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L

LAST_TYPE - Static variable in class com.jme.image.Image
 
LAST_UNCOMPRESSED_TYPE - Static variable in class com.jme.image.Image
 
LEFT - Static variable in class com.jme.widget.WidgetOrientationType
 
LEFT_BOTTOM_TO_TOP - Static variable in class com.jme.widget.layout.WidgetFlowOrientationType
 
LEFT_PLANE - Static variable in class com.jme.renderer.AbstractCamera
LEFT_PLANE represents the left plane of the camera frustum.
LEFT_TOP_TO_BOTTOM - Static variable in class com.jme.widget.layout.WidgetFlowOrientationType
 
LERP(float, float, float) - Static method in class com.jme.math.FastMath
Linear interpolation from v0 to v1 by f percent.
LIGHTING_BIT - Static variable in class com.jme.scene.state.AttributeState
 
LINE_BIT - Static variable in class com.jme.scene.state.AttributeState
 
LIST_BIT - Static variable in class com.jme.scene.state.AttributeState
 
LOAD_ALL - Static variable in class com.jme.scene.model.Loader
 
LOAD_CONTROLLERS - Static variable in class com.jme.scene.model.Loader
 
LOOK_AND_FEEL_PIXEL_SIZE - Static variable in class com.jme.widget.renderer.WidgetAbstractRenderer
 
LOOK_AND_FEEL_TEXTURE_SIZE - Static variable in class com.jme.widget.renderer.WidgetAbstractRenderer
 
LOWERED - Static variable in class com.jme.widget.border.WidgetBorderType
 
LT_AMBIENT - Static variable in class com.jme.light.Light
defines the lighting type as ambient.
LT_DIRECTIONAL - Static variable in class com.jme.light.Light
defines the lighting type as directional.
LT_POINT - Static variable in class com.jme.light.Light
defines the lighting type as point.
LT_SPOT - Static variable in class com.jme.light.Light
defines the lighting type as spot.
LWJGL - Static variable in class com.jme.renderer.RendererType
 
LWJGLAlphaState - class com.jme.scene.state.lwjgl.LWJGLAlphaState.
LWJGLAlphaState subclasses the AlphaState using the LWJGL API to set OpenGL's alpha state.
LWJGLAlphaState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLAlphaState
Constructor instantiates a new LWJGLAlphaState object with default values.
LWJGLAttributeState - class com.jme.scene.state.lwjgl.LWJGLAttributeState.
LWJGLAttributeState
LWJGLAttributeState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLAttributeState
 
LWJGLCamera - class com.jme.renderer.lwjgl.LWJGLCamera.
LWJGLCamera defines a concrete implementation of a AbstractCamera using the LWJGL library for view port setting.
LWJGLCamera(int, int, Object) - Constructor for class com.jme.renderer.lwjgl.LWJGLCamera
Constructor instantiates a new LWJGLCamera object.
LWJGLCanvas - class com.jme.util.awt.lwjgl.LWJGLCanvas.
LWJGLJMECanvas
LWJGLCanvas() - Constructor for class com.jme.util.awt.lwjgl.LWJGLCanvas
 
LWJGLCullState - class com.jme.scene.state.lwjgl.LWJGLCullState.
LWJGLCullState
LWJGLCullState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLCullState
 
LWJGLDisplaySystem - class com.jme.system.lwjgl.LWJGLDisplaySystem.
LWJGLDisplaySystem defines an implementation of DisplaySystem that uses the LWJGL API for window creation and rendering via OpenGL.
LWJGLDisplaySystem() - Constructor for class com.jme.system.lwjgl.LWJGLDisplaySystem
Constructor instantiates a new LWJGLDisplaySystem object.
LWJGLDitherState - class com.jme.scene.state.lwjgl.LWJGLDitherState.
LWJGLDitherState subclasses the DitherState using the LWJGL API to set the dithering state of OpenGL.
LWJGLDitherState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLDitherState
 
LWJGLFogState - class com.jme.scene.state.lwjgl.LWJGLFogState.
LWJGLFogState subclasses the fog state using the LWJGL API to set the OpenGL fog state.
LWJGLFogState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLFogState
Constructor instantiates a new LWJGLFogState object with default values.
LWJGLFont - class com.jme.renderer.lwjgl.LWJGLFont.
Font2D maintains display lists for each ASCII character defined by an image.
LWJGLFont() - Constructor for class com.jme.renderer.lwjgl.LWJGLFont
Constructor instantiates a new LWJGLFont object.
LWJGLFragmentProgramState - class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState.
 
