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| Uses of Spatial in com.jme.animation |
| Fields in com.jme.animation declared as Spatial | |
Spatial[] |
SpatialTransformer.toChange
Refrences to the objects that will be changed. |
| Methods in com.jme.animation with parameters of type Spatial | |
void |
SpatialTransformer.setObject(Spatial objChange,
int index,
int parentIndex)
Sets an object to animate. |
| Uses of Spatial in com.jme.bounding |
| Subclasses of Spatial in com.jme.bounding | |
class |
BoundingBox
BoundingBox defines an axis-aligned cube that defines a
container for a group of vertices of a particular piece of geometry. |
class |
BoundingSphere
BoundingSphere defines a sphere that defines a container for a
group of vertices of a particular piece of geometry. |
class |
OrientedBoundingBox
Started Date: Aug 24, 2004 This class is liked BoundingBox, but can correctly rotate to fit its bounds. |
| Uses of Spatial in com.jme.curve |
| Subclasses of Spatial in com.jme.curve | |
class |
BezierCurve
BezierCurve uses an ordered-list of three-dimensional points
and the equation: x(t) = Sum(n, i=0) Bn,i(t)Pi t [0,1] Bn,i(t) = C(n;i)t^i(1-t)^(n-i) The input (t) provides the current point of the curve at a interval [0,1] where 0 is the first control point and 1 is the second control point. |
class |
Curve
Curve defines a collection of points that make up a curve. |
| Methods in com.jme.curve with parameters of type Spatial | |
void |
BezierCurve.findCollisions(Spatial scene,
CollisionResults results)
|
boolean |
BezierCurve.hasCollision(Spatial scene,
boolean checkTriangles)
|
| Constructors in com.jme.curve with parameters of type Spatial | |
CurveController(Curve curve,
Spatial mover)
Constructor instantiates a new CurveController object. |
|
CurveController(Curve curve,
Spatial mover,
float minTime,
float maxTime)
Constructor instantiates a new CurveController object. |
|
| Uses of Spatial in com.jme.effects |
| Subclasses of Spatial in com.jme.effects | |
class |
FlareQuad
FlareQuad represents a single light reflection in a LensFlare
object. |
class |
LensFlare
LensFlare
Lens flare effect for jME. |
| Methods in com.jme.effects with parameters of type Spatial | |
int |
LensFlare.attachChild(Spatial spat)
Calls Node's attachChild after ensuring child is a FlareQuad. |
| Uses of Spatial in com.jme.effects.cloth |
| Subclasses of Spatial in com.jme.effects.cloth | |
class |
ClothPatch
ClothPatch is a rectangular trimesh representing a
piece of Cloth. |
class |
CollidingClothPatch
CollidingClothPatch is a ClothPatch with the ability to interact
with other objects. |
| Uses of Spatial in com.jme.effects.transients |
| Subclasses of Spatial in com.jme.effects.transients | |
class |
FadeInOut
A FadeInOut object is made to be controlled by a
FadeInOutController. |
class |
Transient
A Transient is a node that has "stages" in its life. |
| Uses of Spatial in com.jme.entity |
| Methods in com.jme.entity that return Spatial | |
Spatial |
Entity.getSpatial()
getSpatial retrieves the spatial object of the entity. |
| Methods in com.jme.entity with parameters of type Spatial | |
void |
Entity.setSpatial(Spatial spatial)
setSpatial sets the spatial object used to define the
entitie's graphical representation. |
| Uses of Spatial in com.jme.input |
| Subclasses of Spatial in com.jme.input | |
class |
AbsoluteMouse
AbsoluteMouse defines a mouse object that maintains a position
within the window. |
class |
Mouse
Mouse defines a node that handles the rendering and updating
of a mouse input device. |
class |
RelativeMouse
RelativeMouse defines a mouse controller that only maintains
the relative change from one poll to the next. |
| Constructors in com.jme.input with parameters of type Spatial | |
NodeHandler(AbstractGame app,
Spatial node,
java.lang.String api)
Constructor instantiates a new NodeHandler object. |
|
| Uses of Spatial in com.jme.input.action |
