Package com.jme.scene

Interface Summary
SwitchModel SwitchModel defines an interface for selection of switch nodes.
 

Class Summary
BezierMesh BezierMesh is defined by a collection of BezierPatch objects that define a 4x4 patch of control anchors.
BezierPatch BezierPatch defines a 4x4 mesh of control points.
BillboardNode BillboardNode defines a node that always orients towards the camera.
BumpMapNode BumpMapNode
CameraNode CameraNode defines a node that contains a camera object.
CloneCreator Started Date: Sep 16, 2004

This class controlls how a Spatial should be cloned.
CompositeMesh Composite defines a geometry mesh.
CompositeMesh.IndexRange This class represents range of indexes to be interpreted in a way depending on 'kind' attribute.
Controller Controller provides a base class for creation of controllers to modify nodes and render states over time.
DistanceSwitchModel DistanceSwitchModel defines a SwitchModel for selecting a child node based on the current distance from the containing node to the camera.
Geometry Geometry defines a leaf node of the scene graph.
ImposterNode ImposterNode
Line Line subclasses geometry and defines a collection of lines.
Node Node defines an internal node of a scene graph.
Point Point defines a collection of vertices that are rendered as single points.
Skybox A Box made of textured quads that simulate having a sky, horizon and so forth around your scene.
Spatial Spatial defines the base class for scene graph nodes.
SwitchNode SwitchNode defines a node that maintains a single active child at a time.
Text Text allows text to be displayed on the screen.
TriMesh TriMesh defines a geometry mesh.