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unloadHeightMap clears the data of the height map.
unsetOrhto unsets the display system from orthographic
mode back into regular projection mode.
movingMeshes by updating their joints +=time
update updates the game state.
GameStateManager.
update moves a spatial along the given curve for along a
time period.
update sets the mouse's current position within the
window.
update updates the mouse's information with the last known
mouse movement and button presses.
update(true,true,time)
update updates the status of the keyboard.
update updates the current state of the keyboard, holding
information about what keys are pressed.
update updates the mouse input object.
update updates the mouse input object.
update sets the translation vector to the change from the
previous polling.
update updates the mouse's position by simply adding to
the current location the mouse's X and Y movement delta.
update updates the keyboard buffer.
update updates the camera parameters by calling
onFrustumChange,onViewPortChange and
onFrameChange.
update updates the frustum viewport and frame of the
camera checking for any possible change in the position or orientation of
the camera.
update is a signal to
Controller that it should update whatever object(s) it is controlling.
update recalulates the frame rate based on the previous
call to update.
update recalulates the frame rate based on the previous
call to update.
update
update
update
update
update
update
update
updateCamera updates the camera in the pbuffer context.
updateCamera
setColorBuffer calculates the FloatBuffer
that contains all the color information of this geometry.
setColorBuffer calculates the FloatBuffer
that contains all the color information of this geometry.
updateGeometricState updates all the geometry information
for the node.
setIndexBuffers creates the IntBuffer that
contains the indices array.
setIndexBuffers creates the IntBuffer that
contains the indices array.
updateBound recalculates the bounding object assigned to
the geometry.
updateModelBound updates the model bounds (generates the
bounds from the current vertices).
updateNormalBuffer sets the float buffer that contains
this geometry's normal information.
updateNormalBuffer sets the float buffer that contains
this geometry's normal information.
updateState updates the mouse state.
updateState updates the mouse state.
updateTextureBuffer sets the float buffer that contains
this geometry's texture information.
updateTextureBuffer sets the float buffer that contains
this geometry's texture information.
updateTextureBuffer sets the float buffer that contains
this geometry's texture information.
updateVertexBuffer sets the float buffer that contains
this geometry's vertex information.
updateVertexBuffer sets the float buffer that contains
this geometry's vertex information.
updateWorldBound updates the bounding volume that contains
this geometry.
updateWorldBound merges the bounds of all the children
maintained by this node.
updateWorldBound merges the bounds of all the children
maintained by this node.
updateWorldBound updates the bounding volume of the world.
updateWorldData updates all the children maintained by
this node.
updateWorldData modifies the light data based on any
change the light node has made.
updateWorldData modifies the light data based on any
change the light node has made.
updateWorldData defers the updating of the billboards
orientation until rendering.
updateWorldData updates the rotation and translation of
this node, and sets the camera's frame buffer to reflect the current
view.
updateWorldData updates the world transforms from the
parent down to the leaf.
updateWorldData updates all the children maintained by
this node.
updateWorldData updates the world transforms from the
parent down to the leaf.
updateWorldData updates all the children maintained by
this node.
updateWorldData updates all the children maintained by
this node.
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