| Constructors in com.jme.input.action with parameters of type Spatial | |
NodeMouseLook(Mouse mouse,
Spatial node,
float speed)
Constructor creates a new NodeMouseLook object. |
|
KeyNodeStrafeRightAction(Spatial node,
float speed)
Constructor instantiates a new KeyNodeStrafeRightAction
object. |
|
KeyNodeStrafeLeftAction(Spatial node,
float speed)
Constructor instantiates a new KeyNodeStrafeLeftAction
object. |
|
KeyNodeRotateRightAction(Spatial node,
float speed)
Constructor instantiates a new KeyNodeRotateRightAction
object using the node and speed parameters for it's attributes. |
|
KeyNodeRotateLeftAction(Spatial node,
float speed)
Constructor instantiates a new KeyNodeRotateLeftAction
object using the node and speed parameters for it's attributes. |
|
KeyNodeLookUpAction(Spatial node,
float speed)
Constructor instatiates a new KeyNodeLookUpAction object
using the supplied node and speed for it's attributes. |
|
KeyNodeLookDownAction(Spatial node,
float speed)
Constructor instatiates a new KeyNodeLookDownAction object
using the supplied node and speed for it's rotation. |
|
KeyNodeForwardAction(Spatial node,
float speed)
Constructor creates a new KeyNodeForwardAction object. |
|
KeyNodeBackwardAction(Spatial node,
float speed)
Constructor creates a new KeyNodeBackwardAction object. |
|
| Uses of Spatial in com.jme.light |
| Subclasses of Spatial in com.jme.light | |
class |
LightNode
LightNode defines a scene node that contains and maintains a
light object. |
class |
SimpleLightNode
Started Date: Jul 21, 2004 SimpleLightNode defines a scene node that contains and maintains a
light object. |
| Methods in com.jme.light with parameters of type Spatial | |
void |
LightNode.setTarget(Spatial node)
setTarget defines the node (and it's children) that is
affected by this light. |
| Uses of Spatial in com.jme.math |
| Methods in com.jme.math with parameters of type Spatial | |
void |
TransformMatrixQuat.applyToSpatial(Spatial spatial)
Applies the values of this matrix to the given Spatial. |
void |
TransformMatrix.applyToSpatial(Spatial spatial)
Applies this TransformMatrix to the given spatial, by updating the spatial's local translation, rotation, scale. |
| Uses of Spatial in com.jme.renderer |
| Methods in com.jme.renderer with parameters of type Spatial | |
void |
TextureRenderer.render(Spatial spat,
Texture tex)
render renders a scene. |
void |
RenderQueue.addToQueue(Spatial s,
int bucket)
Add a given Spatial to the RenderQueue. |
void |
Renderer.draw(Spatial s)
draw renders a scene. |
void |
Renderer.drawBounds(Spatial s)
drawBounds renders the bounds of a Geometry. |
boolean |
Renderer.checkAndAdd(Spatial s)
Check a given Spatial to see if it should be queued. |
| Uses of Spatial in com.jme.renderer.lwjgl |
| Methods in com.jme.renderer.lwjgl with parameters of type Spatial | |
void |
LWJGLTextureRenderer.render(Spatial spat,
Texture tex)
render renders a scene. |
void |
LWJGLRenderer.draw(Spatial s)
draw renders a scene by calling the nodes
onDraw method. |
void |
LWJGLRenderer.drawBounds(Spatial s)
drawBounds renders a scene by calling the nodes
onDraw method. |
boolean |
LWJGLRenderer.checkAndAdd(Spatial s)
|
| Uses of Spatial in com.jme.scene |
| Subclasses of Spatial in com.jme.scene | |
class |
BezierMesh
BezierMesh is defined by a collection of
BezierPatch objects that define a 4x4 patch of control
anchors. |
class |
BillboardNode
BillboardNode defines a node that always orients towards the
camera. |
class |
BumpMapNode
BumpMapNode |
class |
CameraNode
CameraNode defines a node that contains a camera object. |
class |
CompositeMesh
Composite defines a geometry mesh. |
class |
Geometry
Geometry defines a leaf node of the scene graph. |
class |
ImposterNode
ImposterNode |
class |
Line
Line subclasses geometry and defines a collection of lines. |
class |
Node
Node defines an internal node of a scene graph. |
class |
Point
Point defines a collection of vertices that are rendered as
single points. |
