A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

S

SB_DST_COLOR - Static variable in class com.jme.scene.state.AlphaState
The source value of the blend function is the distance color.
SB_ONE - Static variable in class com.jme.scene.state.AlphaState
The source value of the blend function is all ones.
SB_ONE_MINUS_DST_COLOR - Static variable in class com.jme.scene.state.AlphaState
The source value of the blend function is 1 - the distance color.
SB_ONE_MINUS_SRC_ALPHA - Static variable in class com.jme.scene.state.AlphaState
The source value of the blend function is 1 - the source alpha value.
SB_SRC_ALPHA - Static variable in class com.jme.scene.state.AlphaState
The source value of the blend function is the source alpha value.
SB_SRC_ALPHA_SATURATE - Static variable in class com.jme.scene.state.AlphaState
The source value of the blend function is the minimum of alpha or 1 - alpha.
SB_ZERO - Static variable in class com.jme.scene.state.AlphaState
The source value of the blend function is all zeros.
SCALE_MODE_ABSOLUTE - Static variable in class com.jme.widget.image.WidgetImage
 
SCALE_MODE_NONE - Static variable in class com.jme.widget.image.WidgetImage
 
SCALE_MODE_RELATIVE - Static variable in class com.jme.widget.image.WidgetImage
 
SCALE_MODE_SIZE_TO_FIT - Static variable in class com.jme.widget.image.WidgetImage
 
SCISSOR_BIT - Static variable in class com.jme.scene.state.AttributeState
 
SCREEN_ALIGNED - Static variable in class com.jme.scene.BillboardNode
Alligns this Billboard Node to the screen.
SELECTED - Static variable in class com.jme.ui.UIActiveObject
 
SF_ALWAYS - Static variable in class com.jme.scene.state.StencilState
A stencil function that always passes.
SF_EQUAL - Static variable in class com.jme.scene.state.StencilState
A stencil function that passes if (ref & max) == (stencil & mask).
SF_GEQUAL - Static variable in class com.jme.scene.state.StencilState
A stencil function that passes if (ref & max) >= (stencil & mask).
SF_GREATER - Static variable in class com.jme.scene.state.StencilState
A stencil function that passes if (ref & max) > (stencil & mask).
SF_LEQUAL - Static variable in class com.jme.scene.state.StencilState
A stencil function that passes if (ref & max) <= (stencil & mask).
SF_LESS - Static variable in class com.jme.scene.state.StencilState
A stencil function that passes if (ref & mask) < (stencil & mask).
SF_NEVER - Static variable in class com.jme.scene.state.StencilState
A stencil function that never passes.
SF_NOTEQUAL - Static variable in class com.jme.scene.state.StencilState
A stencil function that passes if (ref & max) != (stencil & mask).
SM_FLAT - Static variable in class com.jme.scene.state.ShadeState
Pick the color of just one vertex of a triangle and rasterize all pixels of the triangle with this color.
SM_SMOOTH - Static variable in class com.jme.scene.state.ShadeState
Smoothly interpolate the color values between the three colors of the three vertices.
SN_INVALID_CHILD - Static variable in class com.jme.scene.SwitchNode
defines an inactive or invalid child.
SOUTH - Static variable in class com.jme.scene.Skybox
The -Z side of the skybox.
SOUTH - Static variable in class com.jme.widget.layout.WidgetBorderLayoutConstraint
 
SO_DECR - Static variable in class com.jme.scene.state.StencilState
A stencil function result that decrements the current stencil buffer value.
SO_INCR - Static variable in class com.jme.scene.state.StencilState
A stencil function result that increments the current stencil buffer value.
SO_INVERT - Static variable in class com.jme.scene.state.StencilState
A stencil function result that bitwise inverts the current stencil buffer value.
SO_KEEP - Static variable in class com.jme.scene.state.StencilState
A stencil function result that keeps the current value.
SO_REPLACE - Static variable in class com.jme.scene.state.StencilState
A stencil function result that sets the stencil buffer value to ref, as specified by stencil function.
SO_ZERO - Static variable in class com.jme.scene.state.StencilState
A stencil function result that sets the stencil buffer value to 0.
STATE_MERGED - Static variable in class com.jme.util.geom.GeometryInfo
 
STATE_SPLIT - Static variable in class com.jme.util.geom.GeometryInfo
 
STATE_UNKNOWN - Static variable in class com.jme.util.geom.GeometryInfo
 
STENCIL_BUFFER_BIT - Static variable in class com.jme.scene.state.AttributeState
 
SUBTRACTION - Static variable in class com.jme.terrain.util.CombinerHeightMap
Constant mode to denote subtracting the two heightmaps.
SU_FLOAT - Static variable in class com.jme.util.ShaderAttribute
 
SU_FLOAT - Static variable in class com.jme.util.ShaderUniform
 
SU_FLOAT2 - Static variable in class com.jme.util.ShaderAttribute
 
SU_FLOAT2 - Static variable in class com.jme.util.ShaderUniform
 
SU_FLOAT3 - Static variable in class com.jme.util.ShaderAttribute
 
SU_FLOAT3 - Static variable in class com.jme.util.ShaderUniform
 
SU_FLOAT4 - Static variable in class com.jme.util.ShaderAttribute
 
SU_FLOAT4 - Static variable in class com.jme.util.ShaderUniform
 
SU_INT - Static variable in class com.jme.util.ShaderUniform
 
SU_INT2 - Static variable in class com.jme.util.ShaderUniform
 
SU_INT3 - Static variable in class com.jme.util.ShaderUniform
 
SU_INT4 - Static variable in class com.jme.util.ShaderUniform
 
SU_MATRIX2 - Static variable in class com.jme.util.ShaderUniform
 
SU_MATRIX3 - Static variable in class com.jme.util.ShaderUniform
 
SU_MATRIX4 - Static variable in class com.jme.util.ShaderUniform
 
SU_NORMALIZED_UBYTE4 - Static variable in class com.jme.util.ShaderAttribute
 
SU_POINTER_BYTE - Static variable in class com.jme.util.ShaderAttribute
 
SU_POINTER_FLOAT - Static variable in class com.jme.util.ShaderAttribute
 
SU_POINTER_INT - Static variable in class com.jme.util.ShaderAttribute
 
SU_POINTER_SHORT - Static variable in class com.jme.util.ShaderAttribute
 
SU_SHORT - Static variable in class com.jme.util.ShaderAttribute
 
SU_SHORT2 - Static variable in class com.jme.util.ShaderAttribute
 
SU_SHORT3 - Static variable in class com.jme.util.ShaderAttribute
 
SU_SHORT4 - Static variable in class com.jme.util.ShaderAttribute
 
Sample3D - class com.jme.sound.fmod.objects.Sample3D.
 
Sample3D(String) - Constructor for class com.jme.sound.fmod.objects.Sample3D
 
Sample3D(Listener, String, int) - Constructor for class com.jme.sound.fmod.objects.Sample3D
 
Sample3D - class com.jme.sound.openAL.objects.Sample3D.
 
Sample3D(String) - Constructor for class com.jme.sound.openAL.objects.Sample3D
 
Sample3D(Listener, String) - Constructor for class com.jme.sound.openAL.objects.Sample3D
 
SampleLoader - class com.jme.sound.openAL.objects.util.SampleLoader.
 
SampleLoader() - Constructor for class com.jme.sound.openAL.objects.util.SampleLoader
 
ShadeState - class com.jme.scene.state.ShadeState.
ShadeState maintains the interpolation of color between vertices.
ShadeState() - Constructor for class com.jme.scene.state.ShadeState
Constructor instantiates a new ShadeState object with the default mode being smooth.
ShaderAttribute - class com.jme.util.ShaderAttribute.
An utily class to store shader's attribute variables content.
ShaderAttribute(String, int) - Constructor for class com.jme.util.ShaderAttribute
Create a new attribute object.
ShaderUniform - class com.jme.util.ShaderUniform.
An utily class to store shader's uniform variables content.
ShaderUniform(String, int) - Constructor for class com.jme.util.ShaderUniform
Create a new uniform object.
SimpleCanvasImpl - class com.jme.util.awt.SimpleCanvasImpl.
SimpleCanvasImpl
SimpleCanvasImpl(int, int) - Constructor for class com.jme.util.awt.SimpleCanvasImpl
 
SimpleGame - class com.jme.app.SimpleGame.
SimpleGame provides the simplest possible implementation of a main game loop.
SimpleGame() - Constructor for class com.jme.app.SimpleGame
 
SimpleHeadlessApp - class com.jme.app.SimpleHeadlessApp.
SimpleHeadlessApp provides the simplest possible implementation of a main game loop.
SimpleHeadlessApp() - Constructor for class com.jme.app.SimpleHeadlessApp
 
SimpleLightNode - class com.jme.light.SimpleLightNode.
Started Date: Jul 21, 2004

SimpleLightNode defines a scene node that contains and maintains a light object.
SimpleLightNode(String, Light) - Constructor for class com.jme.light.SimpleLightNode
Constructor creates a new LightState object.
Skybox - class com.jme.scene.Skybox.
A Box made of textured quads that simulate having a sky, horizon and so forth around your scene.
Skybox(String, float, float, float) - Constructor for class com.jme.scene.Skybox
Creates a new skybox.
SoundNode - class com.jme.sound.fmod.scene.SoundNode.
Node defines an internal node of a scene graph.
SoundNode() - Constructor for class com.jme.sound.fmod.scene.SoundNode
Constructor instantiates a new Node with a default empty list for containing children.
SoundNode - class com.jme.sound.openAL.scene.SoundNode.
Node defines an internal node of a scene graph.
SoundNode() - Constructor for class com.jme.sound.openAL.scene.SoundNode
Constructor instantiates a new Node with a default empty list for containing children.
SoundSpatial - class com.jme.sound.fmod.scene.SoundSpatial.
 
SoundSpatial() - Constructor for class com.jme.sound.fmod.scene.SoundSpatial
 
SoundSpatial - class com.jme.sound.openAL.scene.SoundSpatial.
 
SoundSpatial() - Constructor for class com.jme.sound.openAL.scene.SoundSpatial
 
SoundSystem - class com.jme.sound.fmod.SoundSystem.
 
SoundSystem() - Constructor for class com.jme.sound.fmod.SoundSystem
 
SoundSystem - class com.jme.sound.openAL.SoundSystem.
 
SoundSystem() - Constructor for class com.jme.sound.openAL.SoundSystem
 
Spatial - class com.jme.scene.Spatial.
Spatial defines the base class for scene graph nodes.
Spatial() - Constructor for class com.jme.scene.Spatial
Empty Constructor to be used internally only.
Spatial(String) - Constructor for class com.jme.scene.Spatial
Constructor instantiates a new Spatial object setting the rotation, translation and scale value to defaults.
SpatialTransformer - class com.jme.animation.SpatialTransformer.
Started Date: Jul 9, 2004

This class animates spatials by interpolating between various transformations.
SpatialTransformer(int) - Constructor for class com.jme.animation.SpatialTransformer
Constructs a new SpatialTransformer that will operate on numObjects Spatials
SpatialTransformer.PointInTime - class com.jme.animation.SpatialTransformer.PointInTime.
Defines a point in time where at time time, ohject toChange[i] will assume transformation look[i].
Sphere - class com.jme.scene.shape.Sphere.
Sphere is um ...
Sphere(String) - Constructor for class com.jme.scene.shape.Sphere
Constructs a sphere.
Sphere(String, int, int, float) - Constructor for class com.jme.scene.shape.Sphere
Constructs a sphere with center at the origin.
Sphere(String, Vector3f, int, int, float) - Constructor for class com.jme.scene.shape.Sphere
Constructs a sphere.
SpotLight - class com.jme.light.SpotLight.
SpotLight defines a light that has a location in space and emits light within a cone.
SpotLight() - Constructor for class com.jme.light.SpotLight
Constructor instantiates a new SpotLight object.
Spring - class com.jme.math.Spring.
Spring defines a single spring connecting two SpringNodes in a SpringSystem.
Spring(SpringNode, SpringNode, float) - Constructor for class com.jme.math.Spring
Public constructor.
SpringNode - class com.jme.math.SpringNode.
SpringNode defines a single node in a SpringSystem.
SpringNode(Vector3f, Vector3f) - Constructor for class com.jme.math.SpringNode
Public constructor.
SpringNodeForce - class com.jme.math.SpringNodeForce.
SpringNodeForce is an abstract class defining an external force to be used with the SpringSystem class.
SpringNodeForce() - Constructor for class com.jme.math.SpringNodeForce
 
SpringSystem - class com.jme.math.SpringSystem.
SpringSystem is a set of springs and nodes that act and update as a cohesive unit.
SpringSystem() - Constructor for class com.jme.math.SpringSystem
Public constructor useful for creating custom SpringSystems.
StandardGameState - class com.jme.app.StandardGameState.
A typical game state that initializes a rootNode and camera.
StandardGameState() - Constructor for class com.jme.app.StandardGameState
Initializes rootNode and camera.
StencilState - class com.jme.scene.state.StencilState.
The StencilState RenderState allows the user to set the attributes of the stencil buffer of the renderer.
StencilState() - Constructor for class com.jme.scene.state.StencilState
 
StreamPlayer - class com.jme.sound.openAL.objects.util.StreamPlayer.
 
