|
Class Summary |
| AbstractHeightMap |
AbstractHeightMap provides a base implementation of height
data for terrain rendering. |
| CombinerHeightMap |
CombinerHeightMap generates a new height map based on
two provided height maps. |
| FaultFractalHeightMap |
FaultFractalHeightMap creates a heightmap based on the
Fault Formation fractal generation algorithm based on Jason Shankel's
paper from "Game Programming Gems". |
| ImageBasedHeightMap |
ImageBasedHeightMap is a height map created from the grayscale
conversion of an image. |
| MidPointHeightMap |
MidPointHeightMap creates a heightmap based on the
Midpoint Displacement fractal generation algorithm based on Jason Shankel's
paper from "Game Programming Gems". |
| ParticleDepositionHeightMap |
ParticleDepositionHeightMap creates a heightmap based on the
Particle Deposition algorithm based on Jason Shankel's paper from
"Game Programming Gems". |
| ProceduralTextureGenerator |
ProceduralTexture generates an ImageIcon
using an AbstractHeightMap and one or more ImageIcons
as input textures. |
| RawHeightMap |
RawHeightMap creates a height map from a RAW image file. |