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| Uses of Geometry in com.jme.bounding |
| Subclasses of Geometry in com.jme.bounding | |
class |
BoundingBox
BoundingBox defines an axis-aligned cube that defines a
container for a group of vertices of a particular piece of geometry. |
class |
BoundingSphere
BoundingSphere defines a sphere that defines a container for a
group of vertices of a particular piece of geometry. |
class |
OrientedBoundingBox
Started Date: Aug 24, 2004 This class is liked BoundingBox, but can correctly rotate to fit its bounds. |
| Uses of Geometry in com.jme.curve |
| Subclasses of Geometry in com.jme.curve | |
class |
BezierCurve
BezierCurve uses an ordered-list of three-dimensional points
and the equation: x(t) = Sum(n, i=0) Bn,i(t)Pi t [0,1] Bn,i(t) = C(n;i)t^i(1-t)^(n-i) The input (t) provides the current point of the curve at a interval [0,1] where 0 is the first control point and 1 is the second control point. |
class |
Curve
Curve defines a collection of points that make up a curve. |
| Uses of Geometry in com.jme.effects |
| Subclasses of Geometry in com.jme.effects | |
class |
FlareQuad
FlareQuad represents a single light reflection in a LensFlare
object. |
| Methods in com.jme.effects that return Geometry | |
Geometry |
ParticleManager.getGeoMesh()
getGeoMesh returns the currently set geometry mesh. |
| Methods in com.jme.effects with parameters of type Geometry | |
void |
ParticleManager.setGeometry(Geometry mesh)
Set a Geometry's verts to be the random emission points |
| Uses of Geometry in com.jme.effects.cloth |
| Subclasses of Geometry in com.jme.effects.cloth | |
class |
ClothPatch
ClothPatch is a rectangular trimesh representing a
piece of Cloth. |
class |
CollidingClothPatch
CollidingClothPatch is a ClothPatch with the ability to interact
with other objects. |
| Uses of Geometry in com.jme.effects.transients |
| Methods in com.jme.effects.transients that return Geometry | |
Geometry |
FadeInOut.getFadeQuad()
Returns the Geometry that is fading. |
| Methods in com.jme.effects.transients with parameters of type Geometry | |
void |
FadeInOut.setFadeQuad(Geometry f)
Sets the geometry that will fade. |
| Constructors in com.jme.effects.transients with parameters of type Geometry | |
FadeInOut(java.lang.String name,
Geometry fade,
Node out,
Node in,
ColorRGBA c)
Creates a new FadeInOut node. |
|
FadeInOut(java.lang.String name,
Geometry fade,
Node out,
Node in,
ColorRGBA c,
float s)
Creates a new FadeInOut node. |
|
| Uses of Geometry in com.jme.input |
| Subclasses of Geometry in com.jme.input | |
class |
AbsoluteMouse
AbsoluteMouse defines a mouse object that maintains a position
within the window. |
class |
Mouse
Mouse defines a node that handles the rendering and updating
of a mouse input device. |
class |
RelativeMouse
RelativeMouse defines a mouse controller that only maintains
the relative change from one poll to the next. |
| Uses of Geometry in com.jme.intersection |
| Methods in com.jme.intersection that return Geometry | |
Geometry |
PickData.getTargetMesh()
getTargetMesh returns the geometry that was hit by the
ray. |
Geometry |
CollisionData.getSourceMesh()
|
Geometry |
CollisionData.getTargetMesh()
|
| Methods in com.jme.intersection with parameters of type Geometry | |
void |
TrianglePickResults.addPick(Ray ray,
Geometry s)
addPick adds a geometry object to the pick list. |
void |
TriangleCollisionResults.addCollision(Geometry s,
Geometry t)
|
abstract void |
PickResults.addPick(Ray ray,
Geometry s)
|
void |
PickData.setTargetMesh(Geometry mesh)
setTargetMesh sets the geometry hit by the ray. |
abstract void |
CollisionResults.addCollision(Geometry s,
Geometry t)
addCollision is an abstract method whose intent is the
subclass determines what to do when two Geometry object's bounding
volumes are determined to intersect. |
void |
CollisionData.setSourceMesh(Geometry mesh)
|
void |
CollisionData.setTargetMesh(Geometry mesh)
setTargetMesh sets the mesh that is hit by the source
mesh. |
void |
BoundingPickResults.addPick(Ray ray,
Geometry s)
adds a PickData object to this results list, the objects only refer to the picked meshes, not the triangles. |
void |
BoundingCollisionResults.addCollision(Geometry s,