SwitchModel - interface com.jme.scene.SwitchModel.
SwitchModel defines an interface for selection of switch nodes.
SwitchNode - class com.jme.scene.SwitchNode.
SwitchNode defines a node that maintains a single active child at a time.
SwitchNode(String) - Constructor for class com.jme.scene.SwitchNode
Constructor instantiates a new SwitchNode object.
s1 - Variable in class com.jme.util.ShaderAttribute
For short content.
s2 - Variable in class com.jme.util.ShaderAttribute
For short content.
s3 - Variable in class com.jme.util.ShaderAttribute
For short content.
s4 - Variable in class com.jme.util.ShaderAttribute
For short content.
samples - Variable in class com.jme.system.DisplaySystem
Number of samples to use for the multisample buffer.
save(int, int, int, int, boolean, String) - Method in class com.jme.system.PropertiesIO
save overwrites the properties file with the given parameters.
save(String) - Method in class com.jme.terrain.util.AbstractHeightMap
save will save the heightmap data into a new RAW file denoted by the supplied filename.
saveTexture(String) - Method in class com.jme.terrain.util.ProceduralTextureGenerator
Saves the final texture this class has created to the given filename as a png.
scaleAdd(float, Vector3f) - Method in class com.jme.math.Vector3f
scaleAdd multiplies this vector by a scalar then adds the given Vector3f.
scaleAdd(float, Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
scaleAdd multiplies the given vector by a scalar then adds the given vector.
scene - Variable in class jmetest.widget.viewport.scene.TestAbstractScene
 
seekMarkOffset(int) - Method in class com.jme.util.BinaryFileReader
Seeks to the position of the last mark + offset.
selectLevelOfDetail(Camera) - Method in class com.jme.scene.lod.DiscreteLodNode
 
sendBinarytoXML(InputStream, Writer) - Method in class com.jme.scene.model.XMLparser.BinaryToXML
The only function a user needs to use.
sendXMLtoBinary(InputStream, OutputStream) - Method in class com.jme.scene.model.XMLparser.XMLtoBinary
The only function a user needs to call.
set(String, int) - Method in class com.jme.input.KeyBindingManager
set sets the command to the given keycode overriding any previous keycodes previously set for the same command.
set(String, int[]) - Method in class com.jme.input.KeyBindingManager
set sets the command to the given list of keycodes overriding any previous keycodes previously set for the same command.
set(int, int, float) - Method in class com.jme.math.Matrix3f
set places a given value into the matrix at the given position.
set(float[][]) - Method in class com.jme.math.Matrix3f
set sets the values of the matrix to those supplied by the 3x3 two dimenion array.
set(float[]) - Method in class com.jme.math.Matrix3f
set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme.math.Matrix3f
set sets the values of this matrix from an array of values;
set(Quaternion) - Method in class com.jme.math.Matrix3f
set defines the values of the matrix based on a supplied Quaternion.
set(int, int, float) - Method in class com.jme.math.Matrix4f
set places a given value into the matrix at the given position.
set(float[][]) - Method in class com.jme.math.Matrix4f
set sets the values of this matrix from an array of values.
set(float[]) - Method in class com.jme.math.Matrix4f
set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme.math.Matrix4f
set sets the values of this matrix from an array of values;
set(Quaternion) - Method in class com.jme.math.Matrix4f
set defines the values of the matrix based on a supplied Quaternion.
set(float, float, float, float) - Method in class com.jme.math.Quaternion
sets the data in a Quaternion object from the given list of parameters.
set(Quaternion) - Method in class com.jme.math.Quaternion
Sets the data in this Quaternion object to be equal to the passed Quaternion object.
set(TransformMatrix) - Method in class com.jme.math.TransformMatrix
set transfers the contents of a given matrix to this matrix.
set(Quaternion) - Method in class com.jme.math.TransformMatrix
set defines the values of the matrix based on a supplied Quaternion.
set(Quaternion, Vector3f) - Method in class com.jme.math.TransformMatrix
set changes this matrix's rotational and translational components to that represented by the given parameters
set(TransformMatrixQuat) - Method in class com.jme.math.TransformMatrixQuat
Sets this matrix to be equal to the given matrix.
set(int, Vector3f) - Method in class com.jme.math.Triangle
set sets one of the triangles points to that specified as a parameter.
set(float, float) - Method in class com.jme.math.Vector2f
set the x and y values of the vector
set(Vector2f) - Method in class com.jme.math.Vector2f
set the x and y values of the vector from another vector
set(float, float, float) - Method in class com.jme.math.Vector3f
set sets the x,y,z values of the vector based on passed parameters.
set(Vector3f) - Method in class com.jme.math.Vector3f
set sets the x,y,z values of the vector by copying the supplied vector.
set(float, float, float, float) - Method in class com.jme.renderer.ColorRGBA
set sets the RGBA values of this color.
set(ColorRGBA) - Method in class com.jme.renderer.ColorRGBA
set sets the values of this color to those set by a parameter color.
set(Object) - Method in class com.jme.scene.DistanceSwitchModel
set accepts Float and Vector3f objects to set the properties of the distance switch model.
set(Object) - Method in interface com.jme.scene.SwitchModel
set provides a generic set method for implementing classes.
set(String, String) - Method in class com.jme.system.PropertiesIO
set adds a key/value pair to the properties list.
set(int, int, int, int) - Method in class com.jme.widget.WidgetInsets
 
set(WidgetInsets) - Method in class com.jme.widget.WidgetInsets
 
set(int, int, int, int, WidgetBorderType) - Method in class com.jme.widget.border.WidgetBorder
 
set(WidgetBorder, WidgetBorderType) - Method in class com.jme.widget.border.WidgetBorder
 
set(WidgetBorder) - Method in class com.jme.widget.border.WidgetBorder
 
set(WidgetBoundingRectangle) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
set(WidgetViewRectangle) - Method in class com.jme.widget.bounds.WidgetViewRectangle
 
set(int, int, int, int) - Method in class com.jme.widget.bounds.WidgetViewRectangle
 
setA(Vector3f) - Method in class com.jme.math.Rectangle
setA sets the first point of the rectangle.
setActions() - Method in class com.jme.input.AbstractInputHandler
Defined by subclasses, this function should set the appropriate, default keyboard actions for this handler.
setActions() - Method in class com.jme.widget.input.mouse.WidgetMouseTestControllerBasic
 
setActions() - Method in class com.jme.widget.input.mouse.WidgetMouseTestControllerFirstPerson
 
setActive(boolean) - Method in class com.jme.scene.Controller
Sets the active flag of this controller.
setActiveChild(int) - Method in class com.jme.scene.SwitchNode
Sets the index of the child of this Node that will be rendered.
setAlignment(WidgetAlignmentType) - Method in interface com.jme.widget.Widget
setAlignment
setAlignment(WidgetAlignmentType) - Method in class com.jme.widget.WidgetAbstractContainer
 
setAlignment(WidgetAlignmentType) - Method in class com.jme.widget.WidgetAbstractImpl
 
setAlignmentType(WidgetAlignmentType) - Method in class com.jme.widget.layout.WidgetFlowLayout
setAlignmentType
setAllTextures(Vector2f[][]) - Method in class com.jme.scene.Geometry
Sets all texture coordinates to those defined in the given array of arrays.
setAllowInterrupt(boolean) - Method in class com.jme.sound.fmod.scene.SoundSpatial
 
setAllowInterrupt(boolean) - Method in class com.jme.sound.openAL.scene.SoundSpatial
 
setAllowsRepeats(boolean) - Method in class com.jme.input.action.KeyInputAction
Sets if a single key press allows repeated performAction calls.
setAlpha(float) - Method in class com.jme.scene.state.MaterialState
setAlpha sets the alpha value for this material state.
setAltBorderColors() - Method in class com.jme.ui.UIActiveObject
 
setAmbient(ColorRGBA) - Method in class com.jme.light.Light
setAmbient sets the ambient color value for this light.
setAmbient(ColorRGBA) - Method in class com.jme.scene.state.MaterialState
setAmbient sets the ambient color of the material.
setAnchor(int, int, Vector3f) - Method in class com.jme.scene.BezierPatch
setAnchor sets a single anchor of the patch.
setAnchors(Vector3f[][]) - Method in class com.jme.scene.BezierPatch
setAnchors sets the control anchors of this patch.
setAngle(float) - Method in class com.jme.light.SpotLight
setAngle sets the angle of the spot light.
setAnisoLevel(float) - Method in class com.jme.image.Texture
Deprecated. Must set aniso level when loading texture from manager.
setApp(AbstractGame) - Method in class com.jme.input.AbstractInputHandler
setApp sets the AbstractGame controlling this handler.
setApply(int) - Method in class com.jme.image.Texture
setApply sets the apply mode for this texture.
setApplyFunction(int) - Method in class com.jme.scene.state.FogState
setApplyFunction sets the apply function used for the fog attributes.
setApplyOffsetX(boolean) - Method in interface com.jme.widget.Widget
setApplyOffsetX
setApplyOffsetX(boolean) - Method in class com.jme.widget.WidgetAbstractContainer
 
setApplyOffsetX(boolean) - Method in class com.jme.widget.WidgetAbstractImpl
 
setApplyOffsetY(boolean) - Method in interface com.jme.widget.Widget
setApplyOffsetY
setApplyOffsetY(boolean) - Method in class com.jme.widget.WidgetAbstractContainer
 
setApplyOffsetY(boolean) - Method in class com.jme.widget.WidgetAbstractImpl
 
setAttenuate(boolean) - Method in class com.jme.light.Light
setAttenuate sets if attenuation is to be used.
setAttribute(String, short) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttribute(String, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttribute(String, short, short) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttribute(String, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttribute(String, short, short, short) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttribute(String, float, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttribute(String, short, short, short, short) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttribute(String, float, float, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttribute(String, byte, byte, byte, byte) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute value for this shader object.
setAttributePointer(String, int, boolean, int, FloatBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute pointer value for this shader object.
setAttributePointer(String, int, boolean, boolean, int, ByteBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute pointer value for this shader object.
setAttributePointer(String, int, boolean, boolean, int, IntBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute pointer value for this shader object.
setAttributePointer(String, int, boolean, boolean, int, ShortBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute pointer value for this shader object.
setAutoRotation(boolean) - Method in class com.jme.curve.CurveController
setAutoRotation determines if the object assigned to the controller will rotate with the curve or just following the curve.
setAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme.renderer.AbstractCamera
setAxes sets the axes (left, up and direction) for this camera.
setAxes(Quaternion) - Method in class com.jme.renderer.AbstractCamera
setAxes uses a rotational matrix to set the axes of the camera.
setAxes(Vector3f, Vector3f, Vector3f) - Method in interface com.jme.renderer.Camera
setAxes sets the axes that define the camera's orientation.
setAxes(Quaternion) - Method in interface com.jme.renderer.Camera
setAxes sets the camera's orientation via a rotational matrix.
setB(Vector3f) - Method in class com.jme.math.Rectangle
setB sets the second point of the rectangle.
setBackground(Color) - Method in interface com.jme.util.awt.JMECanvas
 
setBackground(ColorRGBA) - Method in class com.jme.util.awt.JMECanvasImplementor
 
setBackground(Color) - Method in class com.jme.util.awt.lwjgl.LWJGLCanvas
 
setBackgroundColor(ColorRGBA) - Method in interface com.jme.renderer.Renderer
setBackgroundColor sets the color of window.
setBackgroundColor(ColorRGBA) - Method in interface com.jme.renderer.TextureRenderer
setBackgroundColor sets the color of window.
setBackgroundColor(ColorRGBA) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
setBackgroundColor sets the OpenGL clear color to the color specified.
setBackgroundColor(ColorRGBA) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
setBackgroundColor sets the OpenGL clear color to the color specified.
setBase(URL) - Method in class com.jme.scene.model.Loader
Sets the base path to load textures from.
setBaseBorderColors() - Method in class com.jme.ui.UIActiveObject
 
setBaseColors() - Method in class com.jme.ui.UIActiveObject
 
setBgColor(ColorRGBA) - Method in interface com.jme.widget.Widget
setBgColor
setBgColor(ColorRGBA) - Method in class com.jme.widget.WidgetAbstractContainer
 
setBgColor(ColorRGBA) - Method in class com.jme.widget.WidgetAbstractImpl
 
setBlendColor(ColorRGBA) - Method in class com.jme.image.Texture
setBlendColor sets the color to be used to tint the texture.
setBlendColorBuffer(FloatBuffer) - Method in class com.jme.image.Texture
setBlendColorBuffer sets the buffer that contains the color values that are used to tint the texture.
setBlendEnabled(boolean) - Method in class com.jme.scene.state.AlphaState
setBlendEnabled sets whether or not blending is enabled.
setBorder(WidgetBorder) - Method in interface com.jme.widget.Widget
setBorder
setBorder(WidgetBorder) - Method in class com.jme.widget.WidgetAbstractContainer
 
setBorder(WidgetBorder) - Method in class com.jme.widget.WidgetAbstractImpl
 
setBottom(int) - Method in class com.jme.widget.WidgetInsets
 
setButtonSize(int) - Method in class com.jme.widget.scroller.WidgetAbstractScroller
 
setButtonState(WidgetButtonStateType) - Method in class com.jme.widget.button.WidgetButton
 
setC(Vector3f) - Method in class com.jme.math.Rectangle
setC sets the third point of the rectangle.
setCacheSize(int) - Method in class com.jme.util.geom.nvtristrip.TriStrip
Sets the cache size which the stripfier uses to optimize the data.
setCaldera(float) - Method in class com.jme.terrain.util.ParticleDepositionHeightMap
setCaldera sets the level at which a peak will be inverted.
setCamera(Camera) - Method in interface com.jme.app.GameState
Sets the camera of this state.
setCamera(Camera) - Method in class com.jme.app.StandardGameState
Sets the camera of this state.
setCamera(Camera) - Method in class com.jme.effects.ParticleManager
Set the Camera whose position should be used to determine billboard facing direction.
setCamera(Camera) - Method in class com.jme.input.AbstractInputHandler
setCamera sets this handler's camera that will define viewing.
setCamera(Camera) - Method in interface com.jme.renderer.Renderer
setCamera sets the reference to the applications camera object.
setCamera(Camera) - Method in interface com.jme.renderer.TextureRenderer
setCamera sets the camera this renderer should use.
setCamera(Camera) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
setCamera sets the camera this renderer is using.
setCamera(Camera) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
setCamera sets the camera this renderer should use.
setCamera(Camera) - Method in class com.jme.scene.CameraNode
setCamera sets the camera that this node controls.
setCamera(Camera) - Method in class com.jme.widget.viewport.WidgetViewportCameraController
setCamera
setCameraController(WidgetViewportCameraController) - Method in class com.jme.widget.viewport.WidgetViewport
setCameraController
setCameraDistance(float) - Method in class com.jme.scene.ImposterNode
Set the distance we want the render camera to stay away from the render scene.
setCameraFrustum(WidgetViewRectangle) - Method in class com.jme.widget.viewport.WidgetViewport
 
setCameraThreshold(float) - Method in class com.jme.scene.ImposterNode
Set how much the viewers camera position has to change (in terms of angle to the imposter) before an update is called.
setCantOwnMouse(boolean) - Method in interface com.jme.widget.Widget
setCantOwnMouse
setCantOwnMouse(boolean) - Method in class com.jme.widget.WidgetAbstractContainer
 
setCantOwnMouse(boolean) - Method in class com.jme.widget.WidgetAbstractImpl
 
setCenter(Vector3f) - Method in class com.jme.bounding.BoundingSphere
setCenter sets the center of the bounding sphere.
setCenter(Vector3f) - Method in class com.jme.scene.shape.Box
Sets the center of the box.
setCenter(Vector3f) - Method in class com.jme.scene.shape.CompositeSphere
Sets the center of this CompositeSphere.
setCenter(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Sets the box's center to the given value.
setCenter(Vector3f) - Method in class com.jme.scene.shape.Sphere
Sets the center of this sphere.
setCheckPlane(int, int) - Method in class com.jme.bounding.BoundingBox
setCheckPlane indentifies the value of one of the spheres checked planes.
setCheckPlane(int, int) - Method in class com.jme.bounding.BoundingSphere
setCheckPlane indentifies the value of one of the spheres checked planes.
setCheckPlane(int, int) - Method in interface com.jme.bounding.BoundingVolume
set the value for a given index in the checkplanes
setCheckPlane(int, int) - Method in class com.jme.bounding.OBB2
 