LWJGLFragmentProgramState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
 
LWJGLKeyInput - class com.jme.input.lwjgl.LWJGLKeyInput.
LWJGLKeyInput uses the LWJGL API to access the keyboard.
LWJGLKeyInput() - Constructor for class com.jme.input.lwjgl.LWJGLKeyInput
Constructor instantiates a new LWJGLKeyInput object.
LWJGLLightState - class com.jme.scene.state.lwjgl.LWJGLLightState.
LWJGLLightState subclasses the Light class using the LWJGL API to access OpenGL for light processing.
LWJGLLightState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLLightState
Constructor instantiates a new LWJGLLightState.
LWJGLMaterialState - class com.jme.scene.state.lwjgl.LWJGLMaterialState.
LWJGLMaterialState subclasses MaterialState using the LWJGL API to access OpenGL to set the material for a given node and it's children.
LWJGLMaterialState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLMaterialState
Constructor instantiates a new LWJGLMaterialState object.
LWJGLMouseInput - class com.jme.input.lwjgl.LWJGLMouseInput.
LWJGLMouseInput handles mouse input via the LWJGL Input API.
LWJGLMouseInput() - Constructor for class com.jme.input.lwjgl.LWJGLMouseInput
Constructor creates a new LWJGLMouseInput object.
LWJGLPropertiesDialog - class com.jme.system.lwjgl.LWJGLPropertiesDialog.
PropertiesDialog provides an interface to make use of the PropertiesIO class.
LWJGLPropertiesDialog(PropertiesIO, String) - Constructor for class com.jme.system.lwjgl.LWJGLPropertiesDialog
Constructor for the PropertiesDialog.
LWJGLPropertiesDialog(PropertiesIO, URL) - Constructor for class com.jme.system.lwjgl.LWJGLPropertiesDialog
Constructor for the PropertiesDialog.
LWJGLRenderer - class com.jme.renderer.lwjgl.LWJGLRenderer.
LWJGLRenderer provides an implementation of the Renderer interface using the LWJGL API.
LWJGLRenderer(int, int) - Constructor for class com.jme.renderer.lwjgl.LWJGLRenderer
Constructor instantiates a new LWJGLRenderer object.
LWJGLShadeState - class com.jme.scene.state.lwjgl.LWJGLShadeState.
LWJGLShadeState subclasses the ShadeState class using the LWJGL API to access OpenGL to set the shade state.
LWJGLShadeState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLShadeState
Constructor instantiates a new LWJGLShadeState object.
LWJGLShaderObjectsState - class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState.
Implementation of the GL_ARB_shader_objects extension.
LWJGLShaderObjectsState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
 
LWJGLStencilState - class com.jme.scene.state.lwjgl.LWJGLStencilState.
LWJGLStencilState
LWJGLStencilState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLStencilState
 
LWJGLTextureRenderer - class com.jme.renderer.lwjgl.LWJGLTextureRenderer.
This class is used by LWJGL to render textures.
LWJGLTextureRenderer(int, int, LWJGLRenderer, RenderTexture) - Constructor for class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
LWJGLTextureState - class com.jme.scene.state.lwjgl.LWJGLTextureState.
LWJGLTextureState subclasses the TextureState object using the LWJGL API to access OpenGL for texture processing.
LWJGLTextureState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLTextureState
Constructor instantiates a new LWJGLTextureState object.
LWJGLTimer - class com.jme.util.lwjgl.LWJGLTimer.
Timer handles the system's time related functionality.
LWJGLTimer() - Constructor for class com.jme.util.lwjgl.LWJGLTimer
Constructor builds a Timer object.
LWJGLVertexProgramState - class com.jme.scene.state.lwjgl.LWJGLVertexProgramState.
Implementation of the GL_ARB_vertex_program extension.
LWJGLVertexProgramState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
 
LWJGLWireframeState - class com.jme.scene.state.lwjgl.LWJGLWireframeState.
LWJGLWireframeState subclasses WireframeState to use the LWJGL API to access OpenGL.
LWJGLWireframeState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLWireframeState
 
