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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.ZBufferState
com.jme.scene.state.lwjgl.LWJGLZBufferState
LWJGLZBufferState subclasses ZBufferState to use the LWJGL API
to access OpenGL.
| Field Summary |
| Fields inherited from class com.jme.scene.state.ZBufferState |
CF_ALWAYS, CF_EQUAL, CF_GEQUAL, CF_GREATER, CF_LEQUAL, CF_LESS, CF_NEVER, CF_NOTEQUAL, function, writable |
| Fields inherited from class com.jme.scene.state.RenderState |
RS_ALPHA, RS_ATTRIBUTE, RS_CULL, RS_DITHER, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
LWJGLZBufferState()
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| Method Summary | |
void |
apply()
set turns on the specified depth test specified by the
state. |
| Methods inherited from class com.jme.scene.state.ZBufferState |
getFunction, getType, isWritable, setFunction, setWritable |
| Methods inherited from class com.jme.scene.state.RenderState |
extract, isEnabled, setEnabled |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public LWJGLZBufferState()
| Method Detail |
public void apply()
set turns on the specified depth test specified by the
state.
apply in class RenderStateRenderState.apply()
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