setCheckPlane(int, int) - Method in class com.jme.bounding.OrientedBoundingBox
 
setCheckPlane(int, int) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setChild(int, Spatial) - Method in class com.jme.scene.Node
setChild places a child at a given index.
setChild(int, SoundSpatial) - Method in class com.jme.sound.fmod.scene.SoundNode
setChild places a child at a given index.
setChild(int, SoundSpatial) - Method in class com.jme.sound.openAL.scene.SoundNode
setChild places a child at a given index.
setChorus(float, float, float, float, int, float, int) - Method in class com.jme.sound.fmod.scene.Configuration
Fx chorus configuration params.
setChorus(float, float, float, float, int, float, int) - Method in class com.jme.sound.openAL.scene.Configuration
Fx chorus configuration params.
setColor(ColorRGBA) - Method in class com.jme.renderer.lwjgl.LWJGLFont
setColor sets the RGBA values to render the font as.
setColor(int, ColorRGBA) - Method in class com.jme.scene.Geometry
setColor sets a single colorRGBA into the color array.
setColor(ColorRGBA) - Method in class com.jme.scene.state.FogState
setColor sets the color of the fog.
setColors(ColorRGBA[]) - Method in class com.jme.scene.Geometry
setColors sets the color array of this geometry.
setColors(ColorRGBA[]) - Method in class com.jme.scene.model.EmptyTriMesh
 
setColumn(int, Vector3f) - Method in class com.jme.math.Matrix3f
setColumn sets a particular column of this matrix to that represented by the provided vector.
setColumn(int, float[]) - Method in class com.jme.math.Matrix4f
setColumn sets a particular column of this matrix to that represented by the provided vector.
setCombineFuncAlpha(int) - Method in class com.jme.image.Texture
 
setCombineFuncRGB(int) - Method in class com.jme.image.Texture
 
setCombineOp0Alpha(int) - Method in class com.jme.image.Texture
 
setCombineOp0RGB(int) - Method in class com.jme.image.Texture
 
setCombineOp1Alpha(int) - Method in class com.jme.image.Texture
 
setCombineOp1RGB(int) - Method in class com.jme.image.Texture
 
setCombineOp2Alpha(int) - Method in class com.jme.image.Texture
 
setCombineOp2RGB(int) - Method in class com.jme.image.Texture
 
setCombineScaleAlpha(float) - Method in class com.jme.image.Texture
 
setCombineScaleRGB(float) - Method in class com.jme.image.Texture
 
setCombineSrc0Alpha(int) - Method in class com.jme.image.Texture
 
setCombineSrc0RGB(int) - Method in class com.jme.image.Texture
 
setCombineSrc1Alpha(int) - Method in class com.jme.image.Texture
 
setCombineSrc1RGB(int) - Method in class com.jme.image.Texture
 
setCombineSrc2Alpha(int) - Method in class com.jme.image.Texture
 
setCombineSrc2RGB(int) - Method in class com.jme.image.Texture
 
setCompressor(float, float, float, float, float, float) - Method in class com.jme.sound.fmod.scene.Configuration
 
setCompressor(float, float, float, float, float, float) - Method in class com.jme.sound.openAL.scene.Configuration
 
setConfiguration(Configuration) - Method in class com.jme.sound.fmod.objects.MusicStream
 
setConfiguration(Configuration) - Method in class com.jme.sound.fmod.objects.Sample3D
 
setConfiguration(Configuration) - Method in class com.jme.sound.openAL.objects.MusicStream
 
setConfiguration(Configuration) - Method in class com.jme.sound.openAL.objects.Sample3D
 
setConstant(float) - Method in class com.jme.light.Light
setConstant sets the value for the constant attentuation.
setConstant(float) - Method in class com.jme.math.Plane
setConstant sets the constant value that helps define the plane.
setControlFlow(boolean) - Method in class com.jme.effects.ParticleManager
Set the regulate flow property on the manager.
setCorrection(int) - Method in class com.jme.image.Texture
setCorrection sets the image correction mode for this texture.
setCullMode(int) - Method in class com.jme.scene.state.CullState
Sets the cull mode to the integer given.
setCurrentAmbientMaterial(ColorRGBA) - Method in class com.jme.scene.BumpMapNode
 
setCurrentDiffuseMaterial(ColorRGBA, int) - Method in class com.jme.scene.BumpMapNode
 
setCurrentStage(int) - Method in class com.jme.effects.transients.Transient
Sets the current stage to the integer given.
setCursorVisible(boolean) - Method in interface com.jme.input.MouseInput
setCursorVisible sets the visiblity of the hardware cursor.
setCursorVisible(boolean) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
setCursorVisible sets the visiblity of the hardware cursor.
setDarkColor(ColorRGBA) - Method in class com.jme.widget.border.WidgetBorder
 
setData(ByteBuffer) - Method in class com.jme.image.Image
setData sets the data that makes up the image.
setData(int, int, int, Object) - Method in class com.jme.scene.lod.VETMesh
 
setData(VETMesh.Triangle, Object) - Method in class com.jme.scene.lod.VETMesh
 
setData(Vector3f, Vector3f, boolean) - Method in class com.jme.scene.shape.Box
Changes the data of the box so that the two opposite corners are minPoint and maxPoint.
setData(Vector3f, float, float, float, boolean) - Method in class com.jme.scene.shape.Box
Changes the data of the box so that its center is center and it extends in the x, y, and z directions by the given extent.
setData(Vector3f, int, int, float, boolean) - Method in class com.jme.scene.shape.CompositeSphere
Changes the information of the CompositeSphere into the given values.
setData(Vector3f, int, int, float, boolean, boolean) - Method in class com.jme.scene.shape.Dome
Changes the information of the dome into the given values.
setData(Vector3f, int, int, float, boolean) - Method in class com.jme.scene.shape.Sphere
Changes the information of the sphere into the given values.
setDensity(float) - Method in class com.jme.scene.state.FogState
setDensity sets the density of the fog.
setDensityFunction(int) - Method in class com.jme.scene.state.FogState
setDensityFunction sets the density function used for the fog blending.
setDetailLevel(int) - Method in class com.jme.scene.BezierPatch
setDetailLevel sets the detail level of this patch.
setDetailTexture(int, int) - Method in class com.jme.terrain.TerrainBlock
setDetailTexture sets the detail texture unit's repeat value.
setDetailTexture(int, int) - Method in class com.jme.terrain.TerrainPage
setDetailTexture sets the detail texture coordinates to be applied on top of the normal terrain texture.
setDialogBehaviour(int) - Method in class com.jme.app.AbstractGame
setDialogBehaviour defines if and when the display properties dialog should be shown.
setDialogBehaviour(int, String) - Method in class com.jme.app.AbstractGame
setDialogBehaviour defines if and when the display properties dialog should be shown as well as its accompanying image.
setDialogBehaviour(int, URL) - Method in class com.jme.app.AbstractGame
setDialogBehaviour sets how the properties dialog should appear.
setDiffuse(ColorRGBA) - Method in class com.jme.light.Light
setDiffuse sets the diffuse color value for this light.
setDiffuse(ColorRGBA) - Method in class com.jme.scene.state.MaterialState
setDiffuse sets the diffuse color of the material.
setDirection(Vector3f) - Method in class com.jme.light.DirectionalLight
setDirection sets the direction the light is emitting from.
setDirection(Vector3f) - Method in class com.jme.light.SpotLight
setDirection sets the direction the spot light is coming from.
setDirection(Vector3f) - Method in class com.jme.math.Line
setDirection sets the direction of the line.
setDirection(Vector3f) - Method in class com.jme.math.Ray
setDirection sets the direction vector of the ray.
setDirection(Vector3f) - Method in class com.jme.renderer.AbstractCamera
setDirection sets the direction this camera is facing.
setDirection(Vector3f) - Method in interface com.jme.renderer.Camera
setDirection sets the direction the camera is facing.
setDistanceTolerance(float) - Method in class com.jme.scene.lod.AreaClodMesh
Sets the amount of distance the camera must move from the center of this AreaClodMesh's bounding volume before a collapse is initiated.
setDistortion(float, float, float, float, float) - Method in class com.jme.sound.fmod.scene.Configuration
 
setDistortion(float, float, float, float, float) - Method in class com.jme.sound.openAL.scene.Configuration
 
setDownRightButtonExpander(WidgetExpander) - Method in class com.jme.widget.scroller.WidgetAbstractScroller
 
setDstFunction(int) - Method in class com.jme.scene.state.AlphaState
setDstFunction sets the destination function for the blending function.
setDx(float) - Method in class com.jme.widget.font.WidgetFontChar
 
setDy(float) - Method in class com.jme.widget.font.WidgetFontChar
 
setEcho(float, float, float, float, int) - Method in class com.jme.sound.fmod.scene.Configuration
 
setEcho(float, float, float, float, int) - Method in class com.jme.sound.openAL.scene.Configuration
 
setEmissionDirection(Vector3f) - Method in class com.jme.effects.ParticleManager
Set the general direction that particles are emitted in.
setEmissionMaximumAngle(float) - Method in class com.jme.effects.ParticleManager
Set the maximum angle (in radians) that particles can be emitted away from the emission direction.
setEmissive(ColorRGBA) - Method in class com.jme.scene.state.MaterialState
setEmissive sets the emissive color of the material.
setEnabled(boolean) - Method in class com.jme.light.AmbientLight
This function is ignored/useless in AmbientLight.
setEnabled(boolean) - Method in class com.jme.light.Light
setEnabled sets the light on or off.
setEnabled(boolean) - Method in class com.jme.math.SpringNodeForce
Set this force enabled or not.
setEnabled(boolean) - Method in class com.jme.scene.state.RenderState
Sets if this render state is enabled during rendering.
setEnd(float) - Method in class com.jme.scene.state.FogState
setEnd sets the end distance, or the distance where fog is at it's thickest.
setEndChar(int) - Method in class com.jme.widget.font.WidgetFontHeader
 
setEndColor(ColorRGBA) - Method in class com.jme.effects.ParticleManager
Set the end color for particles.
setEndSize(float) - Method in class com.jme.effects.ParticleManager
Set the size particles will approach as they age.
setEnvParameter(float[], int) - Static method in class com.jme.scene.state.VertexProgramState
setEnvParameter sets an environmental vertex program parameter that is accessable by all vertex programs in memory.
setEnvironmentalMapMode(int) - Method in class com.jme.image.Texture
 
setEqParam(float, float, float) - Method in class com.jme.sound.fmod.scene.Configuration
 
setEqParam(float, float, float) - Method in class com.jme.sound.openAL.scene.Configuration
 
setEulerRot(float, float, float) - Method in class com.jme.math.TransformMatrix
Sets the rotational component of this transform to the matrix represented by an Euler rotation about x, y, then z.
setEulerRot(Vector3f) - Method in class com.jme.math.TransformMatrix
setEulerRot is equivalent to setEulerRot(eulerVec.x,eulverVec.y,eulverVec.z){
setEventList(ArrayList) - Method in class com.jme.input.action.InputActionEvent
sets the event list.
setExpandBottom(int) - Method in class com.jme.widget.scroller.WidgetScrollerButton
 
setExpandLeft(int) - Method in class com.jme.widget.scroller.WidgetScrollerButton
 
setExpandRight(int) - Method in class com.jme.widget.scroller.WidgetScrollerButton
 
setExpandTop(int) - Method in class com.jme.widget.scroller.WidgetScrollerButton
 
setExpander(WidgetExpander) - Method in class com.jme.widget.scroller.WidgetScrollerButton
 
setExponent(float) - Method in class com.jme.light.SpotLight
setExponent sets the spot exponent of this light.
setExtent(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Sets the box's extent vector to the given value.
setFace(int) - Method in class com.jme.scene.state.WireframeState
setFace sets which face will recieve the wireframe.
setFaceSmoothingGroup(int) - Method in class com.jme.util.geom.GeometryCreator
 
setFactors(float, float) - Method in class com.jme.terrain.util.CombinerHeightMap
setFactors sets the distribution of heightmaps.
setFadeColor(ColorRGBA) - Method in class com.jme.effects.transients.FadeInOut
Sets the current per vertex color of the fade quad, and updates the current fade color to c.
setFadeInNode(Node) - Method in class com.jme.effects.transients.FadeInOut
Sets the node that this object will fade into.
setFadeOutNode(Node) - Method in class com.jme.effects.transients.FadeInOut
Sets the node this object will fade from.
setFadeQuad(Geometry) - Method in class com.jme.effects.transients.FadeInOut
Sets the geometry that will fade.
setFgColor(ColorRGBA) - Method in interface com.jme.widget.Widget
setFgColor
setFgColor(ColorRGBA) - Method in class com.jme.widget.WidgetAbstractContainer
 
setFgColor(ColorRGBA) - Method in class com.jme.widget.WidgetAbstractImpl
 
setFgColor(ColorRGBA) - Method in class com.jme.widget.text.WidgetLabel
 
setFileName(String) - Method in class com.jme.sound.openAL.objects.util.JMEAudioInputStream
 
setFilename(String) - Method in class com.jme.input.action.KeyScreenShotAction
Sets the name of the file to save screenshots too.
setFilename(String) - Method in class com.jme.terrain.util.RawHeightMap
setFilename sets the file to use for the RAW data.
setFillType(WidgetFillType) - Method in class com.jme.widget.layout.WidgetFlowLayout
setFillType
setFilter(int) - Method in class com.jme.image.Texture
setFilter sets the texture filter mode for this texture.
setFilter(float) - Method in class com.jme.terrain.util.AbstractHeightMap
setFilter sets the erosion value for the filter.
setFlanger(float, float, float, float, int, float, int) - Method in class com.jme.sound.fmod.scene.Configuration
 
setFlanger(float, float, float, float, int, float, int) - Method in class com.jme.sound.openAL.scene.Configuration
 
setFlatColor(ColorRGBA) - Method in class com.jme.widget.border.WidgetBorder
 
setFloatBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
Sets this geometry's color buffer as a refrence to the passed FloatBuffer.
setFont(WidgetFont) - Method in class com.jme.widget.text.WidgetText
 
setForceCull(boolean) - Method in class com.jme.scene.Spatial
setForceCull sets if this node should always be culled or not.
setForceCull(boolean) - Method in class com.jme.sound.fmod.scene.SoundSpatial
 
setForceCull(boolean) - Method in class com.jme.sound.openAL.scene.SoundSpatial
 
setForceView(boolean) - Method in class com.jme.scene.Geometry
When true, this geometry object will always be rendered as long as its parent is rendered.
setForceView(boolean) - Method in class com.jme.scene.Node
 
setForceView(boolean) - Method in class com.jme.scene.Spatial
setForceView will force the node to be rendered whether it's in the camera frustum or not.
setForceView(boolean) - Method in class com.jme.widget.WidgetAbstractContainer
 
setForceView(boolean) - Method in class com.jme.widget.image.WidgetImage
 
setForceView(boolean) - Method in class com.jme.widget.text.WidgetText
 
setFormatter(Formatter) - Method in class com.jme.util.LoggingSystem
setFormatter sets the formatter to use for this logger.
setFps(String) - Method in class jmetest.widget.viewport.scene.TestAbstractScene
 
