A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

C

CACHESIZE_GEFORCE1_2 - Static variable in class com.jme.util.geom.nvtristrip.TriStrip
 
CACHESIZE_GEFORCE3 - Static variable in class com.jme.util.geom.nvtristrip.TriStrip
 
CAMERA_ALIGNED - Static variable in class com.jme.scene.BillboardNode
Alligns this Billboard Node to the camera position.
CENTER - Static variable in class com.jme.widget.layout.WidgetBorderLayoutConstraint
 
CF_ALWAYS - Static variable in class com.jme.scene.state.ZBufferState
Depth comparison always passes.
CF_EQUAL - Static variable in class com.jme.scene.state.ZBufferState
Passes if the incoming value is the same as the stored value.
CF_GEQUAL - Static variable in class com.jme.scene.state.ZBufferState
Passes if the incoming value is greater than or equal to the stored value.
CF_GREATER - Static variable in class com.jme.scene.state.ZBufferState
Passes if the incoming value is greater than the stored value.
CF_LEQUAL - Static variable in class com.jme.scene.state.ZBufferState
Passes if the incoming value is less than or equal to the stored value.
CF_LESS - Static variable in class com.jme.scene.state.ZBufferState
Passes if the incoming value is less than the stored value.
CF_NEVER - Static variable in class com.jme.scene.state.ZBufferState
Depth comparison never passes.
CF_NOTEQUAL - Static variable in class com.jme.scene.state.ZBufferState
Passes if the incoming value is not equal to the stored value.
CM_AFFINE - Static variable in class com.jme.image.Texture
Correction modifier makes no color corrections, and is the fastest.
CM_PERSPECTIVE - Static variable in class com.jme.image.Texture
Correction modifier makes color corrections based on perspective and is slower than CM_AFFINE.
COLOR_BUFFER_BIT - Static variable in class com.jme.scene.state.AttributeState
 
COMBINE_CLOSEST - Static variable in class com.jme.scene.state.LightState
Combine light states starting from the given Spatial and working towards the root.
COMBINE_CLOSEST - Static variable in class com.jme.scene.state.TextureState
Combine texture states starting from the given Spatial and working towards the root.
COMBINE_FIRST - Static variable in class com.jme.scene.state.LightState
Combine light states starting from the root node and working towards the given Spatial.
COMBINE_FIRST - Static variable in class com.jme.scene.state.TextureState
Combine texture states starting from the root node and working towards the given Spatial.
COMBINE_RECENT_ENABLED - Static variable in class com.jme.scene.state.LightState
Similar to COMBINE_CLOSEST, but if a disabled state is encountered, it will stop combining at that point.
COMBINE_RECENT_ENABLED - Static variable in class com.jme.scene.state.TextureState
Similar to COMBINE_CLOSEST, but if a disabled state is encountered, it will stop combining at that point.
CS_BACK - Static variable in class com.jme.scene.state.CullState
Cull the back sides.
CS_FRONT - Static variable in class com.jme.scene.state.CullState
Cull the front sides.
CS_NONE - Static variable in class com.jme.scene.state.CullState
No sides of the model's triangles are culled.
CURRENT_BIT - Static variable in class com.jme.scene.state.AttributeState
 
Camera - interface com.jme.renderer.Camera.
Camera defines an interface that encapsulates viewport management.
CameraNode - class com.jme.scene.CameraNode.
CameraNode defines a node that contains a camera object.
CameraNode(String, Camera) - Constructor for class com.jme.scene.CameraNode
Constructor instantiates a new CameraNode object setting the camera to use for the frame reference.
ClodCreator - class com.jme.scene.lod.ClodCreator.
ClodCreator originally ported from David Eberly's c++, modifications and enhancements made from there.

This class is used by ClodMesh to create automatically generated records.
ClodCreator(Vector3f[], Vector3f[], ColorRGBA[], Vector2f[], int[]) - Constructor for class com.jme.scene.lod.ClodCreator
 
ClodCreator.HeapRecord - class com.jme.scene.lod.ClodCreator.HeapRecord.
 
ClodCreator.HeapRecord() - Constructor for class com.jme.scene.lod.ClodCreator.HeapRecord
 
ClodMesh - class com.jme.scene.lod.ClodMesh.
ClodMesh originally ported from David Eberly's c++, modifications and enhancements made from there.
ClodMesh() - Constructor for class com.jme.scene.lod.ClodMesh
Empty Constructor to be used internally only.
ClodMesh(String) - Constructor for class com.jme.scene.lod.ClodMesh
Creates a new ClodMesh without any information.
ClodMesh(String, TriMesh, CollapseRecord[]) - Constructor for class com.jme.scene.lod.ClodMesh
Creates a ClodMesh that is a duplicate of the given TriMesh's geometric information.
ClodMesh(String, Vector3f[], Vector3f[], ColorRGBA[], Vector2f[], int[], CollapseRecord[]) - Constructor for class com.jme.scene.lod.ClodMesh
Creates a clod mesh with the given information.
CloneCreator - class com.jme.scene.CloneCreator.
Started Date: Sep 16, 2004

This class controlls how a Spatial should be cloned.
CloneCreator(Spatial) - Constructor for class com.jme.scene.CloneCreator
Creates a new CloneCreator that will make clones of the given spatial.
CloneIDExist(Geometry) - Method in class com.jme.scene.CloneCreator
Returns true if a CloneID exist for the given geometry.
ClothPatch - class com.jme.effects.cloth.ClothPatch.
ClothPatch is a rectangular trimesh representing a piece of Cloth.
ClothPatch(String, int, int, float, float) - Constructor for class com.jme.effects.cloth.ClothPatch
Public constructor.
ClothUtils - class com.jme.effects.cloth.ClothUtils.
ClothUtils
CollapseRecord - class com.jme.scene.lod.CollapseRecord.
CollapseRecord originally ported from David Eberly's c++, modifications and enhancements made from there.

