Package com.jme.scene.state

Class Summary
AlphaState AlphaState maintains the state of the alpha values of a particular node and it's children.
AttributeState AttributeState
CullState CullState determins which side of a model will be visible when it is rendered.
DitherState DitherState maintains the dithering capability of the renderer.
FogState FogState maintains the fog qualities for a node and it's children.
FragmentProgramState FragmentProgramState
GLSLShaderObjectsState Implementation of the GL_ARB_shader_objects extension.
LightState LightState maintains a collection of lights up to the set number of maximum lights allowed.
MaterialState MaterialState defines a state to define an objects material settings.
RenderState RenderState is the base class for all states that affect the rendering of a piece of geometry.
ShadeState ShadeState maintains the interpolation of color between vertices.
StencilState The StencilState RenderState allows the user to set the attributes of the stencil buffer of the renderer.
TextureState TextureState maintains a texture state for a given node and it's children.
VertexProgramState Implementation of the GL_ARB_vertex_program extension.
WireframeState WireframeState maintains whether a node and it's children should be drawn in wireframe or solid fill.
ZBufferState ZBufferState maintains how the use of the depth buffer is to occur.