setFps(String) - Method in class jmetest.widget.viewport.scene.TestScene1
setFps
setFps(String) - Method in class jmetest.widget.viewport.scene.TestScene2
setFps
setFps(String) - Method in class jmetest.widget.viewport.scene.TestScene3
setFps
setFps(String) - Method in class jmetest.widget.viewport.scene.TestScene4
setFps
setFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme.renderer.AbstractCamera
setFrame sets the orientation and location of the camera.
setFrame(Vector3f, Quaternion) - Method in class com.jme.renderer.AbstractCamera
setFrame sets the orientation and location of the camera.
setFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in interface com.jme.renderer.Camera
setFrame sets the view frame of the camera by setting the location and orientation of the camera model.
setFrame(Vector3f, Quaternion) - Method in interface com.jme.renderer.Camera
setFrame sets the view frame of the camera by setting the location and the orientation of the camera model.
setFrameRate(int) - Method in class com.jme.app.FixedFramerateGame
Set preferred frame rate.
setFrustum(float, float, float, float, float, float) - Method in class com.jme.renderer.AbstractCamera
setFrustum sets the frustum of this camera object.
setFrustum(float, float, float, float, float, float) - Method in interface com.jme.renderer.Camera
setFrustum defines the frustum planes of the camera.
setFrustumBottom(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumBottom sets the value of the bottom frustum plane.
setFrustumBottom(float) - Method in interface com.jme.renderer.Camera
setFrustumBottom sets the value of the bottom frustum plane.
setFrustumFar(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumFar sets the value of the far frustum plane.
setFrustumFar(float) - Method in interface com.jme.renderer.Camera
setFrustumFar sets the value of the far frustum plane.
setFrustumLeft(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumLeft sets the value of the left frustum plane.
setFrustumLeft(float) - Method in interface com.jme.renderer.Camera
setFrustumLeft sets the value of the left frustum plane.
setFrustumNear(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumNear sets the value of the near frustum plane.
setFrustumNear(float) - Method in interface com.jme.renderer.Camera
setFrustumNear sets the value of the near frustum plane.
setFrustumPerspective(float, float, float, float) - Method in class com.jme.renderer.AbstractCamera
 
setFrustumPerspective(float, float, float, float) - Method in interface com.jme.renderer.Camera
setFrustumPerspective defines the frustum for the camera.
setFrustumRight(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumRight sets the value of the right frustum plane.
setFrustumRight(float) - Method in interface com.jme.renderer.Camera
setFrustumRight sets the value of the right frustum plane.
setFrustumTop(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumTop sets the value of the top frustum plane.
setFrustumTop(float) - Method in interface com.jme.renderer.Camera
setFrustumTop sets the value of the top frustum plane.
setFunction(int) - Method in class com.jme.scene.state.ZBufferState
setFunction sets the depth function.
setFxChorusID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxChorusID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxCompressorID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxCompressorID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxDistorsionID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxDistorsionID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxEchoID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxEchoID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxFlangerID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxFlangerID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxGargleID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxGargleID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxI3DL2ReverbID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxI3DL2ReverbID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxMaxID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxMaxID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxParamEqID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxParamEqID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setFxWavesReverbID(int) - Method in class com.jme.sound.fmod.scene.Playable
 
setFxWavesReverbID(int) - Method in class com.jme.sound.openAL.scene.Playable
 
setGargle(int, int) - Method in class com.jme.sound.fmod.scene.Configuration
 
setGargle(int, int) - Method in class com.jme.sound.openAL.scene.Configuration
 
setGenerator() - Method in class jmetest.milestone.TestMilestone2
 
setGeometry(int) - Method in class com.jme.effects.ParticleManager
Set which Geometry method is being used by the underlying system.
setGeometry(Line) - Method in class com.jme.effects.ParticleManager
Set a line segment to be used as the "emittor".
setGeometry(Rectangle) - Method in class com.jme.effects.ParticleManager
Set a rectangular patch to be used as the "emittor".
setGeometry(Geometry) - Method in class com.jme.effects.ParticleManager
Set a Geometry's verts to be the random emission points
setGravityForce(Vector3f) - Method in class com.jme.effects.ParticleManager
Set a vector describing the force of gravity on a particle.
setHandler(Handler) - Method in class com.jme.util.LoggingSystem
setHandler sets the Handler of the logger.
setHeadless(boolean) - Method in interface com.jme.renderer.Renderer
Set if the renderer is running in Headless mode.
setHeadless(boolean) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
See Renderer.setHeadless()
setHeight(int) - Method in class com.jme.image.Image
setHeight sets the height value of the image.
setHeight(float) - Method in class com.jme.scene.shape.Cylinder
 
setHeight(int) - Method in interface com.jme.widget.Widget
setHeight
setHeight(int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setHeight(int) - Method in class com.jme.widget.WidgetAbstractImpl
 
setHeight(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setHeightAtPoint(int, int, int) - Method in class com.jme.terrain.util.AbstractHeightMap
setHeightAtPoint sets the height value for a given coordinate.
setHeightMap(int[]) - Method in class com.jme.terrain.TerrainBlock
Sets the terrain's height map.
setHeightMap(AbstractHeightMap) - Method in class com.jme.terrain.util.ProceduralTextureGenerator
setHeightMap sets the input heightmap to use for the texture generation.
setHeightMaps(AbstractHeightMap, AbstractHeightMap) - Method in class com.jme.terrain.util.CombinerHeightMap
setHeightMaps sets the height maps to combine.
setHeightScale(float) - Method in class com.jme.terrain.util.AbstractHeightMap
setHeightScale sets the scale of the height values.
setHgap(int) - Method in class com.jme.widget.layout.WidgetFlowLayout
setHgap
setHgap(int) - Method in class com.jme.widget.layout.WidgetGridLayout
setHgap
setHighlightColors() - Method in class com.jme.ui.UIActiveObject
 
setHorizontalScale(float) - Method in class com.jme.widget.image.WidgetImage
 
setHotSpotOffset(Vector3f) - Method in class com.jme.input.Mouse
Sets the mouse's hotspot offset.
setI3DL2Reverb(int, int, float, float, float, int, float, int, float, float, float, float) - Method in class com.jme.sound.fmod.scene.Configuration
 
setI3DL2Reverb(int, int, float, float, float, int, float, int, float, float, float, float) - Method in class com.jme.sound.openAL.scene.Configuration
 
setImage(Image) - Method in class com.jme.image.Texture
setImage sets the image object that defines the texture.
setImage(String) - Method in class com.jme.system.PropertiesDialog
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme.system.PropertiesDialog
setImage sets the background image of the dialog.
setImage(String) - Method in class com.jme.system.PropertiesDialog2
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme.system.PropertiesDialog2
setImage sets the background image of this dialog.
setImage(String) - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog
setImage sets the background image of this dialog.
setImage(Image) - Method in class com.jme.widget.image.WidgetImage
 
setImageIndexTo(int) - Method in class com.jme.widget.image.WidgetAnimatedImage
 
setImageLocation(String) - Method in class com.jme.image.Texture
 
setImplementor(JMECanvasImplementor) - Method in interface com.jme.util.awt.JMECanvas
 
setImplementor(JMECanvasImplementor) - Method in class com.jme.util.awt.lwjgl.LWJGLCanvas
 
setIndexBuffer(IntBuffer) - Method in class com.jme.scene.TriMesh
Sets this geometry's index buffer as a refrence to the passed IntBuffer.
setIndexRanges(CompositeMesh.IndexRange[]) - Method in class com.jme.scene.CompositeMesh
Sets new index ranges - be sure to match it with updates to indices array if needed
setIndices(int[]) - Method in class com.jme.scene.TriMesh
setIndices sets the index array for this TriMesh.
setIndices(int[]) - Method in class com.jme.scene.model.EmptyTriMesh
 
setInitialDelayMillis(long) - Method in class com.jme.widget.util.WidgetRepeater
 
setInitialVelocity(float) - Method in class com.jme.effects.ParticleManager
Set the acceleration for any new particles created (or recreated) by this manager.
setInputHandler(InputHandler) - Method in class com.jme.ui.UIActiveArea
Allows you to switch out the inputHandler being used for the hitTest
setInputHandler(AbstractInputHandler) - Method in interface com.jme.widget.Widget
setInputHandler
setInputHandler(AbstractInputHandler) - Method in class com.jme.widget.WidgetAbstractContainer
 
setInputHandler(AbstractInputHandler) - Method in class com.jme.widget.WidgetAbstractImpl
 
setInputHandler(AbstractInputHandler) - Method in class com.jme.widget.viewport.WidgetViewportCameraController
setInputHandler
setInsets(WidgetInsets) - Method in class com.jme.widget.WidgetAbstractContainer
 
setInsets(WidgetInsets) - Method in class com.jme.widget.panel.WidgetScrollPanel
setInsets
setInverseRotationDegrees(float[]) - Method in class com.jme.math.Matrix4f
setInverseRotationDegrees builds an inverted rotation from Euler angles that are in degrees.
setInverseRotationRadians(float[]) - Method in class com.jme.math.Matrix4f
setInverseRotationRadians builds an inverted rotation from Euler angles that are in radians.
setInverseTranslation(float[]) - Method in class com.jme.math.Matrix4f
setInverseTranslation will set the matrix's inverse translation values.
setIterations(int) - Method in class com.jme.effects.ParticleManager
Sets the iterations for the warmup and calls warmUp with the number of iterations as the argument
setIterations(int) - Method in class com.jme.terrain.util.FaultFractalHeightMap
setIterations sets the number of faults to generated during the construction of the heightmap.
setJumps(int) - Method in class com.jme.terrain.util.ParticleDepositionHeightMap
setJumps sets the number of jumps or peaks that will be created during the next call to load.
setKey(String) - Method in interface com.jme.input.action.InputAction
 
setKey(String) - Method in class com.jme.input.action.KeyInputAction
setKey sets the key associated with this action.
setKey(String) - Method in class com.jme.input.action.MouseLook
 
setKey(String) - Method in class com.jme.input.action.NodeMouseLook
 
setKey(String) - Method in class jmetest.intersection.MousePick
 
setKeyBindingManager(KeyBindingManager) - Method in class com.jme.input.AbstractInputHandler
Sets the keyboard that will receive key inputs by this handler.
setKeyBindingManager(KeyBindingManager) - Method in class com.jme.input.InputHandler
Sets the keyboard that will receive key inputs by this handler.
setKeyBindings(RendererType) - Method in class com.jme.input.AbstractInputHandler
Sets up a keyboard to receive inputs acording to the RenderType.
setKeyBindings(RendererType) - Method in class com.jme.widget.input.mouse.WidgetMouseTestControllerBasic
 
setKeyBindings(RendererType) - Method in class com.jme.widget.input.mouse.WidgetMouseTestControllerFirstPerson
 
setKeyChar(char) - Method in class com.jme.input.action.KeyInputAction
setKey sets the key associated with this action.
setKeyInput(KeyInput) - Method in class com.jme.input.KeyBindingManager
setKeyInput sets the class that will determine if a particular key is pressed or not.
setKeySpeed(float) - Method in class com.jme.input.AbstractInputHandler
Sets the speed of all key actions currently defined by this handler to the given value.
setKeySpeed(float) - Method in class com.jme.input.InputHandler
Sets the speed of all key actions currently defined by this handler to the given value.
setKeyframe(float, TriMesh) - Method in class com.jme.animation.KeyframeController
Tells the controller to change its morphMesh to shape at time seconds.
setKeys(KeyInput) - Method in class com.jme.input.action.InputActionEvent
sets the list of keys.
setLastWidgetUnderMouse(Widget) - Method in interface com.jme.widget.Widget
setLastWidgetUnderMouse
setLastWidgetUnderMouse(Widget) - Method in class com.jme.widget.WidgetAbstractContainer
setLastWidgetUnderMouse
setLastWidgetUnderMouse(Widget) - Method in class com.jme.widget.WidgetAbstractImpl
setLastWidgetUnderMouse
setLayout(WidgetLayoutManager) - Method in class com.jme.widget.WidgetAbstractContainer
 
setLayout(WidgetLayoutManager) - Method in class com.jme.widget.panel.WidgetScrollPanel
 
setLayout(WidgetLayoutManager) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setLayout(WidgetLayoutManager) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanelContainer
 
setLeft(Vector3f) - Method in class com.jme.renderer.AbstractCamera
setLeft sets the left axis of this camera.
setLeft(Vector3f) - Method in interface com.jme.renderer.Camera
setLeft sets the left axis of the camera.
setLeft(int) - Method in class com.jme.widget.WidgetInsets
 
setLength(float) - Method in class com.jme.sound.openAL.objects.util.JMEAudioInputStream
 
setLength(float) - Method in class com.jme.sound.openAL.objects.util.OggInputStream
 
setLength(float) - Method in class com.jme.sound.openAL.objects.util.WavInputStream
 
setLevel(Level) - Method in class com.jme.util.LoggingSystem
setLevel sets the filtering level to be used for this logger.
setLight(Light) - Method in class com.jme.light.LightNode
setLight sets the light of this node.
setLightColor(ColorRGBA) - Method in class com.jme.widget.border.WidgetBorder
 
setLightCombineMode(int) - Method in class com.jme.scene.Spatial
Sets how lights from parents should be combined for this spatial.
setLimit(int, int) - Method in class com.jme.input.AbsoluteMouse
set the mouse's limit.
setLineWidth(float) - Method in class com.jme.scene.state.WireframeState
setLineWidth sets the width of lines the wireframe is drawn in.
setLinear(float) - Method in class com.jme.light.Light
setLinear sets the value for the linear attentuation.
setListsOnly(boolean) - Method in class com.jme.util.geom.nvtristrip.TriStrip
If set to true, will return an optimized list, with no strips at all.
setLoadFlag(long) - Method in class com.jme.scene.model.Loader
Sets the give flag to true
setLocalRotation(Matrix3f) - Method in class com.jme.scene.Spatial
setLocalRotation sets the local rotation of this node.
setLocalRotation(Quaternion) - Method in class com.jme.scene.Spatial
setLocalRotation sets the local rotation of this node, using a quaterion to build the matrix.
setLocalScale(float) - Method in class com.jme.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(Vector3f) - Method in class com.jme.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalTranslation(Vector3f) - Method in class com.jme.scene.Spatial
setLocalTranslation sets the local translation of this node.
setLocation(Vector3f) - Method in class com.jme.light.PointLight
setLocation sets the position of the light.
setLocation(Vector3f) - Method in class com.jme.renderer.AbstractCamera
setLocation sets the position of the camera.
setLocation(Vector3f) - Method in interface com.jme.renderer.Camera
setLocation the position of the camera.
setLocation(int, int) - Method in class com.jme.ui.UIActiveObject
Moves the quad around the screen, properly setting local params at the same time.
setLocation(int, int) - Method in class com.jme.ui.UIObject
Moves the quad around the screen, properly setting local params at the same time.
setLocation(Vector2f) - Method in interface com.jme.widget.Widget
setLocation
setLocation(int, int) - Method in interface com.jme.widget.Widget
setLocation
setLocation(Vector2f) - Method in class com.jme.widget.WidgetAbstractContainer
 
setLocation(int, int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setLocation(Vector2f) - Method in class com.jme.widget.WidgetAbstractImpl
 
