Uses of Class
com.jme.scene.Node

Packages that use Node
com.jme.app   
com.jme.effects   
com.jme.effects.transients   
com.jme.input.action   
com.jme.light   
com.jme.scene   
com.jme.scene.lod   
com.jme.scene.model   
com.jme.scene.model.XMLparser   
com.jme.scene.model.XMLparser.Converters   
com.jme.scene.model.XMLparser.Converters.TDSChunkingFiles   
com.jme.terrain   
com.jme.ui   
com.jme.util.awt   
com.jme.widget   
com.jme.widget.button   
com.jme.widget.panel   
com.jme.widget.panel.rollout   
com.jme.widget.scroller   
com.jme.widget.slider   
com.jme.widget.text   
com.jme.widget.viewport   
jmetest.effects   
jmetest.game.state   
jmetest.intersection   
jmetest.renderer   
jmetest.TutorialGuide   
jmetest.ui   
jmetest.widget.viewport   
jmetest.widget.viewport.scene   
 

Uses of Node in com.jme.app
 

Fields in com.jme.app declared as Node
protected  Node StandardGameState.stateNode
           
protected  Node SimpleHeadlessApp.rootNode
          The root of our normal scene graph.
protected  Node SimpleGame.rootNode
          The root of our normal scene graph.
protected  Node SimpleGame.fpsNode
          The root node of our text.
 

Methods in com.jme.app that return Node
 Node StandardGameState.getStateNode()
          Gets the state node of this state.
 Node GameState.getStateNode()
          Gets the state node of this state.
 

Methods in com.jme.app with parameters of type Node
static GameStateManager GameStateManager.create(Node rootNode)
          Creates a new GameStateManager connected to the passed rootNode.
 

Uses of Node in com.jme.effects
 

Subclasses of Node in com.jme.effects
 class LensFlare
          LensFlare Lens flare effect for jME.
 

Uses of Node in com.jme.effects.transients
 

Subclasses of Node in com.jme.effects.transients
 class FadeInOut
          A FadeInOut object is made to be controlled by a FadeInOutController.
 class Transient
          A Transient is a node that has "stages" in its life.
 

Methods in com.jme.effects.transients that return Node
 Node FadeInOut.getFadeInNode()
          Returns the node this object is fading into.
 Node FadeInOut.getFadeOutNode()
          Returns the node this object is fading from.
 

Methods in com.jme.effects.transients with parameters of type Node
 void FadeInOut.setFadeInNode(Node fade)
          Sets the node that this object will fade into.
 void FadeInOut.setFadeOutNode(Node fade)
          Sets the node this object will fade from.
 

Constructors in com.jme.effects.transients with parameters of type Node
FadeInOut(java.lang.String name, Geometry fade, Node out, Node in, ColorRGBA c)
          Creates a new FadeInOut node.
FadeInOut(java.lang.String name, Geometry fade, Node out, Node in, ColorRGBA c, float s)
          Creates a new FadeInOut node.
 

Uses of Node in com.jme.input.action
 

Constructors in com.jme.input.action with parameters of type Node
KeyToggleRenderState(RenderState state, Node owner)
          instantiates a new KeyToggleRenderState object.
 

Uses of Node in com.jme.light
 

Subclasses of Node in com.jme.light
 class LightNode
          LightNode defines a scene node that contains and maintains a light object.
 class SimpleLightNode
          Started Date: Jul 21, 2004

SimpleLightNode defines a scene node that contains and maintains a light object.
 

Uses of Node in com.jme.scene
 

Subclasses of Node in com.jme.scene
 class BillboardNode
          BillboardNode defines a node that always orients towards the camera.
 class BumpMapNode
          BumpMapNode
 class CameraNode
          CameraNode defines a node that contains a camera object.
 class ImposterNode
          ImposterNode
 class Skybox
          A Box made of textured quads that simulate having a sky, horizon and so forth around your scene.
 class SwitchNode
          SwitchNode defines a node that maintains a single active child at a time.
 

