jmetest.TutorialGuide
Class HelloIntersection
java.lang.Object
com.jme.app.AbstractGame
com.jme.app.BaseGame
com.jme.app.SimpleGame
jmetest.TutorialGuide.HelloIntersection
- public class HelloIntersection
- extends SimpleGame
Started Date: Jul 24, 2004
Demonstrates intersection testing, sound, and making your own controller.
- Author:
- Jack Lindamood
| Fields inherited from class com.jme.app.SimpleGame |
cam, fontLocation, fps, fpsNode, input, lightState, pause, rootNode, showBounds, tempBuffer, timer, tpf, updateBuffer, wireState |
|
Method Summary |
static void |
main(java.lang.String[] args)
|
protected void |
simpleInitGame()
Called near end of initGame(). |
protected void |
simpleRender()
Called every frame for rendering |
protected void |
simpleUpdate()
Called every frame for updating |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
HelloIntersection
public HelloIntersection()
main
public static void main(java.lang.String[] args)
simpleInitGame
protected void simpleInitGame()
- Description copied from class:
SimpleGame
- Called near end of initGame(). Must be defined by derived classes.
- Specified by:
simpleInitGame in class SimpleGame
simpleRender
protected void simpleRender()
- Called every frame for rendering
- Overrides:
simpleRender in class SimpleGame
simpleUpdate
protected void simpleUpdate()
- Called every frame for updating
- Overrides:
simpleUpdate in class SimpleGame