This class keeps an array of vertex index positions that are to be collapsed.
CollapseRecord(int, int, int, int) - Constructor for class com.jme.scene.lod.CollapseRecord
Creates a new CollapseRecord.
CollapseRecord() - Constructor for class com.jme.scene.lod.CollapseRecord
Creates a new collapse record with all values at their default.
CollidingClothPatch - class com.jme.effects.cloth.CollidingClothPatch.
CollidingClothPatch is a ClothPatch with the ability to interact with other objects.
CollidingClothPatch(String, int, int, float, float) - Constructor for class com.jme.effects.cloth.CollidingClothPatch
Public constructor.
CollisionData - class com.jme.intersection.CollisionData.
CollisionData contains information about a collision between two TriMesh objects.
CollisionData(Geometry, Geometry) - Constructor for class com.jme.intersection.CollisionData
 
CollisionData(Geometry, Geometry, ArrayList, ArrayList) - Constructor for class com.jme.intersection.CollisionData
instantiates a new CollisionData object.
CollisionResults - class com.jme.intersection.CollisionResults.
CollisionResults stores the results of a collision test by storing an ArrayList of CollisionData.
CollisionResults() - Constructor for class com.jme.intersection.CollisionResults
Constructor instantiates a new PickResults object.
ColorRGBA - class com.jme.renderer.ColorRGBA.
ColorRGBA defines a color made from a collection of red, green and blue values.
ColorRGBA() - Constructor for class com.jme.renderer.ColorRGBA
Constructor instantiates a new ColorRGBA object.
ColorRGBA(float, float, float, float) - Constructor for class com.jme.renderer.ColorRGBA
Constructor instantiates a new ColorRGBA object.
ColorRGBA(ColorRGBA) - Constructor for class com.jme.renderer.ColorRGBA
Copy constructor creates a new ColorRGBA object, based on a provided color.
CombinerHeightMap - class com.jme.terrain.util.CombinerHeightMap.
CombinerHeightMap generates a new height map based on two provided height maps.
CombinerHeightMap(AbstractHeightMap, AbstractHeightMap, int) - Constructor for class com.jme.terrain.util.CombinerHeightMap
Constructor combines two given heightmaps by the specified mode.
CombinerHeightMap(AbstractHeightMap, float, AbstractHeightMap, float, int) - Constructor for class com.jme.terrain.util.CombinerHeightMap
Constructor combines two given heightmaps by the specified mode.
CompositeMesh - class com.jme.scene.CompositeMesh.
Composite defines a geometry mesh.
CompositeMesh(String) - Constructor for class com.jme.scene.CompositeMesh
Constructor instantiates a new CompositeMesh object.
CompositeMesh(String, Vector3f[], Vector3f[], ColorRGBA[], Vector2f[], int[], CompositeMesh.IndexRange[]) - Constructor for class com.jme.scene.CompositeMesh
Constructor instantiates a new CompositeMesh object.
CompositeMesh.IndexRange - class com.jme.scene.CompositeMesh.IndexRange.
This class represents range of indexes to be interpreted in a way depending on 'kind' attribute.
CompositeSphere - class com.jme.scene.shape.CompositeSphere.
CompositeSphere is um ...
CompositeSphere(String) - Constructor for class com.jme.scene.shape.CompositeSphere
Constructs a CompositeSphere.
CompositeSphere(String, int, int, float) - Constructor for class com.jme.scene.shape.CompositeSphere
Constructs a CompositeSphere with center at the origin.
CompositeSphere(String, Vector3f, int, int, float) - Constructor for class com.jme.scene.shape.CompositeSphere
Constructs a CompositeSphere.
Configuration - class com.jme.sound.fmod.scene.Configuration.
 
Configuration() - Constructor for class com.jme.sound.fmod.scene.Configuration
 
Configuration - class com.jme.sound.openAL.scene.Configuration.
 
Configuration() - Constructor for class com.jme.sound.openAL.scene.Configuration
 
Controller - class com.jme.scene.Controller.
Controller provides a base class for creation of controllers to modify nodes and render states over time.
Controller() - Constructor for class com.jme.scene.Controller
 
CullState - class com.jme.scene.state.CullState.
CullState determins which side of a model will be visible when it is rendered.
CullState() - Constructor for class com.jme.scene.state.CullState
 
Curve - class com.jme.curve.Curve.
Curve defines a collection of points that make up a curve.
Curve(String) - Constructor for class com.jme.curve.Curve
Constructor creates a default Curve object with a zero size array for the points.
Curve(String, Vector3f[]) - Constructor for class com.jme.curve.Curve
Constructor creates a Curve object.
CurveController - class com.jme.curve.CurveController.
CurveController defines a controller that moves a supplied Spatial object along a curve.
CurveController(Curve, Spatial) - Constructor for class com.jme.curve.CurveController
Constructor instantiates a new CurveController object.
CurveController(Curve, Spatial, float, float) - Constructor for class com.jme.curve.CurveController
Constructor instantiates a new CurveController object.
Cylinder - class com.jme.scene.shape.Cylinder.
Cylinder provides an extension of TriMesh.
Cylinder(String, int, int, float, float) - Constructor for class com.jme.scene.shape.Cylinder
Creates a new Cylinder.
calcForces(float) - Method in class com.jme.effects.cloth.ClothPatch
Calculate the forces accting on this cloth.
calcForces(float) - Method in class com.jme.effects.cloth.CollidingClothPatch
Calls super and then updates model bound and collision info.
calcForces(float) - Method in class com.jme.math.SpringSystem
Calculate all external forces to be applied on the system nodes.
calcOffset() - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
calcOffset() - Method in class com.jme.widget.slider.WidgetSliderThumbTray
calcOffset
calcRatio() - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
calcScreenArea(BoundingVolume, float, float) - Static method in class com.jme.util.AreaUtils
calcScreenArea -- in Pixels Aproximates the screen area of a bounding volume.
calcTemp - Variable in class com.jme.effects.cloth.CollidingClothPatch
 
