A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

I

INHERIT - Static variable in class com.jme.scene.state.LightState
Inherit mode from parent.
INHERIT - Static variable in class com.jme.scene.state.TextureState
Inherit mode from parent.
INSIDE_FRUSTUM - Static variable in interface com.jme.renderer.Camera
defines a constant assigned to spatials that are completely inside the camera's view frustum.
INTERSECTS_FRUSTUM - Static variable in interface com.jme.renderer.Camera
defines a constant assigned to spatials that are intersecting one of the six planes that define the view frustum.
INVALID_OGG_MESSAGE - Static variable in class com.jme.sound.openAL.objects.util.JMEAudioInputStream
 
INVERSE_BORDER - Static variable in class com.jme.ui.UIObject
 
INV_PI - Static variable in class com.jme.math.FastMath
The value 1/PI as a float.
INV_TWO_PI - Static variable in class com.jme.math.FastMath
The value 1/(2PI) as a float.
ITALICS - Static variable in class com.jme.renderer.lwjgl.LWJGLFont
Sets the style of the font to italics.
Image - class com.jme.image.Image.
Image defines a data format for a graphical image.
Image() - Constructor for class com.jme.image.Image
Constructor instantiates a new Image object.
Image(int, int, int, ByteBuffer, int[]) - Constructor for class com.jme.image.Image
Constructor instantiates a new Image object.
Image(int, int, int, ByteBuffer) - Constructor for class com.jme.image.Image
Constructor instantiates a new Image object.
ImageBasedHeightMap - class com.jme.terrain.util.ImageBasedHeightMap.
ImageBasedHeightMap is a height map created from the grayscale conversion of an image.
ImageBasedHeightMap(Image) - Constructor for class com.jme.terrain.util.ImageBasedHeightMap
Creates a HeightMap from an Image.
ImposterNode - class com.jme.scene.ImposterNode.
ImposterNode
ImposterNode(String, float, int, int) - Constructor for class com.jme.scene.ImposterNode
 
IngameHandler - class jmetest.game.state.IngameHandler.
 
IngameHandler(Camera, String) - Constructor for class jmetest.game.state.IngameHandler
Creates a first person handler.
IngameState - class jmetest.game.state.IngameState.
 
IngameState() - Constructor for class jmetest.game.state.IngameState
 
InputAction - interface com.jme.input.action.InputAction.
InputAction defines an interface that sets the criteria for input actions, the speed of the action is definable and a single method (performAction) is supplied to execute the action itself.
InputActionEvent - class com.jme.input.action.InputActionEvent.
InputActionEvent defines an event that generates the processing of a given InputAction.
InputActionEvent() - Constructor for class com.jme.input.action.InputActionEvent
instantiates a default InputActionEvent object.
InputActionEvent(KeyInput, MouseInput, ArrayList, float) - Constructor for class com.jme.input.action.InputActionEvent
instantiates a new InputActionEvent object.
InputHandler - class com.jme.input.InputHandler.
InputHandler handles mouse and key inputs.
InputHandler() - Constructor for class com.jme.input.InputHandler
Creates a new input handler.
InputSystem - class com.jme.input.InputSystem.
InputSystem creates the required input objects (mouse and keyboard) depending on the API desired for the handling of the input.
InputSystem() - Constructor for class com.jme.input.InputSystem
 
IntVec - class com.jme.util.geom.nvtristrip.IntVec.
 
IntVec() - Constructor for class com.jme.util.geom.nvtristrip.IntVec
 
IntVec(int) - Constructor for class com.jme.util.geom.nvtristrip.IntVec
 
Intersection - class com.jme.intersection.Intersection.
Intersection provides functional methods for calculating the intersection of some objects.
Intersection() - Constructor for class com.jme.intersection.Intersection
 
IntersectionSphere - class com.jme.intersection.IntersectionSphere.
Intersection provides functional methods for calculating the intersection of sphere objects.
imageHeight - Variable in class com.jme.input.Mouse
Height of this mouse's texture.
imageList - Variable in class com.jme.widget.image.WidgetAnimatedImage
 
imageWidth - Variable in class com.jme.input.Mouse
Width of this mouse's texture.
incompleteGamma(float, float) - Static method in class com.jme.math.FastMath
 
incompleteGammaCF(float, float) - Static method in class com.jme.math.FastMath
 
incompleteGammaS(float, float) - Static method in class com.jme.math.FastMath
 
increment() - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
increment(int) - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
index - Variable in class com.jme.math.SpringNode
index of this node in the system.
indices - Variable in class com.jme.scene.TriMesh
 