class |
Skybox
A Box made of textured quads that simulate having a sky, horizon and so forth around your scene. |
class |
SwitchNode
SwitchNode defines a node that maintains a single active child
at a time. |
class |
Text
Text allows text to be displayed on the screen. |
class |
TriMesh
TriMesh defines a geometry mesh. |
| Methods in com.jme.scene that return Spatial | |
Spatial |
TriMesh.putClone(Spatial store,
CloneCreator properties)
sets the attributes of this TriMesh into a given spatial. |
Spatial |
Spatial.putClone(Spatial store,
CloneCreator properties)
|
Spatial |
Node.detachChildAt(int index)
detachChildAt removes a child at a given index. |
Spatial |
Node.setChild(int i,
Spatial child)
setChild places a child at a given index. |
Spatial |
Node.getChild(int i)
getChild returns a child at a given index. |
Spatial |
Node.getChild(java.lang.String name)
getChild returns the first child found with
exactly the given name (case sensitive.) |
Spatial |
Node.putClone(Spatial store,
CloneCreator properties)
|
Spatial |
Geometry.putClone(Spatial store,
CloneCreator properties)
|
Spatial |
CloneCreator.createCopy()
Creates a copy of the original and returns the copy. |
| Methods in com.jme.scene with parameters of type Spatial | |
boolean |
TriMesh.hasCollision(Spatial scene,
boolean checkTriangles)
determines if a collision between this trimesh and a given spatial occurs if it has true is returned, otherwise false is returned. |
void |
TriMesh.findCollisions(Spatial scene,
CollisionResults results)
determines if this TriMesh has made contact with the give scene. |
Spatial |
TriMesh.putClone(Spatial store,
CloneCreator properties)
sets the attributes of this TriMesh into a given spatial. |
void |
Text.findCollisions(Spatial scene,
CollisionResults results)
|
boolean |
Text.hasCollision(Spatial scene,
boolean checkTriangles)
|
void |
Spatial.calculateCollisions(Spatial scene,
CollisionResults results)
calculateCollisions calls findCollisions to populate the
CollisionResults object then processes the collision results. |
abstract void |
Spatial.findCollisions(Spatial scene,
CollisionResults results)
checks this spatial against a second spatial, any collisions are stored in the results object. |
abstract boolean |
Spatial.hasCollision(Spatial scene,
boolean checkTriangles)
|
Spatial |
Spatial.putClone(Spatial store,
CloneCreator properties)
|
void |
Point.findCollisions(Spatial scene,
CollisionResults results)
|
boolean |
Point.hasCollision(Spatial scene,
boolean checkTriangles)
|
int |
Node.attachChild(Spatial child)
attachChild attaches a child to this node. |
int |
Node.detachChild(Spatial child)
detachChild removes a given child from the node's list. |
Spatial |
Node.setChild(int i,
Spatial child)
setChild places a child at a given index. |
boolean |
Node.hasChild(Spatial spat)
determines if the provide Spatial is contained in the children list of this node. |
void |
Node.findCollisions(Spatial scene,
CollisionResults results)
|
boolean |
Node.hasCollision(Spatial scene,
boolean checkTriangles)
|
Spatial |
Node.putClone(Spatial store,
CloneCreator properties)
|
void |
Line.findCollisions(Spatial scene,
CollisionResults results)
|
boolean |
Line.hasCollision(Spatial scene,
boolean checkTriangles)
|
int |
ImposterNode.attachChild(Spatial child)
attachChild attaches a child to this node. |
Spatial |
Geometry.putClone(Spatial store,
CloneCreator properties)
|
| Constructors in com.jme.scene with parameters of type Spatial | |
CloneCreator(Spatial toCopy)
Creates a new CloneCreator that will make clones of the given spatial. |
|
| Uses of Spatial in com.jme.scene.lod |
| Subclasses of Spatial in com.jme.scene.lod | |
class |
AreaClodMesh
AreaClodMesh
originally ported from David Eberly's c++, modifications and
enhancements made from there.This class is an automatically updating ClodMesh that updates records acording to how much area the bounding volume takes up on the screen. |
class |