calcThumbPos() - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
calcThumbPos() - Method in class com.jme.widget.slider.WidgetSliderThumbTray
calcThumbPos
calcThumbSize() - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
calcThumbSize() - Method in class com.jme.widget.slider.WidgetSliderThumbTray
calcThumbSize
calcViewport(Widget) - Method in class com.jme.widget.WidgetAbstractContainer
 
calcViewport(Widget) - Method in class com.jme.widget.layout.WidgetLayoutManager
 
calcVisiblityRect(Widget) - Method in class com.jme.widget.layout.WidgetBorderLayout
 
calcVisiblityRect(Widget) - Method in class com.jme.widget.layout.WidgetLayoutManager
 
calcWelzl(Vector3f[]) - Method in class com.jme.bounding.BoundingSphere
Calculates a minimum bounding sphere for the set of points.
calculateCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Spatial
calculateCollisions calls findCollisions to populate the CollisionResults object then processes the collision results.
calculatePick(Ray, PickResults) - Method in class com.jme.scene.Spatial
 
cam - Variable in class com.jme.app.SimpleGame
The camera that we see through.
cam - Variable in class com.jme.app.SimpleHeadlessApp
The camera that we see through.
cam - Variable in class com.jme.app.StandardGameState
 
cam - Variable in class jmetest.TutorialGuide.HelloSimpleGame
The camera that we see through.
cam - Variable in class jmetest.ui.TestUI
 
camera - Variable in class com.jme.input.AbstractInputHandler
Optional.
cameraController - Variable in class com.jme.widget.viewport.WidgetViewport
 
cameraController1 - Variable in class jmetest.widget.viewport.scene.TestAbstractScene
 
cameraController2 - Variable in class jmetest.widget.viewport.scene.TestAbstractScene
 
cameraController3 - Variable in class jmetest.widget.viewport.scene.TestAbstractScene
 
cameraController4 - Variable in class jmetest.widget.viewport.scene.TestAbstractScene
 
canClose() - Method in interface com.jme.widget.Widget
canClose
canClose() - Method in class com.jme.widget.WidgetAbstractContainer
 
canClose() - Method in class com.jme.widget.WidgetAbstractImpl
 
cantOwnMouse - Variable in class com.jme.widget.WidgetAbstractImpl
 
ccw(Vector2f, Vector2f, Vector2f) - Static method in class com.jme.math.FastMath
Given 3 points in a 2d plane, this function computes if the points going from A-B-C are moving counter clock wise.
ceil(float) - Static method in class com.jme.math.FastMath
Rounds a fValue up.
center - Variable in class com.jme.bounding.OBB2
Center of the Oriented Box.
center - Variable in class com.jme.scene.shape.Box
 
center - Variable in class com.jme.scene.shape.CompositeSphere
 
center - Variable in class com.jme.scene.shape.Dome
The center of the dome
center - Variable in class com.jme.scene.shape.OrientedBox
Center of the Oriented Box.
center - Variable in class com.jme.scene.shape.Sphere
 
center() - Method in class com.jme.ui.UIBillboard
Easy method that will center the image within the display.
center - Variable in class com.jme.widget.bounds.WidgetBoundingRectangle
 
centerAt(int, int) - Method in class com.jme.ui.UIActiveObject
Places the center of the control at the given screen location
centerAt(int, int) - Method in class com.jme.ui.UIObject
Places the center of the control at the given screen location
channels() - Method in class com.jme.sound.openAL.objects.util.WavInputStream
 
checkAndAdd(Spatial) - Method in interface com.jme.renderer.Renderer
Check a given Spatial to see if it should be queued.
checkAndAdd(Spatial) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
checkComputer() - Method in class jmetest.sound.PongRevisited
 
checkForCollisions() - Method in class com.jme.effects.cloth.CollidingClothPatch
Check each collider for collision with this Cloth.
checkPlanes - Variable in class com.jme.bounding.BoundingBox
These define the array of planes that are check during view culling.
checkPlanes - Variable in class com.jme.bounding.BoundingSphere
 
checkPlanes - Variable in class com.jme.bounding.OrientedBoundingBox
 
checkPlanes - Variable in class com.jme.widget.bounds.WidgetBoundingRectangle
 
checkWalls() - Method in class jmetest.sound.PongRevisited
 
children - Variable in class com.jme.scene.Node
This node's children.
chooseTargetRecord(Renderer) - Method in class com.jme.scene.lod.AreaClodMesh
This function is used during rendering to choose the correct target record for the AreaClodMesh acording to the information in the renderer.
chooseTargetRecord(Renderer) - Method in class com.jme.scene.lod.ClodMesh
This function should not be called manually.
chooseTargetRecord(Renderer) - Method in class com.jme.terrain.TerrainBlock
chooseTargetRecord determines which level of detail to use.
clamp() - Method in class com.jme.renderer.ColorRGBA
clamp insures that all values are between 0 and 1.
clampOffset() - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
clampOffset() - Method in class com.jme.widget.slider.WidgetSliderThumbTray
clampOffset
clampThumbPos() - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
cleanup() - Method in class com.jme.app.AbstractGame
cleanup cleans up any created objects before exiting the application.
cleanup() - Method in class com.jme.app.BaseGame
 
cleanup() - Method in class com.jme.app.BaseHeadlessApp
 
cleanup() - Method in class com.jme.app.FixedFramerateGame
 
cleanup() - Method in class com.jme.app.FixedLogicrateGame
 
cleanup() - Method in interface com.jme.app.GameState
Gets called on removal of this game state.
cleanup() - Method in class com.jme.app.GameStateManager
Performs cleanup on all loaded game states.
cleanup() - Method in class com.jme.app.SimpleGame
Cleans up the keyboard.
cleanup() - Method in class com.jme.app.SimpleHeadlessApp
Cleans up the keyboard.
cleanup() - Method in class com.jme.app.StandardGameState
Empty.
cleanup() - Method in class com.jme.app.VariableTimestepGame
 
cleanup() - Method in interface com.jme.renderer.TextureRenderer
Any wrapping up and cleaning up of TextureRenderer information is performed here.
cleanup() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
cleanup() - Method in class jmetest.TutorialGuide.HelloSimpleGame
Cleans up the keyboard.
cleanup() - Method in class jmetest.effects.RenParticleEditor
 
