A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

R

RA88 - Static variable in class com.jme.image.Image
16-bit RA with 8 bits for red and 8 bits for alpha.
RAD_TO_DEG - Static variable in class com.jme.math.FastMath
A value to multiply a radian value by, to convert it to degrees.
RAISED - Static variable in class com.jme.widget.border.WidgetBorderType
 
RENDER_MEHOD_MUTE - Static variable in class com.jme.sound.fmod.SoundSystem
 
RENDER_MEHOD_PAUSE - Static variable in class com.jme.sound.fmod.SoundSystem
 
RENDER_MEHOD_STOP - Static variable in class com.jme.sound.fmod.SoundSystem
 
RENDER_TEXTURE_1D - Static variable in interface com.jme.renderer.TextureRenderer
defines a constant for usage of a one dimensional texture.
RENDER_TEXTURE_2D - Static variable in interface com.jme.renderer.TextureRenderer
defines a constant for usage of a two dimensional texture.
RENDER_TEXTURE_CUBE_MAP - Static variable in interface com.jme.renderer.TextureRenderer
defines a constant for usage of a cubic texture.
RENDER_TEXTURE_RECTANGLE - Static variable in interface com.jme.renderer.TextureRenderer
defines a constant for usage of a rectangular texture.
REPLACE - Static variable in class com.jme.scene.state.LightState
Do not combine light states, just use the most recent one.
REPLACE - Static variable in class com.jme.scene.state.TextureState
Do not combine texture states, just use the most recent one.
RGB888 - Static variable in class com.jme.image.Image
24-bit RGB with 8 bits for each component.
RGB888_DXT1 - Static variable in class com.jme.image.Image
RGB888, compressed to DXT-1 internally.
RGBA4444 - Static variable in class com.jme.image.Image
16-bit RGBA with 4 bits for each component.
RGBA5551 - Static variable in class com.jme.image.Image
16-bit RGBA with 5 bits for color components and 1 bit for alpha.
RGBA8888 - Static variable in class com.jme.image.Image
32-bit RGBA with 8 bits for each component.
RGBA8888_DXT1A - Static variable in class com.jme.image.Image
RGBA8888, compressed to DXT-1A internally.
RGBA8888_DXT3 - Static variable in class com.jme.image.Image
RGBA8888, compressed to DXT-3 internally.
RGBA8888_DXT5 - Static variable in class com.jme.image.Image
RGBA8888, compressed to DXT-5 internally.
RIGHT - Static variable in class com.jme.widget.WidgetOrientationType
 
RIGHT_BOTTOM_TO_TOP - Static variable in class com.jme.widget.layout.WidgetFlowOrientationType
 
RIGHT_PLANE - Static variable in class com.jme.renderer.AbstractCamera
RIGHT_PLANE represents the right plane of the camera frustum.
RIGHT_TOP_TO_BOTTOM - Static variable in class com.jme.widget.layout.WidgetFlowOrientationType
 