LWJGLZBufferState - class com.jme.scene.state.lwjgl.LWJGLZBufferState.
LWJGLZBufferState subclasses ZBufferState to use the LWJGL API to access OpenGL.
LWJGLZBufferState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLZBufferState
 
LensFlare - class com.jme.effects.LensFlare.
LensFlare Lens flare effect for jME.
LensFlare(String) - Constructor for class com.jme.effects.LensFlare
Creates a new LensFlare node without FlareQuad children.
LensFlareFactory - class com.jme.effects.LensFlareFactory.
LensFlareFactory A Factory useful for creating various types of LensFlares.
Light - class com.jme.light.Light.
Light defines the attributes of a light element.
Light() - Constructor for class com.jme.light.Light
Constructor instantiates a new Light object.
LightNode - class com.jme.light.LightNode.
LightNode defines a scene node that contains and maintains a light object.
LightNode(String, LightState) - Constructor for class com.jme.light.LightNode
Constructor creates a new LightState object.
LightState - class com.jme.scene.state.LightState.
LightState maintains a collection of lights up to the set number of maximum lights allowed.
LightState() - Constructor for class com.jme.scene.state.LightState
Constructor instantiates a new LightState object.
LightStateController - class com.jme.util.LightStateController.
The LightStateContraller sorts the from a collection of lights, the best eight for a particular Spatial.
LightStateController(Spatial, LightStateCreator) - Constructor for class com.jme.util.LightStateController
Creates a new instance of LightStateController.
LightStateController(Spatial, LightStateCreator, float, int) - Constructor for class com.jme.util.LightStateController
Creates a new instance of LightStateController The spatial passed to the function is required to have a LightState attached.
LightStateCreator - class com.jme.util.LightStateCreator.
The LightStateCreator class is used to sort lights in a scene.
LightStateCreator() - Constructor for class com.jme.util.LightStateCreator
Creates a new instance of LightStateCreator
Line - class com.jme.math.Line.
Line defines a line.
Line() - Constructor for class com.jme.math.Line
Constructor instantiates a new Line object.
Line(Vector3f, Vector3f) - Constructor for class com.jme.math.Line
Constructor instantiates a new Line object.
Line - class com.jme.scene.Line.
Line subclasses geometry and defines a collection of lines.
Line(String) - Constructor for class com.jme.scene.Line
Constructs a new line with the given name.
Line(String, Vector3f[], Vector3f[], ColorRGBA[], Vector2f[]) - Constructor for class com.jme.scene.Line
Constructor instantiates a new Line object with a given set of data.
Listener - class com.jme.sound.fmod.objects.Listener.
 
Listener() - Constructor for class com.jme.sound.fmod.objects.Listener
 
Listener - class com.jme.sound.openAL.objects.Listener.
 
Listener() - Constructor for class com.jme.sound.openAL.objects.Listener
 
LittleEndien - class com.jme.util.LittleEndien.
LittleEndien is a class to read littleendien stored data via a InputStream.
LittleEndien(InputStream) - Constructor for class com.jme.util.LittleEndien
Creates a new LittleEndien reader from the given input stream.
Loader - class com.jme.scene.model.Loader.
Generic abstract Loader class for FileFormat Loaders to inherit from to standardize file loading.
Loader() - Constructor for class com.jme.scene.model.Loader
Default Constructor.
Loader(int) - Constructor for class com.jme.scene.model.Loader
Constructs file loader with given flags.
LoaderNode - class com.jme.scene.model.XMLparser.LoaderNode.
Started Date: Jul 3, 2004

This node is created to store xml or jme files signaled inside a file.
LoaderNode(String) - Constructor for class com.jme.scene.model.XMLparser.LoaderNode
 
LoggingSystem - class com.jme.util.LoggingSystem.
LoggingSystem maintains a system for logging using the Logging API in JDK 1.4 and higher.
lastTexture - Variable in class com.jme.scene.state.TextureState
 
layout - Variable in class com.jme.widget.WidgetAbstractContainer
 
layoutContainer(WidgetAbstractContainer) - Method in class com.jme.widget.layout.WidgetAbsoluteLayout
 
layoutContainer(WidgetAbstractContainer) - Method in class com.jme.widget.layout.WidgetBorderLayout
 