cleanup() - Method in class jmetest.effects.transients.TestFadeInOutTransientEffect
 
cleanup() - Method in class jmetest.game.state.TestGameStateSystem
Cleans up the keyboard.
cleanup() - Method in class jmetest.input.TestKeyBinding
not used.
cleanup() - Method in class jmetest.input.TestKeyInput
not used.
cleanup() - Method in class jmetest.input.TestRelativeMouse
not used.
cleanup() - Method in class jmetest.input.action.TestBackwardAction
not used.
cleanup() - Method in class jmetest.input.action.TestExitAction
not used.
cleanup() - Method in class jmetest.input.action.TestFirstPersonController
not used.
cleanup() - Method in class jmetest.input.action.TestForwardAction
not used.
cleanup() - Method in class jmetest.input.action.TestKeyActions
not used.
cleanup() - Method in class jmetest.input.action.TestLookDownAction
not used.
cleanup() - Method in class jmetest.input.action.TestLookUpAction
not used.
cleanup() - Method in class jmetest.input.action.TestMouseLook
not used.
cleanup() - Method in class jmetest.input.action.TestNodeController
not used.
cleanup() - Method in class jmetest.input.action.TestRotateLeftAction
not used.
cleanup() - Method in class jmetest.input.action.TestRotateRightAction
not used.
cleanup() - Method in class jmetest.input.action.TestStrafeLeftAction
not used.
cleanup() - Method in class jmetest.input.action.TestStrafeRightAction
not used.
cleanup() - Method in class jmetest.milestone.TestMilestone1
not used.
cleanup() - Method in class jmetest.milestone.TestMilestone2
Not used.
cleanup() - Method in class jmetest.milestone.TestMilestone3
Not used.
cleanup() - Method in class jmetest.renderer.TestCameraMan
 
cleanup() - Method in class jmetest.renderer.TestCameraNode
Not used.
cleanup() - Method in class jmetest.renderer.TestLWJGLRendererLine
not used.
cleanup() - Method in class jmetest.renderer.TestLWJGLRendererPoint
not used.
cleanup() - Method in class jmetest.renderer.TestLWJGLRendererTriMesh
Not used.
cleanup() - Method in class jmetest.renderer.TestRenderToTexture
 
cleanup() - Method in class jmetest.renderer.TestText
not used.
cleanup() - Method in class jmetest.renderer.TestTorus
Not used.
cleanup() - Method in class jmetest.renderer.state.TestAlphaState
Not used.
cleanup() - Method in class jmetest.renderer.state.TestDitherState
Not used.
cleanup() - Method in class jmetest.renderer.state.TestFogState
Not used.
cleanup() - Method in class jmetest.renderer.state.TestRenderStateList
Not used.
cleanup() - Method in class jmetest.renderer.state.TestTextureState
Not used.
cleanup() - Method in class jmetest.renderer.state.TestWireframeState
Not used.
cleanup() - Method in class jmetest.system.TestLWJGLDisplaySystem
cleanup not used.
cleanup() - Method in class jmetest.ui.TestUI
 
cleanup() - Method in class jmetest.util.TestTimer
Not used.
cleanup() - Method in class jmetest.widget.TestWidgetAnimatedImage
 
cleanup() - Method in class jmetest.widget.TestWidgetApp1
 
cleanup() - Method in class jmetest.widget.TestWidgetApp2
 
cleanup() - Method in class jmetest.widget.TestWidgetAppTemplate
 
cleanup() - Method in class jmetest.widget.TestWidgetButtonLightSwitch
 
cleanup() - Method in class jmetest.widget.TestWidgetImage
 
cleanup() - Method in class jmetest.widget.TestWidgetSlider
 
cleanup() - Method in class jmetest.widget.viewport.TestWidgetViewportApp
 
clear() - Method in class com.jme.intersection.CollisionResults
clear clears the list of all CollisionData.
clear() - Method in class com.jme.intersection.PickResults
clear clears the list of all Geometry objects.
clear() - Method in class com.jme.util.geom.nvtristrip.IntVec
 
clearAttributes() - Method in class com.jme.scene.state.GLSLShaderObjectsState
clearAttributes clears all attribute values from this state.
clearBuffers() - Method in interface com.jme.renderer.Renderer
clearBuffers clears both the depth buffer and the back buffer.
clearBuffers() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearBuffers clears both the color and the depth buffer.
clearBuffers() - Method in class com.jme.scene.Geometry
Clears all vertex, normal, texture, and color buffers by setting them to null.
clearBuffers() - Method in class com.jme.scene.TriMesh
Clears the buffers of this TriMesh.
clearCache() - Static method in class com.jme.util.TextureManager
 
