jmetest.TutorialGuide
Class HelloIntersection

java.lang.Object
  extended bycom.jme.app.AbstractGame
      extended bycom.jme.app.BaseGame
          extended bycom.jme.app.SimpleGame
              extended byjmetest.TutorialGuide.HelloIntersection

public class HelloIntersection
extends SimpleGame

Started Date: Jul 24, 2004

Demonstrates intersection testing, sound, and making your own controller.

Author:
Jack Lindamood

Field Summary
 
Fields inherited from class com.jme.app.SimpleGame
cam, fontLocation, fps, fpsNode, input, lightState, pause, rootNode, showBounds, tempBuffer, timer, tpf, updateBuffer, wireState
 
Fields inherited from class com.jme.app.AbstractGame
ALWAYS_SHOW_PROPS_DIALOG, display, finished, FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG, NEVER_SHOW_PROPS_DIALOG, properties
 
Constructor Summary
HelloIntersection()
           
 
Method Summary
static void main(java.lang.String[] args)
           
protected  void simpleInitGame()
          Called near end of initGame().
protected  void simpleRender()
          Called every frame for rendering
protected  void simpleUpdate()
          Called every frame for updating
 
Methods inherited from class com.jme.app.SimpleGame
cleanup, initGame, initSystem, reinit, render, update
 
Methods inherited from class com.jme.app.BaseGame
quit, start
 
Methods inherited from class com.jme.app.AbstractGame
assertDisplayCreated, finish, getAttributes, getVersion, setDialogBehaviour, setDialogBehaviour, setDialogBehaviour
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

HelloIntersection

public HelloIntersection()
Method Detail

main

public static void main(java.lang.String[] args)

simpleInitGame

protected void simpleInitGame()
Description copied from class: SimpleGame
Called near end of initGame(). Must be defined by derived classes.

Specified by:
simpleInitGame in class SimpleGame

simpleRender

protected void simpleRender()
Called every frame for rendering

Overrides:
simpleRender in class SimpleGame

simpleUpdate

protected void simpleUpdate()
Called every frame for updating

Overrides:
simpleUpdate in class SimpleGame