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Classes in com.jme.scene.state used by com.jme.renderer |
AlphaState
AlphaState maintains the state of the alpha values of a
particular node and it's children. |
AttributeState
AttributeState |
CullState
CullState determins which side of a model will be visible when
it is rendered. |
DitherState
DitherState maintains the dithering capability of the renderer. |
FogState
FogState maintains the fog qualities for a node and it's
children. |
FragmentProgramState
FragmentProgramState |
GLSLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
LightState
LightState maintains a collection of lights up to the set
number of maximum lights allowed. |
MaterialState
MaterialState defines a state to define an objects material
settings. |
ShadeState
ShadeState maintains the interpolation of color between
vertices. |
StencilState
The StencilState RenderState allows the user to set the attributes of the
stencil buffer of the renderer. |
TextureState
TextureState maintains a texture state for a given node and
it's children. |
VertexProgramState
Implementation of the GL_ARB_vertex_program extension. |
WireframeState
WireframeState maintains whether a node and it's children
should be drawn in wireframe or solid fill. |
ZBufferState
ZBufferState maintains how the use of the depth buffer is to
occur. |
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Classes in com.jme.scene.state used by com.jme.renderer.lwjgl |
AlphaState
AlphaState maintains the state of the alpha values of a
particular node and it's children. |
AttributeState
AttributeState |
CullState
CullState determins which side of a model will be visible when
it is rendered. |
DitherState
DitherState maintains the dithering capability of the renderer. |
FogState
FogState maintains the fog qualities for a node and it's
children. |
FragmentProgramState
FragmentProgramState |
GLSLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
LightState
LightState maintains a collection of lights up to the set
number of maximum lights allowed. |
MaterialState
MaterialState defines a state to define an objects material
settings. |
ShadeState
ShadeState maintains the interpolation of color between
vertices. |
StencilState
The StencilState RenderState allows the user to set the attributes of the
stencil buffer of the renderer. |
TextureState
TextureState maintains a texture state for a given node and
it's children. |
VertexProgramState
Implementation of the GL_ARB_vertex_program extension. |
WireframeState
WireframeState maintains whether a node and it's children
should be drawn in wireframe or solid fill. |
ZBufferState
ZBufferState maintains how the use of the depth buffer is to
occur. |
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Classes in com.jme.scene.state used by com.jme.scene.state.lwjgl |
AlphaState
AlphaState maintains the state of the alpha values of a
particular node and it's children. |
AttributeState
AttributeState |
CullState
CullState determins which side of a model will be visible when
it is rendered. |
DitherState
DitherState maintains the dithering capability of the renderer. |
FogState
FogState maintains the fog qualities for a node and it's
children. |
FragmentProgramState
FragmentProgramState |
GLSLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
LightState
LightState maintains a collection of lights up to the set
number of maximum lights allowed. |
MaterialState
MaterialState defines a state to define an objects material
settings. |
RenderState
RenderState is the base class for all states that affect the
rendering of a piece of geometry. |
ShadeState
ShadeState maintains the interpolation of color between
vertices. |
StencilState
The StencilState RenderState allows the user to set the attributes of the
stencil buffer of the renderer. |
TextureState
TextureState maintains a texture state for a given node and
it's children. |
VertexProgramState
Implementation of the GL_ARB_vertex_program extension. |
WireframeState
WireframeState maintains whether a node and it's children
should be drawn in wireframe or solid fill. |
ZBufferState
ZBufferState maintains how the use of the depth buffer is to
occur. |