clearColorBuffer() - Method in interface com.jme.renderer.Renderer
clearBackBuffer clears the back buffer of the renderer.
clearColorBuffer() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearBackBuffer clears the OpenGL color buffer.
clearCurrentState(int) - Static method in class com.jme.scene.Spatial
clears the specified state.
clearCurrentStates() - Static method in class com.jme.scene.Spatial
sets all current states to null, and therefore forces the use of the default states.
clearKeyboardActions() - Method in class com.jme.input.InputHandler
Clears all keyboard actions currently stored.
clearMouseActions() - Method in class com.jme.input.InputHandler
Clears all mouse actions currently stored.
clearProperty(String) - Method in class com.jme.scene.model.XMLparser.Converters.FormatConverter
Removes a property.
clearProperty(String) - Method in class com.jme.scene.model.XMLparser.JmeBinaryReader
Removes a property.
clearProperty(String) - Method in class com.jme.scene.model.XMLparser.JmeBinaryWriter
Removes a property.
clearRenderState(int) - Method in class com.jme.scene.Spatial
Clears a given render state index by setting it to 0.
clearStatistics() - Method in interface com.jme.renderer.Renderer
Reset rendering tracking statistical information.
clearStatistics() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearStatistics resets the vertices and triangles counter for the statistics information.
clearStrictBuffers() - Method in interface com.jme.renderer.Renderer
clearBuffers clears both the depth buffer and the back buffer restricting the clear to the rectangle defined by the width and height of the renderer.
clearStrictBuffers() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearBuffers clears both the color and the depth buffer for only the part of the buffer defined by the renderer width/height.
clearUniforms() - Method in class com.jme.scene.state.GLSLShaderObjectsState
clearUniforms clears all uniform values from this state.
clearZBuffer() - Method in interface com.jme.renderer.Renderer
clearZBuffer clears the depth buffer of the renderer.
clearZBuffer() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearZBuffer clears the OpenGL depth buffer.
clip(WidgetBoundingRectangle, WidgetBoundingRectangle) - Static method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
clone(BoundingVolume) - Method in class com.jme.bounding.BoundingBox
clone creates a new BoundingBox object containing the same data as this one.
clone(BoundingVolume) - Method in class com.jme.bounding.BoundingSphere
clone creates a new BoundingSphere object containing the same data as this one.
clone(BoundingVolume) - Method in interface com.jme.bounding.BoundingVolume
clone creates a new BoundingVolume object containing the same data as this one.
clone(BoundingVolume) - Method in class com.jme.bounding.OBB2
 
clone(BoundingVolume) - Method in class com.jme.bounding.OrientedBoundingBox
 
clone() - Method in class com.jme.effects.ParticleManager
Clones every aspect of this manager into a new manager
clone() - Method in class com.jme.math.Vector2f
clone creates a new Vector2f object containing the same data as this one.
clone() - Method in class com.jme.math.Vector3f
clone creates a new Vector3f object containing the same data as this one.
clone() - Method in class com.jme.renderer.ColorRGBA
clone creates a new ColorRGBA object containing the same data as this one.
clone() - Method in class com.jme.scene.shape.Box
clone creates a new Box object containing the same data as this one.
clone(BoundingVolume) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
clone creates a new BoundingSphere object containing the same data as this one.
close() - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
close() - Method in class com.jme.sound.fmod.objects.MusicStream
 
close() - Method in class com.jme.sound.openAL.objects.MusicStream
 
close() - Method in class com.jme.system.DisplaySystem
close shutdowns and destroys any window contexts.
close() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
close() - Method in class com.jme.util.LittleEndien
 
close() - Method in interface com.jme.widget.Widget
close
close() - Method in class com.jme.widget.WidgetAbstractContainer
 
close() - Method in class com.jme.widget.WidgetAbstractImpl
 
closeStream(int) - Method in class com.jme.sound.openAL.objects.util.StreamPlayer
Closes the stream with the given number
clothNodesX - Variable in class com.jme.effects.cloth.ClothPatch
width, number of nodes wide on x axis.
clothNodesY - Variable in class com.jme.effects.cloth.ClothPatch
height, number of nodes high on y axis.
coeffBottom - Variable in class com.jme.renderer.AbstractCamera
 
coeffLeft - Variable in class com.jme.renderer.AbstractCamera
 
coeffRight - Variable in class com.jme.renderer.AbstractCamera
 
coeffTop - Variable in class com.jme.renderer.AbstractCamera
 
collapseCausesFolding(int, int) - Method in class com.jme.scene.lod.ClodCreator
 
collapseEdge(int, int) - Method in class com.jme.scene.lod.ClodCreator
 
colliders - Variable in class com.jme.effects.cloth.CollidingClothPatch
Array of TriMesh objects to check against for collision.
color - Variable in class com.jme.scene.Geometry
The geometry's per vertex color information.
color - Variable in class com.jme.scene.state.FogState
 
colorBuf - Variable in class com.jme.scene.Geometry
 
com.jme.animation - package com.jme.animation
 
com.jme.app - package com.jme.app
 
com.jme.bounding - package com.jme.bounding
 
com.jme.curve - package com.jme.curve
 
com.jme.effects - package com.jme.effects
 
com.jme.effects.cloth - package com.jme.effects.cloth
 
com.jme.effects.transients - package com.jme.effects.transients
 
com.jme.entity - package com.jme.entity
 
com.jme.image - package com.jme.image
 
com.jme.input - package com.jme.input
 
com.jme.input.action - package com.jme.input.action
 
com.jme.input.lwjgl - package com.jme.input.lwjgl
 
com.jme.intersection - package com.jme.intersection
 
com.jme.light - package com.jme.light
 
com.jme.math - package com.jme.math
 
com.jme.renderer - package com.jme.renderer
 
com.jme.renderer.lwjgl - package com.jme.renderer.lwjgl
 
com.jme.scene - package com.jme.scene
 
com.jme.scene.lod - package com.jme.scene.lod
 
com.jme.scene.model - package com.jme.scene.model
 
com.jme.scene.model.XMLparser - package com.jme.scene.model.XMLparser
 
com.jme.scene.model.XMLparser.Converters - package com.jme.scene.model.XMLparser.Converters
 
com.jme.scene.model.XMLparser.Converters.TDSChunkingFiles - package com.jme.scene.model.XMLparser.Converters.TDSChunkingFiles
 
