com.jme.scene.state.lwjgl
Class LWJGLFragmentProgramState

java.lang.Object
  extended bycom.jme.scene.state.RenderState
      extended bycom.jme.scene.state.FragmentProgramState
          extended bycom.jme.scene.state.lwjgl.LWJGLFragmentProgramState
All Implemented Interfaces:
java.io.Serializable

public class LWJGLFragmentProgramState
extends FragmentProgramState

Version:
$Id: LWJGLFragmentProgramState.java,v 1.1 2004/08/20 23:21:20 ericthered Exp $
Author:
Eric Woroshow
See Also:
Serialized Form

Field Summary
 
Fields inherited from class com.jme.scene.state.FragmentProgramState
envparameters, parameters, usingParameters
 
Fields inherited from class com.jme.scene.state.RenderState
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER
 
Constructor Summary
LWJGLFragmentProgramState()
           
 
Method Summary
 void apply()
          This function is defined in the RenderState that is actually used by the Renderer.
 boolean isSupported()
          Determines if the current OpenGL context supports the GL_ARB_fragment_program extension.
 void load(java.net.URL file)
          Loads the fragment program into a byte array.
 
Methods inherited from class com.jme.scene.state.FragmentProgramState
getType, setParameter
 
Methods inherited from class com.jme.scene.state.RenderState
extract, isEnabled, setEnabled
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LWJGLFragmentProgramState

public LWJGLFragmentProgramState()
Method Detail

isSupported

public boolean isSupported()
Determines if the current OpenGL context supports the GL_ARB_fragment_program extension.

Specified by:
isSupported in class FragmentProgramState
Returns:
if ARB fragment programs are supported
See Also:
FragmentProgramState.isSupported()

load

public void load(java.net.URL file)
Loads the fragment program into a byte array. Note that a

Specified by:
load in class FragmentProgramState
Parameters:
file - text file containing the fragment program
See Also:
VertexProgramState.load(java.net.URL)

apply

public void apply()
Description copied from class: RenderState
This function is defined in the RenderState that is actually used by the Renderer. It contains the code that, when executed, applies the render state for the given render system. This should only be called internally and not by users directly.

Specified by:
apply in class RenderState