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RawHeightMap creates a height map from a RAW image file.RawHeightMap object and
loads a RAW image file to use as a height
field.
Ray defines a line segment which has an origin and a direction.Ray object.
Ray object.
Rectangle defines a finite plane within three dimensional space
that is specified via three points (A, B, C).Rectangle with no defined
corners.
Rectangle with defined A, B, and
C points that define the area of the rectangle.
RelativeMouse defines a mouse controller that only maintains
the relative change from one poll to the next.RelativeMouse object.
RenParticleControlFrameRenderState is the base class for all states that affect the
rendering of a piece of geometry.Renderer defines an interface that handles displaying of
graphics data to the context.RendererType contains the different RendererTypes jME
supports, eg, LWJGL, JOGL, etc.random determines a random point along the line.
random returns a random point within the plane defined by:
A, B, C, and (B + C) - A.
randomColor is a utility method that generates a random
color.
randomVertice returns a random vertex from the list of
vertices set to this geometry.
readByte reads a single byte from the array and
returns this.
readExternal builds a quaternion from an
ObjectInput object.
readFloat reads four bytes from the array, generating
a float.
readInt reads four bytes from the array, generating
an int.
readMap24 reads a 24 bit bitmap file.
readMap32 reads a 32 bit bitmap file.
readMap8 reads a 8 bit bitmap file.
readShort reads two bytes from the array, generating
a short.
readString reads a specified number of bytes to
form a string.
recomputeMesh regenerates the BoundingBox
based on new model information.
recomputeMesh regenerates the BoundingSphere
based on new model information.
reconstruct reinitializes the geometry with new data.
recreateWindow recreates a window with the desired
settings.
recreateWindow will recreate a LWJGL display context.
reinit rebuilds the subsystems.
relinkProgram instructs openGL to relink the associated
program and sets the attributes.
relinkProgram instructs openGL to relink the associated
program.
remove deletes a key map from the list.
remove
remove
removeAll
removeFromParent removes this Spatial from it's parent.
GameState, meaning that we call its cleanup() and
removes it from the hashmap.
render displays the game information to the OpenGL context.
GameStateManager.
render renders a scene.
render renders a scene.
render
render
render
render
render
render
reset cleans up the display system for closing or
restarting.
reset prepares the window for closing or restarting.
resize resizes this cameras view with the given width/height.
resize resizes this cameras view with the given width/height.
resize changes the width and height of the given quad by
altering its vertices.
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