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Q

QUADS - Static variable in class com.jme.scene.CompositeMesh.IndexRange
 
QUAD_STRIP - Static variable in class com.jme.scene.CompositeMesh.IndexRange
 
QUEUE_INHERIT - Static variable in interface com.jme.renderer.Renderer
The Spatial will inherit its render queue state from its parent.
QUEUE_OPAQUE - Static variable in interface com.jme.renderer.Renderer
The Spatial will render in the opaque bucket.
QUEUE_ORTHO - Static variable in interface com.jme.renderer.Renderer
The Spatial will render in the ortho bucket.
QUEUE_SKIP - Static variable in interface com.jme.renderer.Renderer
The Spatial will skip render queueing.
QUEUE_TRANSPARENT - Static variable in interface com.jme.renderer.Renderer
The Spatial will render in the transparent bucket.
Quad - class com.jme.scene.shape.Quad.
Quad defines a four sided, two dimensional shape.
Quad(String) - Constructor for class com.jme.scene.shape.Quad
Constructor creates a new Quad object.
Quad(String, float, float) - Constructor for class com.jme.scene.shape.Quad
Constructor creates a new Quade object with the provided width and height.
Quaternion - class com.jme.math.Quaternion.
Quaternion defines a single example of a more general class of hypercomplex numbers.
Quaternion() - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object initializing all values to zero, except w which is initialized to 1.
Quaternion(float, float, float, float) - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object from the given list of parameters.
Quaternion(float[]) - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object from a collection of rotation angles.
Quaternion(Quaternion, Quaternion, float) - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object from an interpolation between two other quaternions.
Quaternion(Quaternion) - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object from an existing quaternion, creating a copy.
queueDistance - Variable in class com.jme.scene.Spatial
 
queueJointController(JointController) - Method in class com.jme.scene.CloneCreator
Signals that a JointController needs to be processed after the clone happens.
queueKeyframeController(KeyframeController) - Method in class com.jme.scene.CloneCreator
Signals that a KeyframeController needs to be processed after the clone happens.
queueSpatialTransformer(SpatialTransformer) - Method in class com.jme.scene.CloneCreator
Signals that a SpatialTransformer needs to be processed after the clone happens.
quickSort(int, int, Spatial) - Method in class com.jme.util.LightStateCreator
 
quit() - Method in class com.jme.app.AbstractGame
quit exits the program.
quit() - Method in class com.jme.app.BaseGame
Quits the program abruptly using System.exit.
quit() - Method in class com.jme.app.BaseHeadlessApp
Quits the program abruptly using System.exit.
quit() - Method in class com.jme.app.FixedFramerateGame
Quits the program abruptly using System.exit.
quit() - Method in class com.jme.app.FixedLogicrateGame
Quits the program abruptly using System.exit.
quit() - Method in class com.jme.app.VariableTimestepGame
Quits the program abruptly using System.exit.
quit - Static variable in class jmetest.effects.RenParticleEditor
 

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