|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||
| Uses of Node in com.jme.app |
| Fields in com.jme.app declared as Node | |
protected Node |
StandardGameState.stateNode
|
protected Node |
SimpleHeadlessApp.rootNode
The root of our normal scene graph. |
protected Node |
SimpleGame.rootNode
The root of our normal scene graph. |
protected Node |
SimpleGame.fpsNode
The root node of our text. |
| Methods in com.jme.app that return Node | |
Node |
StandardGameState.getStateNode()
Gets the state node of this state. |
Node |
GameState.getStateNode()
Gets the state node of this state. |
| Methods in com.jme.app with parameters of type Node | |
static GameStateManager |
GameStateManager.create(Node rootNode)
Creates a new GameStateManager connected to the passed
rootNode. |
| Uses of Node in com.jme.effects |
| Subclasses of Node in com.jme.effects | |
class |
LensFlare
LensFlare
Lens flare effect for jME. |
| Uses of Node in com.jme.effects.transients |
| Subclasses of Node in com.jme.effects.transients | |
class |
FadeInOut
A FadeInOut object is made to be controlled by a
FadeInOutController. |
class |
Transient
A Transient is a node that has "stages" in its life. |
| Methods in com.jme.effects.transients that return Node | |
Node |
FadeInOut.getFadeInNode()
Returns the node this object is fading into. |
Node |
FadeInOut.getFadeOutNode()
Returns the node this object is fading from. |
| Methods in com.jme.effects.transients with parameters of type Node | |
void |
FadeInOut.setFadeInNode(Node fade)
Sets the node that this object will fade into. |
void |
FadeInOut.setFadeOutNode(Node fade)
Sets the node this object will fade from. |
| Constructors in com.jme.effects.transients with parameters of type Node | |
FadeInOut(java.lang.String name,
Geometry fade,
Node out,
Node in,
ColorRGBA c)
Creates a new FadeInOut node. |
|
FadeInOut(java.lang.String name,
Geometry fade,
Node out,
Node in,
ColorRGBA c,
float s)
Creates a new FadeInOut node. |
|
| Uses of Node in com.jme.input.action |
| Constructors in com.jme.input.action with parameters of type Node | |
KeyToggleRenderState(RenderState state,
Node owner)
instantiates a new KeyToggleRenderState object. |
|
| Uses of Node in com.jme.light |
| Subclasses of Node in com.jme.light | |
class |
LightNode
LightNode defines a scene node that contains and maintains a
light object. |
class |
SimpleLightNode
Started Date: Jul 21, 2004 SimpleLightNode defines a scene node that contains and maintains a
light object. |
| Uses of Node in com.jme.scene |
| Subclasses of Node in com.jme.scene | |
class |
BillboardNode
BillboardNode defines a node that always orients towards the
camera. |
class |
BumpMapNode
BumpMapNode |
class |
CameraNode
CameraNode defines a node that contains a camera object. |
class |
ImposterNode
ImposterNode |
class |
Skybox
A Box made of textured quads that simulate having a sky, horizon and so forth around your scene. |
class |
SwitchNode
SwitchNode defines a node that maintains a single active child
at a time. |
| Fields in com.jme.scene declared as Node | |
protected Node |
Spatial.parent
Spatial's parent, or null if it has none. |
| Methods in com.jme.scene that return Node | |
Node |
Spatial.getParent()
getParent retrieve's this node's parent. |
Node |
BumpMapNode.getObjects()
|
| Methods in com.jme.scene with parameters of type Node | |
void |
Spatial.setParent(Node parent)
setParent sets the parent of this node. |
| Constructors in com.jme.scene with parameters of type Node | |
BumpMapNode(Node objects,
Texture normalMap,
Light light,
boolean modulate)
|
|
| Uses of Node in com.jme.scene.lod |
| Subclasses of Node in com.jme.scene.lod | |
class |
DiscreteLodNode
DiscreteLodNode |
| Uses of Node in com.jme.scene.model |
| Methods in com.jme.scene.model that return Node | |
abstract Node |
Loader.fetchCopy()
Returns a copy of the previously loaded file. |
Node |
Loader.load(java.lang.String s)
Loads a MilkShape file from the path in the string s. |
abstract Node |
Loader.load(java.net.URL url)
Loads a URL, similar to load(String s) |
| Uses of Node in com.jme.scene.model.XMLparser |
| Subclasses of Node in com.jme.scene.model.XMLparser | |
class |
LoaderNode
Started Date: Jul 3, 2004 This node is created to store xml or jme files signaled inside a file. |
| Methods in com.jme.scene.model.XMLparser that return Node | |
Node |
JmeBinaryReader.loadBinaryFormat(Node storeNode,
java.io.InputStream binaryJme)
Reads the binaryJme InputStream and saves it to storeNode |
Node |
JmeBinaryReader.loadBinaryFormat(java.io.InputStream binaryJme)
Reads the binaryJme InputStream to convert jME's binary format to a Node. |
| Methods in com.jme.scene.model.XMLparser with parameters of type Node | |
void |
JmeBinaryWriter.writeScene(Node scene,
java.io.OutputStream bin)
Converts a given node to jME's binary format. |
Node |
JmeBinaryReader.loadBinaryFormat(Node storeNode,
java.io.InputStream binaryJme)
Reads the binaryJme InputStream and saves it to storeNode |
| Uses of Node in com.jme.scene.model.XMLparser.Converters |
