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F

FAR_PLANE - Static variable in class com.jme.renderer.AbstractCamera
FAR_PLANE represents the far plane of the camera frustum.
FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG - Static variable in class com.jme.app.AbstractGame
Displays a PropertiesDialog only if the properties file is not found or could not be loaded.
FLAT - Static variable in class com.jme.widget.border.WidgetBorderType
 
FLT_EPSILON - Static variable in class com.jme.math.FastMath
A "close to zero" float epsilon value for use
FM_LINEAR - Static variable in class com.jme.image.Texture
Filter option to return the weighted average of the four texture elements that are closest to the center of the pixel being textured.
FM_NEAREST - Static variable in class com.jme.image.Texture
Filter option to return the value of the texture element that is nearest to the center of the pixel being textured.
FOG_BIT - Static variable in class com.jme.scene.state.AttributeState
 
FORMAT_MONO16 - Static variable in class com.jme.sound.openAL.objects.util.OggInputStream
The mono 16 bit format
FORMAT_STEREO16 - Static variable in class com.jme.sound.openAL.objects.util.OggInputStream
The stereo 16 bit format
FPS - Variable in class com.jme.animation.JointController
Currently unused.
FREE_NODE_INDEX - Static variable in class com.jme.sound.fmod.SoundSystem
 
FRUSTUM_PLANES - Static variable in class com.jme.renderer.AbstractCamera
FRUSTUM_PLANES represents the number of planes of the camera frustum.
FX_CHORUS - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_CHORUS - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_COMPRESSOR - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_COMPRESSOR - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_DISTORTION - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_DISTORTION - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_ECHO - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_ECHO - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_FLANGER - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_FLANGER - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_GARGLE - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_GARGLE - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_I3DL2REVERB - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_I3DL2REVERB - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_MAX - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_MAX - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_PARAMEQ - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_PARAMEQ - Static variable in class com.jme.sound.openAL.scene.Configuration
 
FX_WAVES_REVERB - Static variable in class com.jme.sound.fmod.scene.Configuration
 
FX_WAVES_REVERB - Static variable in class com.jme.sound.openAL.scene.Configuration
 
Face - class com.jme.scene.model.Face.
Face
Face() - Constructor for class com.jme.scene.model.Face
 
FadeInOut - class com.jme.effects.transients.FadeInOut.
A FadeInOut object is made to be controlled by a FadeInOutController.
FadeInOut(String, Geometry, Node, Node, ColorRGBA) - Constructor for class com.jme.effects.transients.FadeInOut
Creates a new FadeInOut node.
FadeInOut(String, Geometry, Node, Node, ColorRGBA, float) - Constructor for class com.jme.effects.transients.FadeInOut
Creates a new FadeInOut node.
FadeInOutController - class com.jme.effects.transients.FadeInOutController.
A FadeInOutController controlls a FadeInOut object.
FadeInOutController(FadeInOut) - Constructor for class com.jme.effects.transients.FadeInOutController
Creates a new FadeInOutController that fades the given object.
FastMath - class com.jme.math.FastMath.
FastMath provides 'fast' math approximations and float equivalents of Math functions.
FastMath.FastTrig - class com.jme.math.FastMath.FastTrig.
FastTrig is used to calculate quick trig functions using a lookup table.
FastMath.FastTrig() - Constructor for class com.jme.math.FastMath.FastTrig
 
FaultFractalHeightMap - class com.jme.terrain.util.FaultFractalHeightMap.
FaultFractalHeightMap creates a heightmap based on the Fault Formation fractal generation algorithm based on Jason Shankel's paper from "Game Programming Gems".
FaultFractalHeightMap(int, int, int, int, float) - Constructor for class com.jme.terrain.util.FaultFractalHeightMap
Constructor sets the attributes of the fault fractal system and generates the heightmap.
FirstPersonHandler - class com.jme.input.FirstPersonHandler.
FirsPersonController defines an InputHandler that sets input to be controlled similar to First Person Shooting games.
FirstPersonHandler(AbstractGame, Camera, String) - Constructor for class com.jme.input.FirstPersonHandler
Creates a first person handler.
FixedFramerateGame - class com.jme.app.FixedFramerateGame.
FixedFramerateGame attempts to run the game at a fixed frame rate.
FixedFramerateGame() - Constructor for class com.jme.app.FixedFramerateGame
 