RS_ALPHA - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for AlphaState.
RS_ATTRIBUTE - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for AttributeState.
RS_CULL - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for CullState.
RS_DITHER - Static variable in class com.jme.scene.state.RenderState
The value returend by getType() for DitherState.
RS_FOG - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for FogState.
RS_FRAGMENT_PROGRAM - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for FragmentProgramState.
RS_GLSL_SHADER_OBJECTS - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for ShaderObjectsState.
RS_LIGHT - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for LightState.
RS_MATERIAL - Static variable in class com.jme.scene.state.RenderState
The value returend by getType() for MaterialState.
RS_MAX_STATE - Static variable in class com.jme.scene.state.RenderState
The total number of diffrent types of RenderState.
RS_SHADE - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for ShadeState.
RS_STENCIL - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for StencilState.
RS_TEXTURE - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for TextureState.
RS_VERTEX_PROGRAM - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for VertexProgramState.
RS_WIREFRAME - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for WireframeState.
RS_ZBUFFER - Static variable in class com.jme.scene.state.RenderState
The value returned by getType() for ZBufferState.
RT_CLAMP - Static variable in class com.jme.scene.Controller
A clamped repeat type signals that the controller should look like its final state when it's done
Example: 0 1 5 8 9 10 10 10 10 10 10 10 10 10 10 10...
RT_CYCLE - Static variable in class com.jme.scene.Controller
A cycled repeat type signals that the controller should cycle it's states forwards and backwards
Example: 0 1 5 8 9 10 9 8 5 1 0 1 5 8 9 10 9 ....
RT_WRAP - Static variable in class com.jme.scene.Controller
A wrapped repeat type signals that the controller should start back at the begining when it's final state is reached
Example: 0 1 5 8 9 10 0 1 5 8 9 10 0 1 5 ....
RawHeightMap - class com.jme.terrain.util.RawHeightMap.
RawHeightMap creates a height map from a RAW image file.
RawHeightMap(String, int) - Constructor for class com.jme.terrain.util.RawHeightMap
Constructor creates a new RawHeightMap object and loads a RAW image file to use as a height field.
Ray - class com.jme.math.Ray.
Ray defines a line segment which has an origin and a direction.
Ray() - Constructor for class com.jme.math.Ray
Constructor instantiates a new Ray object.
Ray(Vector3f, Vector3f) - Constructor for class com.jme.math.Ray
Constructor instantiates a new Ray object.
Rectangle - class com.jme.math.Rectangle.
Rectangle defines a finite plane within three dimensional space that is specified via three points (A, B, C).
Rectangle() - Constructor for class com.jme.math.Rectangle
Constructor creates a new Rectangle with no defined corners.
Rectangle(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme.math.Rectangle
Constructor creates a new Rectangle with defined A, B, and C points that define the area of the rectangle.
RelativeMouse - class com.jme.input.RelativeMouse.
RelativeMouse defines a mouse controller that only maintains the relative change from one poll to the next.
RelativeMouse(String) - Constructor for class com.jme.input.RelativeMouse
Constructor creates a new RelativeMouse object.
RenParticleControlFrame - class jmetest.effects.RenParticleControlFrame.
RenParticleControlFrame
RenParticleControlFrame() - Constructor for class jmetest.effects.RenParticleControlFrame
 
RenParticleEditor - class jmetest.effects.RenParticleEditor.
 
RenParticleEditor() - Constructor for class jmetest.effects.RenParticleEditor
 
RenderQueue - class com.jme.renderer.RenderQueue.
This optional class supports queueing of rendering states that are drawn when displayBackBuffer is called on the renderer.
RenderQueue(Renderer) - Constructor for class com.jme.renderer.RenderQueue
Creates a new render queue that will work with the given renderer.
RenderState - class com.jme.scene.state.RenderState.
RenderState is the base class for all states that affect the rendering of a piece of geometry.
RenderState() - Constructor for class com.jme.scene.state.RenderState
Construts a new RenderState.
Renderer - interface com.jme.renderer.Renderer.
Renderer defines an interface that handles displaying of graphics data to the context.
RendererType - class com.jme.renderer.RendererType.
RendererType contains the different RendererTypes jME supports, eg, LWJGL, JOGL, etc.
r - Variable in class com.jme.renderer.ColorRGBA
The red component of the color.
radius - Variable in class com.jme.scene.shape.CompositeSphere
 
radius - Variable in class com.jme.scene.shape.Dome
The radius of the dome
radius - Variable in class com.jme.scene.shape.Sphere
 
rand - Static variable in class com.jme.math.FastMath
A precreated random object for random numbers.
random() - Method in class com.jme.math.Line
random determines a random point along the line.
random() - Method in class com.jme.math.Rectangle
random returns a random point within the plane defined by: A, B, C, and (B + C) - A.
randomColor() - Static method in class com.jme.renderer.ColorRGBA
randomColor is a utility method that generates a random color.
randomVertice() - Method in class com.jme.scene.Geometry
randomVertice returns a random vertex from the list of vertices set to this geometry.
range - Variable in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
ranges - Variable in class com.jme.scene.CompositeMesh
 
