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LWJGLAlphaState subclasses the AlphaState using the LWJGL API
to set OpenGL's alpha state.LWJGLAlphaState object with
default values.
LWJGLAttributeStateLWJGLCamera defines a concrete implementation of a
AbstractCamera using the LWJGL library for view port setting.LWJGLCamera object.
LWJGLJMECanvasLWJGLCullStateLWJGLDisplaySystem defines an implementation of
DisplaySystem that uses the LWJGL API for window creation and
rendering via OpenGL.LWJGLDisplaySystem object.
LWJGLDitherState subclasses the DitherState using the LWJGL
API to set the dithering state of OpenGL.LWJGLFogState subclasses the fog state using the LWJGL API to
set the OpenGL fog state.LWJGLFogState object with
default values.
Font2D maintains display lists for each ASCII character
defined by an image.LWJGLFont object.
LWJGLKeyInput uses the LWJGL API to access the keyboard.LWJGLKeyInput object.
LWJGLLightState subclasses the Light class using the LWJGL API
to access OpenGL for light processing.LWJGLLightState.
LWJGLMaterialState subclasses MaterialState using the LWJGL
API to access OpenGL to set the material for a given node and it's children.LWJGLMaterialState object.
LWJGLMouseInput handles mouse input via the LWJGL Input API.LWJGLMouseInput object.
PropertiesDialog provides an interface to make use of the
PropertiesIO class.PropertiesDialog.
PropertiesDialog.
LWJGLRenderer provides an implementation of the
Renderer interface using the LWJGL API.LWJGLRenderer object.
LWJGLShadeState subclasses the ShadeState class using the
LWJGL API to access OpenGL to set the shade state.LWJGLShadeState object.
LWJGLStencilStateLWJGLTextureState subclasses the TextureState object using the
LWJGL API to access OpenGL for texture processing.LWJGLTextureState object.
Timer handles the system's time related functionality.Timer object.
LWJGLWireframeState subclasses WireframeState to use the LWJGL
API to access OpenGL.LWJGLZBufferState subclasses ZBufferState to use the LWJGL API
to access OpenGL.LensFlare
Lens flare effect for jME.LensFlareFactory
A Factory useful for creating various types of LensFlares.Light defines the attributes of a light element.Light object.
LightNode defines a scene node that contains and maintains a
light object.LightState object.
LightState maintains a collection of lights up to the set
number of maximum lights allowed.LightState object.
LightStateContraller sorts the from a collection of
lights, the best eight for a particular Spatial. LightStateCreator class is used to sort lights in a scene.Line defines a line.Line object.
Line object.
Line subclasses geometry and defines a collection of lines.Line object with a given
set of data.
LittleEndien is a class to read littleendien stored data
via a InputStream.LoggingSystem maintains a system for logging using the Logging
API in JDK 1.4 and higher.layoutContainer
length calculates the magnitude of this vector.
length calculates the magnitude of this vector.
lengthSquared calculates the squared value of
the magnitude of the vector.
lengthSquared calculates the squared value of the
magnitude of the vector.
load(String s)
load loads the fragment program from the specified file.
load loads the shader object from the specified file.
load loads the vertex program from the specified file.
load attempts to load the properties file defined during
instantiation and put all properties in the table.
load populates the height map data.
load builds a new heightmap based on the combination of
two other heightmaps.
load generates the heightfield using the Fault Fractal
algorithm.
load generates the heightfield using the Midpoint Displacement
algorithm.
load generates the heightfield using the Particle Deposition
algorithm.
load fills the height data array with the appropriate
data from the set RAW image.
loadBuffer
loadFromXML will
duplicate that class.
loadIdentity sets this matrix to the identity matrix.
loadIdentity sets this matrix to the identity matrix,
namely all zeros with ones along the diagonal.
loadIdentity sets this matrix to the identity matrix,
namely all zeros with ones along the diagonal.
loadImage is a manual image loader which is entirely
independent of AWT.
loadImage sets the image data.
loadTexture loads a new texture defined by the parameter
string.
loadTexture loads a new texture defined by the parameter
string.
loadTexture loads a new texture defined by the parameter
url.
loadTexture loads a new texture defined by the parameter
url.
loggerOn turns the logger on and off.
lookAt is a convienence method for auto-setting the frame.
lookAt is a convienence method for auto-setting the frame.
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