layoutContainer(WidgetAbstractContainer) - Method in class com.jme.widget.layout.WidgetFlowLayout
layoutContainer
layoutContainer(WidgetAbstractContainer) - Method in class com.jme.widget.layout.WidgetGridLayout
 
layoutContainer(WidgetAbstractContainer) - Method in class com.jme.widget.layout.WidgetLayoutManager
 
left - Variable in class com.jme.renderer.AbstractCamera
Direction of camera's 'left'
left - Variable in class com.jme.widget.WidgetInsets
 
length() - Method in class com.jme.math.Vector2f
length calculates the magnitude of this vector.
length() - Method in class com.jme.math.Vector3f
length calculates the magnitude of this vector.
length() - Method in class com.jme.sound.fmod.objects.MusicStream
 
length() - Method in class com.jme.sound.openAL.objects.MusicStream
 
length(int) - Method in class com.jme.sound.openAL.objects.util.StreamPlayer
 
length() - Method in class com.jme.sound.openAL.objects.util.WavInputStream
 
lengthSquared() - Method in class com.jme.math.Vector2f
lengthSquared calculates the squared value of the magnitude of the vector.
lengthSquared() - Method in class com.jme.math.Vector3f
lengthSquared calculates the squared value of the magnitude of the vector.
lessThan(VETMesh.Edge) - Method in class com.jme.scene.lod.VETMesh.Edge
 
lessThan(VETMesh.Triangle) - Method in class com.jme.scene.lod.VETMesh.Triangle
 
level - Static variable in class com.jme.scene.state.AttributeState
 
lightCombineMode - Variable in class com.jme.scene.Spatial
Flag signaling how lights are combined for this node.
lightGray - Static variable in class com.jme.renderer.ColorRGBA
the color gray (.8,.8,.8).
lightState - Variable in class com.jme.app.SimpleGame
A lightstate to turn on and off for the rootNode
lightState - Variable in class com.jme.app.SimpleHeadlessApp
A lightstate to turn on and off for the rootNode
lightState - Variable in class jmetest.TutorialGuide.HelloSimpleGame
A lightstate to turn on and off for the rootNode
lightState - Variable in class jmetest.ui.TestUI
 
lineWidth - Variable in class com.jme.scene.state.WireframeState
Default line width of 1 pixel.
listener - Variable in class com.jme.sound.fmod.scene.Playable
 
listener - Variable in class com.jme.sound.openAL.scene.Playable
 
load(String) - Method in class com.jme.scene.model.Loader
Loads a MilkShape file from the path in the string s.
load(URL) - Method in class com.jme.scene.model.Loader
Loads a URL, similar to load(String s)
load(URL) - Method in class com.jme.scene.state.FragmentProgramState
load loads the fragment program from the specified file.
load(URL, URL) - Method in class com.jme.scene.state.GLSLShaderObjectsState
load loads the shader object from the specified file.
load(URL) - Method in class com.jme.scene.state.VertexProgramState
load loads the vertex program from the specified file.
load(URL) - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
Loads the fragment program into a byte array.
load(URL, URL) - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
Loads the shader object.
load(URL) - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
Loads the vertex program into a byte array.
load() - Method in class com.jme.system.PropertiesIO
load attempts to load the properties file defined during instantiation and put all properties in the table.
load() - Method in class com.jme.terrain.util.AbstractHeightMap
load populates the height map data.
load() - Method in class com.jme.terrain.util.CombinerHeightMap
load builds a new heightmap based on the combination of two other heightmaps.
load() - Method in class com.jme.terrain.util.FaultFractalHeightMap
load generates the heightfield using the Fault Fractal algorithm.
load() - Method in class com.jme.terrain.util.ImageBasedHeightMap
 
load() - Method in class com.jme.terrain.util.MidPointHeightMap
load generates the heightfield using the Midpoint Displacement algorithm.
load() - Method in class com.jme.terrain.util.ParticleDepositionHeightMap
load generates the heightfield using the Particle Deposition algorithm.
load() - Method in class com.jme.terrain.util.RawHeightMap
load fills the height data array with the appropriate data from the set RAW image.
loadBinaryFormat(Node, InputStream) - Method in class com.jme.scene.model.XMLparser.JmeBinaryReader
Reads the binaryJme InputStream and saves it to storeNode
loadBinaryFormat(InputStream) - Method in class com.jme.scene.model.XMLparser.JmeBinaryReader
Reads the binaryJme InputStream to convert jME's binary format to a Node.
loadBuffer(String) - Static method in class com.jme.sound.openAL.objects.util.SampleLoader
loadBuffer
loadFlags - Variable in class com.jme.scene.model.Loader
 
