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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.ShadeState
com.jme.scene.state.lwjgl.LWJGLShadeState
LWJGLShadeState subclasses the ShadeState class using the
LWJGL API to access OpenGL to set the shade state.
| Field Summary |
| Fields inherited from class com.jme.scene.state.ShadeState |
shade, SM_FLAT, SM_SMOOTH |
| Fields inherited from class com.jme.scene.state.RenderState |
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
LWJGLShadeState()
Constructor instantiates a new LWJGLShadeState object. |
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| Method Summary | |
void |
apply()
set sets the OpenGL shade state to that specified by the
state. |
| Methods inherited from class com.jme.scene.state.ShadeState |
getShade, getType, setShade |
| Methods inherited from class com.jme.scene.state.RenderState |
extract, isEnabled, setEnabled |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public LWJGLShadeState()
LWJGLShadeState object.
| Method Detail |
public void apply()
set sets the OpenGL shade state to that specified by the
state.
apply in class RenderState()
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