|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||
| Packages that use RenderState | |
| com.jme.input | |
| com.jme.input.action | |
| com.jme.scene | |
| com.jme.scene.state | |
| com.jme.scene.state.lwjgl | |
| Uses of RenderState in com.jme.input |
| Methods in com.jme.input that return RenderState | |
RenderState |
Mouse.setRenderState(RenderState rs)
setRenderState sets a render state for this node. |
| Methods in com.jme.input with parameters of type RenderState | |
RenderState |
Mouse.setRenderState(RenderState rs)
setRenderState sets a render state for this node. |
| Uses of RenderState in com.jme.input.action |
| Constructors in com.jme.input.action with parameters of type RenderState | |
KeyToggleRenderState(RenderState state,
Node owner)
instantiates a new KeyToggleRenderState object. |
|
| Uses of RenderState in com.jme.scene |
| Fields in com.jme.scene declared as RenderState | |
static RenderState[] |
Spatial.defaultStateList
List of default states all spatials take if none is set. |
protected static RenderState[] |
Spatial.currentStates
RenderStates a Spatial contains during rendering. |
protected RenderState[] |
Spatial.renderStateList
The render states of this spatial. |
| Methods in com.jme.scene that return RenderState | |
RenderState |
Spatial.setRenderState(RenderState rs)
setRenderState sets a render state for this node. |
RenderState[] |
Spatial.getRenderStateList()
Returns the array of RenerState that this Spatial currently has. |
static RenderState |
Spatial.getCurrentState(int state)
|
| Methods in com.jme.scene with parameters of type RenderState | |
RenderState |
Spatial.setRenderState(RenderState rs)
setRenderState sets a render state for this node. |
| Uses of RenderState in com.jme.scene.state |
| Subclasses of RenderState in com.jme.scene.state | |
class |
AlphaState
AlphaState maintains the state of the alpha values of a
particular node and it's children. |
class |
AttributeState
AttributeState |
class |
CullState
CullState determins which side of a model will be visible when
it is rendered. |
class |
DitherState
DitherState maintains the dithering capability of the renderer. |
class |
FogState
FogState maintains the fog qualities for a node and it's
children. |
class |
FragmentProgramState
FragmentProgramState |
class |
GLSLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
class |
LightState
LightState maintains a collection of lights up to the set
number of maximum lights allowed. |
class |
MaterialState
MaterialState defines a state to define an objects material
settings. |
class |
ShadeState
ShadeState maintains the interpolation of color between
vertices. |
class |
StencilState
The StencilState RenderState allows the user to set the attributes of the stencil buffer of the renderer. |
class |
TextureState
TextureState maintains a texture state for a given node and
it's children. |
class |
VertexProgramState
Implementation of the GL_ARB_vertex_program extension. |
class |
WireframeState
WireframeState maintains whether a node and it's children
should be drawn in wireframe or solid fill. |
class |
ZBufferState
ZBufferState maintains how the use of the depth buffer is to
occur. |
| Methods in com.jme.scene.state that return RenderState | |
RenderState |
RenderState.extract(java.util.Stack stack,
Spatial spat)
Extracts from the stack the correct renderstate that should apply to the given spatial. |
| Uses of RenderState in com.jme.scene.state.lwjgl |
| Subclasses of RenderState in com.jme.scene.state.lwjgl | |
class |
LWJGLAlphaState
LWJGLAlphaState subclasses the AlphaState using the LWJGL API
to set OpenGL's alpha state. |
class |
LWJGLAttributeState
LWJGLAttributeState |
class |
LWJGLCullState
LWJGLCullState |
class |
LWJGLDitherState
LWJGLDitherState subclasses the DitherState using the LWJGL
API to set the dithering state of OpenGL. |
class |
LWJGLFogState
LWJGLFogState subclasses the fog state using the LWJGL API to
set the OpenGL fog state. |
class |
LWJGLFragmentProgramState
|
class |
LWJGLLightState
LWJGLLightState subclasses the Light class using the LWJGL API
to access OpenGL for light processing. |
class |
LWJGLMaterialState
LWJGLMaterialState subclasses MaterialState using the LWJGL
API to access OpenGL to set the material for a given node and it's children. |
class |
LWJGLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
class |
LWJGLShadeState
LWJGLShadeState subclasses the ShadeState class using the
LWJGL API to access OpenGL to set the shade state. |
class |
LWJGLStencilState
LWJGLStencilState |
class |
LWJGLTextureState
LWJGLTextureState subclasses the TextureState object using the
LWJGL API to access OpenGL for texture processing. |
class |
LWJGLVertexProgramState
Implementation of the GL_ARB_vertex_program extension. |
class |
LWJGLWireframeState
LWJGLWireframeState subclasses WireframeState to use the LWJGL
API to access OpenGL. |
class |
LWJGLZBufferState
LWJGLZBufferState subclasses ZBufferState to use the LWJGL API
to access OpenGL. |
| Methods in com.jme.scene.state.lwjgl that return RenderState | |
RenderState |
LWJGLTextureState.extract(java.util.Stack stack,
Spatial spat)
|
RenderState |
LWJGLLightState.extract(java.util.Stack stack,
Spatial spat)
|
|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||