|
Class Summary |
| AlphaState |
AlphaState maintains the state of the alpha values of a
particular node and it's children. |
| AttributeState |
AttributeState |
| CullState |
CullState determins which side of a model will be visible when
it is rendered. |
| DitherState |
DitherState maintains the dithering capability of the renderer. |
| FogState |
FogState maintains the fog qualities for a node and it's
children. |
| FragmentProgramState |
FragmentProgramState |
| GLSLShaderObjectsState |
Implementation of the GL_ARB_shader_objects extension. |
| LightState |
LightState maintains a collection of lights up to the set
number of maximum lights allowed. |
| MaterialState |
MaterialState defines a state to define an objects material
settings. |
| RenderState |
RenderState is the base class for all states that affect the
rendering of a piece of geometry. |
| ShadeState |
ShadeState maintains the interpolation of color between
vertices. |
| StencilState |
The StencilState RenderState allows the user to set the attributes of the
stencil buffer of the renderer. |
| TextureState |
TextureState maintains a texture state for a given node and
it's children. |
| VertexProgramState |
Implementation of the GL_ARB_vertex_program extension. |
| WireframeState |
WireframeState maintains whether a node and it's children
should be drawn in wireframe or solid fill. |
| ZBufferState |
ZBufferState maintains how the use of the depth buffer is to
occur. |