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PropertiesDialog on startup, using defaults
if no configuration file is found.
Node defines an internal node of a scene graph.Node with a default empty
list for containing children.
NodeHandler defines an InputHandler that sets
a node that can be controlled via keyboard and mouse inputs.NodeHandler object.
NodeMouseLook defines a mouse action that detects mouse
movement and converts it into node rotations and node tilts.NodeMouseLook object.
negate inverts the values of the quaternion.
negate returns the negative of this vector.
negate returns the negative of this vector.
negateLocal negates the internal values of this vector.
negateLocal negates the internal values of this vector.
noInitMsg
norm returns the norm of this quaternion.
normalize normalizes the current Quaternion
normalize returns the unit vector of this vector.
normalize returns the unit vector of this vector.
normalizeLocal makes this vector into a unit vector of itself.
normalizeLocal makes this vector into a unit vector of
itself.
normalizeTerrain takes the current terrain data and
converts it to values between 0 and 255.
time at all times.
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