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| Packages that use AbstractHeightMap | |
| com.jme.terrain.util | |
| Uses of AbstractHeightMap in com.jme.terrain.util |
| Subclasses of AbstractHeightMap in com.jme.terrain.util | |
class |
CombinerHeightMap
CombinerHeightMap generates a new height map based on
two provided height maps. |
class |
FaultFractalHeightMap
FaultFractalHeightMap creates a heightmap based on the
Fault Formation fractal generation algorithm based on Jason Shankel's
paper from "Game Programming Gems". |
class |
ImageBasedHeightMap
ImageBasedHeightMap is a height map created from the grayscale
conversion of an image. |
class |
MidPointHeightMap
MidPointHeightMap creates a heightmap based on the
Midpoint Displacement fractal generation algorithm based on Jason Shankel's
paper from "Game Programming Gems". |
class |
ParticleDepositionHeightMap
ParticleDepositionHeightMap creates a heightmap based on the
Particle Deposition algorithm based on Jason Shankel's paper from
"Game Programming Gems". |
class |
RawHeightMap
RawHeightMap creates a height map from a RAW image file. |
| Methods in com.jme.terrain.util with parameters of type AbstractHeightMap | |
void |
ProceduralTextureGenerator.setHeightMap(AbstractHeightMap hm)
setHeightMap sets the input heightmap to use
for the texture generation. |
void |
CombinerHeightMap.setHeightMaps(AbstractHeightMap map1,
AbstractHeightMap map2)
setHeightMaps sets the height maps to combine. |
| Constructors in com.jme.terrain.util with parameters of type AbstractHeightMap | |
ProceduralTextureGenerator(AbstractHeightMap heightMap)
Constructor instantiates a new ProceduralTexture object
initializing the list for textures and the height map. |
|
CombinerHeightMap(AbstractHeightMap map1,
AbstractHeightMap map2,
int mode)
Constructor combines two given heightmaps by the specified mode. |
|
CombinerHeightMap(AbstractHeightMap map1,
float factor1,
AbstractHeightMap map2,
float factor2,
int mode)
Constructor combines two given heightmaps by the specified mode. |
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