|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||
java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.DitherState
DitherState maintains the dithering capability of the renderer.
Dithering enables the appearance of more colors than are actually available
on the graphics card. This is particularly useful for 8-bit graphics cards.
This is done by mixing available colors to create another color.
| Field Summary |
| Fields inherited from class com.jme.scene.state.RenderState |
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
DitherState()
|
|
| Method Summary | |
int |
getType()
getType returns the render state type of this state. |
| Methods inherited from class com.jme.scene.state.RenderState |
apply, extract, isEnabled, setEnabled |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public DitherState()
| Method Detail |
public int getType()
getType returns the render state type of this state.
(RS_DITHER).
getType in class RenderStateRenderState.getType()
|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||