rate() - Method in class com.jme.sound.openAL.objects.util.JMEAudioInputStream
 
rate() - Method in class com.jme.sound.openAL.objects.util.OggInputStream
 
rate() - Method in class com.jme.sound.openAL.objects.util.WavInputStream
 
ratio - Variable in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
read(byte[]) - Method in class com.jme.image.BitmapHeader
Reads in a bitmap header from the byte[] and chops it up into BitemapHeader variables
read(ByteBuffer, int, int) - Method in class com.jme.sound.openAL.objects.util.JMEAudioInputStream
Reads up to len bytes of data from the input stream into a ByteBuffer.
read() - Method in class com.jme.sound.openAL.objects.util.OggInputStream
Reads the next byte of data from this input stream.
read(byte[], int, int) - Method in class com.jme.sound.openAL.objects.util.OggInputStream
Reads up to len bytes of data from the input stream into an array of bytes.
read(ByteBuffer, int, int) - Method in class com.jme.sound.openAL.objects.util.OggInputStream
Reads up to len bytes of data from the input stream into a ByteBuffer.
read(ByteBuffer, int, int) - Method in class com.jme.sound.openAL.objects.util.WavInputStream
Reads up to len bytes of data from the input stream into a ByteBuffer.
readBoolean() - Method in class com.jme.util.LittleEndien
 
readByte() - Method in class com.jme.util.BinaryFileReader
readByte reads a single byte from the array and returns this.
readByte() - Method in class com.jme.util.LittleEndien
 
readChar() - Method in class com.jme.util.LittleEndien
 
readData() - Method in class com.jme.util.DDSLoader.DDSReader
 
readDouble() - Method in class com.jme.util.LittleEndien
 
readExternal(ObjectInput) - Method in class com.jme.math.Quaternion
readExternal builds a quaternion from an ObjectInput object.
readExternal(ObjectInput) - Method in class com.jme.math.Vector2f
Used with serialization.
readExternal(ObjectInput) - Method in class com.jme.math.Vector3f
Used with serialization.
readExternal(ObjectInput) - Method in class com.jme.renderer.ColorRGBA
Used with serialization.
readExternal(ObjectInput) - Method in class com.jme.scene.model.EmptyTriMesh
 
readFloat() - Method in class com.jme.util.BinaryFileReader
readFloat reads four bytes from the array, generating a float.
readFloat() - Method in class com.jme.util.LittleEndien
 
readFully(byte[]) - Method in class com.jme.util.LittleEndien
 
readFully(byte[], int, int) - Method in class com.jme.util.LittleEndien
 
readInt() - Method in class com.jme.util.BinaryFileReader
readInt reads four bytes from the array, generating an int.
readInt() - Method in class com.jme.util.LittleEndien
 
readLine() - Method in class com.jme.util.LittleEndien
 
readLong() - Method in class com.jme.util.LittleEndien
 
readMap24(byte[]) - Method in class com.jme.image.BitmapHeader
readMap24 reads a 24 bit bitmap file.
readMap32(byte[]) - Method in class com.jme.image.BitmapHeader
readMap32 reads a 32 bit bitmap file.
readMap8(byte[]) - Method in class com.jme.image.BitmapHeader
readMap8 reads a 8 bit bitmap file.
readSample(byte[], int, int) - Method in class com.jme.sound.openAL.objects.util.WavInputStream
 
readSample(short[], int, int) - Method in class com.jme.sound.openAL.objects.util.WavInputStream
 
readSample(int[], int, int) - Method in class com.jme.sound.openAL.objects.util.WavInputStream
 
readShort() - Method in class com.jme.util.BinaryFileReader
readShort reads two bytes from the array, generating a short.
readShort() - Method in class com.jme.util.LittleEndien
 
