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GIFLoader is a stub to be filled in later with non-awt dependant
gif loading code.GameState.Geometry defines a leaf node of the scene graph.Geometry object.
Geometry object.
get retrieves the key(s) for a given command.
get retrieves a value from the matrix at the given
position.
get retrieves the values of this object into
a float array in row-major order.
set retrieves the values of this object into
a float array.
get retrieves a value from the matrix at the given
position.
get retrieves a point on the triangle denoted by the index
supplied.
get retrieves a particular light defined by an index.
get takes an arbitrary string as a key and returns any
value associated with it, null if none.
getA returns the first point of the rectangle.
getAbsoluteLocation
getAlignment
getAlignmentType
getAlpha returns the alpha value for this material state.
getAmbient returns the ambient color value for this light.
getAmbient retreives the ambient color of the material.
getAnchor returns a single control anchor of a given (i,
j) of the patch.
getAnchors returns the control anchors that make up this
patch.
getAngle returns the angle of the spot light.
getApp returns the AbstractGame controlling this handler.
getApply returns the apply mode for the texture.
getAttributes attempts to first obtain the properties
information from the "properties.cfg" file, then a dialog depending
on the dialog behaviour.
getB returns the second point of the rectangle.
getBackgroundColor retrieves the color used for the window
background.
getBackgroundColor retrieves the color used for the window
background.
getBackgroundColor retrieves the clear color of the
current OpenGL context.
getBackgroundColor retrieves the clear color of the
current OpenGL context.
getBgColor
getBlendColor returns the buffer that contains the
texture's tint color.
getBlendColorBuffer returns the buffer that contains
the color values that are used to tint the texture.
getBorder
getButtonIndex gets the button code for a given button
name.
getButtonIndex returns the index of a given button name.
getButtonName gets the button name for a given button
code.
getButtonName returns the name of a given button index.
getC returns the third point of the rectangle.
getCamera returns the camera that defines the viewing for
this handler.
createCamera retrieves the camera this renderer is using.
getCamera retrieves the camera this renderer is using.
getCamera returns the camera used by this renderer.
getCamera retrieves the camera this renderer is using.
getCamera retrieves the camera object that this node
controls.
getCamera
getCameraController
getCamera1
getCamera2
getCamera3
getCamera4
setCameraThreshold())
getCenter returns the center of the bounding sphere.
getCenter returns the center of the Quad.
getCheckPlane returns a specific check plane.
getCheckPlane returns a specific check plane.
getChild returns a child at a given index.
getChild returns the first child found with
exactly the given name (case sensitive.)
getChild returns a child at a given index.
getChild returns a child at a given index.
getChild
getCollisionData retrieves a CollisionData from a specific
index.
getColorArray retrieves the color values of this object as
a four element float array.
getColorAsFloatBuffer retrieves the float buffer that
contains this geometry's color information.
getColors returns the color information of the geometry.
getColumn returns one of three columns specified by the
parameter.
getColumn returns one of three columns specified by the
parameter.
getColumn returns one of three columns specified by the
parameter.
getColumn returns one of three columns specified by the
parameter.
getConstant returns the value for the constant attenuation.
getConstant returns the constant of the plane.
getCorrection returns the correction mode for the
texture.
getData returns the data for this image.
getDepth returns the depth as read from the properties
file.
getDetailLevel retrieves the detail level of this patch.
getDiffuse returns the diffuse color value for this light.
getDiffuse retrieves the diffuse color of the material.
getDirection returns the direction the light is
emitting from.
getDirection returns the direction the spot light is coming
from.
getDirection returns the direction of the line.
getDirection retrieves the direction vector of the ray.
getDirection retrieves the direction vector the camera is
facing.
getDirection returns the direction the camera is facing.
getDisplaySystem is a factory method that creates the
appropriate display system specified by the key parameter.
getDstFunction returns the destination function for the
blending function.
getEmissive retrieves the emissive color of the material.
getExponent gets the spot exponent of this light.
getExtents
getFactory
getFgColor
getFillType
getFilter returns the filter mode for the texture.
getFrameRate returns the current frame rate since the last
call to update.
getFrameRate
getFramesPerSecond gets the current frame rate.
getFreq returns the frequency of the monitor as read from
the properties file.
getFrustumBottom returns the value of the bottom frustum
plane.
getFrustumBottom returns the value of the bottom frustum
plane.
getFrustumFar gets the value of the far frustum plane.
getFrustumFar gets the value of the far frustum plane.
getFrustumLeft gets the value of the left frustum plane.
getFrustumLeft gets the value of the left frustum plane.
getFrustumNear gets the value of the near frustum plane.
getFrustumNear gets the value of the near frustum plane.
getFrustumRight gets the value of the right frustum plane.
getFrustumRight gets the value of the right frustum plane.
getFrustumTop gets the value of the top frustum plane.
getFrustumTop gets the value of the top frustum plane.
getFullscreen returns the fullscreen flag as read from the
properties file.