Geometry t)
adds a CollisionData object to this results list, the objects only refer to the collision meshes, not the triangles. |
| Constructors in com.jme.intersection with parameters of type Geometry | |
PickData(Ray ray,
Geometry targetMesh)
|
|
PickData(Ray ray,
Geometry targetMesh,
java.util.ArrayList targetTris)
instantiates a new PickData object. |
|
CollisionData(Geometry sourceMesh,
Geometry targetMesh)
|
|
CollisionData(Geometry sourceMesh,
Geometry targetMesh,
java.util.ArrayList sourceTris,
java.util.ArrayList targetTris)
instantiates a new CollisionData object. |
|
| Uses of Geometry in com.jme.renderer |
| Methods in com.jme.renderer with parameters of type Geometry | |
void |
Renderer.drawBounds(Geometry g)
drawBounds renders the bounds of a Geometry. |
| Uses of Geometry in com.jme.renderer.lwjgl |
| Methods in com.jme.renderer.lwjgl with parameters of type Geometry | |
void |
LWJGLRenderer.prepVBO(Geometry g)
|
void |
LWJGLRenderer.drawBounds(Geometry g)
draw renders a TriMesh object including
it's normals, colors, textures and vertices. |
| Uses of Geometry in com.jme.scene |
| Subclasses of Geometry in com.jme.scene | |
class |
BezierMesh
BezierMesh is defined by a collection of
BezierPatch objects that define a 4x4 patch of control
anchors. |
class |
CompositeMesh
Composite defines a geometry mesh. |
class |
Line
Line subclasses geometry and defines a collection of lines. |
class |
Point
Point defines a collection of vertices that are rendered as
single points. |
class |
Text
Text allows text to be displayed on the screen. |
class |
TriMesh
TriMesh defines a geometry mesh. |
| Methods in com.jme.scene with parameters of type Geometry | |
void |
CloneCreator.createCloneID(Geometry geometry)
Creates a Clone ID for the given geometry object. |
int |
CloneCreator.getCloneID(Geometry geometry)
Returns the Clone ID of a geometry original. |
boolean |
CloneCreator.CloneIDExist(Geometry geometry)
Returns true if a CloneID exist for the given geometry. |
| Uses of Geometry in com.jme.scene.lod |
| Subclasses of Geometry in com.jme.scene.lod | |
class |
AreaClodMesh
AreaClodMesh
originally ported from David Eberly's c++, modifications and
enhancements made from there.This class is an automatically updating ClodMesh that updates records acording to how much area the bounding volume takes up on the screen. |
class |
ClodMesh
ClodMesh
originally ported from David Eberly's c++, modifications and
enhancements made from there. |
| Uses of Geometry in com.jme.scene.model |
| Subclasses of Geometry in com.jme.scene.model | |
class |
EmptyTriMesh
Started Date: Jun 14, 2004 This class is for use with jME's loader system. |
class |
JointMesh
Started Date: Jun 11, 2004 JointMesh is the same as a TriMesh, but extends to include an index array of joints and to store the original Vertex and Normal information |
| Uses of Geometry in com.jme.scene.model.XMLparser |
| Methods in com.jme.scene.model.XMLparser with parameters of type Geometry | |
void |
JmeBinaryWriter.writeScene(Geometry geo,
java.io.OutputStream bin)
Converts a given Geometry to jME's binary format. |
| Uses of Geometry in com.jme.scene.shape |
| Subclasses of Geometry in com.jme.scene.shape | |
class |
Box
Box provides an extension of TriMesh. |
class |
CompositeSphere
CompositeSphere is um ... |
class |
Cylinder
Cylinder provides an extension of TriMesh. |
class |
Disk
Disk is a flat circle. |
class |
Dome
A dome is a half sphere. |
class |
Hexagon
Hexagon provides an extension of TriMesh. |
class |
Octahedron
Octahedron is an eight faced polyhedron. |
class |
OrientedBox
Started Date: Aug 22, 2004 This primitive represents a box that has options to orient it acording to its X/Y/Z axis. |
class |
PQTorus
PQTorus generates the geometry of a parameterized torus, also
known as a pq torus. |
class |
Pyramid
Pyramid provides an extension of TriMesh. |
class |
Quad
Quad defines a four sided, two dimensional shape. |
class |
Sphere
Sphere is um ... |
class |
Torus
Torus is um ... |
| Uses of Geometry in com.jme.terrain |
| Subclasses of Geometry in com.jme.terrain | |
class |
TerrainBlock
TerrainBlock defines the lowest level of the terrain system. |
|
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