indices - Variable in class com.jme.scene.lod.CollapseRecord
An integer value in the Mesh's indices array referencing a vertex to keep or throw.
indices - Variable in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
init(Camera, int) - Static method in class com.jme.sound.fmod.SoundSystem
init the sound system by setting it's listener's position to the cameras position
init(Camera, int) - Static method in class com.jme.sound.openAL.SoundSystem
init the sound system by setting it's listener's position to the cameras position
init() - Method in class com.jme.widget.WidgetAbstractFrame
init
init() - Method in class com.jme.widget.button.WidgetImageButton
Sets the basic layout and creates the WidgetImage that is going to be used throughout the class
init() - Static method in class com.jme.widget.font.WidgetFontManager
 
init(WidgetViewport, WidgetViewportCameraController) - Method in class jmetest.widget.viewport.scene.TestAbstractScene
 
init(WidgetViewport, WidgetViewportCameraController) - Method in class jmetest.widget.viewport.scene.TestScene1
 
init(WidgetViewport, WidgetViewportCameraController) - Method in class jmetest.widget.viewport.scene.TestScene2
 
init(WidgetViewport, WidgetViewportCameraController) - Method in class jmetest.widget.viewport.scene.TestScene3
 
init(WidgetViewport, WidgetViewportCameraController) - Method in class jmetest.widget.viewport.scene.TestScene4
 
initCheckPlanes() - Method in class com.jme.bounding.BoundingBox
Not to be called by users.
initCheckPlanes() - Method in class com.jme.bounding.BoundingSphere
 
initCheckPlanes() - Method in interface com.jme.bounding.BoundingVolume
initCheckPlanes resets the checkplanes to their standard order.
initCheckPlanes() - Method in class com.jme.bounding.OBB2
 
initCheckPlanes() - Method in class com.jme.bounding.OrientedBoundingBox
 
initCheckPlanes() - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
initCloth(float) - Method in class com.jme.effects.cloth.ClothPatch
Initialize the values of the vertex, normal and texture[0] arrays.
initExtents() - Method in class com.jme.widget.scroller.WidgetScrollerThumbTray
 
initExtents() - Method in class com.jme.widget.slider.WidgetSliderThumbTray
initExtents
initGame() - Method in class com.jme.app.AbstractGame
initGame creates and initializes all game data required for startup.
initGame() - Method in class com.jme.app.BaseGame
 
initGame() - Method in class com.jme.app.BaseHeadlessApp
 
initGame() - Method in class com.jme.app.FixedFramerateGame
 
initGame() - Method in class com.jme.app.FixedLogicrateGame
 
initGame() - Method in class com.jme.app.SimpleGame
Creates rootNode, lighting, statistic text, and other basic render states.
initGame() - Method in class com.jme.app.SimpleHeadlessApp
Creates rootNode, lighting, statistic text, and other basic render states.
initGame() - Method in class com.jme.app.VariableTimestepGame
 
initGame() - Method in class jmetest.TutorialGuide.HelloSimpleGame
Creates rootNode, lighting, statistic text, and other basic render states.
initGame() - Method in class jmetest.effects.RenParticleEditor
 
initGame() - Method in class jmetest.effects.transients.TestFadeInOutTransientEffect
 