loadFromClassLoader(String, String, HashMap) - Method in class com.jme.scene.model.XMLparser.LoaderNode
 
loadFromFilePath(String, String, HashMap) - Method in class com.jme.scene.model.XMLparser.LoaderNode
 
loadFromURLPath(String, URL, HashMap) - Method in class com.jme.scene.model.XMLparser.LoaderNode
 
loadFromXML(String) - Method in interface com.jme.scene.model.XMLparser.XMLloadable
Given a String from a previous object of the same class, loadFromXML will duplicate that class.
loadHeader() - Method in class com.jme.util.DDSLoader.DDSReader
 
loadIdentity() - Method in class com.jme.math.Matrix3f
loadIdentity sets this matrix to the identity matrix.
loadIdentity() - Method in class com.jme.math.Matrix4f
loadIdentity sets this matrix to the identity matrix, namely all zeros with ones along the diagonal.
loadIdentity() - Method in class com.jme.math.TransformMatrix
loadIdentity sets this matrix to the identity matrix, namely all zeros with ones along the diagonal.
loadIdentity() - Method in class com.jme.math.TransformMatrixQuat
Loads the identity.
loadImage(InputStream) - Static method in class com.jme.util.BMPLoader
 
loadImage(InputStream) - Static method in class com.jme.util.DDSLoader
 
loadImage(InputStream) - Static method in class com.jme.util.GIFLoader
 
loadImage(InputStream) - Static method in class com.jme.util.JPGLoader
 
loadImage(InputStream) - Static method in class com.jme.util.PNGLoader
 
loadImage(InputStream) - Static method in class com.jme.util.TGALoader
loadImage is a manual image loader which is entirely independent of AWT.
loadImage(Image, boolean) - Static method in class com.jme.util.TextureManager
loadImage sets the image data.
loadTexture(String, int, int) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter string.
loadTexture(String, int, int, float, boolean) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter string.
loadTexture(String, int, int, int, float, boolean) - Static method in class com.jme.util.TextureManager
 
loadTexture(URL, int, int) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter url.
loadTexture(URL, int, int, float, boolean) - Static method in class com.jme.util.TextureManager
 
loadTexture(URL, int, int, int, float, boolean) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter url.
loadTexture(Image, int, int, boolean) - Static method in class com.jme.util.TextureManager
 
loadTexture(Image, int, int, float, boolean) - Static method in class com.jme.util.TextureManager
 
localBound - Variable in class com.jme.widget.WidgetAbstractImpl
 
localRefMatrix - Variable in class com.jme.animation.JointController
Local refrence matrix that can determine a joint's position in space relative to its parent.
localRotation - Variable in class com.jme.scene.Spatial
Spatial's rotation relative to its parent.
localScale - Variable in class com.jme.scene.Spatial
Spatial's scale relative to its parent.
localTranslation - Variable in class com.jme.scene.Spatial
Spatial's translation relative to its parent.
location - Variable in class com.jme.renderer.AbstractCamera
Camera's location
lockMin - Variable in class com.jme.widget.bounds.WidgetBoundingRectangle
 
log(float) - Static method in class com.jme.math.FastMath
Returns the log base E of a value.
logGamma(float) - Static method in class com.jme.math.FastMath
 
loggerOn(boolean) - Method in class com.jme.util.LoggingSystem
loggerOn turns the logger on and off.
look - Variable in class com.jme.animation.SpatialTransformer.PointInTime
toChange[i] looks like look[i] at time.
lookAt - Variable in class com.jme.renderer.AbstractCamera
Optional Vector3f representing a point this camera is looking at.
lookAt(Vector3f) - Method in class com.jme.renderer.AbstractCamera
lookAt is a convienence method for auto-setting the frame.
lookAt(Vector3f) - Method in interface com.jme.renderer.Camera
lookAt is a convienence method for auto-setting the frame.
loop(boolean) - Method in class com.jme.sound.openAL.objects.MusicStream
 
loopStream(int, boolean) - Method in class com.jme.sound.openAL.objects.util.StreamPlayer
Closes the stream with the given number

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _