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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.AttributeState
com.jme.scene.state.lwjgl.LWJGLAttributeState
LWJGLAttributeState
| Field Summary |
| Fields inherited from class com.jme.scene.state.AttributeState |
ACCUM_BUFFER_BIT, ALL_ATTRIB_BIT, COLOR_BUFFER_BIT, CURRENT_BIT, DEPTH_BUFFER_BIT, ENABLE_BIT, EVAL_BIT, FOG_BIT, HINT_BIT, level, LIGHTING_BIT, LINE_BIT, LIST_BIT, PIXEL_MODE_BIT, POINT_BIT, POLYGON_BIT, POLYGON_STIPPLE_BIT, SCISSOR_BIT, STENCIL_BUFFER_BIT, TEXTURE_BIT, TRANSFORM_BIT, VIEWPORT_BIT |
| Fields inherited from class com.jme.scene.state.RenderState |
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
LWJGLAttributeState()
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| Method Summary | |
void |
apply()
set |
| Methods inherited from class com.jme.scene.state.AttributeState |
getMask, getType, setMask |
| Methods inherited from class com.jme.scene.state.RenderState |
extract, isEnabled, setEnabled |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public LWJGLAttributeState()
| Method Detail |
public void apply()
set
apply in class RenderState()
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