initGame() - Method in class jmetest.game.state.TestGameStateSystem
Called in BaseGame.start() after initSystem().
initGame() - Method in class jmetest.input.TestKeyBinding
initializes the scene
initGame() - Method in class jmetest.input.TestKeyInput
initializes the scene
initGame() - Method in class jmetest.input.TestRelativeMouse
initializes the scene
initGame() - Method in class jmetest.input.action.TestBackwardAction
set up the scene
initGame() - Method in class jmetest.input.action.TestExitAction
set up the scene
initGame() - Method in class jmetest.input.action.TestFirstPersonController
set up the scene
initGame() - Method in class jmetest.input.action.TestForwardAction
set up the scene
initGame() - Method in class jmetest.input.action.TestKeyActions
set up the scene
initGame() - Method in class jmetest.input.action.TestLookDownAction
set up the scene
initGame() - Method in class jmetest.input.action.TestLookUpAction
set up the scene
initGame() - Method in class jmetest.input.action.TestMouseLook
set up the scene
initGame() - Method in class jmetest.input.action.TestNodeController
set up the scene
initGame() - Method in class jmetest.input.action.TestRotateLeftAction
set up the scene
initGame() - Method in class jmetest.input.action.TestRotateRightAction
set up the scene
initGame() - Method in class jmetest.input.action.TestStrafeLeftAction
set up the scene
initGame() - Method in class jmetest.input.action.TestStrafeRightAction
set up the scene
initGame() - Method in class jmetest.milestone.TestMilestone1
set up the scene
initGame() - Method in class jmetest.milestone.TestMilestone2
builds the trimesh.
initGame() - Method in class jmetest.milestone.TestMilestone3
builds the trimesh.
initGame() - Method in class jmetest.renderer.TestCameraNode
builds the trimesh.
initGame() - Method in class jmetest.renderer.TestLWJGLRendererLine
initializes the scene
initGame() - Method in class jmetest.renderer.TestLWJGLRendererPoint
creates scene
initGame() - Method in class jmetest.renderer.TestLWJGLRendererTriMesh
builds the trimesh.
initGame() - Method in class jmetest.renderer.TestText
initializes the scene
initGame() - Method in class jmetest.renderer.TestTorus
builds the trimesh.
initGame() - Method in class jmetest.renderer.state.TestAlphaState
builds the trimesh.
initGame() - Method in class jmetest.renderer.state.TestDitherState
builds the trimesh.
initGame() - Method in class jmetest.renderer.state.TestFogState
builds the trimesh.
initGame() - Method in class jmetest.renderer.state.TestRenderStateList
builds the trimesh.
initGame() - Method in class jmetest.renderer.state.TestTextureState
builds the trimesh.
initGame() - Method in class jmetest.renderer.state.TestWireframeState
builds the trimesh.
initGame() - Method in class jmetest.system.TestLWJGLDisplaySystem
init game is not used.
initGame() - Method in class jmetest.ui.TestUI
initializes the scene
initGame() - Method in class jmetest.util.TestTimer
builds the trimesh.
initGame() - Method in class jmetest.widget.TestWidgetAnimatedImage
 
initGame() - Method in class jmetest.widget.TestWidgetApp1
 
initGame() - Method in class jmetest.widget.TestWidgetApp2
 
initGame() - Method in class jmetest.widget.TestWidgetAppTemplate
 
initGame() - Method in class jmetest.widget.TestWidgetButtonLightSwitch
 
initGame() - Method in class jmetest.widget.TestWidgetImage
 
initGame() - Method in class jmetest.widget.TestWidgetSlider
 
initGame() - Method in class jmetest.widget.viewport.TestWidgetViewportApp
 
initGui(WidgetViewport) - Method in class jmetest.widget.viewport.scene.TestAbstractScene
 
initGui(WidgetViewport) - Method in class jmetest.widget.viewport.scene.TestScene1
 
initGui(WidgetViewport) - Method in class jmetest.widget.viewport.scene.TestScene2
 
initGui(WidgetViewport) - Method in class jmetest.widget.viewport.scene.TestScene3
 
initGui(WidgetViewport) - Method in class jmetest.widget.viewport.scene.TestScene4
 
initInput() - Method in class com.jme.app.StandardGameState
Initialize the input handler.
initInput() - Method in class jmetest.game.state.IngameState
Gets called from super constructor.
initInput() - Method in class jmetest.game.state.MenuState
Inits the input handler we will use for navigation of the menu.
initNewCameraController() - Method in class jmetest.widget.viewport.scene.TestAbstractScene
 
initNewCameraController() - Method in class jmetest.widget.viewport.scene.TestScene2
initNewCameraController
initNewCameraController() - Method in class jmetest.widget.viewport.scene.TestScene4
initNewCameraController
initSystem() - Method in class com.jme.app.AbstractGame
initSystem creates all the necessary system components for the client application.
initSystem() - Method in class com.jme.app.BaseGame
 
initSystem() - Method in class com.jme.app.BaseHeadlessApp
 
initSystem() - Method in class com.jme.app.FixedFramerateGame
 
initSystem() - Method in class com.jme.app.FixedLogicrateGame
 
initSystem() - Method in class com.jme.app.SimpleGame
Creates display, sets up camera, and binds keys.
initSystem() - Method in class com.jme.app.SimpleHeadlessApp
Creates display, sets up camera, and binds keys.
initSystem() - Method in class com.jme.app.VariableTimestepGame
 
initSystem() - Method in class jmetest.TutorialGuide.HelloSimpleGame
Creates display, sets up camera, and binds keys.
initSystem() - Method in class jmetest.effects.RenParticleEditor
 
