com.jme.scene.state.lwjgl
Class LWJGLShadeState

java.lang.Object
  extended bycom.jme.scene.state.RenderState
      extended bycom.jme.scene.state.ShadeState
          extended bycom.jme.scene.state.lwjgl.LWJGLShadeState
All Implemented Interfaces:
java.io.Serializable

public class LWJGLShadeState
extends ShadeState

LWJGLShadeState subclasses the ShadeState class using the LWJGL API to access OpenGL to set the shade state.

Version:
$Id: LWJGLShadeState.java,v 1.6 2004/09/14 21:52:14 mojomonkey Exp $
Author:
Mark Powell
See Also:
Serialized Form

Field Summary
 
Fields inherited from class com.jme.scene.state.ShadeState
shade, SM_FLAT, SM_SMOOTH
 
Fields inherited from class com.jme.scene.state.RenderState
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER
 
Constructor Summary
LWJGLShadeState()
          Constructor instantiates a new LWJGLShadeState object.
 
Method Summary
 void apply()
          set sets the OpenGL shade state to that specified by the state.
 
Methods inherited from class com.jme.scene.state.ShadeState
getShade, getType, setShade
 
Methods inherited from class com.jme.scene.state.RenderState
extract, isEnabled, setEnabled
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LWJGLShadeState

public LWJGLShadeState()
Constructor instantiates a new LWJGLShadeState object.

Method Detail

apply

public void apply()
set sets the OpenGL shade state to that specified by the state.

Specified by:
apply in class RenderState
See Also:
()