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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.MaterialState
com.jme.scene.state.lwjgl.LWJGLMaterialState
LWJGLMaterialState subclasses MaterialState using the LWJGL
API to access OpenGL to set the material for a given node and it's children.
| Field Summary |
| Fields inherited from class com.jme.scene.state.MaterialState |
currentAmbient, currentDiffuse, currentEmissive, currentShininess, currentSpecular, defaultAmbient, defaultDiffuse, defaultEmissive, defaultShininess, defaultSpecular |
| Fields inherited from class com.jme.scene.state.RenderState |
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
LWJGLMaterialState()
Constructor instantiates a new LWJGLMaterialState object. |
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| Method Summary | |
void |
apply()
set calls the OpenGL material function to set the proper
material state. |
| Methods inherited from class com.jme.scene.state.MaterialState |
getAlpha, getAmbient, getDiffuse, getEmissive, getShininess, getSpecular, getType, setAlpha, setAmbient, setDiffuse, setEmissive, setShininess, setSpecular |
| Methods inherited from class com.jme.scene.state.RenderState |
extract, isEnabled, setEnabled |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public LWJGLMaterialState()
LWJGLMaterialState object.
| Method Detail |
public void apply()
set calls the OpenGL material function to set the proper
material state.
apply in class RenderStateRenderState.apply()
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