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Class Summary |
| BezierMesh |
BezierMesh is defined by a collection of
BezierPatch objects that define a 4x4 patch of control
anchors. |
| BezierPatch |
BezierPatch defines a 4x4 mesh of control points. |
| BillboardNode |
BillboardNode defines a node that always orients towards the
camera. |
| BumpMapNode |
BumpMapNode |
| CameraNode |
CameraNode defines a node that contains a camera object. |
| CloneCreator |
Started Date: Sep 16, 2004
This class controlls how a Spatial should be cloned. |
| CompositeMesh |
Composite defines a geometry mesh. |
| CompositeMesh.IndexRange |
This class represents range of indexes to be interpreted in a way
depending on 'kind' attribute. |
| Controller |
Controller provides a base class for creation of controllers
to modify nodes and render states over time. |
| DistanceSwitchModel |
DistanceSwitchModel defines a SwitchModel for
selecting a child node based on the current distance from the containing node
to the camera. |
| Geometry |
Geometry defines a leaf node of the scene graph. |
| ImposterNode |
ImposterNode |
| Line |
Line subclasses geometry and defines a collection of lines. |
| Node |
Node defines an internal node of a scene graph. |
| Point |
Point defines a collection of vertices that are rendered as
single points. |
| Skybox |
A Box made of textured quads that simulate having a sky, horizon and so forth
around your scene. |
| Spatial |
Spatial defines the base class for scene graph nodes. |
| SwitchNode |
SwitchNode defines a node that maintains a single active child
at a time. |
| Text |
Text allows text to be displayed on the screen. |
| TriMesh |
TriMesh defines a geometry mesh. |