setLocation(int, int) - Method in class com.jme.widget.WidgetAbstractImpl
 
setLocation(int, int) - Method in class com.jme.widget.image.WidgetImage
 
setLocation(Vector2f) - Method in class com.jme.widget.image.WidgetImage
 
setLocation(int, int) - Method in class com.jme.widget.text.WidgetText
 
setLocation(Vector2f) - Method in class com.jme.widget.text.WidgetText
 
setLockAxis(Vector3f) - Method in class com.jme.input.action.KeyNodeRotateLeftAction
setLockAxis allows a certain axis to be locked, meaning the camera will always be within the plane of the locked axis.
setLockAxis(Vector3f) - Method in class com.jme.input.action.KeyNodeRotateRightAction
setLockAxis allows a certain axis to be locked, meaning the camera will always be within the plane of the locked axis.
setLockAxis(Vector3f) - Method in class com.jme.input.action.KeyRotateLeftAction
setLockAxis allows a certain axis to be locked, meaning the camera will always be within the plane of the locked axis.
setLockAxis(Vector3f) - Method in class com.jme.input.action.KeyRotateRightAction
setLockAxis allows a certain axis to be locked, meaning the camera will always be within the plane of the locked axis.
setLockAxis(Vector3f) - Method in class com.jme.input.action.MouseLook
setLockAxis sets the axis that should be locked down.
setLockAxis(Vector3f) - Method in class com.jme.input.action.NodeMouseLook
setLockAxis sets the axis that should be locked down.
setLockMin(boolean) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setLogicTicksPerSecond(int) - Method in class com.jme.app.FixedLogicrateGame
setLogicTicksPerSecond sets the number of logic times per second the game should update the logic.
setMask(int) - Method in class com.jme.scene.state.AttributeState
 
setMaskU0(float) - Method in class com.jme.widget.WidgetTextureCoords
setMaskU0
setMaskU1(float) - Method in class com.jme.widget.WidgetTextureCoords
setMaskU1
setMaskV0(float) - Method in class com.jme.widget.WidgetTextureCoords
setMaskV0
setMaskV1(float) - Method in class com.jme.widget.WidgetTextureCoords
setMaskV1
setMass(float) - Method in class com.jme.math.SpringNode
Set the mass for this node.
setMax(Vector2f) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMax(float, float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMaxAudibleDistance(int) - Method in class com.jme.sound.fmod.objects.Sample3D
 
setMaxAudibleDistance(int) - Method in class com.jme.sound.openAL.objects.Sample3D
 
setMaxDelta(int) - Method in class com.jme.terrain.util.FaultFractalHeightMap
setMaxDelta sets the maximum height value for the fault line varience.
setMaxNumOfStages(int) - Method in class com.jme.effects.transients.Transient
Sets the maximum number of stages for this node.
setMaxParticles(int) - Method in class com.jme.terrain.util.ParticleDepositionHeightMap
setMaxParticles sets the maximum number of particles for a single jump.
setMaxTime(float) - Method in class com.jme.scene.Controller
Sets the maximum time for this controller
setMaxX(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMaxY(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMaximum(float) - Method in class com.jme.widget.slider.WidgetAbstractSlider
setMaximum
setMaximumHeight(float) - Method in class com.jme.widget.layout.WidgetLayoutManager
 
setMaximumWidth(float) - Method in class com.jme.widget.layout.WidgetLayoutManager
 
setMeshColor(ColorRGBA) - Method in class com.jme.scene.shape.OrientedBox
Sets the per vertex color of this OB.
setMidPoint(Vector2f) - Method in class com.jme.effects.LensFlare
Set the flare's reference midpoint, the center of the screen by default.
setMin(Vector2f) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMin(float, float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMinAlphaBits(int) - Method in class com.jme.system.DisplaySystem
Sets the minimum bits per pixel in the alpha buffer.
setMinDelta(int) - Method in class com.jme.terrain.util.FaultFractalHeightMap
setMinDelta sets the minimum height value for the fault line varience.
setMinDepthBits(int) - Method in class com.jme.system.DisplaySystem
Sets the minimum bits per pixel in the depth buffer.
setMinDistance(int) - Method in class com.jme.sound.fmod.objects.Sample3D
 
setMinDistance(int) - Method in class com.jme.sound.openAL.objects.Sample3D
 
setMinParticles(int) - Method in class com.jme.terrain.util.ParticleDepositionHeightMap
setMinParticles sets the minimum number of particles for a single jump.
setMinPreserveSize(float, float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMinPreserveSize(Vector2f) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMinSamples(int) - Method in class com.jme.system.DisplaySystem
Sets the minimum samples in the multisample buffer.
setMinStencilBits(int) - Method in class com.jme.system.DisplaySystem
Sets the minimum bits per pixel in the stencil buffer.
setMinStripSize(int) - Method in class com.jme.util.geom.nvtristrip.TriStrip
Sets the minimum acceptable size for a strip, in triangles.
setMinTime(float) - Method in class com.jme.scene.Controller
Sets the minimum time of this controller
setMinX(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMinXPreserveSize(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMinY(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMinYPreserveSize(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setMinimum(float) - Method in class com.jme.widget.slider.WidgetAbstractSlider
setMinimum
setMipMapSizes(int[]) - Method in class com.jme.image.Image
Sets the mipmap sizes stored in this image's data buffer.
setMipmapState(int) - Method in class com.jme.image.Texture
setMipmapState sets the mipmap state for this texture.
setMode(int) - Method in class com.jme.terrain.util.CombinerHeightMap
setMode sets the mode of the combiner.
setModelBound(BoundingVolume) - Method in class com.jme.scene.Geometry
setModelBound sets the bounding object for this geometry.
setModelBound(BoundingVolume) - Method in class com.jme.terrain.TerrainPage
setModelBound sets the model bounds for the terrain blocks.
setModelDistance(int, float, float) - Method in class com.jme.scene.DistanceSwitchModel
setModelDistance sets the minimum and maximum distance that a particular child should be used.
setModelMaxDistance(int, float) - Method in class com.jme.scene.DistanceSwitchModel
setModelMaxDistance sets the maximum distance that a particular child should be used.
setModelMinDistance(int, float) - Method in class com.jme.scene.DistanceSwitchModel
setModelMinDistance sets the minimum distance that a particular child should be used.
setModelUpdate(boolean) - Method in class com.jme.animation.JointController
If true, the model's bounding volume will be updated every frame.
setModelUpdate(boolean) - Method in class com.jme.animation.KeyframeController
If true, the model's bounding volume will be updated every frame.
setMorphingMesh(TriMesh) - Method in class com.jme.animation.KeyframeController
Sets the Mesh that will be physically changed by this KeyframeController
setMouse(Mouse) - Method in class com.jme.input.AbstractInputHandler
Sets the mouse to receive mouse inputs from.
setMouse() - Method in class com.jme.input.AbstractInputHandler
Defined by subclasses, this function should set the appropriate, default mouse for this handler.
setMouse(Mouse) - Method in class com.jme.input.InputHandler
Sets the mouse to receive mouse inputs from.
setMouse(MouseInput) - Method in class com.jme.input.action.InputActionEvent
 
setMouse(Mouse) - Method in interface com.jme.input.action.MouseInputAction
setMouse sets the mouse type used by this action.
setMouse(Mouse) - Method in class com.jme.input.action.MouseLook
setMouse sets the mouse used to check for movement.
setMouse(Mouse) - Method in class com.jme.input.action.NodeMouseLook
setMouse sets the mouse used to check for movement.
setMouse() - Method in class com.jme.widget.input.mouse.WidgetMouseTestControllerBasic
 
setMouse() - Method in class com.jme.widget.input.mouse.WidgetMouseTestControllerFirstPerson
 
setMouse(Mouse) - Method in class jmetest.intersection.MousePick
 
setMouseInput(MouseInput) - Method in class com.jme.input.Mouse
setMouseInput sets the input device for the mouse.
setMouseOwner(Widget) - Method in interface com.jme.widget.Widget
setMouseOwner
setMouseOwner(Widget) - Method in class com.jme.widget.WidgetAbstractContainer
 
setMouseOwner(Widget) - Method in class com.jme.widget.WidgetAbstractImpl
 
setMouseSpeed(float) - Method in class com.jme.input.AbstractInputHandler
Sets the speed of all mouse actions currently defined by this handler to the given value.
setMouseSpeed(float) - Method in class com.jme.input.InputHandler
Sets the speed of all mouse actions currently defined by this handler to the given value.
setName(String) - Method in class com.jme.scene.Spatial
Sets the name of this spatial.
setNeedsFilterRefresh(boolean) - Method in class com.jme.image.Texture
 
setNeedsWrapRefresh(boolean) - Method in class com.jme.image.Texture
 
setNewAnimationTimes(float, float) - Method in class com.jme.animation.KeyframeController
Sets the new animation boundaries for this controller.
setNormal(Vector3f) - Method in class com.jme.math.Plane
setNormal sets the normal of the plane.
setNormal(int, Vector3f) - Method in class com.jme.scene.Geometry
setNormal sets a single normal into the normal array.
setNormalBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
Sets this geometry's normal buffer as a refrence to the passed FloatBuffer.
setNormals(Vector3f[]) - Method in class com.jme.scene.Geometry
setNormals sets this geometry's normals to a new array of normal values.
setNormals(Vector3f[]) - Method in class com.jme.scene.model.EmptyTriMesh
 
setObject(Spatial, int, int) - Method in class com.jme.animation.SpatialTransformer
Sets an object to animate.
setOffset(float, float) - Method in class com.jme.effects.FlareQuad
Set the offset of this FlareQuad from the center point of the screen using a ratio where 1.0f (100%) = the position of the light source (or screen position of the worldTranslation of the LensFlare.) A negative value for x or y flips it across the axis from the light position.
setOffset(Vector2f) - Method in class com.jme.terrain.TerrainBlock
Sets the value for the current offset amount to use when building texture coordinates.
setOffset(Vector2f) - Method in class com.jme.terrain.TerrainPage
Sets the value for the current offset amount to use when building texture coordinates.
setOffset(int) - Method in class com.jme.util.BinaryFileReader
setOffset sets the index of the file data.
setOffset(Vector2f) - Method in class com.jme.widget.bounds.WidgetViewRectangle
 
setOffset(float, float) - Method in class com.jme.widget.bounds.WidgetViewRectangle
 
setOffset(int) - Method in class com.jme.widget.scroller.WidgetAbstractScroller
 
setOffset(int) - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
setOffsetAmount(int) - Method in class com.jme.terrain.TerrainBlock
Sets the offset of this terrain texture map.
setOffsetAmount(int) - Method in class com.jme.terrain.TerrainPage
Sets the offset of this terrain texture map.
setOffsetX(float) - Method in class com.jme.widget.bounds.WidgetViewRectangle
 
setOffsetY(float) - Method in class com.jme.widget.bounds.WidgetViewRectangle
 
setOrientationPrecision(float) - Method in class com.jme.curve.CurveController
setOrientationPrecision sets a precision value for the spatials orientation.
setOrientationType(WidgetOrientationType) - Method in class com.jme.widget.slider.WidgetSliderThumb
setOrientationType
setOrigCenter(Vector3f) - Method in class com.jme.bounding.BoundingBox
Sets the bounding box's original center.
setOrigExtent(Vector3f) - Method in class com.jme.bounding.BoundingBox
Sets the box's original extent.
setOrigin(Vector3f) - Method in class com.jme.math.Line
setOrigin sets the origin of the line.
setOrigin(Vector3f) - Method in class com.jme.math.Ray
setOrigin sets the origin of the ray.
setOrtho() - Method in interface com.jme.renderer.Renderer
setOrtho sets the display system to be in orthographic mode.
setOrtho() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
setOrthoCenter() - Method in interface com.jme.renderer.Renderer
setOrthoCenter sets the display system to be in orthographic mode.
setOrthoCenter() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
setOwner(Widget) - Method in interface com.jme.widget.Widget
setOwner
setOwner(Widget) - Method in class com.jme.widget.WidgetAbstractContainer
 
setOwner(Widget) - Method in class com.jme.widget.WidgetAbstractImpl
 
setOwner(Widget) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setPanOffset(Vector2f) - Method in class com.jme.widget.WidgetAbstractContainer
 
setPanOffset(int, int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setPanXOffset(int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setPanYOffset(int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setPanelInsets(WidgetInsets) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setPanelLayout(WidgetLayoutManager) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setParameter(float[], int) - Method in class com.jme.scene.state.FragmentProgramState
setParameter sets a parameter for this fragment program.
setParameter(float[], int) - Method in class com.jme.scene.state.VertexProgramState
setParameter sets a parameter for this vertex program.
setParent(Node) - Method in class com.jme.scene.Spatial
setParent sets the parent of this node.
setParent(SoundSpatial) - Method in class com.jme.sound.fmod.scene.SoundSpatial
setParent sets the parent of this node.
setParent(SoundSpatial) - Method in class com.jme.sound.openAL.scene.SoundSpatial
setParent sets the parent of this node.
setParticleSpinSpeed(float) - Method in class com.jme.effects.ParticleManager
Set the spinSpeed of new particles managed by this manager.
setParticlesMinimumLifeTime(float) - Method in class com.jme.effects.ParticleManager
Set the minimum lifespan of new particles (or recreated) managed by this manager.
setParticlesOrigin(Vector3f) - Method in class com.jme.effects.ParticleManager
Set the origin for any new particles created (or recreated) by this manager.
setPatch(BezierPatch) - Method in class com.jme.scene.BezierMesh
setPatch sets the BezierPatch of the mesh.
setPeakWalk(int) - Method in class com.jme.terrain.util.ParticleDepositionHeightMap
setPeakWalk sets how often the jump point will be aggitated.
setPlaneState(int) - Method in class com.jme.renderer.AbstractCamera
setPlaneState sets the state to keep track of tested planes for culling.
setPlaneState(int) - Method in interface com.jme.renderer.Camera
setPlaneState sets the state to keep track of tested planes for culling.
setPosition(int, float, Vector3f) - Method in class com.jme.animation.SpatialTransformer
Sets object with index indexInST to translate by position at time time.
setPosition(Vector3f) - Method in class com.jme.sound.fmod.objects.Listener
 
setPosition(float, float, float) - Method in class com.jme.sound.fmod.objects.Sample3D
 
setPosition(Vector3f) - Method in class com.jme.sound.openAL.objects.Listener
 
setPosition(float, float, float) - Method in class com.jme.sound.openAL.objects.Sample3D
 
setPrecision(float) - Method in class com.jme.effects.ParticleManager
Set how soon after the last update the manager will send updates to the particles.
setPreferredSize(Vector2f) - Method in interface com.jme.widget.Widget
setPreferredSize
setPreferredSize(int, int) - Method in interface com.jme.widget.Widget
setPreferredSize
setPreferredSize(Vector2f) - Method in class com.jme.widget.WidgetAbstractContainer
 
setPreferredSize(int, int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setPreferredSize(Vector2f) - Method in class com.jme.widget.WidgetAbstractImpl
 
setPreferredSize(int, int) - Method in class com.jme.widget.WidgetAbstractImpl
 
setPreferredSize(Vector2f) - Method in class com.jme.widget.image.WidgetImage
 
setPreferredSize(int, int) - Method in class com.jme.widget.scroller.WidgetScrollerThumb
 
setPreferredSize(Vector2f) - Method in class com.jme.widget.scroller.WidgetScrollerThumb
 
setPreferredSize(Vector2f) - Method in class com.jme.widget.text.WidgetText
 
setProperties(JmeBinaryReader, HashMap) - Method in class com.jme.scene.model.XMLparser.LoaderNode
 