ClodMesh
ClodMesh
originally ported from David Eberly's c++, modifications and
enhancements made from there. |
class |
DiscreteLodNode
DiscreteLodNode |
| Uses of Spatial in com.jme.scene.model |
| Subclasses of Spatial in com.jme.scene.model | |
class |
EmptyTriMesh
Started Date: Jun 14, 2004 This class is for use with jME's loader system. |
class |
JointMesh
Started Date: Jun 11, 2004 JointMesh is the same as a TriMesh, but extends to include an index array of joints and to store the original Vertex and Normal information |
| Methods in com.jme.scene.model that return Spatial | |
Spatial |
JointMesh.putClone(Spatial store,
CloneCreator properties)
|
| Methods in com.jme.scene.model with parameters of type Spatial | |
Spatial |
JointMesh.putClone(Spatial store,
CloneCreator properties)
|
| Uses of Spatial in com.jme.scene.model.XMLparser |
| Subclasses of Spatial in com.jme.scene.model.XMLparser | |
class |
LoaderNode
Started Date: Jul 3, 2004 This node is created to store xml or jme files signaled inside a file. |
| Methods in com.jme.scene.model.XMLparser with parameters of type Spatial | |
void |
JmeBinaryWriter.writeScene(Spatial spatial,
java.io.OutputStream jMEFormat)
Writes a spatial to jME's binary format. |
| Uses of Spatial in com.jme.scene.shape |
| Subclasses of Spatial in com.jme.scene.shape | |
class |
Box
Box provides an extension of TriMesh. |
class |
CompositeSphere
CompositeSphere is um ... |
class |
Cylinder
Cylinder provides an extension of TriMesh. |
class |
Disk
Disk is a flat circle. |
class |
Dome
A dome is a half sphere. |
class |
Hexagon
Hexagon provides an extension of TriMesh. |
class |
Octahedron
Octahedron is an eight faced polyhedron. |
class |
OrientedBox
Started Date: Aug 22, 2004 This primitive represents a box that has options to orient it acording to its X/Y/Z axis. |
class |
PQTorus
PQTorus generates the geometry of a parameterized torus, also
known as a pq torus. |
class |
Pyramid
Pyramid provides an extension of TriMesh. |
class |
Quad
Quad defines a four sided, two dimensional shape. |
class |
Sphere
Sphere is um ... |
class |
Torus
Torus is um ... |
| Uses of Spatial in com.jme.scene.state |
| Methods in com.jme.scene.state with parameters of type Spatial | |
RenderState |
RenderState.extract(java.util.Stack stack,
Spatial spat)
Extracts from the stack the correct renderstate that should apply to the given spatial. |
| Uses of Spatial in com.jme.scene.state.lwjgl |
| Methods in com.jme.scene.state.lwjgl with parameters of type Spatial | |
RenderState |
LWJGLTextureState.extract(java.util.Stack stack,
Spatial spat)
|
RenderState |
LWJGLLightState.extract(java.util.Stack stack,
Spatial spat)
|
| Uses of Spatial in com.jme.terrain |
| Subclasses of Spatial in com.jme.terrain | |
class |
TerrainBlock
TerrainBlock defines the lowest level of the terrain system. |
class |
TerrainPage
TerrainPage is used to build a quad tree of terrain blocks. |
| Uses of Spatial in com.jme.ui |
| Subclasses of Spatial in com.jme.ui | |
class |
UIActiveArea
A rectangular screen area for handling mouse input and checking hit tests. |
class |
UIActiveObject
|
class |
UIBillboard
UIObject based class that displays an image on the screen in a Orthogonal way. |
class |
UIButton
UIButton is a UIObject derived class that uses mouse input to change out the texture that is shown on the button |
class |
UICharacter
UICharacter is used by UIText to create text strings on screen. |
class |
UICheck
UIObject derrived object that adds another state beyond the UIButton, a checked state. |
class |
UIEditBox
UIEditBox is a Node based aggrigation b/t a UIText and UIActiveArea |
class |
UIObject
|
class |
UIText
A specialized Node that works like a UIObject and holds as many UICharacters as are needed to create a string on screen |
| Uses of Spatial in com.jme.util |
| Methods in com.jme.util with parameters of type Spatial | |
LightState |
LightStateCreator.createLightState(Spatial sp)