Fields in com.jme.scene declared as Node
protected  Node Spatial.parent
          Spatial's parent, or null if it has none.
 

Methods in com.jme.scene that return Node
 Node Spatial.getParent()
          getParent retrieve's this node's parent.
 Node BumpMapNode.getObjects()
           
 

Methods in com.jme.scene with parameters of type Node
 void Spatial.setParent(Node parent)
          setParent sets the parent of this node.
 

Constructors in com.jme.scene with parameters of type Node
BumpMapNode(Node objects, Texture normalMap, Light light, boolean modulate)
           
 

Uses of Node in com.jme.scene.lod
 

Subclasses of Node in com.jme.scene.lod
 class DiscreteLodNode
          DiscreteLodNode
 

Uses of Node in com.jme.scene.model
 

Methods in com.jme.scene.model that return Node
abstract  Node Loader.fetchCopy()
          Returns a copy of the previously loaded file.
 Node Loader.load(java.lang.String s)
          Loads a MilkShape file from the path in the string s.
abstract  Node Loader.load(java.net.URL url)
          Loads a URL, similar to load(String s)
 

Uses of Node in com.jme.scene.model.XMLparser
 

Subclasses of Node in com.jme.scene.model.XMLparser
 class LoaderNode
          Started Date: Jul 3, 2004

This node is created to store xml or jme files signaled inside a file.
 

Methods in com.jme.scene.model.XMLparser that return Node
 Node JmeBinaryReader.loadBinaryFormat(Node storeNode, java.io.InputStream binaryJme)
          Reads the binaryJme InputStream and saves it to storeNode
 Node JmeBinaryReader.loadBinaryFormat(java.io.InputStream binaryJme)
          Reads the binaryJme InputStream to convert jME's binary format to a Node.
 

Methods in com.jme.scene.model.XMLparser with parameters of type Node
 void JmeBinaryWriter.writeScene(Node scene, java.io.OutputStream bin)
          Converts a given node to jME's binary format.
 Node JmeBinaryReader.loadBinaryFormat(Node storeNode, java.io.InputStream binaryJme)
          Reads the binaryJme InputStream and saves it to storeNode
 

Uses of Node in com.jme.scene.model.XMLparser.Converters
 

Methods in com.jme.scene.model.XMLparser.Converters with parameters of type Node
static JointController MilkToJme.findController(Node model)
          This function returns the controller of a loaded Milkshape3D model.
static KeyframeController Md2ToJme.findController(Node model)
          This function returns the KeyframeController that animates an MD2 converted mesh.
static SpatialTransformer MaxToJme.findController(Node model)
          This function returns the controller of a loaded 3ds model.
 

Uses of Node in com.jme.scene.model.XMLparser.Converters.TDSChunkingFiles
 

Methods in com.jme.scene.model.XMLparser.Converters.TDSChunkingFiles that return Node
 Node TDSFile.buildScene()
           
 

Uses of Node in com.jme.terrain
 

Subclasses of Node in com.jme.terrain
 class TerrainPage
          TerrainPage is used to build a quad tree of terrain blocks.
 

Uses of Node in com.jme.ui
 

Subclasses of Node in com.jme.ui
 class UIActiveArea
          A rectangular screen area for handling mouse input and checking hit tests.
 class UIActiveObject
           
 class UIBillboard
          UIObject based class that displays an image on the screen in a Orthogonal way.
 class UIButton
          UIButton is a UIObject derived class that uses mouse input to change out the texture that is shown on the button
 class UICharacter
          UICharacter is used by UIText to create text strings on screen.
 class UICheck
          UIObject derrived object that adds another state beyond the UIButton, a checked state.
 class UIEditBox
          UIEditBox is a Node based aggrigation b/t a UIText and UIActiveArea
 class UIObject
           
 class UIText
          A specialized Node that works like a UIObject and holds as many UICharacters as are needed to create a string on screen
 