initSystem() - Method in class jmetest.effects.transients.TestFadeInOutTransientEffect
 
initSystem() - Method in class jmetest.game.state.TestGameStateSystem
Creates display, sets up camera, and binds keys.
initSystem() - Method in class jmetest.input.TestKeyBinding
initializes the display and camera.
initSystem() - Method in class jmetest.input.TestKeyInput
initializes the display and camera.
initSystem() - Method in class jmetest.input.TestRelativeMouse
initializes the display and camera.
initSystem() - Method in class jmetest.input.action.TestBackwardAction
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestExitAction
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestFirstPersonController
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestForwardAction
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestKeyActions
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestLookDownAction
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestLookUpAction
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestMouseLook
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestNodeController
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestRotateLeftAction
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestRotateRightAction
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestStrafeLeftAction
set up the display system and camera.
initSystem() - Method in class jmetest.input.action.TestStrafeRightAction
set up the display system and camera.
initSystem() - Method in class jmetest.milestone.TestMilestone1
set up the display system and camera.
initSystem() - Method in class jmetest.milestone.TestMilestone2
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.milestone.TestMilestone3
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.TestCameraNode
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.TestLWJGLRendererLine
initializes the display and camera.
initSystem() - Method in class jmetest.renderer.TestLWJGLRendererPoint
sets up the display and camera
initSystem() - Method in class jmetest.renderer.TestLWJGLRendererTriMesh
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.TestText
initializes the display and camera.
initSystem() - Method in class jmetest.renderer.TestTorus
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.state.TestAlphaState
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.state.TestDitherState
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.state.TestFogState
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.state.TestRenderStateList
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.state.TestTextureState
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.renderer.state.TestWireframeState
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.system.TestLWJGLDisplaySystem
creates the display sytem and sets the background color to blue.
initSystem() - Method in class jmetest.ui.TestUI
initializes the display and camera.
initSystem() - Method in class jmetest.util.TestTimer
creates the displays and sets up the viewport.
initSystem() - Method in class jmetest.widget.TestWidgetAnimatedImage
 
initSystem() - Method in class jmetest.widget.TestWidgetApp1
 
initSystem() - Method in class jmetest.widget.TestWidgetApp2
 
initSystem() - Method in class jmetest.widget.TestWidgetAppTemplate
 
initSystem() - Method in class jmetest.widget.TestWidgetButtonLightSwitch
 
initSystem() - Method in class jmetest.widget.TestWidgetImage
 
initSystem() - Method in class jmetest.widget.TestWidgetSlider
 
initSystem() - Method in class jmetest.widget.viewport.TestWidgetViewportApp
 
initWidgetProjection(Widget) - Method in class com.jme.widget.impl.lwjgl.WidgetLWJGLAbstractRenderer
 
initWidgetRenderer() - Method in interface com.jme.widget.Widget
initWidgetRenderer
initWidgetRenderer() - Method in class com.jme.widget.WidgetAbstractFrame
initWidgetRenderer
initWidgetRenderer() - Method in class com.jme.widget.image.WidgetAnimatedImage
 
initWidgetRenderer() - Method in class com.jme.widget.image.WidgetImage
 
initWidgetRenderer() - Method in class com.jme.widget.panel.WidgetPanel
initWidgetRenderer
initWidgetRenderer() - Method in class com.jme.widget.panel.WidgetScrollPanel
initWidgetRenderer
initWidgetRenderer() - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
initWidgetRenderer
initWidgetRenderer() - Method in class com.jme.widget.scroller.WidgetAbstractScroller
initWidgetRenderer
initWidgetRenderer() - Method in class com.jme.widget.slider.WidgetSliderThumb
initWidgetRenderer
initWidgetRenderer() - Method in class com.jme.widget.slider.WidgetSliderThumbTray
initWidgetRenderer
initWidgetRenderer() - Method in class com.jme.widget.text.WidgetText
initWidgetRenderer
initialize(float, float) - Method in class com.jme.scene.shape.Quad
initialize builds the data for the Quad object.
initializeHeap() - Method in class com.jme.scene.lod.ClodCreator
 
input - Variable in class com.jme.app.SimpleGame
Handles our mouse/keyboard input.
input - Variable in class com.jme.app.SimpleHeadlessApp
Handles our mouse/keyboard input.
input - Variable in class com.jme.app.StandardGameState
 
input - Variable in class jmetest.TutorialGuide.HelloSimpleGame
Handles our mouse/keyboard input.
input - Variable in class jmetest.ui.TestUI
 
