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E

EAST - Static variable in class com.jme.scene.Skybox
The -X side of the skybox.
EAST - Static variable in class com.jme.widget.layout.WidgetBorderLayoutConstraint
 
EM_IGNORE - Static variable in class com.jme.image.Texture
 
EM_NONE - Static variable in class com.jme.image.Texture
 
EM_SPHERE - Static variable in class com.jme.image.Texture
 
ENABLE_BIT - Static variable in class com.jme.scene.state.AttributeState
 
END_FILE - Static variable in interface com.jme.scene.model.XMLparser.BinaryFormatConstants
 
END_TAG - Static variable in interface com.jme.scene.model.XMLparser.BinaryFormatConstants
 
EPSILON - Static variable in class com.jme.intersection.Intersection
EPSILON represents the error buffer used to denote a hit.
EVAL_BIT - Static variable in class com.jme.scene.state.AttributeState
 
EmptyTriMesh - class com.jme.scene.model.EmptyTriMesh.
Started Date: Jun 14, 2004

This class is for use with jME's loader system.
EmptyTriMesh() - Constructor for class com.jme.scene.model.EmptyTriMesh
 
Entity - class com.jme.entity.Entity.
Entity defines a core game element.
Entity(String) - Constructor for class com.jme.entity.Entity
Constructor creates a new Entity object.
Entity(String, Properties) - Constructor for class com.jme.entity.Entity
Constructor creates a new Entity object.
ExVector - class com.jme.scene.lod.ExVector.
ExVector is an Extended Vector that does not allow multiple instances.
ExVector() - Constructor for class com.jme.scene.lod.ExVector
Basic constructor.
ExVector(int) - Constructor for class com.jme.scene.lod.ExVector
Constructor allowing you to set initialCapacity
ExVector(int, int) - Constructor for class com.jme.scene.lod.ExVector
Constructor allowing you to set initialCapacity
edgeMap - Variable in class com.jme.scene.lod.VETMesh
 
edgeSet - Variable in class com.jme.scene.lod.VETMesh.VertexAttribute
 
enableStatistics(boolean) - Method in interface com.jme.renderer.Renderer
If true, statistical upkeep of information is done during rendering.
enableStatistics(boolean) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
enableStatistics will turn on statistics gathering.
end - Variable in class com.jme.scene.state.FogState
 
envparameters - Static variable in class com.jme.scene.state.FragmentProgramState
 
envparameters - Static variable in class com.jme.scene.state.VertexProgramState
Environmental parameters applied to all vertex programs
equals(Object) - Method in class com.jme.image.Image
 
equals(Object) - Method in class com.jme.image.Texture
 
equals(Object) - Method in class com.jme.math.Quaternion
equals determines if two quaternions are logically equal, that is, if the values of (x, y, z, w) are the same for both quaternions.
equals(Object) - Method in class com.jme.math.Vector2f
are these two vectors the same? they are is they both have the same x and y values.
equals(Object) - Method in class com.jme.math.Vector3f
are these two vectors the same? they are is they both have the same x,y, and z values.
equals(Object) - Method in class com.jme.renderer.ColorRGBA
equals returns true if this color is logically equivalent to a given color.
equals(Object) - Method in class com.jme.scene.lod.ClodCreator.HeapRecord
 
equals(Object) - Method in class com.jme.scene.lod.VETMesh.Edge
 
equals(Object) - Method in class com.jme.scene.lod.VETMesh.Triangle
 
equals(Object) - Method in class com.jme.util.ShaderAttribute
 
equals(Object) - Method in class com.jme.util.ShaderUniform
 
equals(Object) - Method in class com.jme.util.TextureKey
 
erf(float) - Static method in class com.jme.math.FastMath
 
erfc(float) - Static method in class com.jme.math.FastMath
 
erodeTerrain(float[][]) - Method in class com.jme.terrain.util.AbstractHeightMap
erodeTerrain is a convenience method that applies the FIR filter to a given height map.
eventNumber - Variable in class com.jme.sound.fmod.scene.SoundNode
 
eventNumber - Variable in class com.jme.sound.openAL.scene.SoundNode
 
eventStatusChanged - Variable in class com.jme.sound.fmod.scene.SoundNode
 
eventStatusChanged - Variable in class com.jme.sound.openAL.scene.SoundNode
 
exp(float) - Static method in class com.jme.math.FastMath
Returns E^fValue
expanded - Variable in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
expander - Variable in class com.jme.widget.scroller.WidgetScrollerButton
 
expanding - Variable in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
extent - Variable in class com.jme.bounding.OBB2
Extents of the box along the x,y,z axis.
extent - Variable in class com.jme.scene.shape.OrientedBox
Extents of the box along the x,y,z axis.
extract(Stack, Spatial) - Method in class com.jme.scene.state.RenderState
Extracts from the stack the correct renderstate that should apply to the given spatial.
extract(Stack, Spatial) - Method in class com.jme.scene.state.lwjgl.LWJGLLightState
 
extract(Stack, Spatial) - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 

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