Creates a new LightState for a spatial placing the "best" eight lights currently maintained by the LightStateCreator. |
void |
LightStateCreator.resortLightsFor(LightState ls,
Spatial sp)
Gives the LightState the best possible lights for the Spatial. |
protected void |
LightStateCreator.quickSort(int minindex,
int maxindex,
Spatial sp)
|
| Constructors in com.jme.util with parameters of type Spatial | |
LightStateController(Spatial par,
LightStateCreator lightCreator)
Creates a new instance of LightStateController. |
|
LightStateController(Spatial par,
LightStateCreator lightCreator,
float updateInt,
int timeSlot)
Creates a new instance of LightStateController The spatial passed to the function is required to have a LightState attached. |
|
| Uses of Spatial in com.jme.widget |
| Subclasses of Spatial in com.jme.widget | |
class |
WidgetAbstractContainer
|
class |
WidgetAbstractFrame
|
class |
WidgetAbstractImpl
WidgetAbstractImpl |
| Uses of Spatial in com.jme.widget.button |
| Subclasses of Spatial in com.jme.widget.button | |
class |
WidgetButton
WidgetButton |
class |
WidgetImageButton
WidgetImageButton |
| Uses of Spatial in com.jme.widget.image |
| Subclasses of Spatial in com.jme.widget.image | |
class |
WidgetAnimatedImage
WidgetAnimatedImage |
class |
WidgetImage
ImageWidget |
| Methods in com.jme.widget.image with parameters of type Spatial | |
void |
WidgetImage.findCollisions(Spatial scene,
CollisionResults results)
|
boolean |
WidgetImage.hasCollision(Spatial scene,
boolean checkTriangles)
|
| Uses of Spatial in com.jme.widget.panel |
| Subclasses of Spatial in com.jme.widget.panel | |
class |
WidgetPanel
WidgetPanel |
class |
WidgetScrollPanel
|
| Uses of Spatial in com.jme.widget.panel.rollout |
| Subclasses of Spatial in com.jme.widget.panel.rollout | |
class |
WidgetRolloutPanel
WidgetRolloutPanel |
class |
WidgetRolloutPanelContainer
|
| Uses of Spatial in com.jme.widget.scroller |
| Subclasses of Spatial in com.jme.widget.scroller | |
class |
WidgetAbstractScroller
|
class |
WidgetHScroller
|
class |
WidgetScrollerButton
|
class |
WidgetScrollerThumb
WidgetScrollerThumb |
class |
WidgetScrollerThumbTray
|
class |
WidgetVScroller
|
| Uses of Spatial in com.jme.widget.slider |
| Subclasses of Spatial in com.jme.widget.slider | |
class |
WidgetAbstractSlider
WidgetAbstractSlider |
class |
WidgetHSlider
WidgetHSlider |
class |
WidgetSliderThumb
WidgetSliderThumb |
class |
WidgetSliderThumbTray
WidgetSliderThumbTray |
class |
WidgetVSlider
WidgetVSlider |
| Uses of Spatial in com.jme.widget.text |
| Subclasses of Spatial in com.jme.widget.text | |
class |
WidgetLabel
WidgetLabel |
class |
WidgetText
|
| Methods in com.jme.widget.text with parameters of type Spatial | |
void |
WidgetText.findCollisions(Spatial scene,
CollisionResults results)
|
boolean |
WidgetText.hasCollision(Spatial scene,
boolean checkTriangles)
|
| Uses of Spatial in com.jme.widget.viewport |
| Subclasses of Spatial in com.jme.widget.viewport | |
class |
WidgetViewport
WidgetViewport |
| Methods in com.jme.widget.viewport that return Spatial | |
Spatial |
WidgetViewport.getChild()
getChild |
| Methods in com.jme.widget.viewport with parameters of type Spatial | |
int |
WidgetViewport.attachChild(Spatial child)
attachChild |
| Uses of Spatial in jmetest.milestone |
| Methods in jmetest.milestone with parameters of type Spatial | |
void |
TestMilestone2.addSpatial(Spatial spatial)
|
| Uses of Spatial in jmetest.renderer |
| Methods in jmetest.renderer with parameters of type Spatial | |
void |
TestCameraNode.addSpatial(Spatial spatial)
|
| Uses of Spatial in jmetest.util |
| Methods in jmetest.util with parameters of type Spatial | |
void |
TestTimer.addSpatial(Spatial spatial)
|
| Uses of Spatial in jmetest.widget.viewport |
| Subclasses of Spatial in jmetest.widget.viewport | |
class |
TestWidgetViewportFrame
TestWidgetViewportFrame |
|
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