setProperty(String, Object) - Method in class com.jme.entity.Entity
Binds a property name of the entity with it's property object.
setProperty(String, Object) - Method in class com.jme.scene.model.XMLparser.Converters.FormatConverter
Adds a property.
setProperty(String, Object) - Method in class com.jme.scene.model.XMLparser.JmeBinaryReader
Adds a property .
setProperty(String, Object) - Method in class com.jme.scene.model.XMLparser.JmeBinaryWriter
Adds a property .
setQuadratic(float) - Method in class com.jme.light.Light
setQuadratic sets the value for the quadratic attenuation.
setRadius(float) - Method in class com.jme.bounding.BoundingSphere
setRadius sets the radius of this bounding sphere.
setRadius(float) - Method in class com.jme.scene.shape.Cylinder
 
setRandomColors() - Method in class com.jme.scene.Geometry
Sets every color of this geometry's color array to a random color.
setRandomMod(float) - Method in class com.jme.effects.ParticleManager
Set the "randomness" modifier.
setRangeExtents(float, float) - Method in class com.jme.widget.scroller.WidgetAbstractScroller
 
setRangeExtents(float, float) - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
setRay(Ray) - Method in class com.jme.intersection.PickData
 
setRecords(CollapseRecord[]) - Method in class com.jme.scene.lod.ClodMesh
Sets the records this ClodMesh will use to collapse triangles.
setRedrawRate(float) - Method in class com.jme.scene.ImposterNode
Set the redraw rate (see getRedrawRate())
setReference(float) - Method in class com.jme.scene.state.AlphaState
setReference sets the reference value that incoming alpha values are compared to.
setRelaxLoops(int) - Method in class com.jme.math.SpringSystem
Set how many times the springs are updated per SpringSystem update.
setReleaseRate(int) - Method in class com.jme.effects.ParticleManager
Set the number of particles the manager should release per second.
setReleaseVariance(float) - Method in class com.jme.effects.ParticleManager
Set the variance possible on the release rate.
setRenderMethod(int) - Static method in class com.jme.sound.fmod.SoundSystem
Sets the default 3D sample rendering method.
setRenderMethod(int) - Method in class com.jme.sound.fmod.objects.Sample3D
 
setRenderQueueMode(int) - Method in class com.jme.scene.Spatial
 
setRenderState(RenderState) - Method in class com.jme.input.Mouse
setRenderState sets a render state for this node.
setRenderState(RenderState) - Method in class com.jme.scene.Spatial
setRenderState sets a render state for this node.
setRenderer(Renderer) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
setRenderer(Renderer) - Method in class com.jme.system.DisplaySystem
 
setRenderer(Renderer) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
setRenderer(Renderer) - Method in class com.jme.util.awt.JMECanvasImplementor
 
setRepeatPerSecond(long) - Method in class com.jme.widget.util.WidgetRepeater
 
setRepeatType(int) - Method in class com.jme.scene.Controller
Sets the repeat type of this controller.
setRestLength(float) - Method in class com.jme.math.Spring
Set the rest length of this Spring.
setReverb(float, float, float, float) - Method in class com.jme.sound.fmod.scene.Configuration
 
setReverb(float, float, float, float) - Method in class com.jme.sound.openAL.scene.Configuration
 
setRight(int) - Method in class com.jme.widget.WidgetInsets
 
setRightButtonExpander(WidgetExpander) - Method in class com.jme.widget.scroller.WidgetHScroller
 
setRolloffFactor(float) - Static method in class com.jme.sound.fmod.SoundSystem
 
setRolloffFactor(float) - Static method in class com.jme.sound.openAL.SoundSystem
 
setRotation(int, Quaternion) - Method in class com.jme.animation.JointController.PointInTime
Sets for the given joint to have the given rotation.
setRotation(int, float, float, float, float) - Method in class com.jme.animation.JointController
Tells JointController that at time time the joint jointNumber will rotate acording to the euler angles x,y,z relative to its parent's rotation
setRotation(int, float, Quaternion) - Method in class com.jme.animation.JointController
Tells JointController that at time time the joint jointNumber will rotate acording to Quaternion.
setRotation(int, float, Quaternion) - Method in class com.jme.animation.SpatialTransformer
Sets object with index indexInST to rotate by rot at time time.
setRotation(Matrix3f) - Method in class com.jme.math.TransformMatrix
Sets the rotation matrix to the given rotation matrix via a copy.
setRotationQuaternion(Quaternion) - Method in class com.jme.math.Matrix4f
setRotationQuaternion builds a rotation from a Quaternion.
setRotationQuaternion(Quaternion) - Method in class com.jme.math.TransformMatrix
setRotationQuaternion builds a rotation from a Quaternion.
setRotationQuaternion(Quaternion) - Method in class com.jme.math.TransformMatrixQuat
Sets this rotation to the given Quaternion value.
setRoughness(float) - Method in class com.jme.terrain.util.MidPointHeightMap
setRoughness sets the new roughness value of the heightmap.
setSampleConfig(int, Configuration) - Static method in class com.jme.sound.fmod.SoundSystem
Set the FX configuration of the given sample
setSampleConfig(int, Configuration) - Static method in class com.jme.sound.openAL.SoundSystem
Set the FX configuration of the given sample
setSampleMaxAudibleDistance(int, int) - Static method in class com.jme.sound.fmod.SoundSystem
Sets the units from which the sample will stop playing
setSampleMaxAudibleDistance(int, int) - Static method in class com.jme.sound.openAL.SoundSystem
Sets the units from which the sample will stop playing
setSampleMinAudibleDistance(int, int) - Static method in class com.jme.sound.fmod.SoundSystem
 
setSampleMinAudibleDistance(int, int) - Static method in class com.jme.sound.openAL.SoundSystem
 
setSamplePosition(int, float, float, float) - Static method in class com.jme.sound.fmod.SoundSystem
Sets the spatial position of a given sample
setSamplePosition(int, float, float, float) - Static method in class com.jme.sound.openAL.SoundSystem
Sets the spatial position of a given sample
setSampleVelocity(int, float, float, float) - Static method in class com.jme.sound.fmod.SoundSystem
Sets the velocity of a given sample
setSampleVelocity(int, float, float, float) - Static method in class com.jme.sound.openAL.SoundSystem
Sets the velocity of a given sample
setSampleVolume(int, int) - Method in class com.jme.sound.fmod.SoundSystem
Set the volume of the given sample
setSampleVolume(int, float) - Static method in class com.jme.sound.openAL.SoundSystem
Set the volume of the given sample
setScale(int, float, Vector3f) - Method in class com.jme.animation.SpatialTransformer
Sets object with index indexInST to scale by scale at time time.
setScale(Vector3f) - Method in class com.jme.math.TransformMatrix
Sets this TransformMatrix's scale to the given scale (x,y,z)
setScale(float, float, float) - Method in class com.jme.math.TransformMatrix
Sets this TransformMatrix's scale to the given x,y,z
setScale(Vector3f) - Method in class com.jme.math.TransformMatrixQuat
Sets this scale to the given value.
setScale(float, float, float) - Method in class com.jme.math.TransformMatrixQuat
Sets this matrix's scale to the given x,y,z values.
setScale(float) - Method in class com.jme.widget.text.WidgetText
 
setScaleMode(int) - Method in class com.jme.widget.image.WidgetImage
 
setSelected(boolean) - Method in class com.jme.ui.UICheck
sets the current state of the button.
setSelectedNode(int) - Method in class jmetest.renderer.TestScenegraph
 
setShade(int) - Method in class com.jme.scene.state.ShadeState
setShade sets the current shading state.
setShininess(float) - Method in class com.jme.scene.state.MaterialState
setShininess sets the shininess of the material.
setShowHScroll(boolean) - Method in class com.jme.widget.panel.WidgetScrollPanel
 
setShowHScroll(boolean) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setShowVScroll(boolean) - Method in class com.jme.widget.panel.WidgetScrollPanel
 
setShowVScroll(boolean) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setSize(int) - Method in class com.jme.terrain.TerrainBlock
Sets the size of this terrain block.
setSize(int) - Method in class com.jme.terrain.TerrainPage
Sets the size of this terrain page.
setSize(int) - Method in class com.jme.terrain.util.AbstractHeightMap
setSize sets the size of the terrain where the area is size x size.
setSize(Vector2f) - Method in interface com.jme.widget.Widget
setSize
setSize(int, int) - Method in interface com.jme.widget.Widget
setSize
setSize(Vector2f) - Method in class com.jme.widget.WidgetAbstractContainer
 
setSize(int, int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setSize(Vector2f) - Method in class com.jme.widget.WidgetAbstractImpl
 
setSize(int, int) - Method in class com.jme.widget.WidgetAbstractImpl
 
setSize(Vector2f) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setSize(Vector2f) - Method in class com.jme.widget.image.WidgetImage
 
setSize(int, int) - Method in class com.jme.widget.image.WidgetImage
 
setSize(int, int) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setSize(Vector2f) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setSize(int, int) - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
setSize(Vector2f) - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
setSize
setSize(Vector2f) - Method in class com.jme.widget.text.WidgetText
 
setSize(int, int) - Method in class com.jme.widget.text.WidgetText
 
setSmoothTranslation(float, float, float, float) - Method in class com.jme.animation.KeyframeController
This function will do a smooth translation between a keframe's current look, to the look directly at newTimeToReach.
setSolidColor(ColorRGBA) - Method in class com.jme.scene.Geometry
setSolidColor sets the color array of this geometry to a single color.
setSourceMesh(Geometry) - Method in class com.jme.intersection.CollisionData
 
setSourceTris(ArrayList) - Method in class com.jme.intersection.CollisionData
 
setSpatial(Spatial) - Method in class com.jme.entity.Entity
setSpatial sets the spatial object used to define the entitie's graphical representation.
setSpecular(ColorRGBA) - Method in class com.jme.light.Light
setSpecular sets the specular color value for this light.
setSpecular(ColorRGBA) - Method in class com.jme.scene.state.MaterialState
setSpecular sets the specular color of the material.
setSpeed(float) - Method in class com.jme.effects.transients.FadeInOut
Sets the speed this object should fade at.
setSpeed(float) - Method in class com.jme.input.Mouse
Sets the speed multiplier for updating the cursor position
setSpeed(float) - Method in interface com.jme.input.action.InputAction
setSpeed sets the speed modifier of this action.
setSpeed(float) - Method in class com.jme.input.action.KeyInputAction
setSpeed defines the speed at which this action occurs.
setSpeed(float) - Method in class com.jme.input.action.MouseLook
setSpeed sets the speed of the mouse look.
setSpeed(float) - Method in class com.jme.input.action.NodeMouseLook
setSpeed sets the speed of the mouse look.
setSpeed(float) - Method in class com.jme.scene.Controller
Sets the speed of this controller
setSpeed(float) - Method in class jmetest.intersection.MousePick
 
setSrcFunction(int) - Method in class com.jme.scene.state.AlphaState
setSrcFunction sets the source function for the blending function.
setStart(float) - Method in class com.jme.scene.state.FogState
setStart sets the start distance, or where fog begins to be applied.
setStartChar(int) - Method in class com.jme.widget.font.WidgetFontHeader
 
setStartColor(ColorRGBA) - Method in class com.jme.effects.ParticleManager
Set the start color for particles.
setStartSize(float) - Method in class com.jme.effects.ParticleManager
Set the size of the new particles generated by this manager.
setStencilFunc(int) - Method in class com.jme.scene.state.StencilState
Sets the function that defines if a stencil test passes or not.
setStencilMask(int) - Method in class com.jme.scene.state.StencilState
Sets the stencil mask to be used during the stencil function.
setStencilOpFail(int) - Method in class com.jme.scene.state.StencilState
Specifies the aciton to take when the stencil test fails.
setStencilOpZFail(int) - Method in class com.jme.scene.state.StencilState
Specifies stencil action when the stencil test passes, but the depth test fails.
setStencilOpZPass(int) - Method in class com.jme.scene.state.StencilState
Specifies stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled.
setStencilRef(int) - Method in class com.jme.scene.state.StencilState
Sets the stencil reference to be used during the stencil function.
setStepScale(Vector3f) - Method in class com.jme.terrain.TerrainBlock
Sets the step scale of this terrain block's height map.
setStepScale(Vector3f) - Method in class com.jme.terrain.TerrainPage
Sets the step scale of this terrain page's height map.
setSteps(int) - Method in class com.jme.curve.Curve
setSteps sets the number of steps that make up the curve.
setStitchStrips(boolean) - Method in class com.jme.util.geom.nvtristrip.TriStrip
bool to indicate whether to stitch together strips into one huge strip or not.
setStreamConfig(int, Configuration) - Static method in class com.jme.sound.fmod.SoundSystem
Set the FX configuration of the given stream
setStreamConfig(int, Configuration) - Static method in class com.jme.sound.openAL.SoundSystem
Set the FX configuration of the given stream
setStreamLooping(int, boolean) - Static method in class com.jme.sound.openAL.SoundSystem
Make a stream loop
setTarget(Spatial) - Method in class com.jme.light.LightNode
setTarget defines the node (and it's children) that is affected by this light.
setTargetMesh(Geometry) - Method in class com.jme.intersection.CollisionData
setTargetMesh sets the mesh that is hit by the source mesh.
setTargetMesh(Geometry) - Method in class com.jme.intersection.PickData
setTargetMesh sets the geometry hit by the ray.
setTargetRecord(int) - Method in class com.jme.scene.lod.AreaClodMesh
This function is ignored by AreaClodMesh because target records are updated automatically during draw.
setTargetRecord(int) - Method in class com.jme.scene.lod.ClodMesh
Sets the current target record to the target value.
setTargetTris(ArrayList) - Method in class com.jme.intersection.CollisionData
 
setTargetTris(ArrayList) - Method in class com.jme.intersection.PickData
 
setTestEnabled(boolean) - Method in class com.jme.scene.state.AlphaState
setTestEnabled turns alpha testing on and off.
setTestFunction(int) - Method in class com.jme.scene.state.AlphaState
setTestFunction sets the testing function used for the alpha testing.
setTex(int) - Method in class com.jme.widget.font.WidgetFontHeader
 
setTexHeight(int) - Method in class com.jme.widget.font.WidgetFontHeader
 
setTexWidth(int) - Method in class com.jme.widget.font.WidgetFontHeader
 
setText(UIFonts, String, String) - Method in class com.jme.ui.UIButton
 
setText(UIFonts, String, String) - Method in class com.jme.ui.UICheck
 
setText(String) - Method in class com.jme.ui.UIText
Called to set what text is rendered by UIText
setText(WidgetText) - Method in class com.jme.widget.text.WidgetLabel
 
setText(String) - Method in class com.jme.widget.text.WidgetText
 
setTextAlignment(WidgetAlignmentType) - Method in class com.jme.widget.text.WidgetLabel
 