readShort2() - Method in class com.jme.util.BinaryFileReader
 
readSignedShort() - Method in class com.jme.util.BinaryFileReader
Reads a signed short value.
readString(int) - Method in class com.jme.util.BinaryFileReader
readString reads a specified number of bytes to form a string.
readUTF() - Method in class com.jme.util.LittleEndien
 
readUnsignedByte() - Method in class com.jme.util.LittleEndien
 
readUnsignedShort() - Method in class com.jme.util.LittleEndien
 
recalculateFlatNormals() - Method in class com.jme.util.geom.GeometryInfo
This method computes normal for each face in flat mode - every vertex is duplicated for each face and assigned separate normal belonging to this face.
recalculateSmoothGroupNormals() - Method in class com.jme.util.geom.GeometryInfo
This method computes smoothened normals for each vertex.
recomputeMesh() - Method in class com.jme.bounding.BoundingBox
recomputeMesh regenerates the BoundingBox based on new model information.
recomputeMesh() - Method in class com.jme.bounding.BoundingSphere
recomputeMesh regenerates the BoundingSphere based on new model information.
recomputeMesh() - Method in interface com.jme.bounding.BoundingVolume
Reconstruct a visible mesh for the bound.
recomputeMesh() - Method in class com.jme.bounding.OBB2
 
recomputeMesh() - Method in class com.jme.bounding.OrientedBoundingBox
 
recomputeMesh() - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
reconstruct(Vector3f[], Vector3f[], ColorRGBA[], Vector2f[], int[], CompositeMesh.IndexRange[]) - Method in class com.jme.scene.CompositeMesh
Recreates the geometric information of this CompositeMesh from scratch.
reconstruct(Vector3f[], Vector3f[], ColorRGBA[], Vector2f[]) - Method in class com.jme.scene.Geometry
reconstruct reinitializes the geometry with new data.
reconstruct(Vector3f[], Vector3f[], ColorRGBA[], Vector2f[], int[]) - Method in class com.jme.scene.TriMesh
Recreates the geometric information of this TriMesh from scratch.
recreateParticle(Vector3f, float) - Method in class com.jme.effects.Particle
Reset particle conditions.
recreateTriangleIndices() - Method in class com.jme.scene.CompositeMesh
Recreate view of this composite mesh as collection of triangles.
recreateWindow(int, int, int, int, boolean) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
recreateWindow(int, int, int, int, boolean) - Method in class com.jme.system.DisplaySystem
recreateWindow recreates a window with the desired settings.
recreateWindow(int, int, int, int, boolean) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
recreateWindow will recreate a LWJGL display context.
red - Static variable in class com.jme.renderer.ColorRGBA
the color red (1,0,0).
reference - Variable in class com.jme.scene.state.AlphaState
The reference value to which incoming alpha values are compared.
reinit() - Method in class com.jme.app.AbstractGame
reinit rebuilds the subsystems.
reinit() - Method in class com.jme.app.BaseGame
 
reinit() - Method in class com.jme.app.BaseHeadlessApp
 
reinit() - Method in class com.jme.app.FixedFramerateGame
 
reinit() - Method in class com.jme.app.FixedLogicrateGame
 
reinit() - Method in class com.jme.app.SimpleGame
unused
reinit() - Method in class com.jme.app.SimpleHeadlessApp
unused
reinit() - Method in class com.jme.app.VariableTimestepGame
 
reinit(int, int) - Method in interface com.jme.renderer.Renderer
Reinitialize the renderer with the given width/height.
reinit(int, int) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
Reinitialize the renderer with the given width/height.
reinit() - Method in class jmetest.TutorialGuide.HelloSimpleGame
unused
reinit() - Method in class jmetest.effects.RenParticleEditor
 
reinit() - Method in class jmetest.effects.transients.TestFadeInOutTransientEffect
 
