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Image defines a data format for a graphical image.Image object.
Image object.
Image object.
ImageBasedHeightMap is a height map created from the grayscale
conversion of an image.ImposterNodeInputAction defines an interface that sets the criteria for
input actions, the speed of the action is definable and a single method
(performAction) is supplied to execute the action itself.InputActionEvent defines an event that generates the
processing of a given InputAction.InputHandler handles mouse and key inputs.InputSystem creates the required input objects (mouse and
keyboard) depending on the API desired for the handling of the input.Intersection provides functional methods for calculating the
intersection of some objects.Intersection provides functional methods for calculating the
intersection of sphere objects.init
initCheckPlanes resets the checkplanes to their standard
order.
initExtents
initGame creates and initializes all game data required
for startup.
initNewCameraController
initNewCameraController
initSystem creates all the necessary system components
for the client application.
initWidgetRenderer
initWidgetRenderer
initWidgetRenderer
initWidgetRenderer
initWidgetRenderer
initWidgetRenderer
initWidgetRenderer
initWidgetRenderer
initWidgetRenderer
initialize builds the data for the Quad
object.
intersection compares a dynamic sphere to a stationary
line.
intersection compares a dynamix sphere to a stationary
plane.
intersection compares two dynamic spheres.
inverse returns the inverse of this quaternion as a new
quaternion.
inverse turns this matrix into it's own inverse
inverse calculates the inverse of this quaternion and
returns this quaternion after it is calculated.
inverseRotate uses the rotational part of the matrix to
rotate a vector in the opposite direction.
inverseRotateVect rotates a given Vector3f by the rotation
part of this matrix.
inverseTranslateVect translates a given Vector3f by the
translation part of this matrix.
isApplyOffsetX
isApplyOffsetY
isAttenuate returns true if attenuation is to be used
for this light.
isAutoRotating returns true if the object is rotating with
the curve and false if it is not.
isBlendEnabled returns true if blending is turned on,
otherwise false is returned.
isButtonDown returns true if a given button is pressed,
false if it is not pressed.
isButtonDown tests if a given button is pressed or not.
isCantOwnMouse
isClosing notifies if the window is currently closing.
isClosing returns any close requests.
isCreated returns true if the key class is initialized.
isCreated returns true if the mouse input is created,
false otherwise.
isCreated returns true if the keyboard has been initialized
false otherwise.
isCreated returns false if the mouse is created, false
otherwise.
isCreated returns the current status of the display
system.
isCursorVisible
isCursorVisible Returns true if a cursor is currently bound.
isDone returns the status of the dialog.
isEnabled returns true if the light is enabled, false
otherwise.
isForceCulled reports if this node should always be culled
or not.
isForceView returns true if the node will be rendered
whether it's in the camera frustum or not.
isKeyDown returns true if the given key is pressed.
isKeyDown determines if a particular key is pressed at the
time of the event.
isKeyDown returns true if the provided key code is pressed,
false otherwise.
isMouseInWidget
isOpaque
isSupported determines if the ARB_fragment_program extension
is supported by current graphics configuration.
isSupported determines if the ARB_shader_objects extension
is supported by current graphics configuration.
isSupported determines if the ARB_vertex_program extension
is supported by current graphics configuration.
isTestEnabled returns true if alpha testing is enabled,
false otherwise.
isValidCommand determines if a command is executable in
the current state of the keyboard.
isValidCommand determines if a command is executable in
the current state of the keyboard.
isValidDisplayMode determines if the given parameters
constitute a valid display mode on this system.
isVisible
isWrap
isWritable returns if the depth mask is writable or not.
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