Uses of Node in com.jme.util.awt
 

Fields in com.jme.util.awt declared as Node
protected  Node SimpleCanvasImpl.rootNode
           
 

Uses of Node in com.jme.widget
 

Subclasses of Node in com.jme.widget
 class WidgetAbstractContainer
           
 class WidgetAbstractFrame
           
 

Uses of Node in com.jme.widget.button
 

Subclasses of Node in com.jme.widget.button
 class WidgetButton
          WidgetButton
 class WidgetImageButton
          WidgetImageButton
 

Uses of Node in com.jme.widget.panel
 

Subclasses of Node in com.jme.widget.panel
 class WidgetPanel
          WidgetPanel
 class WidgetScrollPanel
           
 

Uses of Node in com.jme.widget.panel.rollout
 

Subclasses of Node in com.jme.widget.panel.rollout
 class WidgetRolloutPanel
          WidgetRolloutPanel
 class WidgetRolloutPanelContainer
           
 

Uses of Node in com.jme.widget.scroller
 

Subclasses of Node in com.jme.widget.scroller
 class WidgetAbstractScroller
           
 class WidgetHScroller
           
 class WidgetScrollerButton
           
 class WidgetScrollerThumb
          WidgetScrollerThumb
 class WidgetScrollerThumbTray
           
 class WidgetVScroller
           
 

Uses of Node in com.jme.widget.slider
 

Subclasses of Node in com.jme.widget.slider
 class WidgetAbstractSlider
          WidgetAbstractSlider
 class WidgetHSlider
          WidgetHSlider
 class WidgetSliderThumb
          WidgetSliderThumb
 class WidgetSliderThumbTray
          WidgetSliderThumbTray
 class WidgetVSlider
          WidgetVSlider
 

Uses of Node in com.jme.widget.text
 

Subclasses of Node in com.jme.widget.text
 class WidgetLabel
          WidgetLabel
 

Uses of Node in com.jme.widget.viewport
 

Subclasses of Node in com.jme.widget.viewport
 class WidgetViewport
          WidgetViewport
 

Uses of Node in jmetest.effects
 

Fields in jmetest.effects declared as Node
static Node RenParticleEditor.root
           
 

Uses of Node in jmetest.game.state
 

Fields in jmetest.game.state declared as Node
protected  Node TestGameStateSystem.rootNode
           
 

Uses of Node in jmetest.intersection
 

Constructors in jmetest.intersection with parameters of type Node
MousePick(Camera camera, Node scene, Text text)
           
 

Uses of Node in jmetest.renderer
 

Fields in jmetest.renderer declared as Node
protected  Node TestRenderQueue.opaques
           
protected  Node TestRenderQueue.transps
           
protected  Node TestRenderQueue.orthos
           
 

Uses of Node in jmetest.TutorialGuide
 

Fields in jmetest.TutorialGuide declared as Node
protected  Node HelloSimpleGame.rootNode
          The root of our normal scene graph.
protected  Node HelloSimpleGame.fpsNode
          The root node of our text.
 

Uses of Node in jmetest.ui
 

Fields in jmetest.ui declared as Node
protected  Node TestUI.rootNode
           
protected  Node TestUI.debugNode
           
protected  Node TestUI.mouseNode
           
protected  Node TestUI.uiNode
           
 

Uses of Node in jmetest.widget.viewport
 

Subclasses of Node in jmetest.widget.viewport
 class TestWidgetViewportFrame
          TestWidgetViewportFrame
 

Uses of Node in jmetest.widget.viewport.scene
 

Fields in jmetest.widget.viewport.scene declared as Node
protected  Node TestAbstractScene.scene
           
 

Methods in jmetest.widget.viewport.scene that return Node
 Node TestScene2.getScene()
          getScene
 Node TestAbstractScene.getScene()
          getScene