| Methods in com.jme.scene.model.XMLparser.Converters with parameters of type Node | |
static JointController |
MilkToJme.findController(Node model)
This function returns the controller of a loaded Milkshape3D model. |
static KeyframeController |
Md2ToJme.findController(Node model)
This function returns the KeyframeController that animates an MD2 converted mesh. |
static SpatialTransformer |
MaxToJme.findController(Node model)
This function returns the controller of a loaded 3ds model. |
| Uses of Node in com.jme.scene.model.XMLparser.Converters.TDSChunkingFiles |
| Methods in com.jme.scene.model.XMLparser.Converters.TDSChunkingFiles that return Node | |
Node |
TDSFile.buildScene()
|
| Uses of Node in com.jme.terrain |
| Subclasses of Node in com.jme.terrain | |
class |
TerrainPage
TerrainPage is used to build a quad tree of terrain blocks. |
| Uses of Node in com.jme.ui |
| Subclasses of Node in com.jme.ui | |
class |
UIActiveArea
A rectangular screen area for handling mouse input and checking hit tests. |
class |
UIActiveObject
|
class |
UIBillboard
UIObject based class that displays an image on the screen in a Orthogonal way. |
class |
UIButton
UIButton is a UIObject derived class that uses mouse input to change out the texture that is shown on the button |
class |
UICharacter
UICharacter is used by UIText to create text strings on screen. |
class |
UICheck
UIObject derrived object that adds another state beyond the UIButton, a checked state. |
class |
UIEditBox
UIEditBox is a Node based aggrigation b/t a UIText and UIActiveArea |
class |
UIObject
|
class |
UIText
A specialized Node that works like a UIObject and holds as many UICharacters as are needed to create a string on screen |
| Uses of Node in com.jme.util.awt |
| Fields in com.jme.util.awt declared as Node | |
protected Node |
SimpleCanvasImpl.rootNode
|
| Uses of Node in com.jme.widget |
| Subclasses of Node in com.jme.widget | |
class |
WidgetAbstractContainer
|
class |
WidgetAbstractFrame
|
| Uses of Node in com.jme.widget.button |
| Subclasses of Node in com.jme.widget.button | |
class |
WidgetButton
WidgetButton |
class |
WidgetImageButton
WidgetImageButton |
| Uses of Node in com.jme.widget.panel |
| Subclasses of Node in com.jme.widget.panel | |
class |
WidgetPanel
WidgetPanel |
class |
WidgetScrollPanel
|
| Uses of Node in com.jme.widget.panel.rollout |
| Subclasses of Node in com.jme.widget.panel.rollout | |
class |
WidgetRolloutPanel
WidgetRolloutPanel |
class |
WidgetRolloutPanelContainer
|
| Uses of Node in com.jme.widget.scroller |
| Subclasses of Node in com.jme.widget.scroller | |
class |
WidgetAbstractScroller
|
class |
WidgetHScroller
|
class |
WidgetScrollerButton
|
class |
WidgetScrollerThumb
WidgetScrollerThumb |
class |
WidgetScrollerThumbTray
|
class |
WidgetVScroller
|
| Uses of Node in com.jme.widget.slider |
| Subclasses of Node in com.jme.widget.slider | |
class |
WidgetAbstractSlider
WidgetAbstractSlider |
class |
WidgetHSlider
WidgetHSlider |
class |
WidgetSliderThumb
WidgetSliderThumb |
class |
WidgetSliderThumbTray
WidgetSliderThumbTray |
class |
WidgetVSlider
WidgetVSlider |
| Uses of Node in com.jme.widget.text |
| Subclasses of Node in com.jme.widget.text | |
class |
WidgetLabel
WidgetLabel |
| Uses of Node in com.jme.widget.viewport |
| Subclasses of Node in com.jme.widget.viewport | |
class |
WidgetViewport
WidgetViewport |
| Uses of Node in jmetest.effects |
| Fields in jmetest.effects declared as Node | |
static Node |
RenParticleEditor.root
|
| Uses of Node in jmetest.game.state |
| Fields in jmetest.game.state declared as Node | |
protected Node |
TestGameStateSystem.rootNode
|
| Uses of Node in jmetest.intersection |
| Constructors in jmetest.intersection with parameters of type Node | |
MousePick(Camera camera,
Node scene,
Text text)
|
|
| Uses of Node in jmetest.renderer |
| Fields in jmetest.renderer declared as Node | |
protected Node |
TestRenderQueue.opaques
|
protected Node |
TestRenderQueue.transps
|
protected Node |
TestRenderQueue.orthos
|
| Uses of Node in jmetest.TutorialGuide |
| Fields in jmetest.TutorialGuide declared as Node | |
protected Node |
HelloSimpleGame.rootNode
The root of our normal scene graph. |
protected Node |
HelloSimpleGame.fpsNode
The root node of our text. |
| Uses of Node in jmetest.ui |
| Fields in jmetest.ui declared as Node | |
protected Node |
TestUI.rootNode
|
protected Node |
TestUI.debugNode
|
protected Node |
TestUI.mouseNode
|
protected Node |
TestUI.uiNode
|
| Uses of Node in jmetest.widget.viewport |
| Subclasses of Node in jmetest.widget.viewport | |
class |
TestWidgetViewportFrame
TestWidgetViewportFrame |
| Uses of Node in jmetest.widget.viewport.scene |
| Fields in jmetest.widget.viewport.scene declared as Node | |
protected Node |
TestAbstractScene.scene
|
| Methods in jmetest.widget.viewport.scene that return Node | |
Node |
TestScene2.getScene()
getScene |
Node |
TestAbstractScene.getScene()
getScene |
|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||