insertTriangle(int, int, int) - Method in class com.jme.scene.lod.VETMesh
 
insertTriangle(VETMesh.Triangle) - Method in class com.jme.scene.lod.VETMesh
 
insets - Variable in class com.jme.widget.WidgetAbstractContainer
 
inside(int, int) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
insideX(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
insideY(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
interpolate(Vector2f, float) - Method in class com.jme.math.Vector2f
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolate(Vector2f, Vector2f, float) - Method in class com.jme.math.Vector2f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolate(Vector3f, float) - Method in class com.jme.math.Vector3f
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolate(Vector3f, Vector3f, float) - Method in class com.jme.math.Vector3f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolate(ColorRGBA, float) - Method in class com.jme.renderer.ColorRGBA
Sets this color to the interpolation by changeAmnt from this to the finalColor this=(1-changeAmnt)*this + changeAmnt * finalColor
interpolate(ColorRGBA, ColorRGBA, float) - Method in class com.jme.renderer.ColorRGBA
Sets this color to the interpolation by changeAmnt from beginColor to finalColor this=(1-changeAmnt)*beginColor + changeAmnt * finalColor
interpolateMissing() - Method in class com.jme.animation.SpatialTransformer
This must be called one time, once all translations/rotations/scales have been set.
interpolateTransforms(TransformMatrix, TransformMatrix, float) - Method in class com.jme.math.TransformMatrix
Sets this transform to an interpolation between the start and end transforms.
interpolateTransforms(TransformMatrix, TransformMatrix, float, Quaternion, Quaternion) - Method in class com.jme.math.TransformMatrix
Sets this transform to an interpolation between the start and end transforms.
interpolateTransforms(TransformMatrixQuat, TransformMatrixQuat, float) - Method in class com.jme.math.TransformMatrixQuat
Sets this matrix to the interpolation between the first matrix and the second by delta amount.
intersect(OBBTree) - Method in class com.jme.bounding.OBBTree
Returns true if this OBBTree intersects the given OBBTree.
intersect(OBBTree, ArrayList, ArrayList) - Method in class com.jme.bounding.OBBTree
Stores in the given array list all indexes of triangle intersection between the two OBBTree.
intersect(Ray, ArrayList) - Method in class com.jme.bounding.OBBTree
Stores in the given array list all indexes of triangle intersection between this tree and a given ray.
intersect(Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Ray
 
intersection(OBB2) - Method in class com.jme.bounding.OBB2
 
intersection(Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme.intersection.Intersection
This method tests for the intersection between two triangles defined by their vertexes.
intersection(Line, BoundingSphere, Vector3f, float) - Static method in class com.jme.intersection.IntersectionSphere
intersection compares a dynamic sphere to a stationary line.
intersection(Plane, BoundingSphere, Vector3f, float) - Static method in class com.jme.intersection.IntersectionSphere
intersection compares a dynamix sphere to a stationary plane.
intersection(BoundingSphere, BoundingSphere, Vector3f, Vector3f, float) - Static method in class com.jme.intersection.IntersectionSphere
intersection compares two dynamic spheres.
intersects(BoundingVolume) - Method in class com.jme.bounding.BoundingBox
intersects determines if this Bounding Box intersects with another given bounding volume.
intersects(Ray) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects with a given ray object.
intersects(BoundingVolume) - Method in class com.jme.bounding.BoundingSphere
 
intersects(Ray) - Method in class com.jme.bounding.BoundingSphere
 
intersects(BoundingVolume) - Method in interface com.jme.bounding.BoundingVolume
determines if this bounding volume and a second given volume are intersecting.
intersects(Ray) - Method in interface com.jme.bounding.BoundingVolume
determines if a ray intersects this bounding volume.
intersects(BoundingVolume) - Method in class com.jme.bounding.OBB2
 
intersects(Ray) - Method in class com.jme.bounding.OBB2
 
intersects(BoundingVolume) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersects(Ray) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersects(WidgetBoundingRectangle, WidgetBoundingRectangle) - Static method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
intersects(BoundingVolume) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
intersects(Ray) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects a given bounding box.
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.BoundingSphere
 
intersectsBoundingBox(BoundingBox) - Method in interface com.jme.bounding.BoundingVolume
determines if this bounding volume and a given bounding box are intersecting.
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.OBB2
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
intersectsOBB2(OBB2) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects with a given OBB2 bounding.
intersectsOBB2(OBB2) - Method in class com.jme.bounding.BoundingSphere
 
