com.jme.ui
Class UIButton
java.lang.Object
com.jme.scene.Spatial
com.jme.scene.Node
com.jme.ui.UIObject
com.jme.ui.UIActiveObject
com.jme.ui.UIButton
- All Implemented Interfaces:
- java.io.Serializable
- public class UIButton
- extends UIActiveObject
UIButton is a UIObject derived class that uses mouse input to change out the
texture that is shown on the button
- Author:
- schustej
- See Also:
- Serialized Form
| Fields inherited from class com.jme.ui.UIObject |
_bottomborder, _height, _leftborder, _quad, _rightborder, _textureStates, _topborder, _width, _x, _y, BORDER, INVERSE_BORDER, TEXTURE |
| Fields inherited from class com.jme.scene.Spatial |
currentStates, defaultStateList, forceCull, forceView, frustrumIntersects, geometricalControllers, lightCombineMode, localRotation, localScale, localTranslation, name, parent, queueDistance, renderQueueMode, renderStateList, textureCombineMode, worldBound, worldRotation, worldScale, worldTranslation, zOrder |
|
Constructor Summary |
UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
java.lang.String upfile,
java.lang.String overfile,
java.lang.String downfile,
int flags)
Constructor requires the unique name, the inputhandler with the mouse
that will be monitored for hit tests and the 3 files for the states that
it will show. |
UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
int flags)
Non-image based constructor, use only borders instead |
UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
java.lang.String upfile,
java.lang.String overfile,
java.lang.String downfile,
int flags,
boolean useClassloader)
Difference allows for the images to be loaded directly from the file
system instead of via the classloader |
|
Method Summary |
void |
setText(UIFonts fonts,
java.lang.String fontName,
java.lang.String text)
|
boolean |
update(float time)
Needs to be called during the update cycle to allow for
the mouse to be checked for hit test and mouse button state. |
| Methods inherited from class com.jme.ui.UIActiveObject |
addAction, centerAt, fireActions, getState, hitTest, removeAction, setAltBorderColors, setBaseBorderColors, setBaseColors, setHighlightColors, setLocation |
| Methods inherited from class com.jme.scene.Node |
applyRenderState, attachChild, detachAllChildren, detachChild, detachChildAt, detachChildNamed, draw, drawBounds, findCollisions, findPick, getChild, getChild, getChildren, getQuantity, hasChild, hasCollision, putClone, setChild, setForceView, updateCollisionTree, updateWorldBound, updateWorldData |
| Methods inherited from class com.jme.scene.Spatial |
addController, applyDefaultStates, calculateCollisions, calculatePick, clearCurrentState, clearCurrentStates, clearRenderState, getController, getControllers, getCurrentState, getLastFrustumIntersection, getLightCombineMode, getLocalRotation, getLocalScale, getLocalTranslation, getName, getParent, getRenderQueueMode, getRenderStateList, getTextureCombineMode, getWorldBound, getWorldRotation, getWorldScale, getWorldTranslation, getZOrder, isForceCulled, isForceView, onDraw, onDrawBounds, propagateBoundToRoot, propagateStatesFromRoot, removeController, removeFromParent, setForceCull, setLightCombineMode, setLocalRotation, setLocalRotation, setLocalScale, setLocalScale, setLocalTranslation, setName, setParent, setRenderQueueMode, setRenderState, setTextureCombineMode, setWorldBound, setZOrder, toString, updateGeometricState, updateRenderState, updateRenderState |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
UIButton
public UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
java.lang.String upfile,
java.lang.String overfile,
java.lang.String downfile,
int flags)
- Constructor requires the unique name, the inputhandler with the mouse
that will be monitored for hit tests and the 3 files for the states that
it will show.
The states may be up, over and down. Up is the steady state. Over, is
used for when the mouse is over the button. Down is when the left mouse
button is down and the mouse is over the button.
- Parameters:
name - x - y - inputHandler - upfile - overfile - downfile -
UIButton
public UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
int flags)
- Non-image based constructor, use only borders instead
UIButton
public UIButton(java.lang.String name,
int x,
int y,
int width,
int height,
InputHandler inputHandler,
UIColorScheme scheme,
java.lang.String upfile,
java.lang.String overfile,
java.lang.String downfile,
int flags,
boolean useClassloader)
- Difference allows for the images to be loaded directly from the file
system instead of via the classloader
update
public boolean update(float time)
- Needs to be called during the update cycle to allow for
the mouse to be checked for hit test and mouse button state.
- Specified by:
update in class UIActiveObject
- Returns:
setText
public void setText(UIFonts fonts,
java.lang.String fontName,
java.lang.String text)