters of type Camera
 void CameraNode.setCamera(Camera camera)
          setCamera sets the camera that this node controls.
 void BillboardNode.rotateBillboard(Camera cam)
          rotate the billboard based on the type set
 

Constructors in com.jme.scene with parameters of type Camera
CameraNode(java.lang.String name, Camera camera)
          Constructor instantiates a new CameraNode object setting the camera to use for the frame reference.
 

Uses of Camera in com.jme.scene.lod
 

Methods in com.jme.scene.lod with parameters of type Camera
 void DiscreteLodNode.selectLevelOfDetail(Camera camera)
           
 

Uses of Camera in com.jme.sound.fmod
 

Methods in com.jme.sound.fmod with parameters of type Camera
static void SoundSystem.init(Camera cam, int outputMethod)
          init the sound system by setting it's listener's position to the cameras position
 

Uses of Camera in com.jme.sound.openAL
 

Methods in com.jme.sound.openAL with parameters of type Camera
static void SoundSystem.init(Camera cam, int outputMethod)
          init the sound system by setting it's listener's position to the cameras position
 

Uses of Camera in com.jme.widget.input.mouse
 

Constructors in com.jme.widget.input.mouse with parameters of type Camera
WidgetMouseTestControllerFirstPerson(Camera camera)
           
WidgetMouseTestControllerFirstPerson(AbstractGame app, Camera camera)
           
 

Uses of Camera in com.jme.widget.viewport
 

Methods in com.jme.widget.viewport that return Camera
 Camera WidgetViewportCameraController.getCamera()
          getCamera
 

Methods in com.jme.widget.viewport with parameters of type Camera
 void WidgetViewportCameraController.setCamera(Camera camera)
          setCamera
 

Constructors in com.jme.widget.viewport with parameters of type Camera
WidgetViewportCameraController(Camera camera, AbstractInputHandler inputHandler)
           
 

Uses of Camera in jmetest.game.state
 

Constructors in jmetest.game.state with parameters of type Camera
IngameHandler(Camera cam, java.lang.String api)
          Creates a first person handler.
 

Uses of Camera in jmetest.intersection
 

Constructors in jmetest.intersection with parameters of type Camera
MousePick(Camera camera, Node scene, Text text)
           
 

Uses of Camera in jmetest.TutorialGuide
 

Fields in jmetest.TutorialGuide declared as Camera
protected  Camera HelloSimpleGame.cam
          The camera that we see through.
 

Uses of Camera in jmetest.ui
 

Fields in jmetest.ui declared as Camera
protected  Camera TestUI.cam