setTextColor(ColorRGBA) - Method in class com.jme.scene.Text
Sets the color of the text.
setTexture(int, Vector2f) - Method in class com.jme.scene.Geometry
setTexture sets a single texture coordinate into the texture array.
setTexture(int, Vector2f, int) - Method in class com.jme.scene.Geometry
setTexture sets a single texture coordinate into the texture array.
setTexture(int, Texture) - Method in class com.jme.scene.Skybox
Set the texture to be displayed on the given side of the skybox.
setTexture(int, Texture, int) - Method in class com.jme.scene.Skybox
Set the texture to be displayed on the given side of the skybox.
setTexture(Texture) - Method in class com.jme.scene.state.TextureState
setTexture sets a single texture to the first texture unit.
setTexture(Texture, int) - Method in class com.jme.scene.state.TextureState
setTexture sets the texture object to be used by the state.
setTextureBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
Sets this geometry's first texture buffer as a refrence to the passed FloatBuffer.
setTextureCombineMode(int) - Method in class com.jme.scene.Spatial
Sets how textures from parents should be combined for this Spatial.
setTextureCoord(int, int, Vector2f) - Method in class com.jme.scene.Geometry
setTextureCoord sets a single coord into the texture array.
setTextureCoords(WidgetTextureCoords) - Method in interface com.jme.widget.Widget
setTextureCoords
setTextureCoords(WidgetTextureCoords) - Method in class com.jme.widget.WidgetAbstractContainer
setTextureCoords
setTextureCoords(WidgetTextureCoords) - Method in class com.jme.widget.WidgetAbstractImpl
 
setTextureId(int) - Method in class com.jme.image.Texture
setTextureId sets the texture id for this texture.
setTextureRenderer(TextureRenderer) - Method in class com.jme.scene.ImposterNode
Set the Underlying texture renderer used by this imposter.
setTextures(Vector2f[]) - Method in class com.jme.scene.Geometry
setTextures sets this geometry's texture array to a new array.
setTextures(Vector2f[], int) - Method in class com.jme.scene.Geometry
setTextures sets the texture coordinates of a given texture unit.
setTextures(Vector2f[]) - Method in class com.jme.scene.model.EmptyTriMesh
 
setThumb(WidgetButton) - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
setThumb
setThumbPos(double) - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
setThumbPos
setTime(float) - Method in class com.jme.input.action.InputActionEvent
sets the time the event occured.
setTimeDilation(float) - Method in class com.jme.effects.cloth.ClothPatch
Set the timedilation factor used in updateWorldData(float) Normally this is set to 1.
setTimes(int, int) - Method in class com.jme.animation.JointController
Sets the frames the joint controller will animate from and to.
setTitle(String) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
setTitle(String) - Method in class com.jme.system.DisplaySystem
Sets the title of the display system.
setTitle(String) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
setTitle sets the window title of the created window.
setTitle(String) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setTitle(String) - Method in class com.jme.widget.text.WidgetLabel
 
setTop(int) - Method in class com.jme.widget.WidgetInsets
 
setTotalSize(int) - Method in class com.jme.terrain.TerrainBlock
Sets the total size of the terrain .
setTotalSize(int) - Method in class com.jme.terrain.TerrainPage
Sets the total size of the terrain .
setTranslation(int, float, float, float, float) - Method in class com.jme.animation.JointController
Tells JointController that at time time the joint jointNumber will translate to x,y,z relative to its parent
setTranslation(int, float, Vector3f) - Method in class com.jme.animation.JointController
Tells JointController that at time time the joint jointNumber will translate to x,y,z relative to its parent
setTranslation(float[]) - Method in class com.jme.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(float[]) - Method in class com.jme.math.TransformMatrix
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme.math.TransformMatrix
setTranslation will copy the given Vector3f's values into this Matrix's translational component
setTranslation(float, float, float) - Method in class com.jme.math.TransformMatrix
Sets the Transform's Translational component
setTranslation(Vector3f) - Method in class com.jme.math.TransformMatrixQuat
Sets this translation to the given value.
setTranslation(float, float, float) - Method in class com.jme.math.TransformMatrixQuat
Sets this matrix's translation to the given x,y,z values.
setTrisPerPixel(float) - Method in class com.jme.scene.lod.AreaClodMesh
Sets the number of triangles per pixel this AreaClodMesh should try to fit on the screen.
setTwoSidedLighting(boolean) - Method in class com.jme.scene.state.LightState
Sets if two sided lighting should be enabled for this LightState.
setTx1(float) - Method in class com.jme.widget.font.WidgetFontChar
 
setTx2(float) - Method in class com.jme.widget.font.WidgetFontChar
 
setTy1(float) - Method in class com.jme.widget.font.WidgetFontChar
 
setTy2(float) - Method in class com.jme.widget.font.WidgetFontChar
 
setType(int) - Method in class com.jme.image.Image
setType sets the image format for this image.
setType(int) - Method in class com.jme.scene.BillboardNode
Sets the type of rotation this BillboardNode will have.
setType(WidgetBorderType) - Method in class com.jme.widget.border.WidgetBorder
 
setU0(float) - Method in class com.jme.widget.WidgetTextureCoords
setU0
setU1(float) - Method in class com.jme.widget.WidgetTextureCoords
setU1
setUniform(String, int) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, int, int) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, int, int, int) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, int, int, int, int) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float, float, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float[], boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Matrix3f, boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Matrix4f, boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Texture) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for the shader object.
setUp(Vector3f) - Method in class com.jme.renderer.AbstractCamera
setUp sets the up axis of this camera.
setUp(Vector3f) - Method in interface com.jme.renderer.Camera
setUp sets the up axis of the camera.
setUpVector(Vector3f) - Method in class com.jme.curve.CurveController
setUpVector sets the locking vector for the spatials up vector.
setUpdateInterval(float) - Method in class com.jme.util.LightStateController
Sets the Update Interval.
setUpdateKeyboardActionsEnabled(boolean) - Method in class com.jme.input.AbstractInputHandler
Keyboard actions are performed during update only if this value is true.
setUpdateMouseActionsEnabled(boolean) - Method in class com.jme.input.AbstractInputHandler
Mouse actions are performed during update only if this value is true.
setUseClod(boolean) - Method in class com.jme.terrain.TerrainBlock
If true, the terrain is created as a ClodMesh.
setV0(float) - Method in class com.jme.widget.WidgetTextureCoords
setV0
setV1(float) - Method in class com.jme.widget.WidgetTextureCoords
setV1
setVBOColorEnabled(boolean) - Method in class com.jme.scene.Geometry
Enables or disables Vertex Buffer Objects for color information.
setVBOColorID(int) - Method in class com.jme.scene.Geometry
 
setVBONormalEnabled(boolean) - Method in class com.jme.scene.Geometry
Enables or disables Vertex Buffer Objects for normal information.
setVBONormalID(int) - Method in class com.jme.scene.Geometry
 
setVBOTextureEnabled(boolean) - Method in class com.jme.scene.Geometry
Enables or disables Vertex Buffer Objects for texture coordinate information.
setVBOTextureID(int, int) - Method in class com.jme.scene.Geometry
 
setVBOVertexEnabled(boolean) - Method in class com.jme.scene.Geometry
Enables or disables Vertex Buffer Objects for vertex information.
setVBOVertexID(int) - Method in class com.jme.scene.Geometry
 
setVSync(boolean) - Method in interface com.jme.util.awt.JMECanvas
 
setVSync(boolean) - Method in class com.jme.util.awt.lwjgl.LWJGLCanvas
 
setVSyncEnabled(boolean) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
setVSyncEnabled(boolean) - Method in class com.jme.system.DisplaySystem
setVSyncEnabled attempts to enable or disable monitor vertical synchronization.
setVSyncEnabled(boolean) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
setValue(boolean) - Method in class com.jme.input.action.KeyToggleBoolean
sets the value.
setValue(double) - Method in class com.jme.widget.slider.WidgetAbstractSlider
setValue
setVelocity(float, float, float) - Method in class com.jme.sound.fmod.objects.Sample3D
 
setVelocity(float, float, float) - Method in class com.jme.sound.openAL.objects.Sample3D
 
setVertex(int, Vector3f) - Method in class com.jme.scene.Geometry
setVertex sets a single vertex into the vertex array.
setVertexBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
Sets this geometry's vertex buffer as a refrence to the passed FloatBuffer.
setVertexCacheSize(int) - Method in class com.jme.util.geom.GeometryInfo
This method sets size of vertex cache on gpu for which strips/triangle lists should be optimized.
setVerticalScale(float) - Method in class com.jme.widget.image.WidgetImage
 
setVertices(Vector3f[]) - Method in class com.jme.scene.Geometry
setVertices sets the vertices of this geometry.
setVertices(Vector3f[]) - Method in class com.jme.scene.model.EmptyTriMesh
 
setVgap(int) - Method in class com.jme.widget.layout.WidgetFlowLayout
setVgap
setVgap(int) - Method in class com.jme.widget.layout.WidgetGridLayout
setVgap
setViewPort(float, float, float, float) - Method in class com.jme.renderer.AbstractCamera
setViewPort sets the boundaries of the viewport
setViewPort(float, float, float, float) - Method in interface com.jme.renderer.Camera
setViewPort sets the boundaries of the viewport
setViewPortBottom(float) - Method in class com.jme.renderer.AbstractCamera
setViewPortBottom sets the bottom boundary of the viewport
setViewPortBottom(float) - Method in interface com.jme.renderer.Camera
setViewPortBottom sets the bottom boundary of the viewport
setViewPortLeft(float) - Method in class com.jme.renderer.AbstractCamera
setViewPortLeft sets the left boundary of the viewport
setViewPortLeft(float) - Method in interface com.jme.renderer.Camera
setViewPortLeft sets the left boundary of the viewport
setViewPortRight(float) - Method in class com.jme.renderer.AbstractCamera
setViewPortRight sets the right boundary of the viewport
setViewPortRight(float) - Method in interface com.jme.renderer.Camera
setViewPortRight sets the right boundary of the viewport
setViewPortTop(float) - Method in class com.jme.renderer.AbstractCamera
setViewPortTop sets the top boundary of the viewport
setViewPortTop(float) - Method in interface com.jme.renderer.Camera
setViewPortTop sets the top boundary of the viewport
setViewRectangle(WidgetViewRectangle) - Method in interface com.jme.widget.Widget
setViewRectangle
setViewRectangle(WidgetViewRectangle) - Method in class com.jme.widget.WidgetAbstractContainer
 
setViewRectangle(WidgetViewRectangle) - Method in class com.jme.widget.WidgetAbstractImpl
 
setViewRectangle(WidgetViewRectangle) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
setViewRectangle(WidgetViewRectangle) - Method in class com.jme.widget.viewport.WidgetViewport
setViewRectangle
setVisible(boolean) - Method in interface com.jme.widget.Widget
setVisible
setVisible(boolean) - Method in class com.jme.widget.WidgetAbstractContainer
 
setVisible(boolean) - Method in class com.jme.widget.WidgetAbstractImpl
 
setVolume(int) - Method in class com.jme.sound.fmod.objects.Sample3D
 
setVolume(float) - Method in class com.jme.sound.openAL.objects.Sample3D
 
setWidget(Widget) - Method in interface com.jme.widget.WidgetRenderer
 
setWidget(Widget) - Method in class com.jme.widget.renderer.WidgetAbstractRenderer
setWidget
setWidgetParent(WidgetAbstractContainer) - Method in interface com.jme.widget.Widget
setWidgetParent
setWidgetParent(WidgetAbstractContainer) - Method in class com.jme.widget.WidgetAbstractContainer
 
setWidgetParent(WidgetAbstractContainer) - Method in class com.jme.widget.WidgetAbstractImpl
 
setWidgetRenderer(WidgetRenderer) - Method in interface com.jme.widget.Widget
setWidgetRenderer
setWidgetRenderer(WidgetRenderer) - Method in class com.jme.widget.WidgetAbstractContainer
setWidgetRenderer
setWidgetRenderer(WidgetRenderer) - Method in class com.jme.widget.WidgetAbstractImpl
setWidgetRenderer
setWidgetUnderMouse(Widget) - Method in interface com.jme.widget.Widget
setWidgetUnderMouse
setWidgetUnderMouse(Widget) - Method in class com.jme.widget.WidgetAbstractContainer
setWidgetUnderMouse
setWidgetUnderMouse(Widget) - Method in class com.jme.widget.WidgetAbstractImpl
setWidgetUnderMouse
setWidth(int) - Method in class com.jme.image.Image
setWidth sets the width value of the image.
setWidth(int) - Method in interface com.jme.widget.Widget
setWidth
setWidth(int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setWidth(int) - Method in class com.jme.widget.WidgetAbstractImpl
 
setWidth(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setWidthHeight(float, float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
setWorldBound(BoundingVolume) - Method in class com.jme.scene.Spatial
setWorldBound sets the world bound for this node level.
setWrap(int) - Method in class com.jme.image.Texture
setWrap sets the wrap mode of this texture.
setWrap(int) - Method in class com.jme.ui.UIBillboard
Used to set the wrapping parameters.
setWrap(boolean) - Method in class com.jme.widget.layout.WidgetFlowLayout
setWrap
setWritable(boolean) - Method in class com.jme.scene.state.ZBufferState
setWritable sets the depth mask writable or not.
setX(int) - Method in interface com.jme.widget.Widget
setX
setX(int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setX(int) - Method in class com.jme.widget.WidgetAbstractImpl
 
setX(int) - Method in class com.jme.widget.image.WidgetImage
 
setX(int) - Method in class com.jme.widget.text.WidgetText
 
setXSize(int) - Method in class com.jme.widget.layout.WidgetGridLayout
setXSize
setY(int) - Method in interface com.jme.widget.Widget
setY
setY(int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setY(int) - Method in class com.jme.widget.WidgetAbstractImpl
 
setY(int) - Method in class com.jme.widget.image.WidgetImage
 
setY(int) - Method in class com.jme.widget.text.WidgetText
 
setYSize(int) - Method in class com.jme.widget.layout.WidgetGridLayout
setYSize
setZOrder(int) - Method in class com.jme.scene.Spatial
 
setZOrder(int) - Method in interface com.jme.widget.Widget
setZOrder
setZOrder(int) - Method in class com.jme.widget.WidgetAbstractContainer
 
setZOrder(int) - Method in class com.jme.widget.WidgetAbstractImpl
 
setup() - Method in class com.jme.ui.UIObject
This is used in all extention constructors.
setup - Variable in class com.jme.util.awt.JMECanvasImplementor
 
setupIndices() - Method in class com.jme.effects.cloth.ClothPatch
Setup the triangle indices for this cloth.
setupTexture() - Method in interface com.jme.renderer.TextureRenderer
setupTexture generates a new Texture object for use with TextureRenderer.
setupTexture(int) - Method in interface com.jme.renderer.TextureRenderer
setupTexture retrieves the color used for the window background.
setupTexture() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
setupTexture generates a new Texture object for use with TextureRenderer.
setupTexture(int) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
setupTexture generates a new Texture object for use with TextureRenderer.
setxAxis(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Sets the x axis of this OB.
setyAxis(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Sets the Y axis of this OB.
setzAxis(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Sets the Z axis of this OB.
shade - Variable in class com.jme.scene.state.ShadeState
 
shallowSetMorphMesh(TriMesh) - Method in class com.jme.animation.KeyframeController
 
showBounds - Variable in class com.jme.app.SimpleGame
True if the renderer should display bounds.
showBounds - Variable in class jmetest.TutorialGuide.HelloSimpleGame
True if the renderer should display bounds.
showBounds - Variable in class jmetest.ui.TestUI
 