reinit() - Method in class jmetest.game.state.TestGameStateSystem
unused
reinit() - Method in class jmetest.input.TestKeyBinding
not used.
reinit() - Method in class jmetest.input.TestKeyInput
not used.
reinit() - Method in class jmetest.input.TestRelativeMouse
not used.
reinit() - Method in class jmetest.input.action.TestBackwardAction
not used.
reinit() - Method in class jmetest.input.action.TestExitAction
not used.
reinit() - Method in class jmetest.input.action.TestFirstPersonController
not used.
reinit() - Method in class jmetest.input.action.TestForwardAction
not used.
reinit() - Method in class jmetest.input.action.TestKeyActions
not used.
reinit() - Method in class jmetest.input.action.TestLookDownAction
not used.
reinit() - Method in class jmetest.input.action.TestLookUpAction
not used.
reinit() - Method in class jmetest.input.action.TestMouseLook
not used.
reinit() - Method in class jmetest.input.action.TestNodeController
not used.
reinit() - Method in class jmetest.input.action.TestRotateLeftAction
not used.
reinit() - Method in class jmetest.input.action.TestRotateRightAction
not used.
reinit() - Method in class jmetest.input.action.TestStrafeLeftAction
not used.
reinit() - Method in class jmetest.input.action.TestStrafeRightAction
not used.
reinit() - Method in class jmetest.milestone.TestMilestone1
not used.
reinit() - Method in class jmetest.milestone.TestMilestone2
not used.
reinit() - Method in class jmetest.milestone.TestMilestone3
not used.
reinit() - Method in class jmetest.renderer.TestCameraNode
not used.
reinit() - Method in class jmetest.renderer.TestLWJGLRendererLine
not used.
reinit() - Method in class jmetest.renderer.TestLWJGLRendererPoint
not used.
reinit() - Method in class jmetest.renderer.TestLWJGLRendererTriMesh
not used.
reinit() - Method in class jmetest.renderer.TestText
not used.
reinit() - Method in class jmetest.renderer.TestTorus
not used.
reinit() - Method in class jmetest.renderer.state.TestAlphaState
not used.
reinit() - Method in class jmetest.renderer.state.TestDitherState
not used.
reinit() - Method in class jmetest.renderer.state.TestFogState
not used.
reinit() - Method in class jmetest.renderer.state.TestRenderStateList
not used.
reinit() - Method in class jmetest.renderer.state.TestTextureState
not used.
reinit() - Method in class jmetest.renderer.state.TestWireframeState
not used.
reinit() - Method in class jmetest.system.TestLWJGLDisplaySystem
reinit is not used.
reinit() - Method in class jmetest.ui.TestUI
not used.
reinit() - Method in class jmetest.util.TestTimer
not used.
reinit() - Method in class jmetest.widget.TestWidgetAnimatedImage
 
reinit() - Method in class jmetest.widget.TestWidgetApp1
 
reinit() - Method in class jmetest.widget.TestWidgetApp2
 
reinit() - Method in class jmetest.widget.TestWidgetAppTemplate
 
reinit() - Method in class jmetest.widget.TestWidgetButtonLightSwitch
 
reinit() - Method in class jmetest.widget.TestWidgetImage
 
reinit() - Method in class jmetest.widget.TestWidgetSlider
 
reinit() - Method in class jmetest.widget.viewport.TestWidgetViewportApp
 
releaseTexture(Texture) - Static method in class com.jme.util.TextureManager
 
releaseTexture(TextureKey) - Static method in class com.jme.util.TextureManager
 
relinkProgram() - Method in class com.jme.scene.state.GLSLShaderObjectsState
relinkProgram instructs openGL to relink the associated program and sets the attributes.
relinkProgram() - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
relinkProgram instructs openGL to relink the associated program.
remapArrays(float[], int, int[]) - Static method in class com.jme.util.geom.nvtristrip.TriStrip
 