com.jme.scene.shape - package com.jme.scene.shape
 
com.jme.scene.state - package com.jme.scene.state
 
com.jme.scene.state.lwjgl - package com.jme.scene.state.lwjgl
 
com.jme.sound.fmod - package com.jme.sound.fmod
 
com.jme.sound.fmod.objects - package com.jme.sound.fmod.objects
 
com.jme.sound.fmod.scene - package com.jme.sound.fmod.scene
 
com.jme.sound.openAL - package com.jme.sound.openAL
 
com.jme.sound.openAL.objects - package com.jme.sound.openAL.objects
 
com.jme.sound.openAL.objects.util - package com.jme.sound.openAL.objects.util
 
com.jme.sound.openAL.scene - package com.jme.sound.openAL.scene
 
com.jme.system - package com.jme.system
 
com.jme.system.lwjgl - package com.jme.system.lwjgl
 
com.jme.terrain - package com.jme.terrain
 
com.jme.terrain.util - package com.jme.terrain.util
 
com.jme.ui - package com.jme.ui
 
com.jme.util - package com.jme.util
 
com.jme.util.awt - package com.jme.util.awt
 
com.jme.util.awt.lwjgl - package com.jme.util.awt.lwjgl
 
com.jme.util.geom - package com.jme.util.geom
 
com.jme.util.geom.nvtristrip - package com.jme.util.geom.nvtristrip
 
com.jme.util.lwjgl - package com.jme.util.lwjgl
 
com.jme.widget - package com.jme.widget
 
com.jme.widget.border - package com.jme.widget.border
 
com.jme.widget.bounds - package com.jme.widget.bounds
 
com.jme.widget.button - package com.jme.widget.button
 
com.jme.widget.font - package com.jme.widget.font
 
com.jme.widget.image - package com.jme.widget.image
 
com.jme.widget.impl.lwjgl - package com.jme.widget.impl.lwjgl
 
com.jme.widget.input.keyboard - package com.jme.widget.input.keyboard
 
com.jme.widget.input.mouse - package com.jme.widget.input.mouse
 
com.jme.widget.layout - package com.jme.widget.layout
 
com.jme.widget.panel - package com.jme.widget.panel
 
com.jme.widget.panel.rollout - package com.jme.widget.panel.rollout
 
com.jme.widget.renderer - package com.jme.widget.renderer
 
com.jme.widget.scroller - package com.jme.widget.scroller
 
com.jme.widget.slider - package com.jme.widget.slider
 
com.jme.widget.text - package com.jme.widget.text
 
com.jme.widget.util - package com.jme.widget.util
 
com.jme.widget.viewport - package com.jme.widget.viewport
 
combineWithParent(TransformMatrix) - Method in class com.jme.math.TransformMatrix
Combines this TransformMatrix with a parent TransformMatrix.
combineWithParent(TransformMatrixQuat) - Method in class com.jme.math.TransformMatrixQuat
Changes the values of this matrix acording to it's parent.
compareTo(Object) - Method in class com.jme.scene.lod.VETMesh.Edge
 
compareTo(Object) - Method in class com.jme.scene.lod.VETMesh.Triangle
 
computeCorners() - Method in class com.jme.bounding.OBB2
Sets the vectorStore information to the 8 corners of the box.
computeCorners() - Method in class com.jme.scene.shape.OrientedBox
Sets the vectorStore information to the 8 corners of the box.
computeFromPoints(Vector3f[]) - Method in class com.jme.bounding.BoundingBox
computeFromPoints creates a new Bounding Box from a given set of points.
computeFromPoints(Vector3f[]) - Method in class com.jme.bounding.BoundingSphere
computeFromPoints creates a new Bounding Sphere from a given set of points.
computeFromPoints(Vector3f[]) - Method in interface com.jme.bounding.BoundingVolume
computeFromPoints generates a bounding volume that encompasses a collection of points.
computeFromPoints(Vector3f[]) - Method in class com.jme.bounding.OBB2
 
computeFromPoints(Vector3f[]) - Method in class com.jme.bounding.OrientedBoundingBox
 
computeFromPoints(Vector2f[]) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
computeFromPoints creates a new BoundingBox from a given set of points.
computeFromPoints() - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
computeFromPoints(Vector3f[]) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
computeFromTris(OBBTree.TreeTriangle[], int, int) - Method in class com.jme.bounding.OBB2
 
computeInformation() - Method in class com.jme.scene.shape.OrientedBox
Takes the plane and center information and creates the correct vertex,normal,color,texture,index information to represent the OrientedBox.
computeLightVectors(TriMesh) - Method in class com.jme.scene.BumpMapNode
 
computeRecords() - Method in class com.jme.scene.lod.ClodCreator
 
computeVertices() - Method in class com.jme.scene.shape.Box
 
configuration - Variable in class com.jme.sound.fmod.scene.Playable
 
configuration - Variable in class com.jme.sound.openAL.scene.Playable
 
configure(ByteBuffer, int, int, float) - Method in class com.jme.sound.openAL.objects.util.Buffer
 
configured - Variable in class com.jme.sound.fmod.scene.Playable
 
configured - Variable in class com.jme.sound.openAL.scene.Playable
 
constant - Variable in class com.jme.math.Plane
Constant of the plane.
construct(TriMesh) - Method in class com.jme.bounding.OBBTree
Recreates this OBBTree's information for the given TriMesh.
containAABB(Vector3f[]) - Method in class com.jme.bounding.BoundingBox
containAABB creates a minimum-volume axis-aligned bounding box of the points, then selects the smallest enclosing sphere of the box with the sphere centered at the boxes center.
contains(BoundingVolume) - Method in class com.jme.renderer.AbstractCamera
culled tests a bounding volume against the planes of the camera's frustum.
contains(BoundingVolume) - Method in interface com.jme.renderer.Camera
culled tests a bounding volume against the planes of the camera's frustum.
contains(Widget) - Method in class com.jme.widget.WidgetAbstractContainer
 
contains(WidgetBoundingRectangle) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
containsEvent(String) - Method in class com.jme.input.action.InputActionEvent
containsEvent determines if a event defined by its name is currently contained in the list.
contracting - Variable in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
convert(InputStream, OutputStream) - Method in class com.jme.scene.model.XMLparser.Converters.AseToJme
Creates a node from a .ase InputStream and then writes that node to the given OutputStream in jME's binary format
convert(InputStream, OutputStream) - Method in class com.jme.scene.model.XMLparser.Converters.FormatConverter
Reads a given format and writes it to jMEFormat in the jME binary format.
convert(InputStream, OutputStream) - Method in class com.jme.scene.model.XMLparser.Converters.MaxToJme
Converts a .3ds file (represented by the InputStream) to jME format.
convert(InputStream, OutputStream) - Method in class com.jme.scene.model.XMLparser.Converters.Md2ToJme
It creates a node from a .md2 stream and then writes that node to the given OutputStream in jME's binary format.
convert(InputStream, OutputStream) - Method in class com.jme.scene.model.XMLparser.Converters.Md3ToJme
 
