Package com.jme.terrain.util

Class Summary
AbstractHeightMap AbstractHeightMap provides a base implementation of height data for terrain rendering.
CombinerHeightMap CombinerHeightMap generates a new height map based on two provided height maps.
FaultFractalHeightMap FaultFractalHeightMap creates a heightmap based on the Fault Formation fractal generation algorithm based on Jason Shankel's paper from "Game Programming Gems".
ImageBasedHeightMap ImageBasedHeightMap is a height map created from the grayscale conversion of an image.
MidPointHeightMap MidPointHeightMap creates a heightmap based on the Midpoint Displacement fractal generation algorithm based on Jason Shankel's paper from "Game Programming Gems".
ParticleDepositionHeightMap ParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper from "Game Programming Gems".
ProceduralTextureGenerator ProceduralTexture generates an ImageIcon using an AbstractHeightMap and one or more ImageIcons as input textures.
RawHeightMap RawHeightMap creates a height map from a RAW image file.