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| Packages that use com.jme.scene.lod | |
| com.jme.scene.lod | |
| com.jme.terrain | |
| Classes in com.jme.scene.lod used by com.jme.scene.lod | |
ClodMesh
ClodMesh
originally ported from David Eberly's c++, modifications and
enhancements made from there. |
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CollapseRecord
CollapseRecord
originally ported from David Eberly's c++, modifications and
enhancements made from there.This class keeps an array of vertex index positions that are to be collapsed. |
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ExVector
ExVector is an Extended Vector that does not allow multiple
instances. |
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VETMesh
VETMesh
originally ported from David Eberly's c++, modifications and
enhancements made from there.This class is used as a base class for ClodCreator, and should have little use outside of a base class for clod meshes. |
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| VETMesh.Edge
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| VETMesh.EdgeAttribute
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| VETMesh.Triangle
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| VETMesh.TriangleAttribute
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| VETMesh.VertexAttribute
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| Classes in com.jme.scene.lod used by com.jme.terrain | |
AreaClodMesh
AreaClodMesh
originally ported from David Eberly's c++, modifications and
enhancements made from there.This class is an automatically updating ClodMesh that updates records acording to how much area the bounding volume takes up on the screen. |
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ClodMesh
ClodMesh
originally ported from David Eberly's c++, modifications and
enhancements made from there. |
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