FixedLogicrateGame - class com.jme.app.FixedLogicrateGame.
FixedLogicrateGame implements a main-loop designed to acheive frame rate independence.
FixedLogicrateGame() - Constructor for class com.jme.app.FixedLogicrateGame
 
FlareQuad - class com.jme.effects.FlareQuad.
FlareQuad represents a single light reflection in a LensFlare object.
FlareQuad(String, float, float) - Constructor for class com.jme.effects.FlareQuad
Creates a new Quad to act as a single lens flare reflection in a LensFlare.
FogState - class com.jme.scene.state.FogState.
FogState maintains the fog qualities for a node and it's children.
FogState() - Constructor for class com.jme.scene.state.FogState
Constructor instantiates a new FogState with default fog values.
FormatConverter - class com.jme.scene.model.XMLparser.Converters.FormatConverter.
Started Date: Jul 1, 2004

This class is a base for all format converters and provides a generic framework to convert to jME format from any other format.
FormatConverter() - Constructor for class com.jme.scene.model.XMLparser.Converters.FormatConverter
 
FragmentProgramState - class com.jme.scene.state.FragmentProgramState.
FragmentProgramState
FragmentProgramState() - Constructor for class com.jme.scene.state.FragmentProgramState
setEnvParameter sets an environmental fragment program parameter that is accessable by all fragment programs in memory.
f1 - Variable in class com.jme.util.ShaderAttribute
For float content.
f2 - Variable in class com.jme.util.ShaderAttribute
For float content.
f3 - Variable in class com.jme.util.ShaderAttribute
For float content.
f4 - Variable in class com.jme.util.ShaderAttribute
For float content.
face - Variable in class com.jme.scene.state.WireframeState
Default wireframe of front and back.
fetchCopy() - Method in class com.jme.scene.model.Loader
Returns a copy of the previously loaded file.
fgColor - Variable in class com.jme.widget.WidgetAbstractImpl
 
fillFloatBuffer(FloatBuffer) - Method in class com.jme.math.Matrix3f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillFloatBuffer(FloatBuffer) - Method in class com.jme.math.Matrix4f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillGeometryInfo(GeometryInfo) - Method in class com.jme.util.geom.GeometryCreator
 
filter - Variable in class com.jme.terrain.util.AbstractHeightMap
The filter is used to erode the terrain.
findCollisions(Spatial, CollisionResults) - Method in class com.jme.curve.BezierCurve
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Line
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Node
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Point
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Spatial
checks this spatial against a second spatial, any collisions are stored in the results object.
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Text
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.TriMesh
determines if this TriMesh has made contact with the give scene.
findCollisions(Spatial, CollisionResults) - Method in class com.jme.widget.image.WidgetImage
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.widget.text.WidgetText
 
findController(Node) - Static method in class com.jme.scene.model.XMLparser.Converters.MaxToJme
This function returns the controller of a loaded 3ds model.
findController(Node) - Static method in class com.jme.scene.model.XMLparser.Converters.Md2ToJme
This function returns the KeyframeController that animates an MD2 converted mesh.
findController(Node) - Static method in class com.jme.scene.model.XMLparser.Converters.MilkToJme
This function returns the controller of a loaded Milkshape3D model.
findPick(Ray, PickResults) - Method in class com.jme.curve.BezierCurve
 
findPick(Ray, PickResults) - Method in class com.jme.scene.Geometry
 
findPick(Ray, PickResults) - Method in class com.jme.scene.Node
 
findPick(Ray, PickResults) - Method in class com.jme.scene.Spatial
 
findPick(Ray, PickResults) - Method in class com.jme.widget.image.WidgetImage
 
findPick(Ray, PickResults) - Method in class com.jme.widget.text.WidgetText
 
findTriangleCollision(TriMesh, ArrayList, ArrayList) - Method in class com.jme.scene.TriMesh
This function finds all intersections between this trimesh and the checking one.
findTrianglePick(Ray, ArrayList) - Method in class com.jme.scene.TriMesh
findTrianglePick determines the triangles of this trimesh that are being touched by the ray.
findWorldRotMat() - Method in class com.jme.scene.TriMesh
This function is ONLY to be used by the intersection testing code.
finish() - Method in class com.jme.app.AbstractGame
finish breaks out of the main game loop.
finished - Variable in class com.jme.app.AbstractGame
Flag for running the system.
fireActions() - Method in class com.jme.ui.UIActiveObject
When called, all registered actions will be fired using 'this' object as the reference from where the fire was called.
fireEvent(int) - Method in class com.jme.sound.fmod.objects.Sample3D
Used internally for firing an event on this sound playing object.
fireEvent(int) - Method in class com.jme.sound.fmod.scene.SoundNode
 