remapIndices(int[], int) - Static method in class com.jme.util.geom.nvtristrip.TriStrip
Function to remap your indices to improve spatial locality in your vertex buffer.
remove(String) - Method in class com.jme.input.KeyBindingManager
remove deletes a key map from the list.
remove() - Method in class com.jme.scene.lod.ClodCreator
 
remove(int) - Method in class com.jme.widget.WidgetAbstractContainer
 
remove(Widget) - Method in class com.jme.widget.WidgetAbstractContainer
 
remove(int) - Method in class com.jme.widget.panel.WidgetScrollPanel
 
remove(Widget) - Method in class com.jme.widget.panel.WidgetScrollPanel
 
remove(int) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
remove
remove(Widget) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
remove
remove(int) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanelContainer
 
remove(Widget) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanelContainer
 
removeAction(KeyInputAction) - Method in class com.jme.input.AbstractInputHandler
Removes a keyboard input action from the list of keyActions that are polled during update.
removeAction(MouseInputAction) - Method in class com.jme.input.AbstractInputHandler
Removes a mouse input action from the list of mouseActions that are polled during update.
removeAction(KeyInputAction) - Method in class com.jme.input.InputHandler
Removes a keyboard input action from the list of keyActions that are polled during update.
removeAction(MouseInputAction) - Method in class com.jme.input.InputHandler
Removes a mouse input action from the list of mouseActions that are polled during update.
removeAction(UIInputAction) - Method in class com.jme.ui.UIActiveObject
removes a given input action
removeAll() - Method in class com.jme.widget.WidgetAbstractContainer
 
removeAll() - Method in class com.jme.widget.panel.WidgetScrollPanel
 
removeAll() - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
removeAll
removeAll() - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanelContainer
 
removeAllPanelWidgets() - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
removeAllTriangles() - Method in class com.jme.scene.lod.VETMesh
 
removeCollider(TriMesh) - Method in class com.jme.effects.cloth.CollidingClothPatch
Remove a given TriMesh from collision consideration.
removeComponent(int[]) - Method in class com.jme.scene.lod.VETMesh
 
removeController(Controller) - Method in class com.jme.scene.Spatial
Removes a Controller to this Spatial's list of controllers, if it exist.
removeForce(SpringNodeForce) - Method in class com.jme.effects.cloth.ClothPatch
Remove a force from the underlying SpringSystem.
removeForce(SpringNodeForce) - Method in class com.jme.math.SpringSystem
Remove a force from this system.
removeFromParent() - Method in class com.jme.scene.Spatial
removeFromParent removes this Spatial from it's parent.
removeGameState(String) - Method in class com.jme.app.GameStateManager
Removes a GameState, meaning that we call its cleanup() and removes it from the hashmap.
removeLoadFlag(long) - Method in class com.jme.scene.model.Loader
Removes the given flag, setting it to false
removeNode(SpringNode) - Method in class com.jme.math.SpringSystem
Remove a given SpringNode from this system.
removePanelWidget(int) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
removePanelWidget(Widget) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
removeProperty(String) - Method in class com.jme.scene.CloneCreator
Removes a set Clone property for this CloneCreator.
removeSpring(Spring) - Method in class com.jme.math.SpringSystem
Remove a given Spring from this system.
removeTriangle(VETMesh.Triangle) - Method in class com.jme.scene.lod.ClodCreator
 
removeTriangle(int, int, int) - Method in class com.jme.scene.lod.VETMesh
 
removeTriangle(VETMesh.Triangle) - Method in class com.jme.scene.lod.VETMesh
 
render(float) - Method in class com.jme.app.AbstractGame
render displays the game information to the OpenGL context.
render(float) - Method in class com.jme.app.BaseGame
 
render(float) - Method in class com.jme.app.BaseHeadlessApp
 
render(float) - Method in class com.jme.app.FixedFramerateGame
 
render(float) - Method in class com.jme.app.FixedLogicrateGame
Renders the scene.
render(float) - Method in interface com.jme.app.GameState
Gets called every frame by GameStateManager.
render(float) - Method in class com.jme.app.GameStateManager
Renders the current/active game state.
render(float) - Method in class com.jme.app.SimpleGame
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class com.jme.app.SimpleHeadlessApp
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class com.jme.app.StandardGameState
Empty.
render(float) - Method in class com.jme.app.VariableTimestepGame
 