intersectsOBB2(OBB2) - Method in interface com.jme.bounding.BoundingVolume
determines if this bounding volume and a given oriented bounding box are intersecting.
intersectsOBB2(OBB2) - Method in class com.jme.bounding.OBB2
 
intersectsOBB2(OBB2) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsOBB2(OBB2) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects with a given oriented bounding box.
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.BoundingSphere
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in interface com.jme.bounding.BoundingVolume
determines if this bounding volume and a given oriented bounding box are intersecting.
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.OBB2
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects a given bounding sphere.
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.BoundingSphere
 
intersectsSphere(BoundingSphere) - Method in interface com.jme.bounding.BoundingVolume
determines if this bounding volume and a given bounding sphere are intersecting.
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.OBB2
 
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsSphere(BoundingSphere) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
invMass - Variable in class com.jme.math.SpringNode
Inverse Mass of this node.
invSqrt(float) - Static method in class com.jme.math.FastMath
Returns 1/sqrt(fValue)
invalidateLayout(WidgetAbstractContainer) - Method in class com.jme.widget.layout.WidgetBorderLayout
 
invalidateLayout(WidgetAbstractContainer) - Method in class com.jme.widget.layout.WidgetLayoutManager2
 
inverse() - Method in class com.jme.math.Quaternion
inverse returns the inverse of this quaternion as a new quaternion.
inverse() - Method in class com.jme.math.TransformMatrix
inverse turns this matrix into it's own inverse
inverseLocal() - Method in class com.jme.math.Quaternion
inverse calculates the inverse of this quaternion and returns this quaternion after it is calculated.
inverseRotate(Vector3f) - Method in class com.jme.math.Matrix4f
inverseRotate uses the rotational part of the matrix to rotate a vector in the opposite direction.
inverseRotateVect(float[]) - Method in class com.jme.math.Matrix4f
inverseRotateVect rotates a given Vector3f by the rotation part of this matrix.
inverseTranslateVect(float[]) - Method in class com.jme.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the translation part of this matrix.
invert() - Method in class com.jme.math.Matrix3f
Inverts this matrix as a new Matrix3f.
invert(Matrix3f) - Method in class com.jme.math.Matrix3f
Inverts this matrix and stores it in the given store.
invert() - Method in class com.jme.math.Matrix4f
Inverts this matrix as a new Matrix3f.
invert(Matrix4f) - Method in class com.jme.math.Matrix4f
Inverts this matrix and stores it in the given store.
invertLocal() - Method in class com.jme.math.Matrix3f
Inverts this matrix locally.
invertLocal() - Method in class com.jme.math.Matrix4f
Inverts this matrix locally.
isActive() - Method in class com.jme.scene.Controller
Returns if this Controller is active or not.
isApplyOffsetX() - Method in interface com.jme.widget.Widget
isApplyOffsetX
isApplyOffsetX() - Method in class com.jme.widget.WidgetAbstractContainer
 
isApplyOffsetX() - Method in class com.jme.widget.WidgetAbstractImpl
 
isApplyOffsetY() - Method in interface com.jme.widget.Widget
isApplyOffsetY
isApplyOffsetY() - Method in class com.jme.widget.WidgetAbstractContainer
 
isApplyOffsetY() - Method in class com.jme.widget.WidgetAbstractImpl
 
isAttenuate() - Method in class com.jme.light.Light
isAttenuate returns true if attenuation is to be used for this light.
isAutoRotating() - Method in class com.jme.curve.CurveController
isAutoRotating returns true if the object is rotating with the curve and false if it is not.
isBlendEnabled() - Method in class com.jme.scene.state.AlphaState
isBlendEnabled returns true if blending is turned on, otherwise false is returned.
isButtonDown(int) - Method in interface com.jme.input.MouseInput
isButtonDown returns true if a given button is pressed, false if it is not pressed.
isButtonDown(int) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
isButtonDown tests if a given button is pressed or not.
isCantOwnMouse() - Method in interface com.jme.widget.Widget
isCantOwnMouse
isCantOwnMouse() - Method in class com.jme.widget.WidgetAbstractContainer
 
isCantOwnMouse() - Method in class com.jme.widget.WidgetAbstractImpl
 
isChorusEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isChorusEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isClosed() - Method in class com.jme.scene.lod.VETMesh
 
isClosing() - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
isClosing() - Method in class com.jme.system.DisplaySystem
isClosing notifies if the window is currently closing.
isClosing() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
isClosing returns any close requests.
isCompressedType() - Method in class com.jme.image.Image
Returns whether the image type is compressed.
isCompressorEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isCompressorEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isConnected() - Method in class com.jme.scene.lod.VETMesh
 
