com.jme.scene.state.lwjgl
Class LWJGLStencilState

java.lang.Object
  extended bycom.jme.scene.state.RenderState
      extended bycom.jme.scene.state.StencilState
          extended bycom.jme.scene.state.lwjgl.LWJGLStencilState
All Implemented Interfaces:
java.io.Serializable

public class LWJGLStencilState
extends StencilState

LWJGLStencilState

Version:
$id$
Author:
Mark Powell
See Also:
Serialized Form

Field Summary
 
Fields inherited from class com.jme.scene.state.StencilState
SF_ALWAYS, SF_EQUAL, SF_GEQUAL, SF_GREATER, SF_LEQUAL, SF_LESS, SF_NEVER, SF_NOTEQUAL, SO_DECR, SO_INCR, SO_INVERT, SO_KEEP, SO_REPLACE, SO_ZERO
 
Fields inherited from class com.jme.scene.state.RenderState
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER
 
Constructor Summary
LWJGLStencilState()
           
 
Method Summary
 void apply()
          This function is defined in the RenderState that is actually used by the Renderer.
 
Methods inherited from class com.jme.scene.state.StencilState
getStencilFunc, getStencilMask, getStencilOpFail, getStencilOpZFail, getStencilOpZPass, getStencilRef, getType, setStencilFunc, setStencilMask, setStencilOpFail, setStencilOpZFail, setStencilOpZPass, setStencilRef
 
Methods inherited from class com.jme.scene.state.RenderState
extract, isEnabled, setEnabled
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LWJGLStencilState

public LWJGLStencilState()
Method Detail

apply

public void apply()
Description copied from class: RenderState
This function is defined in the RenderState that is actually used by the Renderer. It contains the code that, when executed, applies the render state for the given render system. This should only be called internally and not by users directly.

Specified by:
apply in class RenderState