render(Spatial, Texture) - Method in interface com.jme.renderer.TextureRenderer
render renders a scene.
render(Spatial, Texture) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
render renders a scene.
render() - Method in interface com.jme.widget.WidgetRenderer
 
render() - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLImage
render
render() - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLPanelRenderer
render
render() - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLScrollerButtonRenderer
render
render() - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLSliderThumbRenderer
render
render() - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLSliderThumbTrayRenderer
render
render() - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLText
render
render(float) - Method in class jmetest.TutorialGuide.HelloSimpleGame
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class jmetest.effects.RenParticleEditor
 
render(float) - Method in class jmetest.effects.transients.TestFadeInOutTransientEffect
 
render(float) - Method in class jmetest.game.state.TestGameStateSystem
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class jmetest.input.TestKeyBinding
draws the scene graph
render(float) - Method in class jmetest.input.TestKeyInput
draws the scene graph
render(float) - Method in class jmetest.input.TestRelativeMouse
draws the scene graph
render(float) - Method in class jmetest.input.action.TestBackwardAction
Render the scene
render(float) - Method in class jmetest.input.action.TestExitAction
Render the scene
render(float) - Method in class jmetest.input.action.TestFirstPersonController
Render the scene
render(float) - Method in class jmetest.input.action.TestForwardAction
Render the scene
render(float) - Method in class jmetest.input.action.TestKeyActions
Render the scene
render(float) - Method in class jmetest.input.action.TestLookDownAction
Render the scene
render(float) - Method in class jmetest.input.action.TestLookUpAction
Render the scene
render(float) - Method in class jmetest.input.action.TestMouseLook
Render the scene
render(float) - Method in class jmetest.input.action.TestNodeController
Render the scene
render(float) - Method in class jmetest.input.action.TestRotateLeftAction
Render the scene
render(float) - Method in class jmetest.input.action.TestRotateRightAction
Render the scene
render(float) - Method in class jmetest.input.action.TestStrafeLeftAction
Render the scene
render(float) - Method in class jmetest.input.action.TestStrafeRightAction
Render the scene
render(float) - Method in class jmetest.milestone.TestMilestone1
Render the scene
render(float) - Method in class jmetest.milestone.TestMilestone2
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.milestone.TestMilestone3
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.TestCameraNode
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.TestLWJGLRendererLine
draws the scene graph
render(float) - Method in class jmetest.renderer.TestLWJGLRendererPoint
renders the scene graph
render(float) - Method in class jmetest.renderer.TestLWJGLRendererTriMesh
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.TestText
draws the scene graph
render(float) - Method in class jmetest.renderer.TestTorus
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.state.TestAlphaState
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.state.TestDitherState
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.state.TestFogState
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.state.TestRenderStateList
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.state.TestTextureState
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.renderer.state.TestWireframeState
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.system.TestLWJGLDisplaySystem
render simply clears the buffer.
render(float) - Method in class jmetest.ui.TestUI
draws the scene graph
render(float) - Method in class jmetest.util.TestTimer
clears the buffers and then draws the TriMesh.
render(float) - Method in class jmetest.widget.TestWidgetAnimatedImage
 
render(float) - Method in class jmetest.widget.TestWidgetApp1
 
render(float) - Method in class jmetest.widget.TestWidgetApp2
 
render(float) - Method in class jmetest.widget.TestWidgetAppTemplate
 
render(float) - Method in class jmetest.widget.TestWidgetButtonLightSwitch
 
render(float) - Method in class jmetest.widget.TestWidgetImage
 
render(float) - Method in class jmetest.widget.TestWidgetSlider
 
render(float) - Method in class jmetest.widget.viewport.TestWidgetViewportApp
 
renderBuckets() - Method in class com.jme.renderer.RenderQueue
Renders the opaque, clone, transparent, and ortho buckets in that order.
renderQueueMode - Variable in class com.jme.scene.Spatial
 