fireEvent(int) - Method in class com.jme.sound.fmod.scene.SoundSpatial
 
fireEvent(int) - Method in class com.jme.sound.openAL.objects.Sample3D
Used internally for firing an event on this sound playing object.
fireEvent(int) - Method in class com.jme.sound.openAL.scene.SoundNode
 
fireEvent(int) - Method in class com.jme.sound.openAL.scene.SoundSpatial
 
firstTexture - Variable in class com.jme.scene.state.TextureState
 
fixNormals() - Method in class com.jme.terrain.TerrainPage
 
floor(float) - Static method in class com.jme.math.FastMath
Returns a number rounded down.
flushTriangles() - Method in class com.jme.scene.lod.ClodCreator
 
flushVertices() - Method in class com.jme.scene.lod.ClodCreator
 
fontLocation - Static variable in class com.jme.app.SimpleGame
Location of the font for jME's text at the bottom
fontLocation - Static variable in class jmetest.TutorialGuide.HelloSimpleGame
Location of the font for jME's text at the bottom
fontLocation - Static variable in class jmetest.ui.TestUI
 
forceCull - Variable in class com.jme.scene.Spatial
If true, spatial and all children are culled from the scene graph.
forceRespawn() - Method in class com.jme.effects.ParticleManager
Force all dead particles back to life.
forceView - Variable in class com.jme.scene.Spatial
If true, spatial and all children are always rendered in the scene graph.
fps - Variable in class com.jme.app.SimpleGame
Displays all the lovely information at the bottom.
fps - Variable in class jmetest.TutorialGuide.HelloSimpleGame
Displays all the lovely information at the bottom.
fpsNode - Variable in class com.jme.app.SimpleGame
The root node of our text.
fpsNode - Variable in class jmetest.TutorialGuide.HelloSimpleGame
The root node of our text.
fpsText - Variable in class jmetest.ui.TestUI
 
fromAngleAxis(float, Vector3f) - Method in class com.jme.math.Matrix3f
fromAngleAxis sets this matrix4f to the values specified by an angle and an axis of rotation.
fromAngleAxis(float, Vector3f) - Method in class com.jme.math.Matrix4f
fromAngleAxis sets this matrix4f to the values specified by an angle and an axis of rotation.
fromAngleAxis(float, Vector3f) - Method in class com.jme.math.Quaternion
fromAngleAxis sets this quaternion to the values specified by an angle and an axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme.math.Matrix3f
fromAngleNormalAxis sets this matrix4f to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme.math.Matrix4f
fromAngleNormalAxis sets this matrix4f to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme.math.Quaternion
fromAngleNormalAxis sets this quaternion to the values specified by an angle and a normalized axis of rotation.
fromAngles(float[]) - Method in class com.jme.math.Quaternion
fromAngles builds a quaternion from the Euler rotation angles (x,y,z).
fromAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Matrix3f
Recreate Matrix using the provided axis.
fromAxes(Vector3f[]) - Method in class com.jme.math.Quaternion
fromAxes creates a Quaternion that represents the coordinate system defined by three axes.
fromAxisAngle(Vector3f, float) - Method in class com.jme.math.Matrix3f
fromAxisAngle creates a rotational matrix given an axis and an angle.
fromRotationMatrix(Matrix3f) - Method in class com.jme.math.Quaternion
fromRotationMatrix generates a quaternion from a supplied matrix.
frq - Variable in class com.jme.system.DisplaySystem
Frequency selected for renderer.
frustrumIntersects - Variable in class com.jme.scene.Spatial
 
frustumBottom - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to bottom frustum plane.
frustumFar - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to far frustum plane.
frustumLeft - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to left frustum plane.
frustumNear - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to near frustum plane.
frustumRight - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to right frustum plane.
frustumTop - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to top frustum plane.
fs - Variable in class com.jme.system.DisplaySystem
Is the display full screen?
function - Variable in class com.jme.scene.state.ZBufferState
Depth function.

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