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Z

ZBufferState - class com.jme.scene.state.ZBufferState.
ZBufferState maintains how the use of the depth buffer is to occur.
ZBufferState() - Constructor for class com.jme.scene.state.ZBufferState
Constructor instantiates a new ZBufferState object.
z - Variable in class com.jme.animation.Keyframe
For a position keyframe (x,y,z) are the coordinates to translate.
z - Variable in class com.jme.math.Quaternion
 
z - Variable in class com.jme.math.Vector3f
the z value of the vector.
zAxis - Variable in class com.jme.bounding.OBB2
Z axis of the Oriented Box.
zAxis - Variable in class com.jme.scene.shape.OrientedBox
Z axis of the Oriented Box.
zExtent - Variable in class com.jme.scene.shape.Box
 
zOrder - Variable in class com.jme.scene.Spatial
 
zOrder - Variable in class com.jme.widget.WidgetAbstractImpl
 
zero() - Method in class com.jme.math.Matrix3f
Sets all of the values in this matrix to zero.
zero() - Method in class com.jme.math.Matrix4f
Sets all of the values in this matrix to zero.
zero() - Method in class com.jme.math.Vector2f
zero resets this vector's data to zero internally.
zero() - Method in class com.jme.math.Vector3f
zero resets this vector's data to zero internally.

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