getFunction returns the current depth function.
getHeight returns the height of this image.
getHeight returns the height as read from the properties
file.
getHeight returns the height of an arbitrary point on the
terrain.
getHeight returns the height of an arbitrary point on the
terrain.
getHeight returns the height of an arbitrary point on the
terrain.
getHeight returns the height of an arbitrary point on the
terrain.
getHeight returns the height of an arbitrary point on the
terrain.
getHeight returns the height of an arbitrary point on the
terrain.
getHeight
getHeightMap returns the entire grid of height data.
getHgap
getHgap
getId returns this entity's id.
getImage returns the image data that makes up this texture.
getImageHeight retrieves the height of the cursor image.
getImageIcon retrieves the procedural texture that
has been created.
getImageWidth retrieves the width of the cursor image.
getIndexAsBuffer retrieves the indices array as an
IntBuffer.
getIndices retrieves the indices into the vertex array.
getInputHandler
getInputHandler
getInterpolatedHeight returns the height of a point that
does not fall directly on the height posts.
getKey retrieves the key associated with this action.
getInstance gets the static singleton instance of
the manager.
getKey retrieves the key associated with this action.
getKeyIndex returns the value of the key name
getKeyInput retrieves the key input device.
getKeyName returns the string prepresentation of a
key code.
getKeyName returns the string representation of the key
code.
getLastWidgetUnderMouse
getLastWidgetUnderMouse
getLastWidgetUnderMouse
getLeft retrieves the left axis of the camera.
getLeft returns the left axis of the camera.
getLight returns the light object this node is
controlling.
getLinear returns the value for the linear attenuation.
getLocalRotation retrieves the local rotation of this
node.
getLocalScale retrieves the local scale of this node.
getLocalTranslation retrieves the local translation of
this node.
getLocation returns the position of this light.
getLocation retrieves the location vector of the camera.
getLocation returns the position of the camera.
getLocation
getLogger returns the logger object maintained by the
LoggingSystem.
getLoggingSystem is the entry point for the
LoggingSystem class.
getMaskU0
getMaskU1
getMaskV0
getMaskV1
getMaximum
getMinimum
getMipmap returns the mipmap mode for the texture.
getMipmapState returns the current mipmap state of this
texture.
getModelBound retrieves the bounding object that contains
the geometry node's vertices.
getMouseInput retrieves the mouse input device.
getMouseInput retrieves the input device for the mouse.
getMouseInput
getMouseOwner
getName returns the name of this jME type
getNormal retrieves the normal of the plane.
getNormalAsFloatBuffer retrieves this geometry's normal
information as a float buffer.
getNormals returns the array that contains this geometry's
normal information.
getNotifierMouseButtonDown
getNotifierMouseButtonUp
getNotifierMouseDrag
getNotifierMouseEnter
getNotifierMouseExit
getNotifierMouseMove
getNumber retrieves the number of collisions that have
been placed in the results.
getNumber retrieves the number of geometries that have been
placed in the results.
getNumberOfUnits returns the number of texture units this
geometry supports.
getNumberOfUnits returns the number of texture units
the computer's graphics card supports.
getOrientation calculates the rotation matrix for any
given point along to the line to still be facing in the direction of the
line.
getOrientation calculates the rotation matrix for any
given point along to the line to still be facing in the direction of the
line.
getOrientation calculates a rotation matrix that
defines the orientation along a curve.
getOrientation calculates a rotation matrix that
defines the orientation along a curve.
getOrientationType
getOrigin returns the origin of the line.
getOrigin retrieves the origin point of the ray.
getOwner
getParent retrieve's this node's parent.
getParent retrieve's this node's parent.
getParent retrieve's this node's parent.
getGeometry retrieves a Geometry from a specific index.
getPlaneState returns the state of the frustum planes.
getPlaneState returns the state of the frustum planes.
getPoint calculates a point on a Bezier curve from a given
time value within the interval [0, 1].
getPoint calculates a point on the curve based on
the time, where time is [0, 1].
getPreferredSize
getQuadratic returns the value for the quadratic
attentuation.
getQuantity returns the number of children this node
maintains.
getQuantity returns the number of lights currently in the
queue.
getQuantity returns the number of children this node
maintains.
getQuantity returns the number of children this node
maintains.
getRadius returns the radius of the bounding sphere.
getReference returns the reference value that incoming
alpha values are compared to.
getRenderer returns the Renderer
implementation that is compatible with the chosen
DisplaySystem.
getRenderer returns the requested rendering API, or the
default.
getRenderer returns the created rendering class for LWJGL (
LWJGLRenderer).
getRenderer
getRenderer
getRenderer
getRenderer
getRenderer
getRenderer
getRendererType returns an instance of a strongly typed
enumeration that can be used to determine the renderer that the
DisplaySystem is currently using.
getRendererType
getRotationColumn returns one of three columns specified
by the parameter.
getRotationColumn returns one of three columns specified
by the parameter.