shuffle() - Method in class jmetest.widget.viewport.scene.TestScene1
 
sign(int) - Static method in class com.jme.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
sign(float) - Static method in class com.jme.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
simpleInitGame() - Method in class com.jme.app.SimpleGame
Called near end of initGame().
simpleInitGame() - Method in class com.jme.app.SimpleHeadlessApp
Called near end of initGame().
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloAnimation
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloIntersection
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloKeyInput
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloKeyframes
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloLOD
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloModelLoading
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloMousePick
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloNode
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloSimpleGame
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloStates
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloTerrain
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloTriMesh
 
simpleInitGame() - Method in class jmetest.TutorialGuide.HelloWorld
 
simpleInitGame() - Method in class jmetest.base.TestSimpleGame
 
simpleInitGame() - Method in class jmetest.curve.TestBezierCurve
 
simpleInitGame() - Method in class jmetest.effects.TestDynamicSmoker
builds the trimesh.
simpleInitGame() - Method in class jmetest.effects.TestLensFlare
 
simpleInitGame() - Method in class jmetest.effects.TestParticleSystem
 
simpleInitGame() - Method in class jmetest.effects.TestRigidSmoker
builds the trimesh.
simpleInitGame() - Method in class jmetest.effects.cloth.TestCloth
Sets up the scene.
simpleInitGame() - Method in class jmetest.input.TestAbsoluteMouse
 
simpleInitGame() - Method in class jmetest.intersection.TestCollision
builds the trimesh.
simpleInitGame() - Method in class jmetest.intersection.TestOBBPick
 
simpleInitGame() - Method in class jmetest.intersection.TestOBBTree
 
simpleInitGame() - Method in class jmetest.intersection.TestPick
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestAnisotropic
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestAutoClodMesh
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestBezierMesh
 
simpleInitGame() - Method in class jmetest.renderer.TestBillboardNode
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestBoxColor
 
simpleInitGame() - Method in class jmetest.renderer.TestCameraMan
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestClodMesh
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestClones
 
simpleInitGame() - Method in class jmetest.renderer.TestCompositeSphere
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestCylinder
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestDiscreteLOD
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestDisk
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestDome
 
simpleInitGame() - Method in class jmetest.renderer.TestEnvMap
 
simpleInitGame() - Method in class jmetest.renderer.TestFontPanel
 
simpleInitGame() - Method in class jmetest.renderer.TestImposterNode
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestMultitexture
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestOctahedron
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestOrientedBox
 
simpleInitGame() - Method in class jmetest.renderer.TestPQTorus
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestRecreateWindow
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestRenderQueue
 
simpleInitGame() - Method in class jmetest.renderer.TestRenderToTexture
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestScenegraph
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestSerial
 
simpleInitGame() - Method in class jmetest.renderer.TestSkybox
builds the game.
simpleInitGame() - Method in class jmetest.renderer.TestSpatialTransform
 
simpleInitGame() - Method in class jmetest.renderer.TestSphere
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.TestTorusCylinder
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestASEJmeWrite
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestBinaryXML
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestFireMilk
set up the scene
simpleInitGame() - Method in class jmetest.renderer.loader.TestKeyframeController
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestMaxJmeWrite
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestMd2JmeWrite
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestMd3JmeWrite
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestMilkJmeWrite
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestModelClones
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestObjJmeWrite
 
simpleInitGame() - Method in class jmetest.renderer.loader.TestSpatialTransformer
 
simpleInitGame() - Method in class jmetest.renderer.state.TestFragmentProgramState
 
simpleInitGame() - Method in class jmetest.renderer.state.TestGLSLShaderObjectsState
 
simpleInitGame() - Method in class jmetest.renderer.state.TestLightState
builds the trimesh.
simpleInitGame() - Method in class jmetest.renderer.state.TestVertexProgramState
Set up the scene.
simpleInitGame() - Method in class jmetest.sound.PongRevisited
 
simpleInitGame() - Method in class jmetest.sound.fsound.TestSoundGraph
 
simpleInitGame() - Method in class jmetest.sound.openal.TestSoundGraph
 
simpleInitGame() - Method in class jmetest.terrain.TestTerrain
builds the trimesh.
simpleInitGame() - Method in class jmetest.terrain.TestTerrainLighting
builds the trimesh.
simpleInitGame() - Method in class jmetest.terrain.TestTerrainPage
builds the trimesh.
simpleInitGame() - Method in class jmetest.terrain.TestTerrainTrees
builds the trimesh.
simpleInitGame() - Method in class jmetest.util.TestLightStateController
 
simpleRender() - Method in class com.jme.app.SimpleGame
Can be defined in derived classes for custom rendering.
simpleRender() - Method in class com.jme.app.SimpleHeadlessApp
Can be defined in derived classes for custom rendering.
simpleRender() - Method in class com.jme.util.awt.SimpleCanvasImpl
 
simpleRender() - Method in class jmetest.TutorialGuide.HelloIntersection
Called every frame for rendering
simpleRender() - Method in class jmetest.TutorialGuide.HelloSimpleGame
Can be defined in derived classes for custom rendering.
simpleRender() - Method in class jmetest.renderer.TestCameraMan
 
simpleRender() - Method in class jmetest.renderer.TestRenderQueue
 
simpleRender() - Method in class jmetest.renderer.TestRenderToTexture
 
simpleRender() - Method in class jmetest.sound.PongRevisited
 
simpleRender() - Method in class jmetest.sound.fsound.TestSoundGraph
 
simpleRender() - Method in class jmetest.sound.openal.TestSoundGraph
 
simpleSetup() - Method in class com.jme.util.awt.SimpleCanvasImpl
 
simpleUpdate() - Method in class com.jme.app.SimpleGame
Can be defined in derived classes for custom updating.
simpleUpdate() - Method in class com.jme.app.SimpleHeadlessApp
Can be defined in derived classes for custom updating.
simpleUpdate() - Method in class com.jme.util.awt.SimpleCanvasImpl
 
simpleUpdate() - Method in class jmetest.TutorialGuide.HelloIntersection
Called every frame for updating
simpleUpdate() - Method in class jmetest.TutorialGuide.HelloKeyInput
 
simpleUpdate() - Method in class jmetest.TutorialGuide.HelloLOD
 
simpleUpdate() - Method in class jmetest.TutorialGuide.HelloMousePick
 
simpleUpdate() - Method in class jmetest.TutorialGuide.HelloSimpleGame
Can be defined in derived classes for custom updating.
simpleUpdate() - Method in class jmetest.effects.TestParticleSystem
 
simpleUpdate() - Method in class jmetest.effects.cloth.TestCloth
 
simpleUpdate() - Method in class jmetest.input.TestAbsoluteMouse
 
simpleUpdate() - Method in class jmetest.intersection.TestCollision
 
simpleUpdate() - Method in class jmetest.intersection.TestOBBPick
 
simpleUpdate() - Method in class jmetest.intersection.TestOBBTree
 
simpleUpdate() - Method in class jmetest.renderer.TestAnisotropic
 
simpleUpdate() - Method in class jmetest.renderer.TestAutoClodMesh
 
simpleUpdate() - Method in class jmetest.renderer.TestBezierMesh
 
simpleUpdate() - Method in class jmetest.renderer.TestBoxColor
 
simpleUpdate() - Method in class jmetest.renderer.TestCameraMan
 
simpleUpdate() - Method in class jmetest.renderer.TestClodMesh
 
simpleUpdate() - Method in class jmetest.renderer.TestCompositeSphere
 
simpleUpdate() - Method in class jmetest.renderer.TestCylinder
 
simpleUpdate() - Method in class jmetest.renderer.TestDiscreteLOD
 
simpleUpdate() - Method in class jmetest.renderer.TestDisk
 
simpleUpdate() - Method in class jmetest.renderer.TestDome
Rotates the dome
simpleUpdate() - Method in class jmetest.renderer.TestFontPanel
 
simpleUpdate() - Method in class jmetest.renderer.TestMultitexture
Not used in this test.
simpleUpdate() - Method in class jmetest.renderer.TestOctahedron
 
simpleUpdate() - Method in class jmetest.renderer.TestOrientedBox
 
simpleUpdate() - Method in class jmetest.renderer.TestPQTorus
Animates the PQ torus.
simpleUpdate() - Method in class jmetest.renderer.TestRecreateWindow
 
simpleUpdate() - Method in class jmetest.renderer.TestRenderQueue
 
simpleUpdate() - Method in class jmetest.renderer.TestRenderToTexture
 
simpleUpdate() - Method in class jmetest.renderer.TestScenegraph
 
simpleUpdate() - Method in class jmetest.renderer.TestSerial
 
simpleUpdate() - Method in class jmetest.renderer.TestSkybox
 
simpleUpdate() - Method in class jmetest.renderer.TestSphere
 
simpleUpdate() - Method in class jmetest.renderer.loader.TestKeyframeController
 
simpleUpdate() - Method in class jmetest.renderer.loader.TestMd2JmeWrite
 
simpleUpdate() - Method in class jmetest.renderer.state.TestFragmentProgramState
 
simpleUpdate() - Method in class jmetest.sound.PongRevisited
 
simpleUpdate() - Method in class jmetest.sound.fsound.TestSoundGraph
 
simpleUpdate() - Method in class jmetest.sound.openal.TestSoundGraph
 
simpleUpdate() - Method in class jmetest.terrain.TestTerrainLighting
 
sin(float) - Static method in class com.jme.math.FastMath.FastTrig
Returns the sine of a given value, by looking up it's approximation in a precomputed table.
sin(float) - Static method in class com.jme.math.FastMath
Returns sine of a value.
sinceLast - Variable in class com.jme.effects.cloth.ClothPatch
Internal time watch used to track time since last update.
size - Variable in class com.jme.terrain.util.AbstractHeightMap
The size of hte height map's width.
size - Variable in class com.jme.util.ShaderAttribute
 
size() - Method in class com.jme.util.geom.nvtristrip.IntVec
 
size - Variable in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
skip(long) - Method in class com.jme.sound.openAL.objects.util.OggInputStream
Skips over and discards n bytes of data from the input stream.
skipBytes(int) - Method in class com.jme.util.LittleEndien
 
skipRate - Variable in class com.jme.animation.JointController
Tells update that it should be called every skipRate seconds
slerp(Quaternion, Quaternion, float) - Method in class com.jme.math.Quaternion
slerp sets this quaternion's value as an interpolation between two other quaternions.
slerp(Quaternion, float) - Method in class com.jme.math.Quaternion
Sets the values of this quaternion to the slerp from itself to q2 by changeAmnt
smoothGroups - Variable in class com.jme.util.geom.GeometryInfo
 
sort() - Method in class com.jme.scene.lod.ClodCreator
 
sourceNumber - Variable in class com.jme.sound.openAL.scene.Playable
 
speed - Variable in class com.jme.input.action.KeyInputAction
A speed value that, if desired, can change how actions are performed.
springLength - Variable in class com.jme.effects.cloth.ClothPatch
The initial spring length of structural springs.
springs - Variable in class com.jme.math.SpringSystem
Array of Springs in this system.
sqr(float) - Static method in class com.jme.math.FastMath
Returns the value squared.
sqrt(float) - Static method in class com.jme.math.FastMath
Returns the square root of a given value.
srcBlend - Variable in class com.jme.scene.state.AlphaState
The current source blend function.
srcTemps - Variable in class com.jme.effects.cloth.CollidingClothPatch
 
start() - Method in class com.jme.app.AbstractGame
start begins the game.
start() - Method in class com.jme.app.BaseGame
The simplest main game loop possible: render and update as fast as possible.
start() - Method in class com.jme.app.BaseHeadlessApp
The simplest main game loop possible: render and update as fast as possible.
start() - Method in class com.jme.app.FixedFramerateGame
Render and update logic at a specified fixed rate.
start() - Method in class com.jme.app.FixedLogicrateGame
Ticks logic at a fixed rate while rendering as fast as hardware permits.
start() - Method in class com.jme.app.VariableTimestepGame
Renders and updates logic as fast as possible, but keeps track of time elapsed between frames.
start - Variable in class com.jme.scene.state.FogState
 
start() - Method in class com.jme.widget.util.WidgetRepeater
 
startPlayer(JFrame, JButton, File) - Static method in class jmetest.sound.fsound.TestSteamPlayer
 
startPlayer(JFrame, JButton, File) - Static method in class jmetest.sound.openal.TestStreamPlayer
 
state() - Method in interface com.jme.input.KeyInput
The key pressed state of the current key event
state() - Method in class com.jme.input.lwjgl.LWJGLKeyInput
returns true if the current event is a keydown event
state - Variable in class com.jme.util.geom.GeometryInfo
 
stateNode - Variable in class com.jme.app.StandardGameState
 
stencilBits - Variable in class com.jme.system.DisplaySystem
Stencil bits to use for the renderer.
steps - Variable in class com.jme.curve.Curve
 
stop() - Method in class com.jme.sound.fmod.objects.MusicStream
 
stop() - Method in class com.jme.sound.fmod.objects.Sample3D
 
stop() - Method in class com.jme.sound.openAL.objects.MusicStream
Stops the stream handled by this Music stream
stop() - Method in class com.jme.sound.openAL.objects.Sample3D
 
stopStream(int) - Static method in class com.jme.sound.fmod.SoundSystem
 
stopStream(int) - Static method in class com.jme.sound.openAL.SoundSystem
 
stopStream(int) - Method in class com.jme.sound.openAL.objects.util.StreamPlayer
 
stride - Variable in class com.jme.util.ShaderAttribute
 
subtract(Quaternion) - Method in class com.jme.math.Quaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtract(Vector2f) - Method in class com.jme.math.Vector2f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector3f) - Method in class com.jme.math.Vector3f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
subtract
subtract(float, float, float) - Method in class com.jme.math.Vector3f
subtract subtracts the provided values from this vector, creating a new vector that is then returned.
subtractHeight(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
subtractLocal(Vector2f) - Method in class com.jme.math.Vector2f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(Vector3f) - Method in class com.jme.math.Vector3f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float, float) - Method in class com.jme.math.Vector3f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractMaxX(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
subtractMaxY(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
subtractMinX(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
subtractMinY(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
subtractWidth(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
supportsMultiTexture - Static variable in class com.jme.scene.state.TextureState
True if multitexturing is supported.
supportsS3TCCompression - Static variable in class com.jme.scene.state.TextureState
True if S3TC compression is supported.
supportsVBO() - Method in interface com.jme.renderer.Renderer
Return true if the system running this supports VBO
supportsVBO() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
Return true if the system running this supports VBO
swap(int, int) - Method in class com.jme.util.LightStateCreator
Swaps point a and b in the list
switchTo() - Method in interface com.jme.app.GameState
Gets called by GameStateManager when switched to.
switchTo(String) - Method in class com.jme.app.GameStateManager
Switches to a GameState, meaning that we detatch the active states node and attaches the new ones instead.
switchTo() - Method in class com.jme.app.StandardGameState
Empty.
switchTo() - Method in class jmetest.game.state.IngameState
Gets called every time the game state manager switches to this game state.
switchTo() - Method in class jmetest.game.state.MenuState
 
system - Variable in class com.jme.effects.cloth.ClothPatch
The underlying SpringSystem for this ClothPatch.

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