convert(InputStream, OutputStream) - Method in class com.jme.scene.model.XMLparser.Converters.MilkToJme
This class's only public function.
convert(InputStream, OutputStream) - Method in class com.jme.scene.model.XMLparser.Converters.ObjToJme
Converts an .obj file to .jme format.
coordIndex - Variable in class com.jme.scene.model.Face
 
copy(Matrix3f) - Method in class com.jme.math.Matrix3f
copy transfers the contents of a given matrix to this matrix.
copy(Matrix4f) - Method in class com.jme.math.Matrix4f
copy transfers the contents of a given matrix to this matrix.
copyTextureCoords(int, int) - Method in class com.jme.scene.Geometry
copyTextureCoords copys the texture coordinates of a given texture unit to another location.
correctCorners - Variable in class com.jme.scene.shape.OrientedBox
If true, the box's vectorStore array correctly represnts the box's corners.
cos(float) - Static method in class com.jme.math.FastMath.FastTrig
Returns the cosine of a given value, by looking up it's approximation in a precomputed table.
cos(float) - Static method in class com.jme.math.FastMath
Returns cos of a value.
create(Node) - Static method in class com.jme.app.GameStateManager
Creates a new GameStateManager connected to the passed rootNode.
create(CollapseRecord[]) - Method in class com.jme.scene.lod.ClodMesh
This function sets the records information for this ClodMesh.
create() - Method in class com.jme.scene.lod.VETMesh
 
create(String) - Method in class com.jme.widget.font.WidgetAbstractFont
 
create(URL) - Method in class com.jme.widget.font.WidgetAbstractFont
 
create(String) - Method in interface com.jme.widget.font.WidgetFont
 
create3DSample(String) - Static method in class com.jme.sound.fmod.SoundSystem
Creates a 3D sample and returns an identifier for it
create3DSample(String) - Static method in class com.jme.sound.openAL.SoundSystem
Creates a 3D sample and returns an identifier for it
createAlphaState() - Method in interface com.jme.renderer.Renderer
createAlphaState retrieves the alpha state object for the proper renderer.
createAlphaState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createAlphaState returns a new LWJGLAlphaState object as a regular AlphaState.
createAttributeState() - Method in interface com.jme.renderer.Renderer
createAttributeState retrieves the attribute saving state object for the proper renderer.
createAttributeState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createAttributeState returns a new LWJGLAttributeState object as a regular AttributeState.
createBasicDrag(float) - Static method in class com.jme.effects.cloth.ClothUtils
Create a basic drag force that will use the given drag coefficient.
createBasicGravity() - Static method in class com.jme.effects.cloth.ClothUtils
Create a basic gravitational force.
createBasicLensFlare(String, TextureState[]) - Static method in class com.jme.effects.LensFlareFactory
Creates a basic LensFlare with 16 FlareQuad children.
createBasicWind(float, Vector3f, boolean) - Static method in class com.jme.effects.cloth.ClothUtils
Creates a basic wind that always blows in a single direction.
createCamera(int, int) - Method in interface com.jme.renderer.Renderer
createCamera retrieves a default camera for this renderer.
createCamera(int, int) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createCamera returns a default camera for use with the LWJGL renderer.
createCanvas(int, int) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
createCanvas(int, int) - Method in class com.jme.system.DisplaySystem
createCanvas creates an awt canvas with the desired settings.
createCanvas(int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createCanvas will create an AWTGLCanvas context.
createCharacter(String, char, String, int, int, int, int, float, UIColorScheme) - Method in class com.jme.ui.UIFonts
 
createChunkedStripArray(String) - Method in class com.jme.util.geom.GeometryInfo
Create indexed triangle strip array with geometry contained in this object.
createCloneID(Geometry) - Method in class com.jme.scene.CloneCreator
Creates a Clone ID for the given geometry object.
createContinousStrip() - Method in class com.jme.util.geom.GeometryInfo
Create continous triangle strip with separate substrips connected by degenerate triangles.
createContinousStripMesh(String) - Method in class com.jme.util.geom.GeometryInfo
Create indexed triangle strip array with geometry contained in this object.
createCopy() - Method in class com.jme.scene.CloneCreator
Creates a copy of the original and returns the copy.
createCullState() - Method in interface com.jme.renderer.Renderer
createCullState retrieves the cull state object for the proper renderer.
createCullState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createCullState returns a new LWJGLCullState object as a regular CullState.
createDitherState() - Method in interface com.jme.renderer.Renderer
createDitherState retrieves the dither state object for the proper renderer.
createDitherState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createDitherState returns a new LWJGLDitherState object as a regular DitherState.
createDodecahedronMesh(TriMesh, boolean, boolean, boolean, boolean) - Static method in class com.jme.util.MeshUtils
Creates a dodecahedron mesh.
createFogState() - Method in interface com.jme.renderer.Renderer
createFogState retrieves the fog state object for the proper renderer.
createFogState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createFogState returns a new LWJGLFogState object as a regular FogState.
createFragmentProgramState() - Method in interface com.jme.renderer.Renderer
Retrieves the fragment program state object for the proper renderer.
createFragmentProgramState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createFragmentProgramState returns a new LWJGLFragmentProgramState object as a regular FragmentProgramState.
createGLSLShaderObjectsState() - Method in interface com.jme.renderer.Renderer
createShaderObjectsState retrieves the shader object state object for the proper renderer.
createGLSLShaderObjectsState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createShaderObjectsState returns a new LWJGLShaderObjectsState object as a regular ShaderObjectsState.
createHeadlessWindow(int, int, int) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
createHeadlessWindow(int, int, int) - Method in class com.jme.system.DisplaySystem
createHeadlessWindow creates a headless window with the desired settings.
createHeadlessWindow(int, int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createHeadlessWindow will create a headless LWJGL display context.
createHeightSubBlock(int[], int, int, int) - Static method in class com.jme.terrain.TerrainPage
 