getScaledHeightAtPoint returns the scaled value at the
point provided.
getScene
getScene
getScreenCoordinates translate world to screen coordinates.
getScreenCoordinates translate world to screen coordinates.
getShade returns the current shading state.
getShininess retrieves the shininess value of the material.
getSize returns the size of one side the height map.
getSize
getSpatial retrieves the spatial object of the entity.
getSpecular returns the specular color value for this
light.
getSpecular retrieves the specular color of the material.
getSpeed returns the speed modifier of the action.
getSpeed retrieves the speed of the mouse look.
getSpeed retrieves the speed of the mouse look.
getSrcFunction returns the source function for the
blending function.
getStartColor returns the starting color.
getStatistics returns a string value of the rendering
statistics information (number of triangles and number of vertices).
getStatistics returns a string value of the rendering
statistics information (number of triangles and number of vertices).
getSteps retrieves the number of steps that make up the
curve.
getSwitchChild returns the index of the child that should
be switched on.
getSwitchChild returns the index of the node that should
be set active in the SwitchNode.
getTargetMesh returns the geometry that was hit by the
ray.
getTestFunction returns the testing function used for the
alpha testing.
getText retrieves the text string of this
Text object.
getTexture gets the texture that is assigned to the
first texture unit.
getTexture retrieves the texture being used by the
state in a particular texture unit.
getTextureAsFloatBuffer retrieves this geometry's texture
information contained within a float buffer.
getTextureAsFloatBuffer retrieves the texture buffer of a
given texture unit.
getTextureCoords
getTextureCoords
getTextureId returns the texture id of this texture.
getTextures retrieves the texture array that contains this
geometry's texture information.
getTextures retrieves the texture array that contains this
geometry's texture information for a given texture unit.
getThumb
getThumbPos
getThumbSize
getTimer
storage array the indices of triangle
i.
vertices array the vertex values of triangle
i.
storage array the indices of triangle
i.
vertices array the vertex values of triangle
i.
getTrueHeightAtPoint returns the non-scaled value at the
point provided.
getType returns the image format for this image.
getType returns the type of this light (LT_AMBIENT).
getType returns this light's type (LT_DIRECTIONAL).
getType returns the type of the light that has been
created.
getType returns the type of this light (LT_POINT).
getType returns the type of this light (LT_SPOT).
getType returns a strongly typed enumeration of the given name for
this type.
getType returns the type of render state this is.
getType
getType returns RenderState.RS_CULL
getType returns the render state type of this state.
getType returns the render state type of the fog state.
getType returns the type of render state this is.
getType returns the render state type of this.
getType returns this type of this render state.
getType returns this type of render state.
getType returns the type of render state this is.
getType returns the type of renderstate this is.
getType returns an instance of the JmeType
getType
getType
getU0
getU1
getUp retrieves the up axis of the camera.
getUp returns the up axis of the camera.
getV0
getV1
getValue
getVersion returns the version of the API.
getVerticeAsFloatBuffer returns the float buffer that
contains this geometry's vertex information.
getVertices returns the vertex array for this geometry.
getVgap
getVgap
getViewPortBottom gets the bottom boundary of the viewport
getViewPortBottom gets the bottom boundary of the viewport
getViewPortLeft gets the left boundary of the viewport
getViewPortLeft gets the left boundary of the viewport
getViewPortRight gets the right boundary of the viewport
getViewPortRight gets the right boundary of the viewport
getViewPortTop gets the top boundary of the viewport
getViewPortTop gets the top boundary of the viewport
getViewRectangle
getWheelDelta gets the change in the mouse wheel.
getWheelDelta retrieves the change of the mouse wheel,
if any.
getWidget
getWidgetParent
getWidgetRenderer
getWidgetRenderer
getWidgetRenderer
getWidgetUnderMouse
getWidgetUnderMouse
getWidgetUnderMouse
getWidth returns the width of this image.
getWidth returns the width as read from the properties
file.
getWidth
getWorldBound retrieves the world bound at this node
level.
getWorldCoordinates translate screen to world coordinates.
getWorldCoordinates translate screen to world coordinates.
getWorldRotation retrieves the absolute rotation of the
Spatial.
getWorldScale retrieves the absolute scale factor of the
spatial.
getWorldTranslation retrieves the absolute translation of
the spatial.
getWrap returns the wrap mode for the texture.
getX
getXAbsolute gets the absolute x axis value.
getXAbsolute gets the absolute x axis value.
getXDelta gets the change along the x axis.
getXDelta retrieves the change of the x position, if any.
getXOffset
getXSize
getY
getYAbsolute gets the absolute y axis value.
getYAbsolute gets the absolute y axis value.
getYDelta gets the change along the y axis.
getYDelta retrieves the change of the y position, if any.
getYOffset
getYSize
getZOrder
grabScreenContents reads a block of pixels from the
current framebuffer.
grabScreenContents reads a block of pixels from the
current framebuffer.
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