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PNGLoader is a stub to be filled in later with non-awt dependant
png loading code.PQTorus generates the geometry of a parameterized torus, also
known as a pq torus.Particle defines a single Particle of a Particle system.ParticleDepositionHeightMap creates a heightmap based on the
Particle Deposition algorithm based on Jason Shankel's paper from
"Game Programming Gems".ParticleManager
Example usage:
ParticleManager manager = new ParticleManager(300, display.getRenderer().getCamera());
manager.getParticles().addController(manager);
someNode.attachChild(manager.getParticles());
See the method comments for more usage information.PickResults contains information resulting from a pick test.PickResults object.
Plane defines a plane where Normal dot (x,y,z) = Constant.Plane object.
Plane object.
Point defines a collection of vertices that are rendered as
single points.Point object with a given
set of data.
PointLight defines a light that has a location in space and
emits light in all directions evenly.PointLight object.
ProceduralTexture generates an ImageIcon
using an AbstractHeightMap and one or more ImageIcons
as input textures.ProceduralTexture object
initializing the list for textures and the height map.
PropertiesDialog provides an interface to make use of the
PropertiesIO class.PropertiesDialog.
PropertiesDialog.
PropertiesDialog provides an interface to make use of the
PropertiesIO class.PropertiesDialog.
PropertiesDialog.
PropertiesIO handles loading and saving a properties file that
defines the display settings.PropertiesIO object for use.
Pyramid provides an extension of TriMesh.Pyramid object.
performAction executes the action.
performAction moves the camera along it's negative
direction vector at a speed of movement speed * time.
performAction calls the finish method of
the provided application.
performAction moves the camera along it's positive
direction vector at a speed of movement speed * time.
performAction adjusts the view of the camera to tilt down
a given angle.
performAction adjusts the view of the camera to tilt up a
given angle.
performAction moves the node along it's negative direction
vector at a speed of movement speed * time.
performAction moves the node along it's positive direction
vector at a speed of movement speed * time.
performAction rotates the node towards the nodes'
negative up axis at a speed of movement speed * time.
performAction rotates the node towards the world's
positive y-axis at a speed of movement speed * time.
performAction rotates the camera about it's up vector or
lock axis at a speed of movement speed * time.
performAction rotates the camera about it's up vector or
lock axis at a speed of movement speed * time.
performAction moves the node along the left vector for a
given distance of speed * time.
performAction moves the camera along the negative left
vector for a given distance of speed * time.
performAction rotates the camera a certain angle.
performAction rotates the camera a certain angle.
performAction saves the current renderer screen to the
filename as an image.
performAction moves the camera along the left vector for a
given distance of speed * time.
performAction moves the camera along the negative left
vector for a given distance of speed * time.
performAction checks for any movement of the mouse, and
calls the appropriate method to alter the camera's orientation when
applicable.
performAction checks for any movement of the mouse, and
calls the appropriate method to alter the node's orientation when
applicable.
performAction
poll updates the mouse.
poll gets the current state of the mouse.
preferredLayoutSize
print renders the specified string to a given (x,y)
location.
print sets the text to be rendered on the next render
pass.
processCollisions is an abstract method whose intent is
the subclass defines how to process the collision data that has been
collected since the last clear.
processPick will handle processing of the pick list.
propagateBoundToRoot passes the new world bound up the
tree to the root.
propagateBoundToRoot passes the new world bound up the
tree to the root.
propagateBoundToRoot passes the new world bound up the
tree to the root.
pseudoDistance calculates the distance from this plane to
a provided point.
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