Uses of Class
com.jme.scene.state.RenderState

Packages that use RenderState
com.jme.input   
com.jme.input.action   
com.jme.scene   
com.jme.scene.state   
com.jme.scene.state.lwjgl   
 

Uses of RenderState in com.jme.input
 

Methods in com.jme.input that return RenderState
 RenderState Mouse.setRenderState(RenderState rs)
          setRenderState sets a render state for this node.
 

Methods in com.jme.input with parameters of type RenderState
 RenderState Mouse.setRenderState(RenderState rs)
          setRenderState sets a render state for this node.
 

Uses of RenderState in com.jme.input.action
 

Constructors in com.jme.input.action with parameters of type RenderState
KeyToggleRenderState(RenderState state, Node owner)
          instantiates a new KeyToggleRenderState object.
 

Uses of RenderState in com.jme.scene
 

Fields in com.jme.scene declared as RenderState
static RenderState[] Spatial.defaultStateList
          List of default states all spatials take if none is set.
protected static RenderState[] Spatial.currentStates
          RenderStates a Spatial contains during rendering.
protected  RenderState[] Spatial.renderStateList
          The render states of this spatial.
 

Methods in com.jme.scene that return RenderState
 RenderState Spatial.setRenderState(RenderState rs)
          setRenderState sets a render state for this node.
 RenderState[] Spatial.getRenderStateList()
          Returns the array of RenerState that this Spatial currently has.
static RenderState Spatial.getCurrentState(int state)
           
 

Methods in com.jme.scene with parameters of type RenderState
 RenderState Spatial.setRenderState(RenderState rs)
          setRenderState sets a render state for this node.
 

Uses of RenderState in com.jme.scene.state
 

Subclasses of RenderState in com.jme.scene.state
 class AlphaState
          AlphaState maintains the state of the alpha values of a particular node and it's children.
 class AttributeState
          AttributeState
 class CullState
          CullState determins which side of a model will be visible when it is rendered.
 class DitherState
          DitherState maintains the dithering capability of the renderer.
 class FogState
          FogState maintains the fog qualities for a node and it's children.
 class FragmentProgramState
          FragmentProgramState
 class GLSLShaderObjectsState
          Implementation of the GL_ARB_shader_objects extension.
 class LightState
          LightState maintains a collection of lights up to the set number of maximum lights allowed.
 class MaterialState
          MaterialState defines a state to define an objects material settings.
 class ShadeState
          ShadeState maintains the interpolation of color between vertices.
 class StencilState
          The StencilState RenderState allows the user to set the attributes of the stencil buffer of the renderer.
 class TextureState
          TextureState maintains a texture state for a given node and it's children.
 class VertexProgramState
          Implementation of the GL_ARB_vertex_program extension.
 class WireframeState
          WireframeState maintains whether a node and it's children should be drawn in wireframe or solid fill.
 class ZBufferState
          ZBufferState maintains how the use of the depth buffer is to occur.
 

Methods in com.jme.scene.state that return RenderState
 RenderState RenderState.extract(java.util.Stack stack, Spatial spat)
          Extracts from the stack the correct renderstate that should apply to the given spatial.
 

Uses of RenderState in com.jme.scene.state.lwjgl
 

Subclasses of RenderState in com.jme.scene.state.lwjgl
 class LWJGLAlphaState
          LWJGLAlphaState subclasses the AlphaState using the LWJGL API to set OpenGL's alpha state.
 class LWJGLAttributeState
          LWJGLAttributeState
 class LWJGLCullState
          LWJGLCullState
 class LWJGLDitherState
          LWJGLDitherState subclasses the DitherState using the LWJGL API to set the dithering state of OpenGL.
 class LWJGLFogState
          LWJGLFogState subclasses the fog state using the LWJGL API to set the OpenGL fog state.
 class LWJGLFragmentProgramState
           
 class LWJGLLightState
          LWJGLLightState subclasses the Light class using the LWJGL API to access OpenGL for light processing.
 class LWJGLMaterialState
          LWJGLMaterialState subclasses MaterialState using the LWJGL API to access OpenGL to set the material for a given node and it's children.
 class LWJGLShaderObjectsState
          Implementation of the GL_ARB_shader_objects extension.
 class LWJGLShadeState
          LWJGLShadeState subclasses the ShadeState class using the LWJGL API to access OpenGL to set the shade state.
 class LWJGLStencilState
          LWJGLStencilState
 class LWJGLTextureState
          LWJGLTextureState subclasses the TextureState object using the LWJGL API to access OpenGL for texture processing.
 class LWJGLVertexProgramState
          Implementation of the GL_ARB_vertex_program extension.
 class LWJGLWireframeState
          LWJGLWireframeState subclasses WireframeState to use the LWJGL API to access OpenGL.
 class LWJGLZBufferState
          LWJGLZBufferState subclasses ZBufferState to use the LWJGL API to access OpenGL.
 

Methods in com.jme.scene.state.lwjgl that return RenderState
 RenderState LWJGLTextureState.extract(java.util.Stack stack, Spatial spat)
           
 RenderState LWJGLLightState.extract(java.util.Stack stack, Spatial spat)