isCorrectCorners() - Method in class com.jme.scene.shape.OrientedBox
Returns if the corners are set corectly.
isCreated() - Method in interface com.jme.input.KeyInput
isCreated returns true if the key class is initialized.
isCreated() - Method in interface com.jme.input.MouseInput
isCreated returns true if the mouse input is created, false otherwise.
isCreated() - Method in class com.jme.input.lwjgl.LWJGLKeyInput
isCreated returns true if the keyboard has been initialized false otherwise.
isCreated() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
isCreated returns false if the mouse is created, false otherwise.
isCreated() - Method in class com.jme.system.DisplaySystem
isCreated returns the current status of the display system.
isCulled(WidgetBoundingRectangle) - Method in class com.jme.widget.WidgetAbstractImpl
 
isCursorVisible() - Method in interface com.jme.input.MouseInput
isCursorVisible
isCursorVisible() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
isCursorVisible Returns true if a cursor is currently bound.
isDistorsionEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isDistorsionEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isDone() - Method in class com.jme.system.PropertiesDialog
isDone returns the status of the dialog.
isEchoEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isEchoEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isEnabled() - Method in class com.jme.light.Light
isEnabled returns true if the light is enabled, false otherwise.
isEnabled() - Method in class com.jme.math.SpringNodeForce
Return whether or not this system is enabled.
isEnabled() - Method in class com.jme.scene.state.RenderState
Returns if this render state is enabled during rendering.
isEqEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isEqEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isFlangerEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isFlangerEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isForceCulled() - Method in class com.jme.scene.Spatial
isForceCulled reports if this node should always be culled or not.
isForceView() - Method in class com.jme.scene.Spatial
isForceView returns true if the node will be rendered whether it's in the camera frustum or not.
isFullScreen() - Method in class com.jme.system.DisplaySystem
Returns whether or not the display system is set to be full screen.
isFxEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isFxEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isGargleEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isGargleEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isHeadless() - Method in interface com.jme.renderer.Renderer
Returns true if the renderer is running in Headless mode (ie.
isHeadless() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
See Renderer.isHeadless()
isI3DL2ReverbEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isI3DL2ReverbEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isKeyDown(int) - Method in interface com.jme.input.KeyInput
isKeyDown returns true if the given key is pressed.
isKeyDown(int) - Method in class com.jme.input.action.InputActionEvent
isKeyDown determines if a particular key is pressed at the time of the event.
isKeyDown(int) - Method in class com.jme.input.lwjgl.LWJGLKeyInput
isKeyDown returns true if the provided key code is pressed, false otherwise.
isLockMin() - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
isManifold() - Method in class com.jme.scene.lod.VETMesh
 
isMaxEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isMaxEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isModulated() - Method in class com.jme.scene.BumpMapNode
 
isMouseCursorOn() - Method in class jmetest.widget.viewport.TestWidgetViewportFrame
 
isMouseInWidget() - Method in interface com.jme.widget.Widget
isMouseInWidget
isMouseInWidget() - Method in class com.jme.widget.WidgetAbstractContainer
 
isMouseInWidget() - Method in class com.jme.widget.WidgetAbstractImpl
 
isOpaque() - Method in interface com.jme.widget.Widget
isOpaque
isOpaque() - Method in class com.jme.widget.WidgetAbstractContainer
 
isOpaque() - Method in class com.jme.widget.WidgetAbstractImpl
 
isOpened() - Method in class com.jme.sound.fmod.objects.MusicStream
 
isOpened() - Method in class com.jme.sound.openAL.objects.MusicStream
 
isPaused() - Method in class com.jme.sound.fmod.objects.Sample3D
 
isPlaying() - Method in class com.jme.sound.fmod.objects.MusicStream
 
isPlaying() - Method in class com.jme.sound.fmod.objects.Sample3D
 
isPlaying() - Method in class com.jme.sound.openAL.objects.MusicStream
Get the playing status of this stream
isPlaying() - Method in class com.jme.sound.openAL.objects.Sample3D
 
isPlaying(int) - Method in class com.jme.sound.openAL.objects.util.StreamPlayer
Pauses the stream with the given number
isPowerOfTwo(int) - Static method in class com.jme.math.FastMath
Returns true if the number is a power of 2 (2,4,8,16...)
isProcessingQueue() - Method in interface com.jme.renderer.Renderer
Return true if this renderer is in the middle of processing its RenderQueue.
isProcessingQueue() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
isReverbEnabled() - Method in class com.jme.sound.fmod.scene.Configuration
 