renderStateList - Variable in class com.jme.scene.Spatial
The render states of this spatial.
renderString(String, float, float, float, ColorRGBA, ColorRGBA) - Method in class com.jme.widget.font.WidgetAbstractFont
 
renderString(String, float, float, float, ColorRGBA, ColorRGBA) - Method in interface com.jme.widget.font.WidgetFont
 
renderString(String, float, float, float, ColorRGBA, ColorRGBA) - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLFont
 
renderTexture() - Method in class com.jme.scene.ImposterNode
force the underlying texture renderer to render the scene.
renderer - Variable in class com.jme.util.awt.JMECanvasImplementor
 
renderer - Variable in class com.jme.widget.renderer.WidgetAbstractRenderer
 
rendererNames - Static variable in class com.jme.system.DisplaySystem
The list of current implemented rendering APIs that subclass Display.
reorder() - Method in class com.jme.scene.lod.ClodCreator
 
repeat - Variable in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
reset() - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
reset() - Method in class com.jme.sound.openAL.objects.util.OggInputStream
OggInputStream does not support mark and reset.
reset() - Method in class com.jme.system.DisplaySystem
reset cleans up the display system for closing or restarting.
reset() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
reset prepares the window for closing or restarting.
reset() - Method in class com.jme.widget.image.WidgetAnimatedImage
 
resetAge() - Method in class com.jme.effects.Particle
Resets current age to 0
resetConfig() - Method in class com.jme.sound.fmod.scene.Playable
 
resetConfig() - Method in class com.jme.sound.openAL.scene.Playable
 
resetFirstLast() - Method in class com.jme.scene.state.TextureState
Updates firstTexture to be the first non-null Texture, and lastTexture to be the last non-null texture.
resetManager(int) - Method in class jmetest.effects.RenParticleControlFrame
updateManager
resetTexture() - Method in class com.jme.scene.ImposterNode
Resets and applies the texture, texture state and alpha state on the standin Quad.
resetWidgetProjection() - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLAbstractRenderer
 
resize(int, int) - Method in interface com.jme.renderer.Camera
resize resizes this cameras view with the given width/height.
resize(int, int) - Method in class com.jme.renderer.lwjgl.LWJGLCamera
resize resizes this cameras view with the given width/height.
resize(float, float) - Method in class com.jme.scene.shape.Quad
resize changes the width and height of the given quad by altering its vertices.
resizeCanvas(int, int) - Method in class com.jme.util.awt.JMECanvasImplementor
 
resortLightsFor(LightState, Spatial) - Method in class com.jme.util.LightStateCreator
Gives the LightState the best possible lights for the Spatial.
restart() - Method in class com.jme.widget.util.WidgetRepeater
 
results - Variable in class com.jme.effects.cloth.CollidingClothPatch
Used for storing the results of collisions.
right - Variable in class com.jme.widget.WidgetInsets
 
root - Static variable in class jmetest.effects.RenParticleEditor
 
rootNode - Variable in class com.jme.app.SimpleGame
The root of our normal scene graph.
rootNode - Variable in class com.jme.app.SimpleHeadlessApp
The root of our normal scene graph.
rootNode - Variable in class com.jme.util.awt.SimpleCanvasImpl
 
rootNode - Variable in class jmetest.TutorialGuide.HelloSimpleGame
The root of our normal scene graph.
rootNode - Variable in class jmetest.game.state.TestGameStateSystem
 
rootNode - Variable in class jmetest.ui.TestUI
 
rotateBillboard(Camera) - Method in class com.jme.scene.BillboardNode
rotate the billboard based on the type set
run() - Method in class jmetest.milestone.BoxGenerator
 

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