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NEAR_PLANE - Static variable in class com.jme.renderer.AbstractCamera
NEAR_PLANE represents the near plane of the camera frustum.
NEGATIVE_SIDE - Static variable in class com.jme.math.Plane
NEGATIVE_SIDE represents a point on the opposite side the normal points.
NEVER_SHOW_PROPS_DIALOG - Static variable in class com.jme.app.AbstractGame
Never displays a PropertiesDialog on startup, using defaults if no configuration file is found.
NONE - Static variable in class com.jme.renderer.RendererType
 
NONE - Static variable in class com.jme.widget.WidgetFillType
 
NONE - Static variable in class com.jme.widget.WidgetOrientationType
 
NONE - Static variable in class com.jme.widget.border.WidgetBorderType
 
NORMAL - Static variable in class com.jme.renderer.lwjgl.LWJGLFont
Sets the style of the font to normal.
NORTH - Static variable in class com.jme.scene.Skybox
The +Z side of the skybox.
NORTH - Static variable in class com.jme.widget.layout.WidgetBorderLayoutConstraint
 
NO_SIDE - Static variable in class com.jme.math.Plane
NO_SIDE represents the plane itself.
Node - class com.jme.scene.Node.
Node defines an internal node of a scene graph.
Node() - Constructor for class com.jme.scene.Node
Empty Constructor to be used internally only.
Node(String) - Constructor for class com.jme.scene.Node
Constructor instantiates a new Node with a default empty list for containing children.
NodeHandler - class com.jme.input.NodeHandler.
NodeHandler defines an InputHandler that sets a node that can be controlled via keyboard and mouse inputs.
NodeHandler(AbstractGame, Spatial, String) - Constructor for class com.jme.input.NodeHandler
Constructor instantiates a new NodeHandler object.
NodeMouseLook - class com.jme.input.action.NodeMouseLook.
NodeMouseLook defines a mouse action that detects mouse movement and converts it into node rotations and node tilts.
NodeMouseLook(Mouse, Spatial, float) - Constructor for class com.jme.input.action.NodeMouseLook
Constructor creates a new NodeMouseLook object.
name - Variable in class com.jme.scene.Spatial
This spatial's name.
name - Variable in class com.jme.util.JmeType
The name of this JmeType
name - Variable in class com.jme.util.ShaderAttribute
Name of the attribute variable.
name - Variable in class com.jme.util.ShaderUniform
Name of the uniform variable.
needsFilterRefresh() - Method in class com.jme.image.Texture
 
needsWrapRefresh() - Method in class com.jme.image.Texture
 
negate() - Method in class com.jme.math.Quaternion
negate inverts the values of the quaternion.
negate() - Method in class com.jme.math.Vector2f
negate returns the negative of this vector.
negate() - Method in class com.jme.math.Vector3f
negate returns the negative of this vector.
negateLocal() - Method in class com.jme.math.Vector2f
negateLocal negates the internal values of this vector.
negateLocal() - Method in class com.jme.math.Vector3f
negateLocal negates the internal values of this vector.
newShape - Variable in class com.jme.animation.KeyframeController.PointInTime
 
newTexture - Static variable in class jmetest.effects.RenParticleEditor
 
next() - Method in interface com.jme.input.KeyInput
iterates to the next event when using event based keyboard
next() - Method in class com.jme.input.lwjgl.LWJGLKeyInput
iterates to next key event after poll is called
nextFace() - Method in class com.jme.util.geom.GeometryCreator
 
nextRandomFloat() - Static method in class com.jme.math.FastMath
Returns a random float between 0 and 1.
noInitMsg() - Static method in class com.jme.widget.WidgetAbstractFrame
noInitMsg
noUpdate - Static variable in class jmetest.effects.RenParticleEditor
 
node1 - Variable in class com.jme.math.Spring
First node connected by this Spring.
node2 - Variable in class com.jme.math.Spring
Second node connected by this Spring.
nodes - Variable in class com.jme.math.SpringSystem
Array of SpringNodes in this system.
norm() - Method in class com.jme.math.Quaternion
norm returns the norm of this quaternion.
normBuf - Variable in class com.jme.scene.Geometry
 
normal - Variable in class com.jme.math.Plane
Vector normal to the plane.
normal - Variable in class com.jme.math.SpringNode
Normal vector of this node in space.
normal - Variable in class com.jme.scene.Geometry
The geometry's per vertex normal information.
normalStore - Variable in class com.jme.scene.shape.OrientedBox
Vector array used to store the box's normals.
normalize() - Method in class com.jme.math.Quaternion
normalize normalizes the current Quaternion
normalize() - Method in class com.jme.math.Vector2f
normalize returns the unit vector of this vector.
normalize() - Method in class com.jme.math.Vector3f
normalize returns the unit vector of this vector.
normalizeLocal() - Method in class com.jme.math.Vector2f
normalizeLocal makes this vector into a unit vector of itself.
normalizeLocal() - Method in class com.jme.math.Vector3f
normalizeLocal makes this vector into a unit vector of itself.
normalizeTerrain(float[][]) - Method in class com.jme.terrain.util.AbstractHeightMap
normalizeTerrain takes the current terrain data and converts it to values between 0 and 255.
normalized - Variable in class com.jme.util.ShaderAttribute
 
notifierMouseButtonDown - Variable in class com.jme.widget.WidgetAbstractImpl
 
notifierMouseButtonUp - Variable in class com.jme.widget.WidgetAbstractImpl
 
notifierMouseDrag - Variable in class com.jme.widget.WidgetAbstractImpl
 
notifierMouseEnter - Variable in class com.jme.widget.WidgetAbstractImpl
 
notifierMouseExit - Variable in class com.jme.widget.WidgetAbstractImpl
 
notifierMouseMove - Variable in class com.jme.widget.WidgetAbstractImpl
 
notifierValueChange - Variable in class com.jme.widget.slider.WidgetAbstractSlider
 
notifyObservers(Object) - Method in class com.jme.widget.util.WidgetNotifier
 
numIndices - Variable in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
numJoints - Variable in class com.jme.animation.JointController
It is JointController's responsibility to keep changePoints sorted by time at all times.
numTexUnits - Static variable in class com.jme.scene.state.TextureState
The current number of used texture units.
numbIndices - Variable in class com.jme.scene.lod.CollapseRecord
Lenght of this indices array.
numbTriangles - Variable in class com.jme.scene.lod.CollapseRecord
The number of triangles in the Mesh after edge collapse.
numbVerts - Variable in class com.jme.scene.lod.CollapseRecord
 
numberOfLights() - Method in class com.jme.util.LightStateCreator
Returns the number of lights in the creator.

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