createIcosahedronMesh(TriMesh, boolean, boolean, boolean, boolean) - Static method in class com.jme.util.MeshUtils
Creates a Icosahedron mesh.
createInputSystem(String) - Static method in class com.jme.input.InputSystem
createInputSystem initializes the input devices using the provided API string.
createLightState() - Method in interface com.jme.renderer.Renderer
createLightState retrieves the light state object for the proper renderer.
createLightState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createLightState returns a new LWJGLLightState object as a regular LightState.
createLightState(Spatial) - Method in class com.jme.util.LightStateCreator
Creates a new LightState for a spatial placing the "best" eight lights currently maintained by the LightStateCreator.
createMaterialState() - Method in interface com.jme.renderer.Renderer
createMaterialState retrieves the material state object for the proper renderer.
createMaterialState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createMaterialState returns a new LWJGLMaterialState object as a regular MaterialState.
createMixedArray(String, int, boolean) - Method in class com.jme.util.geom.GeometryInfo
 
createQuadRange(int) - Static method in class com.jme.scene.CompositeMesh
Create index range representing free, unconnected quads.
createQuadStrip(int) - Static method in class com.jme.scene.CompositeMesh
Create index range representing quad strip
createRectField(int, int, Vector3f[], Vector3f[], float) - Static method in class com.jme.math.SpringSystem
Convienence method for creating a rectangular system of springs and nodes.
createShadeState() - Method in interface com.jme.renderer.Renderer
createShadeState retrieves the shade state object for the proper renderer.
createShadeState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createShadeState returns a new LWJGLShadeState object as a regular ShadeState.
createSimpleClone() - Method in class com.jme.image.Texture
Retreive a basic clone of this Texture (ie, clone everything but the image data, which is shared)
createSoundNode() - Static method in class com.jme.sound.fmod.SoundSystem
Creates a node ans return an integer as it's identifier.
createSoundNode() - Static method in class com.jme.sound.openAL.SoundSystem
Creates a node ans return an integer as it's identifier.
createStencilState() - Method in interface com.jme.renderer.Renderer
Retrieves the stencil state object for the proper renderer.
createStencilState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createStencilState returns a new LWJGLStencilState object as a regular StencilState.
createStream(String, boolean) - Static method in class com.jme.sound.fmod.SoundSystem
Creates a Music stream and returns an identifier for it
createStream(String, boolean) - Static method in class com.jme.sound.openAL.SoundSystem
Creates a Music stream and returns an identifier for it
createTexture(int) - Method in class com.jme.terrain.util.ProceduralTextureGenerator
createTexture takes the current height map and the current loaded textures and produces an ImageIcon which can be retrieved with a call to getImageIcon.
createTextureRenderer(int, int, boolean, boolean, boolean, boolean, int, int) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
createTextureRenderer(int, int, boolean, boolean, boolean, boolean, int, int) - Method in class com.jme.system.DisplaySystem
Crate a TextureRenderer using the underlying system.
createTextureRenderer(int, int, boolean, boolean, boolean, boolean, int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createTextureRenderer builds the renderer used to render to a texture.
createTextureState() - Method in interface com.jme.renderer.Renderer
createTextureState retrieves the texture state object for the proper renderer.
createTextureState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createTextureState returns a new LWJGLTextureState object as a regular TextureState.
createTree(int, int) - Method in class com.jme.bounding.OBBTree
Creates an OBB tree recursivly from the tris's array of triangles.
createTriangleFan(int) - Static method in class com.jme.scene.CompositeMesh
Create index range representing triangle fan
createTriangleRange(int) - Static method in class com.jme.scene.CompositeMesh
Create index range representing free, unconnected triangles.
createTriangleStrip(int) - Static method in class com.jme.scene.CompositeMesh
Create index range representing triangle strip
createTrimesh(String) - Method in class com.jme.util.geom.GeometryInfo
Create indexed triangle array with geometry contained in this object.
createVertexProgramState() - Method in interface com.jme.renderer.Renderer
Retrieves the vertex program state object for the proper renderer.
createVertexProgramState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createVertexProgramState returns a new LWJGLVertexProgramState object as a regular VertexProgramState.
createWindow(int, int, int, int, boolean) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
createWindow(int, int, int, int, boolean) - Method in class com.jme.system.DisplaySystem
createWindow creates a window with the desired settings.
createWindow(int, int, int, int, boolean) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createWindow will create a LWJGL display context.
createWireframeState() - Method in interface com.jme.renderer.Renderer
createWireframeState retrieves the wireframe state object for the proper renderer.
createWireframeState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createWireframeState returns a new LWJGLWireframeState object as a regular WireframeState.
createZBufferState() - Method in interface com.jme.renderer.Renderer
Retrieves the Z buffer state object for the proper renderer.
createZBufferState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createZBufferState returns a new LWJGLZBufferState object as a regular ZBufferState.
created - Variable in class com.jme.system.DisplaySystem
Is the display created already?
cross(Vector2f) - Method in class com.jme.math.Vector2f
cross calculates the cross product of this vector with a parameter vector v.
cross(Vector3f) - Method in class com.jme.math.Vector3f
cross calculates the cross product of this vector with a parameter vector v.
cross(Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
cross calculates the cross product of this vector with a parameter vector v.
crossLocal(Vector3f) - Method in class com.jme.math.Vector3f
crossLocal calculates the cross product of this vector with a parameter vector v.
currentAmbient - Static variable in class com.jme.scene.state.MaterialState
 
currentDiffuse - Static variable in class com.jme.scene.state.MaterialState
 
currentEmissive - Static variable in class com.jme.scene.state.MaterialState
 
currentShininess - Static variable in class com.jme.scene.state.MaterialState
 
currentSpecular - Static variable in class com.jme.scene.state.MaterialState
 
currentStates - Static variable in class com.jme.scene.Spatial
RenderStates a Spatial contains during rendering.
cursor - Static variable in class com.jme.widget.impl.lwjgl.WidgetLWJGLStandardCursor
 

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