|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||
java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.StencilState
com.jme.scene.state.lwjgl.LWJGLStencilState
LWJGLStencilState
| Field Summary |
| Fields inherited from class com.jme.scene.state.StencilState |
SF_ALWAYS, SF_EQUAL, SF_GEQUAL, SF_GREATER, SF_LEQUAL, SF_LESS, SF_NEVER, SF_NOTEQUAL, SO_DECR, SO_INCR, SO_INVERT, SO_KEEP, SO_REPLACE, SO_ZERO |
| Fields inherited from class com.jme.scene.state.RenderState |
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
LWJGLStencilState()
|
|
| Method Summary | |
void |
apply()
This function is defined in the RenderState that is actually used by the Renderer. |
| Methods inherited from class com.jme.scene.state.StencilState |
getStencilFunc, getStencilMask, getStencilOpFail, getStencilOpZFail, getStencilOpZPass, getStencilRef, getType, setStencilFunc, setStencilMask, setStencilOpFail, setStencilOpZFail, setStencilOpZPass, setStencilRef |
| Methods inherited from class com.jme.scene.state.RenderState |
extract, isEnabled, setEnabled |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public LWJGLStencilState()
| Method Detail |
public void apply()
RenderState
apply in class RenderState
|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||