isReverbEnabled() - Method in class com.jme.sound.openAL.scene.Configuration
 
isS3TCAvailable() - Method in class com.jme.scene.state.TextureState
Returns if S3TC compression is available for textures.
isSet(String) - Method in class com.jme.scene.CloneCreator
Returns true if the given property is set.
isSetup() - Method in class com.jme.util.awt.JMECanvasImplementor
 
isShowHScroll() - Method in class com.jme.widget.panel.WidgetScrollPanel
 
isShowHScroll() - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
isShowVScroll() - Method in class com.jme.widget.panel.WidgetScrollPanel
 
isShowVScroll() - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
isStreamOpened(int) - Static method in class com.jme.sound.fmod.SoundSystem
Checks if a stream is opened.
isStreamOpened(int) - Static method in class com.jme.sound.openAL.SoundSystem
Checks if a stream is opened.
isSupported() - Method in class com.jme.scene.state.FragmentProgramState
isSupported determines if the ARB_fragment_program extension is supported by current graphics configuration.
isSupported() - Method in class com.jme.scene.state.GLSLShaderObjectsState
isSupported determines if the ARB_shader_objects extension is supported by current graphics configuration.
isSupported() - Method in class com.jme.scene.state.VertexProgramState
isSupported determines if the ARB_vertex_program extension is supported by current graphics configuration.
isSupported() - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
Determines if the current OpenGL context supports the GL_ARB_fragment_program extension.
isSupported() - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
Determines if the current OpenGL context supports the GL_ARB_shader_objects extension.
isSupported() - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
Determines if the current OpenGL context supports the GL_ARB_vertex_program extension.
isTestEnabled() - Method in class com.jme.scene.state.AlphaState
isTestEnabled returns true if alpha testing is enabled, false otherwise.
isTopLevel() - Method in class com.jme.widget.WidgetAbstractImpl
 
isUpdateKeyboardActionsEnabled() - Method in class com.jme.input.AbstractInputHandler
Returns if keyboard actions are performed during update.
isUpdateMouseActionsEnabled() - Method in class com.jme.input.AbstractInputHandler
Returns if mouse actions are performed during update.
isUseClod() - Method in class com.jme.terrain.TerrainBlock
Returns true if this TerrainBlock was created as a clod.
isVBOColorEnabled() - Method in class com.jme.scene.Geometry
Returns true if VBO (Vertex Buffer) is enabled for color information.
isVBONormalEnabled() - Method in class com.jme.scene.Geometry
Returns true if VBO (Vertex Buffer) is enabled for normal information.
isVBOTextureEnabled() - Method in class com.jme.scene.Geometry
Returns true if VBO (Vertex Buffer) is enabled for texture information.
isVBOVertexEnabled() - Method in class com.jme.scene.Geometry
Returns true if VBO (Vertex Buffer) is enabled for vertex information.
isValidCommand(String) - Method in class com.jme.input.KeyBindingManager
isValidCommand determines if a command is executable in the current state of the keyboard.
isValidCommand(String, boolean) - Method in class com.jme.input.KeyBindingManager
isValidCommand determines if a command is executable in the current state of the keyboard.
isValidDisplayMode(int, int, int, int) - Method in class com.jme.scene.model.XMLparser.Converters.DummyDisplaySystem
 
isValidDisplayMode(int, int, int, int) - Method in class com.jme.system.DisplaySystem
isValidDisplayMode determines if the given parameters constitute a valid display mode on this system.
isValidDisplayMode(int, int, int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
isValidHeap(int, int) - Method in class com.jme.scene.lod.ClodCreator
 
isValidHeap() - Method in class com.jme.scene.lod.ClodCreator
 
isValidVector(Vector3f) - Static method in class com.jme.math.Vector3f
Check a vector...
isValue() - Method in class com.jme.input.action.KeyToggleBoolean
returns the value.
isVisible() - Method in interface com.jme.widget.Widget
isVisible
isVisible() - Method in class com.jme.widget.WidgetAbstractContainer
 
isVisible() - Method in class com.jme.widget.WidgetAbstractImpl
 
isWrap() - Method in class com.jme.widget.layout.WidgetFlowLayout
isWrap
isWritable() - Method in class com.jme.scene.state.ZBufferState
isWritable returns if the depth mask is writable or not.

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